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CRT: Fire Emblem Awakening massive manakete revision

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Main Change
This CRT aim to revise the profile of manakete mainly Grima, Naga and Tiki. Here's the revised profile:

Changes made:

  • I added a scrollbox to their abilities which I puted on a bullet point format.
  • I added a new key to Tiki's profile as by the end of the Future Past DLC, Naga got killed by Grima and Tiki became the new Naga in order to fulfilll the ritual, giving her the same powers as Naga with her own's. For the rest of the CRT everything said about Naga would also apply to that key of Tiki.
  • I also added as optional equipement to Tiki's profile weapons and skills she can use with different classes.
  • Added a bit more pictures in Tiki's gallery.
  • Cleaned the presentation of a few abilities.

Other changes I propose​

Abilities that need to go​

  • The "Can bypass immortality" on Falchion's profile need to go, not only does it link to durability negation for some reason, but it also has no type, no scan and I'll expand it later in the CRT.
  • Grima's Time Travel will be removed as he likely used the same portal as Lucina as he followed her with no mention of him doing it on his own.
  • Tiki's "Holy Manipulation will be changed to "Light Manipulation" since the justification is just "Can fire a beam of light.

Donnel have many skills on his profile, however he can only use:
    • Aggressor (Dread Fighter)
    • Resistance +10 (Dread Fighter)
    • HP +5 (Fighter)
    • Zeal (Fighter)
    • Armsthrift (Mercenary)
    • Patience (Mercenary)
    • Aptitude (Villager)
    • Underdog (Villager)
    • Sol (Hero)
    • Axebreaker (Hero)
    • Rally Skill (Bow knight)
    • Bowbreaker (Bow Knight)
    • Rally Strength (Warrior)
    • Counter (Warrior)
    [*]
Thus, he'll loses these:
    • Veteran
    • Solidarity (Awakening)
    • Ignis
    • Rally Spectrum
    • Sword/Axe/Bow/Tome/Lance-faire:
    • Sword/Tome/Lance-breaker:
    • Strength +2:
    • Magic +2
    • Skill +2
    • Speed +2:
    • Luck +4:
    • Defense +2
    • Resistance +2
    • Movement +1:
    • Avoid +10:
    • Hit Rate +20
    • Discipline:
    • Outdoor Fighter:
    • Indoor Fighter:
    • Luna:
    • Dual Guard+:
    • Defender:
    • Aegis:
    • Pavise:
    • Vantage:
    • Locktouch:
    • Lethality:
    • Pass:
    • Astra:
    • Lucky Seven:
    • Prescience:
    • Despoil:
    • Gamble:
    • Wrath:
    • Focus:
    • Miracle:
    • Healtouch:
    • Demoiselle:
    • Hex
    • Anathema:
    • Renewal:
    • Dual Support:
    • Slow Burn:
    • Lifetaker:
    • Vengeance:
    • Tantivy:
    • Quick Burn:
    • Deliverer
    • Relief:
    • Galeforce:
    • Even Rhythm
    • Beastbane:
    • Rightful King:
    • Conquest:
    [*]

Enhancing/Adding justification to abilities​

Addition of New Abilities​

Changed Stats​

  • Naga will lose her Planetary range as there is no justification, for the same reason Tiki will lose Hundred of Kilometers instead they will get tens of meters with their Breath for having the same range as bows.
  • Tiki's LS rating will be changed to unknow for the time being as her Class M has no justification and don't even have a calc.
  • The Falchion profile lack the Possibly 4-A key so it need to be added.
  • Very high is no longer accepted as an intelligence rating so for now it will be changed to Above Average for Tiki's and Naga's profile.
Agree: XSOULOFCINDERX, DarkDragonMedeus (Agree with most but disagree with the Falchion Power Null.), [JustSomeWeirdo] (Disagree with Falchion's Power Null but agree with the rest.), HoodedEnigma (Agree with everything but the Falchion's Power Null.)
Neutral:
Disagree:
 
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We had talks a long ago about the Falchion's sealing ability but I think we where unsure whether FE1 Marth should be used? , But also isn't that and Oculus just a different form of sealing not Power Nullification? I believe it seals away a person's ability to move and act temporarily or does for Oculus at least since the in game description states it's magic that prevents people from being able to move.
 
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We had talks a long ago about the Falchion's sealing ability but I think we where unsure whether FE1 Marth should be used? , But also isn't that and Oculus just a different form of sealing not Power Nullification? I believe it seals away a person's ability to move or act temporarily or does for Oculus at least since the in game description states it's magic that prevents people from being able to move.
Ok if others agree with this. I'll change it in the op.
 
I don't know if we should add Falchion's attack sealing since it hasn't been a thing since FE1

Everything else is fine
 
The "Can bypass immortality" on Falchion's profile need to go, not only does it link to durability negation for some reason, but it also has no type, no scan and I'll expand it later in the CRT.
Actually, I believe that it comes from FE3/FE12 that Marth can finally finish Medeus despite quote from FE11.

Also, yeah. It was agreed that stuff from FE1 might have been retconned by remakes, sequals, ect.

Rest look pretty good though
 
I'm not against FE1 being used and talks about it never reached a full answer I believe, They've used FE1 & FE11 interchangeably in FEH, Falchion's Sealing is mostly a gameplay thing and a few of the 5 Spheres of the Binding Shield have had their abilities tweaked game to game so I'm unsure what the consensus is in general when it comes to abilities as displayed in game changing for example the last depiction of the Starsphere in FE12 removed the weapon restoration it was known for in earlier games and the Starsphere in FE3 had Accelerated Development much like it's individual shards normally have which i feel makes sense but that was removed as well, The Lightpshere negates Damage Boosts from the Terrain but in FE3 it negated all Damage Boosts and Effective Damage as well, When it comes to more gameplay based abilities like this I'm never sure where to draw the line since the changes to them feel more like game balance rather than them lacking the capability to do certain things
 
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I'm not against FE1 being used and talks about it never reached a full answer I believe, They've used FE1 & FE11 interchangeably in FEH, Falchion's Sealing is mostly a gameplay thing and a few of the 5 Spheres of the Binding Shield have had their abilities tweaked game to game so I'm unsure what the consensus is in general when it comes to abilities as displayed in game changing for example the last depiction of the Starsphere in FE12 removed the weapon restoration it was known for in earlier games and the Starsphere in FE3 had Accelerated Development much like it's individual shards normally have which i feel makes sense but that was removed as well, The Lightpshere negates Damage Boosts from the Terrain but in FE3 it negated all Damage Boosts and Effective Damage as well, When it comes to more gameplay based abilities like this I'm never sure where to draw the line since the changes to them feel more like game balance rather than them lacking the capability to do certa
Well since the topic seem to be rather complex it's best to drop it for now and save it for another CRT.

Also BUMP + how many votes are needed left ?
 
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