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I don't think that's what I'd call itIt's called being cultured.
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I don't think that's what I'd call itIt's called being cultured.
her alone and videos i saw on the Durge storyline convinced me to play the other games lolJaheira
Greatwyrms were introduced to 5e in 2021 with the publishing of Fizban's Treasury of Dragons. 5.5e is a different set of rules but not a strictly different edition, afaik, and it's not like greatwyrms would just... stop existing, anyways. That said, for the sake of argument, I'm gonna compare to the 3.5e stats.I found an offical book claiming Red dragons can hold 1.3 million pounds it doesn't clarify the age category but it was written in 2025 so probably not wyrms or greatwyrms.
This is the book The line is under the silhouette at the topWe've used the "they can cast all spells" basis. We had some discussion about it in antiquity, I remember an element of that decision was based on the somewhat-consistent trend of 3e saying "look, our stats are provided but they are just one option", like when they released multiple versions of the Demon Lord statblocks, or the different Elder Brains, or the Tarrasque. The actual statistics in 3e are treated as a malleable thing whereas 2e considers it more concrete.Okay so looking into gods first edition
All gods typically had Command, Comprehend language (also letting them speak and write it), Detect Alignment (perfect), Gate (only beings from their own mythos), Geas, Quest (without a save), Teleport, True Sight.
A save of 2 meaning that they only have to roll above a 1 to beat a save and they can't be reduced
Also they can alter stats, grant wishes or their opposites, and teleporting others if the dm feels like it.
Legends & Lore gives them access to any spell at will.
Faiths & Avatars goes further saying Forgotten realms gods can invent new spells at will.
3e they can't cast every spell at will anymore.
What is the standard?
Yeah quasi-deities aren't assumed to have the same deity-level powers.Okay I assume quasi deities don't count since they are a rank below Demigods which is as low as the books prior to 3e mentioned
Also Die Venca Die isn't the explanation either.
After looking through things a bit, 1-A (and High 1-B) seems somewhat iffy to me. Those Outer Gods are more likely 2-A (same rating as current Greater Deities) or Low 1-C (same rating as vanilla Mystara Immortals) or so, which is also sufficient to replicate pretty much nearly all Cthulhu Mythos stories, anyway. As they should still scale to other Intermediate and Greater Deities, though, that placement does indeed make sense.Thanks for the input.
I most certainly don't know if those guys are 1-A at all; it all depends on how their actual interpretation and implementation looks like (and I'm not exactly sure how to properly contextualize the relevant Lovecraft quotes due to my lack of familiarity with the Mythos). They might be 1-A, High 1-B, Low 1-C or 2-A or anything in between, who knows.
The interesting points I seem to remember (would need to reread things to be more sure) is that they're supposed to be equivalent to any other DnD3.5 Pantheon, that their Cosmology explicitly lacks an Overdeity (it caps out at Divine Rank 20 Greater Deity, which is roughly on par with Taiia, the stand-in monotheistic deity of Deities and Demigods, I guess), that Aza,Yog und Shub form some overarching cosmic balance (Death, Time and Life, I guess), that Aza (and most relevant Outer Gods & Co.?) chill "beyond normal space-time at the center of all existence".
And that Aza is described as co-creator of the Multiverse and that Aza's essence is supposedly part of all physical matter in the multiverse, with the blob being explicitly just a stand-in. Yog got his usual stick of being "coterminous" to all space-time and such, and his manifested form got some whacky abilities ranging from Time Travel/Forced Temporal Transfer to any point in time or so (doesn*t really work on stronger deities, which there are many as Yog, Shub and Nya are only Intermediate), Immunity breaking stunning Silver Ray and some weird super-sizing. Shub and Nya are just impossible to kill even by vastly more powerful beings due to possessing Rejuvenation without nullifying condition, some transformation and/or avatar creation options which I don't remember right now ... and all those Mythos deities have the usual Mythos fluff about never really dying.
The stat blocks are a mess but still somewhat better than some of those found in Deities and Demigods.
Deities and demigods even spells out that the deity statblocks are malleable, and with reality warping (or even just things like Psychic Reformation) allowing for generous retooling of various statistics, I don't see much reason as to why they shouldn't be. The only major characteristics deities actually have are Divine Rank, Portfolio, which are further supplemented by Domains (which further characterize the nature of the deity, i.e. same portfolio and different domains express different types of deities) and Salient Divine Abilities.We've used the "they can cast all spells" basis. We had some discussion about it in antiquity, I remember an element of that decision was based on the somewhat-consistent trend of 3e saying "look, our stats are provided but they are just one option", like when they released multiple versions of the Demon Lord statblocks, or the different Elder Brains, or the Tarrasque. The actual statistics in 3e are treated as a malleable thing whereas 2e considers it more concrete.
I just straight up didn't see this.After looking through things a bit, 1-A (and High 1-B) seems somewhat iffy to me. Those Outer Gods are more likely 2-A (same rating as current Greater Deities) or Low 1-C (same rating as vanilla Mystara Immortals) or so, which is also sufficient to replicate pretty much nearly all Cthulhu Mythos stories, anyway. As they should still scale to other Intermediate and Greater Deities, though, that placement does indeed make sense.
Deities and demigods even spells out that the deity statblocks are malleable, and with reality warping (or even just things like Psychic Reformation) allowing for generous retooling of various statistics, I don't see much reason as to why they shouldn't be. The only major characteristics deities actually have are Divine Rank, Portfolio, which are further supplemented by Domains (which further characterize the nature of the deity, i.e. same portfolio and different domains express different types of deities) and Salient Divine Abilities.
As for the "they can cast all spells" issue, using DnD3.5 as reference, deities can at least cast all their domain spells at-will. They can spontaneously cast all spells they can grant (provided they have the right spellcasting class levels).
Any deity of relevance and power usually (though not always) also has Alter Reality as Salient Divine Ability, which allows for broad reality warping and things like replicate any spell at 9th level or lower ... or to make magical or supernatural effects permanent, though the biggest joker is actually the ability to temporarily replicate the effect of Divine Creation, which is just broken nonsense.
The Shapechange spell or various other options that might or might not give access for spellcasting are one thing, the other are Salient Divine Abilities like Shapechange or True Shapechange (the later is roughly as broken as Divine Creation).
Arcane Mastery grants low-requirement access to all sorcerer/wizard spells and allows to invent new sorcerer/wizard spells (likely including Epic Spells) at-will (and obviously without cost). Spontaneous Wizard Spells allows to use unspend spell slots to cast wizard spells (including the spells the deity can already invent at-will), among other things. Divine Spellcasting primarily just provides a huge boost in the number of available spell slots, but whatever.
Divine Fire Mastery allows, among some neat other things, to also replicate the effect of any fire spell (likely also epic spells, etc.) at-will.
There are various things that allows to change spells known instantly, i.e. Psychic Reformation and the like, or, if one wants something expensive, one vanilla usage of Wish in epic settings without psionic material is to switch out spells known, among other things.
Yes and no. 1e versions are Tier 2, they wouldn't be 1-A until 5e were they became Far Realm Warlock Patrons.Aza and the Cthulhu Mythos guys would be 1-A by dint of being Far Realm creatures, iirc
It's hard to argue. 1e they existed entirely in the material realm, with Azatoth dreaming up the multiverse within the center of it.Are they not the same characters
It's hard to argue. 1e they existed entirely in the material realm, with Azatoth dreaming up the multiverse within the center of it.
4e/5e they've been moved to be more firmly as Far Realm creatures that can breach the normal multiverse.
Almost all but dex are however the standards we apply are a bit more complicated.Silly question but are successful saving throws considered index-able for resistances? If not... shouldn't they be?
Are there written rules for it?Almost all but dex are however the standards we apply are a bit more complicated.
Okay so, say you were to index Shart. Would her resistances include any roll she can succeed at in the game then?We assume an average roll of 10 on a save, yeah. Thus a commoner has no resistances, and a +0 bonus to a save does not denote an indexable resistance, whereas a +1 denotes a layer of resistance. As the number increases, so do the layers, since a DC 12 effect that would land on a saving throw of 11, would not land on a saving throw of 12, and so on. That's about as nuanced as it is.
What type of resistance would that include though since any spell can be resisted? All of them? Likewise, would her base stats be assumed? Or her late game ones with the ability score feat taken?She gets what 10 + her modifier for a save is what I believe.
This is correct.She gets what 10 + her modifier for a save is what I believe.
Yeah. Though, again, some of them wouldn't really be a resistance. A Dex save isn't a Resistance, and a Strength save is also generally not one. It isn't a resistance to dodge something or overpower it.What type of resistance would that include though since any spell can be resisted? All of them? Likewise, would her base stats be assumed? Or her late game ones with the ability score feat taken?
Also, as far as I know, to add a verse you make a blog or something, create profiles for a character and then make a thread. Where would rules such as this one be established?
Oh for sure. I am mostly asking because I eventually want to index Pathfinder: WOTR. Since the systems are nearly identical, I was wondering how the process goes and if methods used here can be applied there as well.This is correct.
Yeah. Though, again, some of them wouldn't really be a resistance. A Dex save isn't a Resistance, and a Strength save is also generally not one. It isn't a resistance to dodge something or overpower it.
BG3 isn't a verse. It's a small part of an existing verse. You can just make the profiles, though posting WIPs here to get shit smoothed out is obviously preferable, to avoid as much CRT work in post as possible.
As for stats. The profile would necessarily be in keys. Shadowheart (and all of the PCs) exist in multiple forms across the game. I always envisioned it being: Start of Game | Early Game (up to end of Act 1) | Mid Game (up to end of Act 2) | End Game
...So Start of Game would be stats as shown literally at the beginning, before any leveling. After that it's a bit hazy, since unlike the main game (that is, Dungeons and Dragons), it isn't set in stone. BG3 is a bit of a harrowing project because of this, at least for the main cast. I guess in terms of resistances we'd assume the highest they would realistically, possibly have at that point. This would include shit like equipment and so on.
Yeah. Lot of D&D people have at least tangential knowledge of Pathfinder. Someone here would definitely be able to offer insight since, like you say, it's pretty identical in terms of systems. Ask any questions you might have, in the process, also.Oh for sure. I am mostly asking because I eventually want to index Pathfinder: WOTR. Since the systems are nearly identical, I was wondering how the process goes and if methods used here can be applied there as well.
But thanks that definitely helped. Were I to make a blog, could I still send it here for some early notes? I will be explaining the system differences of course![]()
Not from the TTRPG, but those within the game, yeah (within reason). We wouldn't give Shadowheart wizard spells, even though she technically could multiclass into a wizard, because she has an implicit character path built in. This logic applies doubly to Shadowheart, since as a cleric, she can technically just prepare everything. But, even for Gale, we would list every wizard spell as something he would be able to learn.Also, is it generally assumed that these characters can use ANY spell of their class they could use in the TTPG? Since the game just doesn't have them for technical reasons.
So another question would be this: Okay, we got resistance layers with saving throws. What about offensive abilities now? In PF every spell increases its DC by adding the caster's class level (1, 2, 3 etc) + ability score modifier. Following the saving throws logic, would each level be a layer?Yeah. Lot of D&D people have at least tangential knowledge of Pathfinder. Someone here would definitely be able to offer insight since, like you say, it's pretty identical in terms of systems. Ask any questions you might have, in the process, also.
Not from the TTRPG, but those within the game, yeah (within reason). We wouldn't give Shadowheart wizard spells, even though she technically could multiclass into a wizard, because she has an implicit character path built in. This logic applies doubly to Shadowheart, since as a cleric, she can technically just prepare everything. But, even for Gale, we would list every wizard spell as something he would be able to learn.
If Shadowheart ever got an incarnation in the game proper (might already exist? I vaguely remember that but my memory is foggy and it might not have been an official source), we would extend to her spells in the broader game of D&D 5e.
Correct. DC 11 is base level, every higher level is another layer of resistance.So another question would be this: Okay, we got resistance layers with saving throws. What about offensive abilities now? In PF every spell increases its DC by adding the caster's class level (1, 2, 3 etc) + ability score modifier. Following the saving throws logic, would each level be a layer?
Wow. So say, Ember, a companion with the Witch class, using Slumber Hex that has 10 base DC. For every level, since the Hex gets a +1 DC. At level 20, would that mean the Hex gets 20 layers? 20 layers of Mind Manip? And accordingly, since it can realistically bypass a 29 Saving Throw, she could get those layers of Resistance Negation?Correct. DC 11 is base level, every higher level is another layer of resistance.