• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Zenless Zone Zero Discussion Thread

 

This feat here is definitely in the HH range. Banyue doesn’t just view them in slow motion, he completely statue the ethereals. Like they’re not moving at all, literal PNGS.

I’m not going to pixel scale it out of pure laziness but assuming these guys were running towards Banyue at superhuman speed (12m/s)
And only accounting for the punches Banyue threw 9-10 (I’ll just say 10m for simplicity sake).
The feat happens in 38 frames so 6.3m/s.
Speed= (12/.00275)*6.3=27,490.909m/s.
Dropping down to .01m/s
(12/.01)*6.3=7,560m/s.

Obviously this is pocket math but it can only get faster, if Naito feels up to it it’d nice to see it properly calced

This right here. I can could probably just angsize the ethereals to get their respective distances from the camera and see how much Banyue would have to travel to blitz them
 
This right here. I can could probably just angsize the ethereals to get their respective distances from the camera and see how much Banyue would have to travel to blitz them
What you should do is overlap one image when the slow motion starts with a second image from when Banyue goes in to kick the last ethereal. Then you can calculate how much distance the ethereal traveled and how much distance Banyue traveled. Then you simply do:

(Distance Banyue traveled/Distance Ethereal traveled)*Ethereal's speed (I'd just assume Superhuman given the nature of the creatures/verse in general).
 
Yeah that makes sense, I might do the painstaking work of maybe even estimating how much distance banyue traveled between each ethereal to get the true distance rather than just the distance from him and the camera, just to see if it makes a difference
 
Yeah that makes sense, I might do the painstaking work of maybe even estimating how much distance banyue traveled between each ethereal to get the true distance rather than just the distance from him and the camera, just to see if it makes a difference
That's what I was planning to do but never got to it. You'd get better results since he zigzags the entire distance.
 
Basic angsize
Panel: 812.00 px
Object: 34.5 px
Known Object Size: 1.0487 m

Formula:
Distance = (Object Size × Panel Height) / (Object Height × 2 × tan(70° / 2))

Calculated Distance: 17.625 m
What you should do is overlap one image when the slow motion starts with a second image from when Banyue goes in to kick the last ethereal. Then you can calculate how much distance the ethereal traveled and how much distance Banyue traveled. Then you simply do:

(Distance Banyue traveled/Distance Ethereal traveled)*Ethereal's speed (I'd just assume Superhuman given the nature of the creatures/verse in general).
The issue is that the moment the slow motion starts, between that and his last hit, it barely moves and the rest of the 'movement' seems more likely to be the camera zooming out. Regardless, if we assume this motion is truly movement from the Ethereals, we can angsize the distance from the last frame before Banyue hits it, yielding a small distance of 0.222 meters, the distance it'd have to have traveled in the same time it took Banyue to blitz the others

(17.625/0.222)*12.43 = 986.8412162 (Supersonic+)
 
Last edited:
Okay I think I've done it. The total distance Banyue travels in his blitz is about 39.72 meters (method will be shown later), in that frame period of time, the ethereal near the camera goes about 0.2097 meters

(39.72/0.2097)*12.43 = 2354.409156 (Hypersonic)
 
Btw, if you don't think they moved at all during the slow motion you can assume they only traveled 1 pixel throughout the entire duration of the clip. You'd just need to use a frame of reference to get the value of 1 pixel (You'd use the closest object to the screen of note basically, i.e. the closest Ethereal's leg since that's what you used as a reference point). Then you'd just plug that new value into the same formula and get the new result.

(0.4427/140.7) = 0.0031464108m

(39.7342015/0.0031464108)*12.43 = 156,971.278081 m/s (Mach 457.642)
 
I want both Sigrid and Remielle but I only have the polychromes to maybe get Sigrid 😭 And also another Ice DPS in my roster is NOT what I need bro because Yidhari's already redundant
 
Yeah it's rough. Masked still needs Polychromes for Aria's W-Engine
But having Norma and Remielle would be so awesome

So far, the Polychrome rewards for the new Void Hunter release look okay
Probably not enough though

Quick note: Norma using the jets in her arms to dash/dodge makes Masked incredibly happy.
 
No one knows because HSR X Fate is canon so anythings possible
Say that to Genshin x HI3rd Collab back then, so I really doubt it will be like Fate Collab for ZZZ collab
HSR Robin has zero scaling but W confirmation about same cosmology.
That will contradicted to what they stated about ZZZ is from a way different universe compared to Honkai/Genshin cosmology
 

Latest posts

Back
Top