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Some dude made of blocks fights a retired superhero (Steve vs Mr. Incredible) [9-2-0]

Messages
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Grotesque_Steve_as_Evil.png

Steve:
AP: 0.0136 Tons of TNT physically, at least 15.143 Kilotons of TNT with Equipment
Dura: 0.3051 Tons of TNT physically, at least 15.143 Kilotons of TNT with Armor, higher with Shield
LS: 57.682 Metric Tons

X6dyqc.png

Mr. Incredible:
AP: At least 15.0802 Kilotons of TNT
Dura: At least 15.0802 Kilotons of TNT, higher with Super Suit
LS: 9238.3975 Metric Tons

Rules + Arena:
  • Speed equalized
  • The Battle takes place in downtown Metroville, the same spot as the Omnidroid V.10 fight
  • The starting distance is 50 meters apart
  • Both have prior knowledge
  • This, plus an elytra, some fireworks, and a stack of cobblestone blocks, is Steve's equipment going into the fight (can be changed later)
  • Steve doesn't have his spawn point set, so he'll be BFR'd away from the battle if he dies
Votes:
 
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This is VERY interesting. Lets get started.
Almost dead even in AP with Steve sporting the very slight advantage.
Bob has the LS advantage by a bunch which makes disarming not out of the question.
Skill? Mm.. I'll give to Bob. Steve fights very simple according to the official minecraft animations unless you bloodlust him.

I see Bob getting the win, high diff. They will be DUKING their shit a lot but due to steves fighting style, I'll have to give Bob the win.
Bob, high diff.
 
This is VERY interesting. Lets get started.
Almost dead even in AP with Steve sporting the very slight advantage.
Bob has the LS advantage by a bunch which makes disarming not out of the question.
Skill? Mm.. I'll give to Bob. Steve fights very simple according to the official minecraft animations unless you bloodlust him.

I see Bob getting the win, high diff. They will be DUKING their shit a lot but due to steves fighting style, I'll have to give Bob the win.
Bob, high diff.
I’ll count your vote, but I do wanna remind you that Steve can heal via the golden apples and his sword has fire aspect, so he could keep fighting for quite awhile while Mr. Incredible passively burns (the suit can only resist 1000 degrees Fahrenheit while orange fire reaches 1100 degrees Celsius)
 
Actually, I'll switch my vote to Steve. He has "telekinetic" swings which will make Mr. Incredible unable to do much of anything.
Steve mid-high diff. He prob might end up running out of a LOT of shit but just might barely clutch up.
 
Oh, cool, steve has deltarune long ranged meele attacks lol

This should be in the profile somewhere

I guess steve fra
Yeah, it’s stated in his range section but he still doesn’t have telekinesis or distance negation listed for some reason

Anyway, counted
 
ap wise it's pretty close.

Mr incredible has provably a huge advantage in combat exp (he was one of the greatest super hero's for multiple decades), base running speed and ls.
 
If the only saving grace is a singular technique, then Steve'd pretty much look like a typical villain Bob fights, meaning if he bypasses this one gimmick, gg

And it is unanimously agreed that Bob is superior skillwise
So i'll vote him, as @Arkansalter2 said, high-diff
 
So, reviewing Steve's kit, I can see a few way for him to win:

He has a bow, crossbow and tipped arrows. He can simply shoot Mr Incredible from the distance, considering speed equal and arrows being faster than Steve. Given his elytra, he can rather easily keep distance. Plus, Arrows of Harming would be doing massive damage, especially with Power enchantment


His equipment without enchantments is what mostly gives him rating. Add boosts from Sharpness 5 and Strength 2 potions and it's getting dangerous for Mr Incredible. Plus, Swiftness potion for mobility.


Overall, Steve seems to be incredibly solid here, voting him
 
If the only saving grace is a singular technique, then Steve'd pretty much look like a typical villain Bob fights, meaning if he bypasses this one gimmick, gg

And it is unanimously agreed that Bob is superior skillwise
So i'll vote him, as @Arkansalter2 said, high-diff
Steve's got more going for him than just melee range, though. There's the stat amp potions, the fire aspect on his sword, the elytra, the arrows of harming that can negate durability, etc.
I'll still count your vote, but there's a lot more to the matchup that you seemed to ignore
So, reviewing Steve's kit, I can see a few way for him to win:

He has a bow, crossbow and tipped arrows. He can simply shoot Mr Incredible from the distance, considering speed equal and arrows being faster than Steve. Given his elytra, he can rather easily keep distance. Plus, Arrows of Harming would be doing massive damage, especially with Power enchantment


His equipment without enchantments is what mostly gives him rating. Add boosts from Sharpness 5 and Strength 2 potions and it's getting dangerous for Mr Incredible. Plus, Swiftness potion for mobility.


Overall, Steve seems to be incredibly solid here, voting him
Steve bow cheeses FRA
Counted (though the arrows are actually slightly slower than Steve's combat speed since the Endermen can casually react to them, but it shouldn't matter too much since Bob's also a more close-range fighter)
 
(though the arrows are actually slightly slower than Steve's combat speed since the Endermen can casually react to them, but it shouldn't matter too much since Bob's also a more close-range fighter)
I meant in movement speed, since that's the thing that matters when dodging
You need to move your whole body out of the way
what if Steve towers up and builds an orbital strike cannon to giga nuke bob into oblivion
No resources for ts
 
I'm giving it to Steve, if Mr Incredible is kind of hesitant to utilize his LS for environmental destruction (like, picking up the huge part of the ground and outranging with it)
 
But not as easy as you make it sound

Especially since Mr Incredible will try to close distance

At 20 meters it already becomes nearly impossible, even with maneuvering
and what is steve gonna do when either his arrows don't hit mr incredible from 50 meters away and if he gets 20 meters from him mr incredible can just close the distance in 1.5 seconds .

Mind you:

  1. arrows need both a full second for a full charge and they have limited range (and a wanky ass trajectory if you ask me)
  2. Mr. Incredible is way more agile than people give him credit to
  3. He has superhuman running speed so he can close the distance if Steve tries to close the distance
 
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and what is steve gonna do when either his arrows don't hit mr incredible from 50 meters away and if he gets 20 meters from him mr incredible can just close the distance in 1.5 seconds .

Mind you:

  1. arrows need both a full second for a full charge and they have limited range (and a wanky ass trajectory if you ask me)
  2. Mr. Incredible is way more agile than people give him credit to
  3. He has superhuman running speed so he can close the distance if Steve tries to close the distance
My guy, speed is equalised to Steve's

Basically imagine 2 players, but one of them has a bow

And 20 blocks between them

What you're saying wouldn't happen
 
My guy, speed is equalised to Steve's
Speed is equalized doesn't exacly tell me what speed both have as a baseline, sure they are equal, but i'm assuming that they both posses superhuman speed.
Basically imagine 2 players, but one of them has a bow

And 20 blocks between them

What you're saying wouldn't happen
I'm sure that Mr.Incredible possesses 5 times more mobility than the average minecraft player (steve) and he also has danger sense, so good luck hitting someone who has basically spidersense
 
Speed is equalized doesn't exacly tell me what speed both have as a baseline, sure they are equal, but i'm assuming that they both posses superhuman speed.
Ahem, Versus Thread Rules...
The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character.
Which for movement speed (the thing that is actually needs) is Athletic Human
I'm sure that Mr.Incredible possesses 5 times more mobility than the average minecraft player (steve) and he also has danger sense, so good luck hitting someone who has basically spidersense
The arrow is 8 times faster than him

Plus Crossbow can be used to fire 2 practically simultaneously

It's kinda hard to dodge, yk?

Especially as the distance closes
 
My guy, speed is equalised to Steve's

Basically imagine 2 players, but one of them has a bow

And 20 blocks between them

What you're saying wouldn't happen
It should be noted that travel speed isn't actually equalized like combat speed, it's just scaled down proportionally to the lower combat speed

Steve's travel speed is 7.12 m/s, and his combat speed is 100 m/s
Bob's travel speed is baseline superhuman (12.43 m/s), and his combat speed is 141.63 m/s

100/141.63 = 0.7060650992x slower
0.7060650992 * 12.43 = 8.7764 m/s

So, for this matchup, Bob is only slightly faster than Steve
 
Ahem, Versus Thread Rules...

Which for movement speed (the thing that is actually needs) is Athletic Human
Ok i'll give you that, i was miss informed on that one.
The arrow is 8 times faster than him

Plus Crossbow can be used to fire 2 practically simultaneously

It's kinda hard to dodge, yk?

Especially as the distance closes
The ancient art of aimdodging, considering he still has a full second to charge his bow and Bob knows when he will attack him
 
It should be noted that travel speed isn't actually equalized like combat speed, it's just scaled down proportionally to the lower combat speed

Steve's travel speed is 7.12 m/s, and his combat speed is 100 m/s
Bob's travel speed is baseline superhuman (12.43 m/s), and his combat speed is 141.63 m/s

100/141.63 = 0.7060650992x slower
0.7060650992 * 12.43 = 8.7764 m/s

So, for this matchup, Bob is only slightly faster than Steve
I know, though realistically it's basically the same

Hence why I rounded it up and called it equal
 
The ancient art of aimdodging, considering he still has a full second to charge his bow and Bob knows when he will attack him
That's the thing - he doesn't know

Steve can alter the trajectory while and after charging the bow to accommodate for movements

You know, the art of aimdodging is actively practiced in Minecraft too? But with limited success, because the person who aims the shot knows you'll dodge and the arrow is still very much 8 times faster
 
That's the thing - he doesn't know

Steve can alter the trajectory while and after charging the bow to accommodate for movements

You know, the art of aimdodging is actively practiced in Minecraft too? But with limited success, because the person who aims the shot knows you'll dodge and the arrow is still very much 8 times faster
As i said:

  1. danger sense literally says to him when he will shoot
  2. i don't see no minecraft player doing no backflip to dodge arrows
  3. what if he even gets hit? yes he will be damaged but Bob still massivly upscales Hyperschock (guy who was updated mr incredible to) by miles.

So for all i can see it's both hard steve can hit mr.incredible and that he can do massive damage all of this.
 
As i said:

  1. danger sense literally says to him when he will shoot
And yet some things stay physically impossible to dodge

We ain't Re:Zero here
  1. i don't see no minecraft player doing no backflip to dodge arrows
They can, however, reverse their momentum instantly. Which I also don't see Mr Incredible doing

Not a good argument here

Backflips are generally not the most effective dodging method
  1. what if he even gets hit? yes he will be damaged but Bob still massivly upscales Hyperschock (guy who was updated mr incredible to) by miles.
And Steve's bow also massively upscales via Power 5 enchantment. Plus Harming Arrows, which are Dura Neg - insta damage

Oh, and the arrows are flaming too iirc. So he'll start burning
 
what if he even gets hit? yes he will be damaged but Bob still massivly upscales Hyperschock (guy who was updated mr incredible to) by miles.
Steve also upscales well above his value. I think it currently goes:

7-C feat < Ender Dragon = Diamond < Netherite << Enchanted Netherite = Max. Enchanted Bow

I do plan on changing this at some point, but Steve still upscales a lot from 7-C, even with the revisions I've got planned
 
And yet some things stay physically impossible to dodge

We ain't Re:Zero here
Is there a rule in matchups that make arrows too fast to be dodged here? maybe i'm missing something
They can, however, reverse their momentum instantly. Which I also don't see Mr Incredible doing

Not a good argument here

Backflips are generally not the most effective dodging method
What i meant there is that he's way more mobile than anything that Steve usually

By that i wanted to also compare this to this
Oh, and the arrows are flaming too iirc. So he'll start burning
heat resistence form temperatures over 1000°
 
Steve also upscales well above his value. I think it currently goes:

7-C feat < Ender Dragon = Diamond < Netherite << Enchanted Netherite = Max. Enchanted Bow

I do plan on changing this at some point, but Steve still upscales a lot from 7-C, even with the revisions I've got planned
ok thanks for the clarification
 
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