Jepilstiltskin
He/Him- 756
- 286
This thread concerns the metafictional mechanics of the Undertale (and Deltarune) universe. Some people have expressed concerns regarding how these mechanics should apply in VS Threads. I don't blame them, as this is a fairly complex topic that deserves a thorough explanation. Since I recently made a revision regarding Sans in relation to this system, I'd like to explain my reasoning as clearly as possible.
This shouldn't be an especially long thread, and I hope it won't require its own dedicated page (though I will propose a possible solution at the end). That would be a lot of homework for me and I simply don't think it's worth the time. So, back on the topic. The main issue is that our understanding of Undertale's mechanics is currently scattered across multiple discussions. We know the mechanics are canon. We know they can be used by certain characters. What remains unclear is how they should function outside the verse in VS debates. As a result, the reasoning is spread across numerous threads, making it difficult to track consistently.
To put it simply, the mechanics are a fundamental aspect of Undertale's setting. Characters can interact with them to a significant degree, whether through accessing the underlying code of the mechanics (to the point he also breaks the turn-based mechanic in the fight), manipulating the storyline, or destroying the game's files. All of this is interchangable with the system as they are built on the same thing. I won't go into exhaustive detail here since the cosmology blog already covers much of this (SAVE/LOAD mechanics, menu interactions, and so on). The important point is that these mechanics are canon and fundamental to the verse itself.
Because of that, they should remain applicable in VS Threads under Verse Equalization. If these mechanics are fundamental to how the verse operates, then they would be assumed to exist within the battle environment just as other fundamental aspects of a verse are. Otherwise, it becomes difficult to explain how characters are supposed to use abilities that explicitly rely on them.
For example, it would be strange to argue that Frisk loses access to SAVE, Omega Flowey loses access to file manipulation. Sans being unable to use his Clairvoyance and perceive his opponents LOVE and EXP (as listed on his profile), or Chara loses access to their erasure abilities simply because those mechanics are not enforced in the battle arena. Heck, Chara wouldn't even be in the arena given they are a representation of these aspect of the mechanic. These abilities are derived from the verse's fundamental structure.
We even have clarification regarding the nature of these mechanics through Gerson's statements. He suggests that exploiting the system is a matter of knowledge. If a character understands the rules well enough, they can take advantage of them. This helps explain why characters such as Sans can perform magical nonsense despite the setting such as Deltarune lack magical properties. Most residents of Undertale do not possess this knowledge and therefore fight normally. They dodge, move, and engage in combat as one would expect, despite existing within a system that contains these underlying mechanics. The only instances where we can move freely and fight an opponent in real time is when Omega Flowey ****** it all up by rewriting the game's files and consequently affect the mechanic overall. So, it's pretty clear that all of these turn-based thing is relevant and is part of the whole mechanic scheme.
Because of this, the application to VS Threads appears relatively straightforward. Under Verse Equalization, the mechanics exist because they are a fundamental part of the verse. Characters who can manipulate or exploit those mechanics should retain the ability to do so. Meanwhile, opponents would generally perceive the battle as a normal fight, much like the majority of Undertale's own residents do.
The mechanics still exist regardless of whether the opponent is aware of them. Consequently, characters who understand them gain an advantage. Sans is perhaps the clearest example of this, as he possesses extensive knowledge of the system and consistently exploits it.
Under this interpretation, if Sans were placed in a crossover battle, the turn-based framework would still exist from his perspective due to Verse Equalization. The opponent, however, would perceive the fight normally. This discrepancy in awareness would grant Sans an advantage, as he understands and can exploit aspects of the battle that his opponent does not recognize. The same logic would apply to any Undertale character who possesses sufficient knowledge of the mechanics. In this case, we're not “enforcing” (because surprisingly this would be unfair without justification) the opponent, but rather that the mechanic is already present in the arena and is available for Undertale's character to manipulate.
Proposed Solutions
A. Profile Note
Add a note to the profiles of characters who possess awareness of the mechanics. The note would explain that Undertale's mechanics remain applicable in VS Threads under Verse Equalization, allowing knowledgeable characters to exploit them. The mechanics would affect the battle from the user's perspective, even if the opponent remains unaware of them.
Agree:
B. Case-by-Case Application
Similar to Option A, but with stricter limitations. The mechanics would apply unless the opponent is explicitly established to exist outside the relevant framework being manipulated (such as information, data structures, files, etc.). This would be evaluated on a case-by-case basis.
Agree:
C. GET OUT!!!
Reject the entire premise and treat Undertale's mechanics as inapplicable outside the verse.
Agree:
This shouldn't be an especially long thread, and I hope it won't require its own dedicated page (though I will propose a possible solution at the end). That would be a lot of homework for me and I simply don't think it's worth the time. So, back on the topic. The main issue is that our understanding of Undertale's mechanics is currently scattered across multiple discussions. We know the mechanics are canon. We know they can be used by certain characters. What remains unclear is how they should function outside the verse in VS debates. As a result, the reasoning is spread across numerous threads, making it difficult to track consistently.
To put it simply, the mechanics are a fundamental aspect of Undertale's setting. Characters can interact with them to a significant degree, whether through accessing the underlying code of the mechanics (to the point he also breaks the turn-based mechanic in the fight), manipulating the storyline, or destroying the game's files. All of this is interchangable with the system as they are built on the same thing. I won't go into exhaustive detail here since the cosmology blog already covers much of this (SAVE/LOAD mechanics, menu interactions, and so on). The important point is that these mechanics are canon and fundamental to the verse itself.
Because of that, they should remain applicable in VS Threads under Verse Equalization. If these mechanics are fundamental to how the verse operates, then they would be assumed to exist within the battle environment just as other fundamental aspects of a verse are. Otherwise, it becomes difficult to explain how characters are supposed to use abilities that explicitly rely on them.
For example, it would be strange to argue that Frisk loses access to SAVE, Omega Flowey loses access to file manipulation. Sans being unable to use his Clairvoyance and perceive his opponents LOVE and EXP (as listed on his profile), or Chara loses access to their erasure abilities simply because those mechanics are not enforced in the battle arena. Heck, Chara wouldn't even be in the arena given they are a representation of these aspect of the mechanic. These abilities are derived from the verse's fundamental structure.
We even have clarification regarding the nature of these mechanics through Gerson's statements. He suggests that exploiting the system is a matter of knowledge. If a character understands the rules well enough, they can take advantage of them. This helps explain why characters such as Sans can perform magical nonsense despite the setting such as Deltarune lack magical properties. Most residents of Undertale do not possess this knowledge and therefore fight normally. They dodge, move, and engage in combat as one would expect, despite existing within a system that contains these underlying mechanics. The only instances where we can move freely and fight an opponent in real time is when Omega Flowey ****** it all up by rewriting the game's files and consequently affect the mechanic overall. So, it's pretty clear that all of these turn-based thing is relevant and is part of the whole mechanic scheme.
Because of this, the application to VS Threads appears relatively straightforward. Under Verse Equalization, the mechanics exist because they are a fundamental part of the verse. Characters who can manipulate or exploit those mechanics should retain the ability to do so. Meanwhile, opponents would generally perceive the battle as a normal fight, much like the majority of Undertale's own residents do.
The mechanics still exist regardless of whether the opponent is aware of them. Consequently, characters who understand them gain an advantage. Sans is perhaps the clearest example of this, as he possesses extensive knowledge of the system and consistently exploits it.
Under this interpretation, if Sans were placed in a crossover battle, the turn-based framework would still exist from his perspective due to Verse Equalization. The opponent, however, would perceive the fight normally. This discrepancy in awareness would grant Sans an advantage, as he understands and can exploit aspects of the battle that his opponent does not recognize. The same logic would apply to any Undertale character who possesses sufficient knowledge of the mechanics. In this case, we're not “enforcing” (because surprisingly this would be unfair without justification) the opponent, but rather that the mechanic is already present in the arena and is available for Undertale's character to manipulate.
Proposed Solutions
A. Profile Note
Add a note to the profiles of characters who possess awareness of the mechanics. The note would explain that Undertale's mechanics remain applicable in VS Threads under Verse Equalization, allowing knowledgeable characters to exploit them. The mechanics would affect the battle from the user's perspective, even if the opponent remains unaware of them.
Agree:
B. Case-by-Case Application
Similar to Option A, but with stricter limitations. The mechanics would apply unless the opponent is explicitly established to exist outside the relevant framework being manipulated (such as information, data structures, files, etc.). This would be evaluated on a case-by-case basis.
Agree:
C. GET OUT!!!
Reject the entire premise and treat Undertale's mechanics as inapplicable outside the verse.
Agree: