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Capture the Flag round 7! (GRN vs Team Huntress) (1-0-0)

koopa3144

He/Him
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Welcome to Round 7 of Capture the Flag!

Stat Equitization stuff:

  • All stats except range, stamina, and intelligence will be equalized to the weakest character in use.
  • Amps and stat increases will be capped to a maximum multiplier of 2x. (I.e; if a character has a 10x amp, in this tournament the amp will be reduced to 4x)
    • Any one-shot or Blitz-level amps will also be capped at 2x.
  • All characters will be able to interact and see each other naturally.

VS Thread Scenario:​

  • The TF2 rules of Capture the Flag are being used.
    • Like in TF2, if someone carrying the Intelligence teleports or turns invisible the Intelligence will automatically drop off them
    • 20-minute rounds and Sudden Death is in play if the timer runs out.
    • Teams are informed of the rules before their matches.
  • Fights will take place on one of TF2's CTF maps.
  • Teams start in the maps' opposing Spawn rooms. Fighters will respawn in their teams' spawn rooms when killed or BFR'ed from the map after 20 seconds
  • The Administrator, as the Announcer will inform fighters of their remaining time, if the Intelligence is picked up/dropped, etc. like in normal gameplay.
  • The tournament winners will get a near-unlimited supply of raw Australium and Australium weapons
    • Competitors are informed of the properties of Australium and what it can be used for.
  • All competitors retain memories of previous matches and have the option to spectate other matches as they occur.

Tournament Thread Rules:​

  • 4 votes are needed for a thread to reach grace.
  • If a user concedes the opposing team will advance.
  • If a Team gets no arguments for around 2-4 days the opposing team will automatically go to the next round.
  • If a thread gets no votes or the votes are tied, I will decide who I think advances based on the arguments given.
    • If my team is involved, however, I will coin-flip instead to prevent any bias on my part.

Location: 2Fort

"Get fighting!"

 
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Here's Hornet's starting loadout:
Hunter's Crest-
  • Red Tools - Sting Shard, Flea Brew
  • Blue Tools - Warding Bell, Claw Mirrors, Weavelight
  • Yellow Tools- Magnetite Dice, Silkspeed Anklets, Weighted Belt
 
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I gotta say this these two teams are quite similar to one another. So Huntress Wizard can stalemate Hanami, Miyabii can matchup against Ralsei, Hornet can take out Decidueye, which leaves Weiss to deal with Night Cap. With that said, whether or not Team Huntress would be to get Team GRN's Intelligence would largely depend on which one decides to stay to guard it. If it's Decidueye then I think anyone from Team Huntress can steal it without too much trouble(though Huntress Wizard would probably have the hardest time dealing with Decidueye's marksmanship and Spirit Shackle). If it's Hanami then Huntress Wizard and Hornet can probably use their Stealth Mastery to steal the Intelligence without needing to engage them in combat since Hanami doesn't seem to have the means to detect them through their stealth, though if the layout makes a confrontation unavoidable then the ones who would be the most capable of matching them would be either Huntress Wizard or Hoshimi Miyabi. If it's Ralsei then the only one who could handle them is Hoshimi Miyabi since she's the only one who has resistance to Sleep Manipulation.
 
So Huntress Wizard can stalemate Hanami
Hanami is actually a bad mu for Huntress Wizard here since she's a Plant Girl and Hanami can take energy directly from Plants. She also can't use whatever plants Hanami creates since they're not real. If they do somehow stalemate, Hanami can just use their Domain Expansion to take out Huntress Wizard with the boosted stats and the sure-hit.
Hornet can take out Decidueye
Decidueye has much higher range and has ample space to fly around when outside the forts. Even if she goes out of her way to climb up a fort, Decidueye can fly away farther out of Hornet's range.
If it's Decidueye then I think anyone from Team Huntress can steal it without too much trouble
The intel room is pretty small and has tight hallways leading to it. Decidueye should easily be able to tag anyone that comes in due to how little space there is to move around, and its Marksmanship (It can also guarantee a shot lands with Foresight). If it hits them with Spirit Shackle, it can pretty easily take them after since they'll be stuck in place.
If it's Hanami then Huntress Wizard and Hornet can probably use their Stealth Mastery to steal the Intelligence without needing to engage them in combat since Hanami doesn't seem to have the means to detect them through their stealth, though if the layout makes a confrontation unavoidable then the ones who would be the most capable of matching them would be either Huntress Wizard or Hoshimi Miyabi.
The Layout is gonna force a confrontation, so stealth doesn't work to get past them. As I noted before, Hanami has a hard counter for Huntress Wizard and can actively take her energy to fuel attacks for Hoshimi Miyabi. Hanami can also put them both in their Domain Expansion and whail on them with the stat amp and sure-hit

For more of GRN's stuff;

Night Cap can set up defence in the intel room with Plants like Ice Pea, which can shoot freezing peas and passively freeze anyone nearby, and Hypno-shrooms, which can confuse them and force them to move in random directions. Offensively, Night Cap is the best for sneaking in and taking TH's intel. I don't believe TH has any way to see invisible peeps so Night Cap should be able to sneak by them using their invis. After they grab the intel, they can sneak past TH with their stealth mastery (Since going invis would drop the intel) and take it out of the fort, where a teammate can pick it up and take it the rest of the way. If they do get spotted, they can maneuver around them with their small size and acrobatics or quickly BFR them with a Card and force them to respawn.

Decidueye is pretty strong here, too, since there's plenty of space for it to fly and it has a lot of good places to snipe from while masking its presence. If it hits any of TH with Spirit Shackle its pretty much raps for that life since they'll be suck and the rest of GRN can easily whale into them. Hornet is heavily out-ranged by it, and Decidueye has no problem tagging smaller Pokémon. HW also has arrows, but Decidueye is a much better sniper and can outmaneuver her with its flight. It can also weaken Weiss a bit by taking away her Aura with moves like Defog.

As I noted before, Hanami can take energy directly from HW, which is a big advantage over her. Hanami can stay on the front line and keep away TH by making large roots, and can drain them with Cursed Buds. If Hanami manages to get all or most of TH into their Domain, they should be able to stall them long enough for the rest of their team to get a capture or two.

Ralsei is prob gonna be one of the most important members here since only Miyabi resists sleep manip. He can sing to make them tired before putting them to sleep, which allows GRN to easily get past TH. He can also heal the others back to full, which is gonna make taking them out much harder
 
Hanami is actually a bad mu for Huntress Wizard here since she's a Plant Girl and Hanami can take energy directly from Plants. She also can't use whatever plants Hanami creates since they're not real. If they do somehow stalemate, Hanami can just use their Domain Expansion to take out Huntress Wizard with the boosted stats and the sure-hit.
Yeah I'm saying even if Hanami does that it won't work since Huntress Wizard's Green Magic also allows her to absorb lifeforce from other beings as well so she can easily take back what Hanami absorbs from her. Plus Huntress Wizard's regeneration being High-Mid up to Low-High means that none of Hanami's attacks will really be able to put the former down even if they use domain expansion.
Decidueye has much higher range and has ample space to fly around when outside the forts. Even if she goes out of her way to climb up a fort, Decidueye can fly away farther out of Hornet's range.
Hmm, in that case I think one of the other 3 members can take out Decidueye instead.
The intel room is pretty small and has tight hallways leading to it. Decidueye should easily be able to tag anyone that comes in due to how little space there is to move around, and its Marksmanship (It can also guarantee a shot lands with Foresight). If it hits them with Spirit Shackle, it can pretty easily take them after since they'll be stuck in place.
Hornet has experience deflecting projectiles so I'd say she can handle Decidueye when it comes to fighting indoors, plus she also has access to forcefield creation and can create a large blast of light to get rid of any shadows. Weis also has forcefields on top of having air manipulation and gravity and vector manipulation so I don't think she'll have any trouble with Decidueye either. Miyabi has Afterimage creation and has experience handling Danmaku as seen in her battle with Yixuan. And Huntress Wizard can probably break out of the Spirit Shackle by shapeshifting to make her shadow smaller.
The Layout is gonna force a confrontation, so stealth doesn't work to get past them. As I noted before, Hanami has a hard counter for Huntress Wizard and can actively take her energy to fuel attacks for Hoshimi Miyabi. Hanami can also put them both in their Domain Expansion and whail on them with the stat amp and sure-hit
Miyabi can easily break out of the domain using her spatial cutting and that also won't be effective against Huntress Wizard due to what I said above.
For more of GRN's stuff;

Night Cap can set up defence in the intel room with Plants like Ice Pea, which can shoot freezing peas and passively freeze anyone nearby, and Hypno-shrooms, which can confuse them and force them to move in random directions.
I don't think anyone from Team Huntress will have any problem dodging the Ice Peas. Plus Hornet, Miyabi, and Huntress Wizard all have resistance to Mind Manipulation so the Hypno Shroom won't work either.
Offensively, Night Cap is the best for sneaking in and taking TH's intel. I don't believe TH has any way to see invisible peeps so Night Cap should be able to sneak by them using their invis. After they grab the intel, they can sneak past TH with their stealth mastery
I'm pretty sure everyone's enhanced senses are all sharp enough to detect Night Cap with their invisibility let alone without it, so I don't see how they could escape with the Intelligence when they won't be able to go invisible/intangible here.
(Since going invis would drop the intel) and take it out of the fort, where a teammate can pick it up and take it the rest of the way. If they do get spotted, they can maneuver around them with their small size and acrobatics or quickly BFR them with a Card and force them to respawn.
Hornet both has Small Size and Acrobatics so she can easily deal with Night Cap when it comes to close quarters. Weiss can easily pin them down with her Gravity Manipulation. Miyabi can also deal with Night Cap in close combat as well.
Decidueye is pretty strong here, too, since there's plenty of space for it to fly and it has a lot of good places to snipe from while masking its presence. If it hits any of TH with Spirit Shackle its pretty much raps for that life since they'll be suck and the rest of GRN can easily whale into them.
Team Huntress all have the means to break out of Decidueye's Spirit Shackle. Huntress Wizard can shapeshift to make her shadow smaller, Weiss and Miyabi have their own light source so they can get rid of their own shadow by simply pointing it at their feet, and Hornet has can control her threads even without moving so she can easily remove the arrow head that's binding her shadow.
Hornet is heavily out-ranged by it, and Decidueye has no problem tagging smaller Pokémon.
Hornet is experienced in deflecting projectiles, so even if she won't be able to attack Decidueye due to the latter's range advantage he also won't be able to hit Hornet either.
HW also has arrows, but Decidueye is a much better sniper and can outmaneuver her with its flight.
Huntress Wizard also has Regeneration so I'm pretty sure she can outlast Decidueye in a battle of attrition
It can also weaken Weiss a bit by taking away her Aura with moves like Defog.
I think it might be a No Limits Fallacy to say that Decidueye would be able to negate Weiss' Aura-based forcefield when it's only shown to be able to negate Reflect and Light Screen, but assuming that this would work I don't see what's stopping Weiss from just reapplying her Aura Forcefields again.
As I noted before, Hanami can take energy directly from HW, which is a big advantage over her. Hanami can stay on the front line and keep away TH by making large roots, and can drain them with Cursed Buds.
And as I said above this really isn't as big of an advantage as you think it is.
If Hanami manages to get all or most of TH into their Domain, they should be able to stall them long enough for the rest of their team to get a capture or two.
If that happens then Miyabi can break all of them out using her Spatial cutting
Ralsei is prob gonna be one of the most important members here since only Miyabi resists sleep manip. He can sing to make them tired before putting them to sleep, which allows GRN to easily get past TH. He can also heal the others back to full, which is gonna make taking them out much harder
Yeah Miyabi gonna have to incapacitate him as soon as possible cause otherwise Team Huntress will have a pretty hard time here
 
Yeah I'm saying even if Hanami does that it won't work since Huntress Wizard's Green Magic also allows her to absorb lifeforce from other beings as well so she can easily take back what Hanami absorbs from her.
From what I'm seeing, HW needs direct contact with her vines or something to use hers, and doesn't seem crazy potent, while Hanami's only requires them to touch the ground nearby HW. Hanami's also a lot more deadly, being able to drain and kill plant life in moments. Also, if HW has buds on her, using her Green Magic is likely gonna cause them to grow and dig deeper into her since it should be similar enough to Cursed Energy. If she tries to drain Hanami back then she's gonna be immobilized by the buds growing inside her.
Plus Huntress Wizard's regeneration being High-Mid up to Low-High means that none of Hanami's attacks will really be able to put the former down even if they use domain expansion.
Hanami should be able to completely vaporize her body with a charged-up Flower Beam, or get around her regen by draining her life force until she completely withers away.
Hornet has experience deflecting projectiles so I'd say she can handle Decidueye when it comes to fighting indoors, plus she also has access to forcefield creation and can create a large blast of light to get rid of any shadows.
Decidueye can take away her Nail with Knock Off, along with the rest of her gear, so she can't reflect attacks or use her Claw Mirrors. Even without doing that, Decidueye can attack her physically if she's attacks. Also, Decidueye can take and use her Flea Brew with Peck, so she's gonna have to fight Decidueye while it's amped by it.
Weis also has forcefields on top of having air manipulation and gravity and vector manipulation so I don't think she'll have any trouble with Decidueye either.
As I noted before, weaken Weiss a bit by taking away her Aura with moves like Defog or by bypassing it with Phantom Force. It can hit her with Confuse Ray to confuse her and make it harder for her to put up Glyphs, and allow it to pressure her more. It can also use Spite to make her completely unable to use her semblance. At worst, Decidueye can use Curse to ensure she dies.
Miyabi has Afterimage creation and has experience handling Danmaku as seen in her battle with Yixuan
There's very little space to move around in the intel room and Decidueye can guarantee attacks hit with Foresight or ones that bypass accuracy, so Danmaku experience doesn't matter here.
And Huntress Wizard can probably break out of the Spirit Shackle by shapeshifting to make her shadow smaller
The size of the shadow doesn't matter; Spirit Shackle can still hold mons like Ditto after they change shapes into completely different things.
Miyabi can easily break out of the domain using her spatial cutting
There's nothing really stopping Hanami from instantly restraining her, impaling her, putting buds on her, or hitting her with a charged-up Flower Beam with their Sure-hit before Miyabi can use her spatial cutting.
I don't think anyone from Team Huntress will have any problem dodging the Ice Peas.
Their projectiles are pretty fast, and just being nearby an ice plant can passively freeze others.
I'm pretty sure everyone's enhanced senses are all sharp enough to detect Night Cap with their invisibility let alone without it, so I don't see how they could escape with the Intelligence when they won't be able to go invisible/intangible here.
The only one that prob can is Weiss since she has Extrasensory Perception. The rest can't see through invis, and sniffing them out won't work since Zombies who have smell good enough to smell cookies buried underground can't track them. And when sneaking back without invis, it can use Casting Shadows on anyone it encounters, which slows foes down, inverts their movement, and increases their ability cooldown while making Night Cap and any allies in it invisible to others.
Hornet both has Small Size and Acrobatics so she can easily deal with Night Cap when it comes to close quarters.
Night Cap can move and strike much faster then Hornet in CQC as well as having better ranged attacks. Night Cap can also always just freeze or BFR her with a card if needed.
Weiss can easily pin them down with her Gravity Manipulation.
Night Cap can just slip out of its range using the shadows.
Weiss and Miyabi have their own light source so they can get rid of their own shadow by simply pointing it at their feet,
A shadow doesn't have to be visible for the move to work, and the move itself can make shadows larger beforehand.
Hornet is experienced in deflecting projectiles, so even if she won't be able to attack Decidueye due to the latter's range advantage he also won't be able to hit Hornet either.
Since Decidueye is out in the open this time, they likely won't get close to using Knock Off, but Decidueye can likely overwhelm Hornet with tons of projectiles at once or faint her with arrows to take her by surprise.
Huntress Wizard also has Regeneration so I'm pretty sure she can outlast Decidueye in a battle of attrition
Decidueye can also heal itself with Roost and Synthesis, and all it really has to do is bind her with Spirit Shackle, then it can let one of its teammates deal with her.
 
From what I'm seeing, HW needs direct contact with her vines or something to use hers, and doesn't seem crazy potent
Uh you are aware that this example you used is her absorbing the lifeforce from her duplicate bodies which at the time were residing in alternate space-time continuums right?
, while Hanami's only requires them to touch the ground nearby HW. Hanami's also a lot more deadly, being able to drain and kill plant life in moments.
This cane easily be countered by Huntress Wizard flying in the air once she notices the siphoning happening.
Also, if HW has buds on her, using her Green Magic is likely gonna cause them to grow and dig deeper into her since it should be similar enough to Cursed Energy. If she tries to drain Hanami back then she's gonna be immobilized by the buds growing inside her.
That's assuming that she'll get hit in the first place which is pretty unlikely since Huntress Wizard has Acrobatics, Flight, and Underground Mobility which she can use to dodge Hanami's attacks
Hanami should be able to completely vaporize her body with a charged-up Flower Beam, or get around her regen by draining her life force until she completely withers away.
The Flower Beam seems to have a charge time so she can either either get out of the way or interupt it before it fires, plus Huntress Wizard can reform her body out of a hand so unless the Flower Beam is big enough to cover Huntress Wizard's entire body then she can easily regenerate from this. And as I said above Hanami's absorption can easily be countered by Huntress Wizard just flying in the air
Decidueye can take away her Nail with Knock Off, along with the rest of her gear, so she can't reflect attacks or use her Claw Mirrors.
She can easily counter this using her Cross Stitch, Sharpdart, and Thread Storm SIlk skills.
Even without doing that, Decidueye can attack her physically if she's attacks. Also, Decidueye can take and use her Flea Brew with Peck, so she's gonna have to fight Decidueye while it's amped by it.
What are you talking about? Peck can't be used to steal items.
As I noted before, weaken Weiss a bit by taking away her Aura with moves like Defog or by bypassing it with Phantom Force.
And as I noted before I'm pretty sure it would be NLF to assume that Decidueye could do this using Defog as Reflect and Light Screen isn't really comparable to Weiss's Aura Forcefield. And it's hard to tell if Phantom Force would be capable of bypassing this as well since in RWBY Aura is a manifestation of one's soul.
It can hit her with Confuse Ray to confuse her and make it harder for her to put up Glyphs, and allow it to pressure her more.
I'm pretty sure confuse ray can be dodged and/or blocked
It can also use Spite to make her completely unable to use her semblance. At worst, Decidueye can use Curse to ensure she dies.
How likely is he to use these 2 options?
There's very little space to move around in the intel room and Decidueye can guarantee attacks hit with Foresight or ones that bypass accuracy, so Danmaku experience doesn't matter here.
The Foresight move is not Precognition so I don't see how this guarantees attacks hitting, plus the only attacks in his arsenal that guarantee a hit is magical leaf which can easily be blocked with Hornet's Forcefield.
The size of the shadow doesn't matter; Spirit Shackle can still hold mons like Ditto after they change shapes into completely different things.
As far as I can tell the only thing that a Ditto can only shapeshift into the one it is currently facing, so no it would not be able to do that and thus isn't comparable to Huntress Wizard's shapeshifting.
There's nothing really stopping Hanami from instantly restraining her, impaling her, putting buds on her, or hitting her with a charged-up Flower Beam with their Sure-hit before Miyabi can use her spatial cutting.
Correct me if I'm wrong but we were never actually shown Hanami's domain right? So why are you assuming that they would do all of that when we don't even know what their standard tactics are when this is deployed?
Their projectiles are pretty fast, and just being nearby an ice plant can passively freeze others.
Doesn't the Bungee Zombie wait for a couple of seconds before it grabs a plant? The Ice Pea could have easily shoot it during that lag so there is nothing to say that this is passive.
The only one that prob can is Weiss since she has Extrasensory Perception. The rest can't see through invis, and sniffing them out won't work since Zombies who have smell good enough to smell cookies buried underground can't track them.
Well Weiss will most likely be the one guarding Team Huntress' Intelligence so my point still stands.
And when sneaking back without invis, it can use Casting Shadows on anyone it encounters, which slows foes down,
This can be countered by Weiss Time Dilation
inverts their movement, and increases their ability cooldown while making Night Cap and any allies in it invisible to others.
Invisibility won't work as said before though I wonder how the inversion of movement would translate to a non-game matchup
Night Cap can move and strike much faster then Hornet in CQC as well as having better ranged attacks. Night Cap can also always just freeze or BFR her with a card if needed.
Aren't all stats including speed equalized? And I don't see what's stopping Hornet from just dodging Night Cap's freezing and BFR
Night Cap can just slip out of its range using the shadows.
There doesn't seem to be anything form their profile that states/implies that they could do this.
Ok I don't see how this counters the argument of them just pointing their light sources at their feet to remove said shadow.
Since Decidueye is out in the open this time, they likely won't get close to using Knock Off, but Decidueye can likely overwhelm Hornet with tons of projectiles at once or faint her with arrows to take her by surprise.
She has Magnetite Dice equipped which has a chance to negate the damage of what hits her, High-Low Regeneration, 2 speed boosting items, a Forcefield via her Warding Bell, and Silk Skills like Thread Storm(which can allow her to destroy Decidueye's projectiles) or Sharpdart(which can allow her to pass through them) so this is very very unlikely to happen.
Decidueye can also heal itself with Roost and Synthesis, and all it really has to do is bind her with Spirit Shackle, then it can let one of its teammates deal with her.
Again Huntress Wizard can just use her Shapeshifting to get out of it, and no this isn't comparable to Ditto as the latter only changes once and it's only into the opponent it's facing so this is a false equivalance.
 
Uh you are aware that this example you used is her absorbing the lifeforce from her duplicate bodies which at the time were residing in alternate space-time continuums right?
Afaik they were willingly giving her that energy so idk how that translates to forcibly taking energy from others
This cane easily be countered by Huntress Wizard flying in the air once she notices the siphoning happening.
Theirs a good chance their fight could happen inside one of the forts or underground in the sewer, so she might not have room to fly. Even if she had room, Hanami could grab her with a root and pull her back, which is gonna be hard to avoid considering how many Hanami can throw out.
That's assuming that she'll get hit in the first place which is pretty unlikely since Huntress Wizard has Acrobatics, Flight, and Underground Mobility which she can use to dodge Hanami's attacks
Her Acrobatics examples aren't crazy impressive; she even gets hit in one of them. Hanami was able to keep up with peeps like Yuji, who have much better acrobatic displays and better dodging skills. Also her going underground is just gonna allow Hanami to siphon her.
The Flower Beam seems to have a charge time so she can either either get out of the way or interupt it before it fires
Hanami doesn't have to fire instantly, so her moving out of the way while Hanami is getting energy isn't a surefire way to avoid it. Hanami can put roots between them if HW seems like she's gonna try to interrupt them, and if any other team GRN members are nearby, they can stall her as well (And if Ralsei is there, he can put her to sleep to ensure she gets blasted)
plus Huntress Wizard can reform her body out of a hand so unless the Flower Beam is big enough to cover Huntress Wizard's entire body then she can easily regenerate from this
It could be big enough to cover her whole body, but even if it isn't HW is gonna be vulnerable after getting a big hole blasted through her. Hanami shouldn't have a problem siphoning her while she's recovering to finish her off.
She can easily counter this using her Cross Stitch, Sharpdart, and Thread Storm SIlk skills.
Decidueye can use physical moves at a range due to Long Reach, so even if it triggers Cross Stitch it's just gonna waste Hornets Silk since Decidueye is gonna be out of its reach. I don't see how Sharpdart, and Thread Storm stop Decidueye from hitting Hornet with Knock off especially Thread Storm, since iirc Hornet can still be hit during the move and it keeps her in place.
What are you talking about? Peck can't be used to steal items.
Meant to say Pluck, my bad.
And it's hard to tell if Phantom Force would be capable of bypassing this as well since in RWBY Aura is a manifestation of one's soul.
I don't see how it being a manifestation of one's soul prevents Phantom Force from getting around it, since PF explicitly removes the effects of force fields, which is what aura is.
I'm pretty sure confuse ray can be dodged and/or blocked
Foresight can increase the chances the attack hits, and Decidueye can disarm Weiss beforehand so she can't block it.
How likely is he to use these 2 options?
It can go for them any time, but they'd def go for them if they're being pushed since Spite limits an opponent's options and Curse ensures the target gets taken out even if the user is taken down beforehand.
The Foresight move is not Precognition so I don't see how this guarantees attacks hitting, plus the only attacks in his arsenal that guarantee a hit is magical leaf which can easily be blocked with Hornet's Forcefield.
Foresight is said to neutralize the foe's evasiveness and enable the user to hit an evasive foe, but it isn't guaranteed. My bad on the confusion. Still, with how little room there is in the intel room, Decidueye's cracked marksmanship, and Foresight nullifying the evasiveness, it should be able to land most if not all of it's attacks. Also Warding Bell isn't something Hornet should lean on to protect her, since while it does block hits for her shes wasting large amounts of Silk and Decidueye has aways around it.
As far as I can tell the only thing that a Ditto can only shapeshift into the one it is currently facing, so no it would not be able to do that and thus isn't comparable to Huntress Wizard's shapeshifting.
A Ditto can shapeshift into any mon from memory. It's only In-game, where the move Transform only turns the user into the mon its facing. Even if it could only shapeshift into what it's facing, it can be hit by SC before it transforms and still be affected by it after, so Shapeshifting can't break out of Spirit Shackle.
Correct me if I'm wrong but we were never actually shown Hanami's domain right? So why are you assuming that they would do all of that when we don't even know what their standard tactics are when this is deployed?
We see it in Phantom Parade (Which is canon and has input from Gege), and a Domain is just a Barrier Technique imbued with their Cursed Technique, so they have no reason not to have access to their roots and other uses of Disaster Plants.
Doesn't the Bungee Zombie wait for a couple of seconds before it grabs a plant? The Ice Pea could have easily shoot it during that lag so there is nothing to say that this is passive.
The gag in that scan is as soon as the fight starts, the Bungee Zombie is already frozen. You can tell this happens since you can see the freeze sound effect play at the same time the fight starts. Also, this is what's accepted on the profile so you'd have to make a crt to change it.
Well Weiss will most likely be the one guarding Team Huntress' Intelligence so my point still stands.
I feel like Weiss is gonna go out and fight on the front lines, considering her personality in this key. Even if she did stay back to protect the intel, Night Cap can bring along one of their teammates (Prob Hanami since they can stealth into the base as well by erasing their presence) or plant an ally to distract Weiss while they take the intel.
This can be countered by Weiss Time Dilation
Gonna be hard to use when she's disoriented and can't see her teammates.
Aren't all stats including speed equalized?
Yeah but that doesn't mean Night Cap can't move around quicker with their teleporting and zipping movements compared to Hornet who can only walk around normally. Those Imp's were also equal in speed to Night Cap but got taken out due to them using their powers to move through them quickly.
And I don't see what's stopping Hornet from just dodging Night Cap's freezing and BFR
freezing spawns directly onto opponents and BFR can directly affect her as well after Night Cap uses a card that can bounce her.
She has Magnetite Dice equipped which has a chance to negate the damage of what hits her
The chances of it blocking an attack for her are low and require her to get hit to even have a small chance of them protecting her.
High-Low Regeneration
High-Low isn't enough to recover from arrows piercing your body, especially not in the critical points Decidueye is always targeting.
2 speed boosting items
Haze eliminates stat changes so Decidueye can just get rid of the speed boosts.
Silk Skills like Thread Storm(which can allow her to destroy Decidueye's projectiles) or Sharpdart(which can allow her to pass through them)
Hornet can't afford to spam them due to them eating up her silk. All Decidueye has to do is keep a distance while pelting her with shots and wait for Hornet to waste her silk.
 
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Afaik they were willingly giving her that energy so idk how that translates to forcibly taking energy from others
Seeing as it's implied that Huntress Wizard has now become Ooo's Heart of the Forest I think it's safe to say that this range applies to her Green Magic in general, but if not then she can always absorbs Hanami's power via her plants instead.
Theirs a good chance their fight could happen inside one of the forts or underground in the sewer, so she might not have room to fly. Even if she had room, Hanami could grab her with a root and pull her back, which is gonna be hard to avoid considering how many Hanami can throw out.
She can shapeshift into a small bird so she won't have any trouble flying indoors.
Her Acrobatics examples aren't crazy impressive; she even gets hit in one of them. Hanami was able to keep up with peeps like Yuji, who have much better acrobatic displays and better dodging skills. Also her going underground is just gonna allow Hanami to siphon her.
That doesn't really change the fact that she still has better options for dodging via her Flight and Shapeshifting, and she can also escape using her portals as well. Also it seems like Hanami only uses their Absorption ability when they're planning to charge up a flower beam or when they're gonna use their domain so I don't think Huntress Wizard using her Underground Mobility would automatically make the former use their absorption.
Hanami doesn't have to fire instantly, so her moving out of the way while Hanami is getting energy isn't a surefire way to avoid it. Hanami can put roots between them if HW seems like she's gonna try to interrupt them, and if any other team GRN members are nearby, they can stall her as well (And if Ralsei is there, he can put her to sleep to ensure she gets blasted)
Then Huntress Wizard can also just shapeshift into a small bird to make it harder for Hanami to target them and then when she's out of range of Hanami's absorption she can use her Green Magic to grow a plant and then make a portal using it.
It could be big enough to cover her whole body, but even if it isn't HW is gonna be vulnerable after getting a big hole blasted through her. Hanami shouldn't have a problem siphoning her while she's recovering to finish her off.
Alternatively she can just shapeshift into a small bird to make it harder for Hanami to target her.
Decidueye can use physical moves at a range due to Long Reach, so even if it triggers Cross Stitch it's just gonna waste Hornets Silk since Decidueye is gonna be out of its reach. I don't see how Sharpdart, and Thread Storm stop Decidueye from hitting Hornet with Knock off especially Thread Storm, since iirc Hornet can still be hit during the move and it keeps her in place.
Long Reach doesn't suddenly give Decidueye's melee attacks Tens of Meters range so while Hornet is physically out oh his reach the only thing he can do is shoot her with hi feather bullets. Also Hornet won't have any trouble using Silk Skills since she has Weavelight equipped. Last time I checked Long Reach doesn't allow Decidueye to hit through physical obstacles so he won't be able to hit Hornet while she's using Thread Storm, and Sharpdart allows her to pass through enemies so she'll be able to pass through Decidueye just fine with it.
Meant to say Pluck, my bad.
Pluck only works on berries so I don't see how this would allow Decidueye to steal Hornet's Flea Brew.
I don't see how it being a manifestation of one's soul prevents Phantom Force from getting around it, since PF explicitly removes the effects of force fields, which is what aura is.
Fair enough, but I think Phantom Force would be a bad move to use here since it would require Decidueye to close the distance leaving him vulnerable to getting attacked afterwards.
Foresight can increase the chances the attack hits, and Decidueye can disarm Weiss beforehand so she can't block it.
What are you talking about? Foresight doesn't negate protection moves so Decidueye's attacks can easily be blocked even if he uses this.
It can go for them any time, but they'd def go for them if they're being pushed since Spite limits an opponent's options and Curse ensures the target gets taken out even if the user is taken down beforehand.
So in other words this is one of his least used moved and will likely only be used as a last resort when necessary. It that case I don't think this two will be too problematic
Foresight is said to neutralize the foe's evasiveness and enable the user to hit an evasive foe, but it isn't guaranteed. My bad on the confusion. Still, with how little room there is in the intel room, Decidueye's cracked marksmanship, and Foresight nullifying the evasiveness, it should be able to land most if not all of it's attacks.
Weiss, has a passive(Aura) and active(Light Dust) forcefields, Huntress Wizard has High-Mid up to Low-High regeneration and Underground Mobility, Miyabi is skilled in deflecting projectiles, and Hornet has a lot of defensive options so no I don't think Foresight can allow Decidueye to guarantee any damage here
Also Warding Bell isn't something Hornet should lean on to protect her, since while it does block hits for her shes wasting large amounts of Silk and Decidueye has aways around it.
The only way Decidueye has around this is via Phantom Force and nothing else, cause like I said Long Reach and Foresight doesn't allow one to bypass protection.
A Ditto can shapeshift into any mon from memory. It's only In-game, where the move Transform only turns the user into the mon its facing. Even if it could only shapeshift into what it's facing, it can be hit by SC before it transforms and still be affected by it after, so Shapeshifting can't break out of Spirit Shackle.
Yeah usually because what it's transforming into is something bigger than it's own size(and thus has a bigger shadow as well)
We see it in Phantom Parade (Which is canon and has input from Gege), and a Domain is just a Barrier Technique imbued with their Cursed Technique, so they have no reason not to have access to their roots and other uses of Disaster Plants.
Fair enough though again Team Huntress does have ways to deal with this.
The gag in that scan is as soon as the fight starts, the Bungee Zombie is already frozen. You can tell this happens since you can see the freeze sound effect play at the same time the fight starts. Also, this is what's accepted on the profile so you'd have to make a crt to change it.
Weiss, Hornet, and Huntress Wizard all have resistance to cold temperatures so don't think this would work on them
I feel like Weiss is gonna go out and fight on the front lines, considering her personality in this key. Even if she did stay back to protect the intel, Night Cap can bring along one of their teammates (Prob Hanami since they can stealth into the base as well by erasing their presence) or plant an ally to distract Weiss while they take the intel.
It seems like Hanami's Stealth Mastery only works when they're some distance away so I think Weiss will be able to notice when they're just a couple of meters close.
Gonna be hard to use when she's disoriented and can't see her teammates.
How long does it take for this to wear off?
Yeah but that doesn't mean Night Cap can't move around quicker with their teleporting and zipping movements compared to Hornet who can only walk around normally. Those Imp's were also equal in speed to Night Cap but got taken out due to them using their powers to move through them quickly.
Again Hornet does have 2 speed-boosting items equipped so I don't think it's a stretch to say that she would be able to keep up with Night Cap. So what's the range of Night Cap's teleportation?
freezing spawns directly onto opponents and BFR can directly affect her as well after Night Cap uses a card that can bounce her.
This kind of makes it look like they're being hit by a cold mist so I don't see why they wouldn't be able to dodge it, and the BFR kind of seems like it's just game mechanics.
The chances of it blocking an attack for her are low and require her to get hit to even have a small chance of them protecting her.
Still helps either way.
High-Low isn't enough to recover from arrows piercing your body, especially not in the critical points Decidueye is always targeting.
Hornet literally healed from a dozen stab wounds to the abdomen so I think she'll be fine.
Haze eliminates stat changes so Decidueye can just get rid of the speed boosts.
This might work against the Speed Boost Hornet gets from the Flea Brew but I don't think this will work against her Silkspeed Anklets.
Hornet can't afford to spam them due to them eating up her silk. All Decidueye has to do is keep a distance while pelting her with shots and wait for Hornet to waste her silk.
She can since she has Weavelight equipped.
 
Seeing as it's implied that Huntress Wizard has now become Ooo's Heart of the Forest I think it's safe to say that this range applies to her Green Magic in general,
Profile says that the range is only for Hive Mind and Life Absorption, not for all of her Green Magic.
but if not then she can always absorbs Hanami's power via her plants instead.
There aren't really any plants for Huntress Wizard to use, and nothing I'm seeing on her profile says she can create them. Even if there were some around, there's a good chance Hanami would siphon them during the fight.
She can shapeshift into a small bird so she won't have any trouble flying indoors.
Going off the profile, even the smallest bird she can turn into isn't crazy small. And in an enclosed space, Hanami should be able to fill up the entire area with ease, so even if she shapeshifts to become smaller, she's prob not gonna be able to avoid getting impaled.
Also it seems like Hanami only uses their Absorption ability when they're planning to charge up a flower beam or when they're gonna use their domain so I don't think Huntress Wizard using her Underground Mobility would automatically make the former use their absorption.
Hanami should know that they can take life force from HW due to her being a plant; there's no real reason why Hanami wouldn't try to go for Absorption on her, especially if they're having trouble overcoming their regen.
Then Huntress Wizard can also just shapeshift into a small bird to make it harder for Hanami to target them and then when she's out of range of Hanami's absorption she can use her Green Magic to grow a plant and then make a portal using it.
If they need to, Hanami can just use their domain to ensure HW gets hit. Also, if she makes a distance that gives Hanami leeway to just dip from their fight. This can allow Hanami to assist their allies, which can turn more important fights in their favor.
Long Reach doesn't suddenly give Decidueye's melee attacks Tens of Meters range
Even if Long Reach doesn't extend Decidueye's attacks like several meters or something, being able to hit physical attacks while out of your opponents' natural weapons range is a big advantage.
Also Hornet won't have any trouble using Silk Skills since she has Weavelight equipped
If she's not getting any external silk, what she can regen with the Weavelight caps out to 4 Silk. Since Silk Skills cost 4 Silk to use, she can only use one every 9 seconds, which is gonna be very harmful since Decidueye is gonna be constantly pressuring her.
Pluck only works on berries so I don't see how this would allow Decidueye to steal Hornet's Flea Brew.
Pluck is stated to work on any edible item, not just berries. This even includes drinks similar to Flea Brew in the MD games.
Fair enough, but I think Phantom Force would be a bad move to use here since it would require Decidueye to close the distance leaving him vulnerable to getting attacked afterwards.
The user slips back into the shadows right after their attack so Decidueye wouldn't be vulnerable.
What are you talking about? Foresight doesn't negate protection moves so Decidueye's attacks can easily be blocked even if he uses this.
Unless Weiss is putting a force field in front of her, I don't see how blocking is gonna prevent Knock Off from landing.
So in other words this is one of his least used moved and will likely only be used as a last resort when necessary. It that case I don't think this two will be too problematic
I wouldn't really call them last resort moves, as I said, Decidueye can go for them any time. Spite doesn't have any negative repercussions on Decidueye, so it can truly just use it whenever to limit an opponent's options. Curse is a little more risky cause it takes a good chunk of Decidueye's HP, but since it can heal itself and its teammates can heal it, it doesn't really need to hold back on using it.
The only way Decidueye has around this is via Phantom Force and nothing else, cause like I said Long Reach and Foresight doesn't allow one to bypass protection.
Unless she's spamming healing (Which she won't have the silk for) the Warding Bell force field isn't gonna be up 24/7.
Yeah usually because what it's transforming into is something bigger than it's own size(and thus has a bigger shadow as well)
It could become a smaller mon as well and still be affected by Spirit Shackle after transforming. Here's a different example: If a Wishiwashi in its school form got hit, when it turns back, it'd still be stuck even tho they would have a smaller shadow. The same goes for things like Mega Evolved Mons and Gigantamaxed mons, even after they detransform, they're still trapped, even tho they would have a smaller shadow.
It seems like Hanami's Stealth Mastery only works when they're some distance away so I think Weiss will be able to notice when they're just a couple of meters close.
They disappeared from Gojo after getting a short distance away, who has much better Extrasensory Perception than Weiss.
How long does it take for this to wear off?
As long as they're in the bubble of casting shadows their gonna be under its effects.
This kind of makes it look like they're being hit by a cold mist so I don't see why they wouldn't be able to dodge it,
That ice effect just appears on the zombie the card was used on. If you want, I can get a scan of it being used.
Hornet literally healed from a dozen stab wounds to the abdomen so I think she'll be fine.
Yeah, off-screen. We don't even know how deep they went into her. From whats on profile, High-Low isn't enough to recover from arrows piercing into and out of your body.
This might work against the Speed Boost Hornet gets from the Flea Brew but I don't think this will work against her Silkspeed Anklets.
The Silkspeed Anklets only amp Hornet's running speed and take some of her already low Silk amounts to use. In-fact, if shes using the Silkspeed Anklets, she's gonna have a harder time getting the silk for skills since the Anklets are gonna drain her silk while shes running.
She can since she has Weavelight equipped.
Ditto to what I've said before, she can only use one every 9 seconds if she's not getting external silk. After she uses one, Decidueye has a whole 9 seconds to put pressure on her. It can even notice she only uses silk skills 9 seconds after each other and learn to time when she has enough silk back for a Silk Skill and space itself accordingly.
 
Profile says that the range is only for Hive Mind and Life Absorption, not for all of her Green Magic.
Fair enough, though I think the range for her Life Absorption should still apply even if she's not taking it from her duplicate bodies.
There aren't really any plants for Huntress Wizard to use, and nothing I'm seeing on her profile says she can create them. Even if there were some around, there's a good chance Hanami would siphon them during the fight.
She can literally create arrows, spears, and ropes out of wood/plants using her Green Magic, and she s also shown to do this so I don't think it's a stretch to say that she can grow her own plants.
Going off the profile, even the smallest bird she can turn into isn't crazy small. And in an enclosed space, Hanami should be able to fill up the entire area with ease, so even if she shapeshifts to become smaller, she's prob not gonna be able to avoid getting impaled.
Well she can also make a hole using her exploding arrows or simply bypass them using her underground mobility
Hanami should know that they can take life force from HW due to her being a plant; there's no real reason why Hanami wouldn't try to go for Absorption on her, especially if they're having trouble overcoming their regen.
There is also no reason for Hanami to immediately go for that since that's never shown to be a first option, and I'm pretty sure they don't like siphoning off the energy of plants since they care for the earth so this will probably remain as a last resort either way.
If they need to, Hanami can just use their domain to ensure HW gets hit. Also, if she makes a distance that gives Hanami leeway to just dip from their fight. This can allow Hanami to assist their allies, which can turn more important fights in their favor.
Hanami's domain being shown in a game doesn't change the fact that they have never used this in the story itself, and the one time they tried to do so was only as a last resort against Yuji and Todo, so the same would be true here.
Even if Long Reach doesn't extend Decidueye's attacks like several meters or something, being able to hit physical attacks while out of your opponents' natural weapons range is a big advantage.
That would be true under normal circumstances but the thing is Hornet already has experience fighting those who have greater reach than her, and before you mention her size please keep in mind that she is 60 centimeters(or in other words she's as tall as a capybara) and those she fights usually have at least twice as much reach as her.
If she's not getting any external silk, what she can regen with the Weavelight caps out to 4 Silk. Since Silk Skills cost 4 Silk to use, she can only use one every 9 seconds, which is gonna be very harmful since Decidueye is gonna be constantly pressuring her.
If your going with the assumption that Decidueye would use his melee attacks here then I don't see what's stopping Hornet from replenishing her Silk by landing attacks here.
Pluck is stated to work on any edible item, not just berries. This even includes drinks similar to Flea Brew in the MD games.
Fair enough, though this move seems fairly easy to dodge and/or block so I don't think this will be a concern for Hornet.
Hmm I see, so what exactly is stopping Weiss from hitting Decidueye once he reemerges from shadows?
Unless Weiss is putting a force field in front of her, I don't see how blocking is gonna prevent Knock Off from landing.
She can literally make a forcefield out of Light Dust so I'm pretty sure knock off won't work here.
I wouldn't really call them last resort moves, as I said, Decidueye can go for them any time. Spite doesn't have any negative repercussions on Decidueye, so it can truly just use it whenever to limit an opponent's options. Curse is a little more risky cause it takes a good chunk of Decidueye's HP, but since it can heal itself and its teammates can heal it, it doesn't really need to hold back on using it.
As far as I can tell there doesn't seem to be anything indicating a wild Decidueye would use these two moves in-character so I think it's safe to say that these would a last resort.
Unless she's spamming healing (Which she won't have the silk for) the Warding Bell force field isn't gonna be up 24/7.
Well she doesn't really need to spam it since she's naturally skilled in deflecting projectiles, plus the Warding Bell also releases a blast whenever it's triggered which would allow Hornet to damage Decidueye and destroy the other projectiles currenltly flying towards her.
It could become a smaller mon as well and still be affected by Spirit Shackle after transforming. Here's a different example: If a Wishiwashi in its school form got hit, when it turns back, it'd still be stuck even tho they would have a smaller shadow. The same goes for things like Mega Evolved Mons and Gigantamaxed mons, even after they detransform, they're still trapped, even tho they would have a smaller shadow.
And how exactly would you know that when Decidueye has never interacted with Mega Evolution or Gigantamax before?
They disappeared from Gojo after getting a short distance away, who has much better Extrasensory Perception than Weiss.
Fair enough, though I don't think concealing themselves is an option when they're using their cursed techniques.
As long as they're in the bubble of casting shadows their gonna be under its effects.
And how long does the bubble last exactly?
That ice effect just appears on the zombie the card was used on. If you want, I can get a scan of it being used.
Fair enough, though like I said Weiss, Hornet, and Huntress Wizard all have resistance to Cold Temperatures so this probably won't work on them.
Yeah, off-screen. We don't even know how deep they went into her. From whats on profile, High-Low isn't enough to recover from arrows piercing into and out of your body.
Considering the length of the needles and Yarnaby's general disregard for her patients well-being I don't think it's a stretch to say that they pierced all the way through her
The Silkspeed Anklets only amp Hornet's running speed and take some of her already low Silk amounts to use. In-fact, if shes using the Silkspeed Anklets, she's gonna have a harder time getting the silk for skills since the Anklets are gonna drain her silk while shes running.
Not really, they only drain her silk if she sprints for 6 seconds straight and don't drain anything when she's dashing in the air. With that said, since Hornet would be aware of this fact she can easily move in a way that prevents the Silkspeed Anklets from consuming any Silk.
Ditto to what I've said before, she can only use one every 9 seconds if she's not getting external silk. After she uses one, Decidueye has a whole 9 seconds to put pressure on her. It can even notice she only uses silk skills 9 seconds after each other and learn to time when she has enough silk back for a Silk Skill and space itself accordingly.
Considering how Decideye doesn't have Danmaku I don't think his long-ranged attacks are enough to pressure Hornet so I think she'll be fine even without her Silk Skills.
 
Fair enough, though I think the range for her Life Absorption should still apply even if she's not taking it from her duplicate bodies.
I don't believe there's any evidence of that (And if it was true, she'd prob stomp the tiersetter since she can just life drain all of blu team at once)
She can literally create arrows, spears, and ropes out of wood/plants using her Green Magic, and she s also shown to do this so I don't think it's a stretch to say that she can grow her own plants.
Fair, though, as I said, Hanami can just siphon them or just keep distance from them so HW can't use them.
Well she can also make a hole using her exploding arrows
Attempting to blast through them isn't gonna work since Hanami can just keep creating them and since HW has to take time to draw arrows between shots, the roots will prob overwelm her before she can get more than two shots off.
or simply bypass them using her underground mobility
Hanami can dig up large amounts of ground with their roots so going underground doesn't help her. Also, there's almost no place where she can go underground. The only places on 2fort with ground she can use are in the sewers under the bridge, and the Courtyards, everywhere else is a stone, wood, etc.
There is also no reason for Hanami to immediately go for that since that's never shown to be a first option, and I'm pretty sure they don't like siphoning off the energy of plants since they care for the earth so this will probably remain as a last resort either way.
While it's true that they don't like harming the environment unless they have to, there's little to no natural plant life around 2fort. So If they use their siphoning, it would only really harm HW and whatever plants she creates, which they shouldn't have a problem with since they're both hostile to them. Also, even if 2fort had a lot of plants around, Hanami could still use their siphoning on her directly without harming nearby plants by holding her with their left arm.
Hanami's domain being shown in a game doesn't change the fact that they have never used this in the story itself, and the one time they tried to do so was only as a last resort against Yuji and Todo, so the same would be true here.
Hamami planned to use their DE on Yuji and Todo to ensure their beam hit them. It would be the same case here if HW is being slippery and they want to ensure they can land their attacks.
That would be true under normal circumstances but the thing is Hornet already has experience fighting those who have greater reach than her, and before you mention her size please keep in mind that she is 60 centimeters(or in other words she's as tall as a capybara) and those she fights usually have at least twice as much reach as her.
In terms of melee reach, most of her foes (The Knight, Lace, Phantom, Second Sentinel, etc) match her in melee range. Even bosses like Last Judge, while being able to reach farther than Hornet with her thurible, don't apply it in direct melee like what Decidueye is going to do here. It's gonna be like if Hornet was fighting herself with the Shaman Crest
If your going with the assumption that Decidueye would use his melee attacks here then I don't see what's stopping Hornet from replenishing her Silk by landing attacks here.
Decidueye can make it extremely hard for Hornet to hit them by doing things like: using Double Team to boost its evasiveness, keeping her at range with its higher melee range, pushing her back with moves like Ominous Wind, hitting her before she can get her attack out with Sucker Punch, making her flinch with Astonish, hitting her with Spirit Shackle, and it can block attacks it can't avoid.
Hmm I see, so what exactly is stopping Weiss from hitting Decidueye once he reemerges from shadows?
The fact that she doesn't know where it's gonna come out at, and even if she did, she'll still likely miss if Decidueye boosted its evasiveness.
She can literally make a forcefield out of Light Dust so I'm pretty sure knock off won't work here.
Unless she predicts when Decidueye is gonna use Knock Off and makes the forcefield right before the move lands, Decidueye can just use Defog or Phantom Force to get past it.
As far as I can tell there doesn't seem to be anything indicating a wild Decidueye would use these two moves in-character so I think it's safe to say that these would a last resort.
Wild Mons have zero problem using moves like Curse. Wild Mons are even willing to use moves that harm themselves greatly, like Explosion, whenever in battle.
Well she doesn't really need to spam it since she's naturally skilled in deflecting projectiles, plus the Warding Bell also releases a blast whenever it's triggered which would allow Hornet to damage Decidueye and destroy the other projectiles currenltly flying towards her.
Decidueye can fire dozens of arrows at once, which is def more than what she can deflect. Decidueye is gonna be a good distance away in this scenario, so the Warding Bell's blast is not gonna hit it.
And how exactly would you know that when Decidueye has never interacted with Mega Evolution or Gigantamax before?
Decidueye has been present in multiple games with Mega Evolution or Gigantamax in them. In-game, you can hit them with Spirit Shackle, and the scenario I said before can play out.
Fair enough, though like I said Weiss, Hornet, and Huntress Wizard all have resistance to Cold Temperatures so this probably won't work on them.
Weiss and Hornet fair, but Huntress Wizard's resistance isn't strong enough to resist being completely frozen and engulfed in ice.
Considering the length of the needles and Yarnaby's general disregard for her patients well-being I don't think it's a stretch to say that they pierced all the way through her
That would be more towards Low-Mid regen, which is a level over the regen she has on profile. The feat is accepted as high-low regen on profile so you'd have to make a crt to change it.
Considering how Decideye doesn't have Danmaku I don't think his long-ranged attacks are enough to pressure Hornet so I think she'll be fine even without her Silk Skills.
It prob should, considering moves like Magical Leaf and Razor Leaf send dozens of projectiles at foes.

Gonna restate how important Ralsei is here since he can basically turn the tide of any battle he's in. With his enhanced hearing, he can hear when someone in his team is in combat and move to assist them. In all the fights we are currently discussing, there's a really solid chance the Ralsei comes to aid in their fight. As I noted in my first post, no one on TH resists sleep manip execpt Miyabi, so it's basically over for the TH member after he shows up. Besides the sleep manip he can heal up allies, making them even harder to take down. TH can't even take him out first to stop him from healing others cause of his dodging skill, brief Invulnerability after getting hit, and his allies being there to help him. Something I haven't brought up yet is him using his Social Influencing to get TH to stop fighting. If Ralsei talks all of TH out of fighting, then there's no resistance to GRN taking their intel 3 times and winning. Afaik all of the TH members are willing to listen to others and wouldn't be dead set on winning the prize, so Ralsei shouldn't have a crazy hard time convincing them.

Edit: missed some things


Fair enough, though I don't think concealing themselves is an option when they're using their cursed techniques.
In the scan, they mask their presence while using their cursed technique to make flowers to distract Gojo and Yuji, so Hanami can use their CT while masking their presence
And how long does the bubble last exactly?
a few seconds, but Night Cap can make another after one ends.
 
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I don't believe there's any evidence of that (And if it was true, she'd prob stomp the tiersetter since she can just life drain all of blu team at once)
Yeah fair enough
Fair, though, as I said, Hanami can just siphon them or just keep distance from them so HW can't use them.
Huntress Wizard's range is "at least Tens of Meters, likely Hundreds of Meters with projectiles and Plant Manipulation" so if Hanami decides to keep their distance then they won't be able to hit her with any of their attacks.
Attempting to blast through them isn't gonna work since Hanami can just keep creating them and since HW has to take time to draw arrows between shots, the roots will prob overwelm her before she can get more than two shots off.
As seen here and here she doesn't actually need to use her bow to shoot her arrows.
Hanami can dig up large amounts of ground with their roots so going underground doesn't help her. Also, there's almost no place where she can go underground. The only places on 2fort with ground she can use are in the sewers under the bridge, and the Courtyards, everywhere else is a stone, wood, etc.
Fair enough.
While it's true that they don't like harming the environment unless they have to, there's little to no natural plant life around 2fort. So If they use their siphoning, it would only really harm HW and whatever plants she creates, which they shouldn't have a problem with since they're both hostile to them. Also, even if 2fort had a lot of plants around, Hanami could still use their siphoning on her directly without harming nearby plants by holding her with their left arm.
If your saying that Hanami would be able to tell that Huntress Wizard is a plant person, and thus their absorption would work on her, then isn't it also true that they would be reluctant to do so since Huntress Wizard is a plant person?
Hamami planned to use their DE on Yuji and Todo to ensure their beam hit them. It would be the same case here if HW is being slippery and they want to ensure they can land their attacks.
Well since your saying that Hanami can already hit Huntress Wizard even without their domain then there shouldn't be any reason for them to use it here.
In terms of melee reach, most of her foes (The Knight, Lace, Phantom, Second Sentinel, etc) match her in melee range. Even bosses like Last Judge, while being able to reach farther than Hornet with her thurible, don't apply it in direct melee like what Decidueye is going to do here. It's gonna be like if Hornet was fighting herself with the Shaman Crest
I'm not just talking about the bosses I'm also talking about the normal enemies such as: Covetous Pilgrim, Skarrgard, Thread Raker, Mortician etc.
Decidueye can make it extremely hard for Hornet to hit them by doing things like: using Double Team to boost its evasiveness, keeping her at range with its higher melee range, pushing her back with moves like Ominous Wind, hitting her before she can get her attack out with Sucker Punch, making her flinch with Astonish, hitting her with Spirit Shackle, and it can block attacks it can't avoid.
No offense, but I think your mixing up what a wild Decidueye would do with what a trained one would do.
The fact that she doesn't know where it's gonna come out at, and even if she did, she'll still likely miss if Decidueye boosted its evasiveness.
As far as I can tell double team doesn't seem to be a move that a wild pokemon would normally use.
Unless she predicts when Decidueye is gonna use Knock Off and makes the forcefield right before the move lands, Decidueye can just use Defog or Phantom Force to get past it.
No not really. Even if she doesn't know what knock off would do she'd still be seeing Decidueye using a melee attack against her, and thus would promptly dodge and/or block said melee attack. Defog also doesn't work against active barriers, which would leave Phantom Force but I don't think Phantom force could bypass both the Light Dust barrier and Weiss' passive barrier at the same time so this would still be blocked by her Aura forcefield.
Wild Mons have zero problem using moves like Curse. Wild Mons are even willing to use moves that harm themselves greatly, like Explosion, whenever in battle.
True, however there is no pokedex entry saying that it's normal for Decidueye to do this, and as far as I can tell there doesn't seem to be any depiction(whether in the games or anime) of a wild or trained Decidueye making use of these moves either.
Decidueye can fire dozens of arrows at once, which is def more than what she can deflect. Decidueye is gonna be a good distance away in this scenario, so the Warding Bell's blast is not gonna hit it.
As far as I can tell Decidueye doesn't really make use of trick shots so even if that's true I don't see what's stopping Hornet from just reading the trajectory of Decidueye's arrows and either dodging out of the way or hitting it away with her needle. Also if Decidueye really does only go for kill shots then that would make it all the more easier for Hornet to anticipate his shots
Decidueye has been present in multiple games with Mega Evolution or Gigantamax in them. In-game, you can hit them with Spirit Shackle, and the scenario I said before can play out.
Fair enough, though another way Huntress Wizard could break out of this is by removing the arrow head by growing out a vine/branch to pull it out.
Weiss and Hornet fair, but Huntress Wizard's resistance isn't strong enough to resist being completely frozen and engulfed in ice.
Fair enough, though considering everyone in Team Huntress outranges Night Cap I think it's safe to say that they would be capable of taking out the latter before Night Cap would be able to use their freezing option.
That would be more towards Low-Mid regen, which is a level over the regen she has on profile. The feat is accepted as high-low regen on profile so you'd have to make a crt to change it.
High-Low is enough to heal minor organ damage(like getting stabbed by a knife), so with that said I don't think Decidueye's arrows are big enough to say that they would be capable of causing severe organ damage when/if they pierce all the way through since they're not really that thick.
It prob should, considering moves like Magical Leaf and Razor Leaf send dozens of projectiles at foes.
Seeing as these are both low-damage moves I don't think they're enough to be a serious threat for anyone in Team Huntress
Gonna restate how important Ralsei is here since he can basically turn the tide of any battle he's in. With his enhanced hearing, he can hear when someone in his team is in combat and move to assist them. In all the fights we are currently discussing, there's a really solid chance the Ralsei comes to aid in their fight. As I noted in my first post, no one on TH resists sleep manip execpt Miyabi, so it's basically over for the TH member after he shows up. Besides the sleep manip he can heal up allies, making them even harder to take down. TH can't even take him out first to stop him from healing others cause of his dodging skill, brief Invulnerability after getting hit, and his allies being there to help him. Something I haven't brought up yet is him using his Social Influencing to get TH to stop fighting. If Ralsei talks all of TH out of fighting, then there's no resistance to GRN taking their intel 3 times and winning. Afaik all of the TH members are willing to listen to others and wouldn't be dead set on winning the prize, so Ralsei shouldn't have a crazy hard time convincing them.

Edit: missed some things
True, though I think Team Huntress would know about Ralsei through viewing the previous matches, and thus would know to avoid him and let Miyabi handle him(unless of course we're going with the assumption that Ralsei didn't show his Sleep Manipulation in the previous match).
In the scan, they mask their presence while using their cursed technique to make flowers to distract Gojo and Yuji, so Hanami can use their CT while masking their presence
What I meant was them using their curse techniques to attack as Weiss(and RWBY's Aura users in general) can detect danger in their vicinity.
a few seconds, but Night Cap can make another after one ends.
Casting Shadows only has Several Meters range so Weiss can easily take them out before they are able to get close enough to use it.
 
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Huntress Wizard's range is "at least Tens of Meters, likely Hundreds of Meters with projectiles and Plant Manipulation" so if Hanami decides to keep their distance then they won't be able to hit her with any of their attacks.
While HW does have a higher range, in 2fort, unless they're fighting in the sewer hallway or on the Battlements, Hanami should be able to keep HW in their effective range since she can't over Tens of Meters away without having to go into one of the forts or moving into a separate area.
As seen here and here she doesn't actually need to use her bow to shoot her arrows.
Even if she doesn't have to draw her arrows, with how fast they're gonna flood in, she still won't react fast enough to more than a few shots off. Hanami's roots aren't weak either, since they could briefly hold back Yuji's black flash, so powering through them with exposive arrows is gonna be hard.
If your saying that Hanami would be able to tell that Huntress Wizard is a plant person, and thus their absorption would work on her, then isn't it also true that they would be reluctant to do so since Huntress Wizard is a plant person?
Hanami is protective of plants cause they think humans have been abusing them. HW is actively hostile towards them and is attempting to kill them so they have no reason to feel protective towards them. Even if Hanami did care about HW cause shes a plant, they know she's gonna respawn after being killed, and isn't gonna stay dead.
I'm not just talking about the bosses I'm also talking about the normal enemies such as: Covetous Pilgrim, Skarrgard, Thread Raker, Mortician etc.
All of the normal enemies with longer ranged weapons either have clear wind-ups for their attacks, or aren't crazy skilled (I.E the Covetous Pilgrim and Thread Raker). Decidueye has nether problem and longer reach here.
No offense, but I think your mixing up what a wild Decidueye would do with what a trained one would do.
Just cause it's wild doesn't mean it's completely unable to use its moves smartly. Pokémon strategize and fight among themselves in the wild to survive. I don't think anything I've said so far is out of the question for wild Decidueye to be capable of. It also has it's ailles to help it strategize if needed
As far as I can tell double team doesn't seem to be a move that a wild pokemon would normally use.
They can, as long as a wild mon knows a move, it's willing to use it in battle
No not really. Even if she doesn't know what knock off would do she'd still be seeing Decidueye using a melee attack against her, and thus would promptly dodge and/or block said melee attack
Hard Light dust takes a moment to set up, and Decidueye can see that and cancel its attack.
Defog also doesn't work against active barriers
The whole point of the move is to blow away a target's active barriers.
, which would leave Phantom Force but I don't think Phantom force could bypass both the Light Dust barrier and Weiss' passive barrier at the same time so this would still be blocked by her Aura forcefield.
Afaik, Phantom Force can bypass multiple barriers stacked on top of each other in-game. Even if it could only get past the Light Dust barrier, hitting Weiss' aura is still damaging.
True, however there is no pokedex entry saying that it's normal for Decidueye to do this, and as far as I can tell there doesn't seem to be any depiction(whether in the games or anime) of a wild or trained Decidueye making use of these moves either.
As I noted before as long as a wild mon knows a move, it's willing to use it in battle.
As far as I can tell Decidueye doesn't really make use of trick shots so even if that's true I don't see what's stopping Hornet from just reading the trajectory of Decidueye's arrows and either dodging out of the way or hitting it away with her needle.
It can change its arrow's trajectory, so reading them is gonna be near impossible
Fair enough, though another way Huntress Wizard could break out of this is by removing the arrow head by growing out a vine/branch to pull it out.
Spirit Shackle works fine without the arrow staying in the ground, so removing it isn't gonna help.
Fair enough, though considering everyone in Team Huntress outranges Night Cap I think it's safe to say that they would be capable of taking out the latter before Night Cap would be able to use their freezing option.
As I noted before with Hanami, even if TH has a higher range, there's no real way for them to get out of Night Caps range besides getting out of sight, since there's no open space in 2fort bigger than like 30 meters.
High-Low is enough to heal minor organ damage(like getting stabbed by a knife), so with that said I don't think Decidueye's arrows are big enough to say that they would be capable of causing severe organ damage when/if they pierce all the way through since they're not really that thick.
It's arrows cover around the length of it's arm and are spiked with a large leaf at the end. I'd say they'd deal pretty heavy internal damage to someone, extra on someone with a smaller body like Hornet.
Seeing as these are both low-damage moves I don't think they're enough to be a serious threat for anyone in Team Huntress
Both have average damage iirc and are capable of greatly harming comparable peeps.
What I meant was them using their curse techniques to attack as Weiss(and RWBY's Aura users in general) can detect danger in their vicinity.
Yeah, it's not gonna be useful mid-fight. The point in using it is to allow them to sneak in with Night Cap.
Casting Shadows only has Several Meters range so Weiss can easily take them out before they are able to get close enough to use it.
Iirc That range is for how big the bubble is. Night Cap can throw it out a distance away from themselves. Unless they're fighting at a distance, which is unlikely due to how many compact spaces there are in 2fort, Night Cap should be able to tag Weiss with it.
True, though I think Team Huntress would know about Ralsei through viewing the previous matches, and thus would know to avoid him and let Miyabi handle him(unless of course we're going with the assumption that Ralsei didn't show his Sleep Manipulation in the previous match).
Ralsei can deal with Miyabi with his Social Influencing or just work with a teammate to get her off him.
 
While HW does have a higher range, in 2fort, unless they're fighting in the sewer hallway or on the Battlements, Hanami should be able to keep HW in their effective range since she can't over Tens of Meters away without having to go into one of the forts or moving into a separate area.
So what exactly is Hanami's maximum range? Cause from what I've seen in their fight against Yuji and Todo it seems like their attacks only goes as far as 15-20 meters.
Even if she doesn't have to draw her arrows, with how fast they're gonna flood in, she still won't react fast enough to more than a few shots off. Hanami's roots aren't weak either, since they could briefly hold back Yuji's black flash, so powering through them with exposive arrows is gonna be hard.
It was shown in the Fionna and Cake Intro that she can actually make multiple arrows at once, so I'd say it's still a viable option.
Hanami is protective of plants cause they think humans have been abusing them. HW is actively hostile towards them and is attempting to kill them so they have no reason to feel protective towards them. Even if Hanami did care about HW cause shes a plant, they know she's gonna respawn after being killed, and isn't gonna stay dead.
Fair enough.
All of the normal enemies with longer ranged weapons either have clear wind-ups for their attacks, or aren't crazy skilled (I.E the Covetous Pilgrim and Thread Raker). Decidueye has nether problem and longer reach here.
While Decidueye does have melee attacks his pokedex entries makes it clear that he's primarily a mid-long ranged fighter so I don't think he would be that skilled in close-combat especially against Hornet who's a genius.
Just cause it's wild doesn't mean it's completely unable to use its moves smartly. Pokémon strategize and fight among themselves in the wild to survive. I don't think anything I've said so far is out of the question for wild Decidueye to be capable of. It also has it's ailles to help it strategize if needed
No, not really. Double Team isn't a a move that Decidueye can learn by leveling up so a wild one wouldn't be able to learn this normally, and the same is true for Ominous Wind, Confuse Ray, Phantom Force, and Magical Leaf. With that said, even if we assume that Decidueye would have access to all of these moves here I think it's safe to say that they would be at the bottom of the list of options that he would consider using.
They can, as long as a wild mon knows a move, it's willing to use it in battle
Same as above.
Hard Light dust takes a moment to set up, and Decidueye can see that and cancel its attack.
Last time I checked most wild pokemon don't(or can't) cancel their moves when they're already in the middle of doing them.
You and I both know that Defog doesn't work against Protect or any of it's variants so my point still stands.
Afaik, Phantom Force can bypass multiple barriers stacked on top of each other in-game. Even if it could only get past the Light Dust barrier, hitting Weiss' aura is still damaging.
Well like I said above Phantom Force isn't really a move that a wild Decidueye can learn normally so even if they have it it would be among the last options it considers using.
As I noted before as long as a wild mon knows a move, it's willing to use it in battle.
As explained above.
It can change its arrow's trajectory, so reading them is gonna be near impossible
She already has experience with projectiles that change direction thanks to fighting Moorwing and the Great Conchflies/Raging Conchfly.
Spirit Shackle works fine without the arrow staying in the ground, so removing it isn't gonna help.
Your kidding right? This is clearly just a gameplay limitation thing as the anime made it clear that the arrow doesn't just disappear after the move is done.
As I noted before with Hanami, even if TH has a higher range, there's no real way for them to get out of Night Caps range besides getting out of sight, since there's no open space in 2fort bigger than like 30 meters.
Fair enough.
It's arrows cover around the length of it's arm and are spiked with a large leaf at the end. I'd say they'd deal pretty heavy internal damage to someone, extra on someone with a smaller body like Hornet.
I'm not talking about the length, I'm talking about the width. In other words what I's saying is that Decidueye's arrows aren't thick enough to leave a wound big enough to require Low-Mid Regeneration to heal.
Both have average damage iirc and are capable of greatly harming comparable peeps.
Magical Leaf is a TM move so this isn't something that a wild Decidueye would normally think of using, and Razor Leaf can easily be dodged or blocked by anyone from Team Huntress.
Yeah, it's not gonna be useful mid-fight. The point in using it is to allow them to sneak in with Night Cap.
Fair enough.
Iirc That range is for how big the bubble is. Night Cap can throw it out a distance away from themselves. Unless they're fighting at a distance, which is unlikely due to how many compact spaces there are in 2fort, Night Cap should be able to tag Weiss with it.
So it can be dodged then, that's good to know.
Ralsei can deal with Miyabi with his Social Influencing or just work with a teammate to get her off him.
Resistance to Ether Corruption also gives Miyabi Resistance to Empathic Manipulation so this might not work on her, and standard ZZZ gameplay involves fighting hordes of enemies so I think she can handle fighting 2 opponents at once.
 
So what exactly is Hanami's maximum range? Cause from what I've seen in their fight against Yuji and Todo it seems like their attacks only goes as far as 15-20 meters.
There isnt a calc for it on profile but since their CT can cover the length of taller buildings, I'd think is fair to say is like >30 meters.
It was shown in the Fionna and Cake Intro that she can actually make multiple arrows at once, so I'd say it's still a viable option.
That's in the intro so I'm a bit hesitant to use that. Even with multiple arrows, Hanami's roots are fairly durable can can still overwhelm HW before she can break them all. Hanami can also use their Flower Field beforehand to throw off HW and buy time for the roots to get to her.
While Decidueye does have melee attacks his pokedex entries makes it clear that he's primarily a mid-long ranged fighter so I don't think he would be that skilled in close-combat especially against Hornet who's a genius.
Theres a whole game where Decidueye fights in CQC with foes and even preform combos. They can even match skilled mons like Machamp who mastered every kind of martial arts.
No, not really. Double Team isn't a a move that Decidueye can learn by leveling up so a wild one wouldn't be able to learn this normally, and the same is true for Ominous Wind, Confuse Ray, Phantom Force, and Magical Leaf. With that said, even if we assume that Decidueye would have access to all of these moves here I think it's safe to say that they would be at the bottom of the list of options that he would consider using.
Since Double Team, Confuse Ray, and Ominous Wind are egg moves, this Decidueye was literally born knowing those moves. Why would it not use them? Phantom Force and Magical Leaf aren't even egg moves, they learn them naturally via levels.
You and I both know that Defog doesn't work against Protect or any of it's variants so my point still stands.
Defog doesn't work on protect is that it works on other forcefields like Light Screen, Reflect, Safeguard which are all shown to work as proper forcefields in the anime and manga. The Hard Light dust shouldn't be too different from a Light Screen since both are just walls of light so I don't see why it wont work on it.
Magical Leaf is a TM move so this isn't something that a wild Decidueye would normally think of using, and Razor Leaf can easily be dodged or blocked by anyone from Team Huntress.
Decidueye learns Magical Leaf naturally in Pokemon Go which is why I've been using it here. Decidueye doesn't have any TM moves here (I lowkey should have gave it some now that I'm thinking about it). And even if they try to block Razor Leaf so unless they can cover their entire bodys, the leaf's are still scratch and harm them.
I'm not talking about the length, I'm talking about the width. In other words what I's saying is that Decidueye's arrows aren't thick enough to leave a wound big enough to require Low-Mid Regeneration to heal.
An arrow of that size going into her body should be more than the "minor organ damage" High-Low regen covers even more so considering that Decidueye can pelt her with several at once
Resistance to Ether Corruption also gives Miyabi Resistance to Empathic Manipulation so this might not work on her, and standard ZZZ gameplay involves fighting hordes of enemies so I think she can handle fighting 2 opponents at once.
Social Influencing isn't Empathic Manipulation. Ralsei isn't using a supernatural ability to influence feelings and emotions, he's just good a talking down foes. From what little I know of ZZZ gameplay, I'm pretty sure the hordes of enemies are fodder and fighting off a lot of fodder isn't comparable to fighting more than one comparable fighter at once.
 
There isnt a calc for it on profile but since their CT can cover the length of taller buildings, I'd think is fair to say is like >30 meters.
I see, so while Huntress Wizard would still technically outrange Hanami while they're indoors it won't be enough to make much of a difference.
That's in the intro so I'm a bit hesitant to use that. Even with multiple arrows, Hanami's roots are fairly durable can can still overwhelm HW before she can break them all. Hanami can also use their Flower Field beforehand to throw off HW and buy time for the roots to get to her.
Well she can also just punch through the wall or ceiling instead.
Theres a whole game where Decidueye fights in CQC with foes and even preform combos. They can even match skilled mons like Machamp who mastered every kind of martial arts.
No offense but Decideye's melee attacks here don't really seem that impressive compared to his long-ranged moves. Isn't every Pokemon scaled to Machamp in terms of combat intelligence?, Also I think Machamp's Intelligence rating is outdated since ratings for combat Intelligence were removed a while ago, and it seems like you can no longer get Genius Intelligence for combat.
Since Double Team, Confuse Ray, and Ominous Wind are egg moves, this Decidueye was literally born knowing those moves. Why would it not use them? Phantom Force and Magical Leaf aren't even egg moves, they learn them naturally via levels.
I just rechecked and yeah your right about Phantom Force, however you are also wrong about everything else. Double Team, Confuse Ray, Ominous Wind, and Defog can only be learned through either breeding or using a TM so a wild Decidueye wouldn't be able to learn these moves naturally, and Magical Leaf can literally only be learned via TM which is also not natural so my point still stands.
Defog doesn't work on protect is that it works on other forcefields like Light Screen, Reflect, Safeguard which are all shown to work as proper forcefields in the anime and manga. The Hard Light dust shouldn't be too different from a Light Screen since both are just walls of light so I don't see why it wont work on it.
I'd say Weiss Light Dust is more comparable to Protect since it can block every type of damage but I can see this interaction going either way. Though like I said above Defog isn't really a move that a wild Decidueye can learn naturally so even if they have this move it wouldn't really be something that they would immediately think of using.
Decidueye learns Magical Leaf naturally in Pokemon Go which is why I've been using it here. Decidueye doesn't have any TM moves here (I lowkey should have gave it some now that I'm thinking about it). And even if they try to block Razor Leaf so unless they can cover their entire bodys, the leaf's are still scratch and harm them.
Oh, ok I see how it is. My point still stands for Double Team, Confuse Ray, Omnous Wind, and Defog though.
An arrow of that size going into her body should be more than the "minor organ damage" High-Low regen covers even more so considering that Decidueye can pelt her with several at once
Correct me if I'm wrong but isn't this an exclusive move for Pokemon Unite? Plus I'm pretty sure this is supposed to be a trained Decidueye and not a wild one.
Social Influencing isn't Empathic Manipulation. Ralsei isn't using a supernatural ability to influence feelings and emotions, he's just good a talking down foes. From what little I know of ZZZ gameplay, I'm pretty sure the hordes of enemies are fodder and fighting off a lot of fodder isn't comparable to fighting more than one comparable fighter at once.
The link used for Ralsei's Social Influencing says he charmed the opponent. And if your saying that Hanami will join Night Cap in stealing the Intelligence then that would leave Ralsei will either move alone or stay with Decidueye who Miyabi easily outskills.
 
I see, so while Huntress Wizard would still technically outrange Hanami while they're indoors it won't be enough to make much of a difference.
Ye.
The link used for Ralsei's Social Influencing says he charmed the opponent.
You can charm someone just by being charismatic; it doesn't have to be by supernaturally manipulating their feelings.
Well she can also just punch through the wall or ceiling instead.
Doing that might not be a good idea since Hanami can just have the roots chase her, and if she's breaking holes in her own base, then that leaves openings that Night Cap or other team GRN members can slip into later to get in or out with the intel more easily. And if they're in the sewers, the walls and ceiling are prob to far underground for her to make a quick escape by punching through.
No offense but Decideye's melee attacks here don't really seem that impressive compared to his long-ranged moves.
Like I noted, Decidueye can get some pretty good combos off in close range.
Double Team, Confuse Ray, Ominous Wind, and Defog can only be learned through either breeding or using a TM so a wild Decidueye wouldn't be able to learn these moves naturally
Nothing is stopping a Decidueye from being born in the wild with Egg moves. A Decidueye can have an egg with one of the viable parents naturally in the wild, and the baby can know these moves.
Though like I said above Defog isn't really a move that a wild Decidueye can learn naturally so even if they have this move it wouldn't really be something that they would immediately think of using.
Even if you want to argue this angle, Decidueye knows Defog and knows what the move does. Why, in a situation where the move is applicable, would it not use it?
Correct me if I'm wrong but isn't this an exclusive move for Pokemon Unite? Plus I'm pretty sure this is supposed to be a trained Decidueye and not a wild one.
It's just a Decidueye rapid-firing arrows. It's not really a special technique or anything that can only be done with a trainer.
And if your saying that Hanami will join Night Cap in stealing the Intelligence then that would leave Ralsei will either move alone or stay with Decidueye who Miyabi easily outskills.
Hanami going along with Night Cap is something they'll prob do if no one on the other side is pushing towards their base, whether it's cause their fighting someone else or are respawning. Ralsei is pretty likely to tag along with them into the base to aid them since his sleep manip can help them get past most of TH.

Also, what's Miyabi's skill like? I'm not seeing anything that suggests she goofy outskills Decidueye here.
 
You can charm someone just by being charismatic; it doesn't have to be by supernaturally manipulating their feelings.
Fair enough, though considering Miyabi has Supernatural Willpower and knows what the rules are then I'd say that she'd be less hesitant to attack Ralsei.
Doing that might not be a good idea since Hanami can just have the roots chase her, and if she's breaking holes in her own base, then that leaves openings that Night Cap or other team GRN members can slip into later to get in or out with the intel more easily. And if they're in the sewers, the walls and ceiling are prob to far underground for her to make a quick escape by punching through.
Uh no, they would be fighting in Team GRN's base as in this scenario Hanami would stay to guard their intelligence and Huntress Wizard would try to steal it, so she'd have no issue braking down the walls and ceilings here.
And like I said that's not enough as the individual moves themselves are not that complicated, so Hornet can easily figure them out with her Genius Intelligence and Information Analysis.
Nothing is stopping a Decidueye from being born in the wild with Egg moves. A Decidueye can have an egg with one of the viable parents naturally in the wild, and the baby can know these moves.
Last time I checked no wild or NPC Flying-type Pokémon ever uses Defog so it's a very big stretch to say that Decidueye would suddenly think using it right away
Even if you want to argue this angle, Decidueye knows Defog and knows what the move does. Why, in a situation where the move is applicable, would it not use it?
I'm not saying he won't use it, I'm saying he won't use it right away. Like I think it would be better to assume that he would after seeing his attacks get consistently blocked and not the first few times Weiss thinks to use her forcefield.
It's just a Decidueye rapid-firing arrows. It's not really a special technique or anything that can only be done with a trainer.
Fair enough
Hanami going along with Night Cap is something they'll prob do if no one on the other side is pushing towards their base, whether it's cause their fighting someone else or are respawning. Ralsei is pretty likely to tag along with them into the base to aid them since his sleep manip can help them get past most of TH.
In that case Huntress Wizard probably won't end up confronting Hanami right at the start as she would probably be one of the members going after the Intelligence.
Also, what's Miyabi's skill like? I'm not seeing anything that suggests she goofy outskills Decidueye here.
This
 
Been busy the last few days, so I haven't had time to reply. I don't want to hold things up, and since it's been over 3 days, as per the rules, Team Huntress gets to move on!
 
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