Fair enough, though I think the range for her Life Absorption should still apply even if she's not taking it from her duplicate bodies.
I don't believe there's any evidence of that (And if it was true, she'd prob stomp the tiersetter since she can just life drain all of blu team at once)
She can literally create arrows, spears, and ropes out of wood/plants using her Green Magic, and she s also shown to do
this so I don't think it's a stretch to say that she can grow her own plants.
Fair, though, as I said, Hanami can just siphon them or just keep distance from them so HW can't use them.
Well she can also make a hole using her exploding arrows
Attempting to blast through them isn't gonna work since Hanami can just keep creating them and since HW has to take time to draw arrows between shots, the roots will prob overwelm her before she can get more than two shots off.
or simply bypass them using her underground mobility
Hanami
can dig up large amounts of ground with their roots so going underground doesn't help her. Also, there's almost no place where she can go underground. The only places on 2fort with ground she can use are
in the sewers under the bridge, and
the Courtyards, everywhere else is a stone, wood, etc.
There is also no reason for Hanami to immediately go for that since that's never shown to be a first option, and I'm pretty sure they don't like siphoning off the energy of plants since they care for the earth so this will probably remain as a last resort either way.
While it's true that they don't like harming the environment unless they have to, there's little to no natural plant life around 2fort. So If they use their siphoning, it would only really harm HW and whatever plants she creates, which they shouldn't have a problem with since they're both hostile to them. Also, even if 2fort had a lot of plants around, Hanami could still use their siphoning on her directly without harming nearby plants by holding her with their left arm.
Hanami's domain being shown in a game doesn't change the fact that they have never used this in the story itself, and the one time they tried to do so was only as a last resort against Yuji and Todo, so the same would be true here.
Hamami planned to use their DE on Yuji and Todo to
ensure their beam hit them. It would be the same case here if HW is being slippery and they want to ensure they can land their attacks.
That would be true under normal circumstances but the thing is Hornet already has experience fighting those who have greater reach than her, and before you mention her size please keep in mind that she is 60 centimeters(or in other words she's as tall as a capybara) and those she fights usually have at least twice as much reach as her.
In terms of melee reach, most of her foes (The Knight, Lace, Phantom, Second Sentinel, etc) match her in melee range. Even bosses like Last Judge, while being able to reach farther than Hornet with her thurible, don't apply it in direct melee like what Decidueye is going to do here. It's gonna be like if Hornet was fighting herself with the Shaman Crest
If your going with the assumption that Decidueye would use his melee attacks here then I don't see what's stopping Hornet from replenishing her Silk by landing attacks here.
Decidueye can make it extremely hard for Hornet to hit them by doing things like: using
Double Team to boost its evasiveness, keeping her at range with its higher melee range, pushing her back with moves like
Ominous Wind, hitting her before she can get her attack out with
Sucker Punch, making her flinch with
Astonish, hitting her with Spirit Shackle, and it can
block attacks it can't avoid.
Hmm I see, so what exactly is stopping Weiss from hitting Decidueye once he reemerges from shadows?
The fact that she doesn't know where it's gonna come out at, and even if she did, she'll still likely miss if Decidueye boosted its evasiveness.
She can literally make a forcefield out of Light Dust so I'm pretty sure knock off won't work here.
Unless she predicts when Decidueye is gonna use Knock Off and makes the forcefield right before the move lands, Decidueye can just use Defog or Phantom Force to get past it.
As far as I can tell there doesn't seem to be anything indicating a wild Decidueye would use these two moves in-character so I think it's safe to say that these would a last resort.
Wild Mons have zero problem using moves like Curse. Wild Mons are even willing to use moves that harm themselves greatly, like Explosion, whenever in battle.
Well she doesn't really need to spam it since she's naturally skilled in deflecting projectiles, plus the Warding Bell also releases a blast whenever it's triggered which would allow Hornet to damage Decidueye and destroy the other projectiles currenltly flying towards her.
Decidueye can
fire dozens of arrows at once, which is def more than what she can deflect. Decidueye is gonna be a good distance away in this scenario, so the Warding Bell's blast is not gonna hit it.
And how exactly would you know that when Decidueye has never interacted with Mega Evolution or Gigantamax before?
Decidueye has been present in multiple games with Mega Evolution or Gigantamax in them. In-game, you can hit them with Spirit Shackle, and the scenario I said before can play out.
Fair enough, though like I said Weiss, Hornet, and Huntress Wizard all have resistance to Cold Temperatures so this probably won't work on them.
Weiss and Hornet fair, but Huntress Wizard's resistance isn't strong enough to resist being completely frozen and engulfed in ice.
Considering the length of the needles and Yarnaby's general disregard for her patients well-being I don't think it's a stretch to say that they pierced all the way through her
That would be more towards Low-Mid regen, which is a level over the regen she has on profile.
The feat is accepted as high-low regen on profile so you'd have to make a crt to change it.
Considering how Decideye doesn't have Danmaku I don't think his long-ranged attacks are enough to pressure Hornet so I think she'll be fine even without her Silk Skills.
It prob should, considering moves like
Magical Leaf and
Razor Leaf send dozens of projectiles at foes.
Gonna restate how important Ralsei is here since he can basically turn the tide of any battle he's in. With his enhanced hearing, he can hear when someone in his team is in combat and
move to assist them. In all the fights we are currently discussing, there's a really solid chance the Ralsei comes to aid in their fight. As I noted in my first post, no one on TH resists sleep manip execpt Miyabi, so it's basically over for the TH member after he shows up. Besides the sleep manip he can heal up allies, making them even harder to take down. TH can't even take him out first to stop him from healing others cause of his dodging skill, brief Invulnerability after getting hit, and his allies being there to help him. Something I haven't brought up yet is him using his Social Influencing to get TH to stop fighting. If Ralsei talks all of TH out of fighting, then there's no resistance to GRN taking their intel 3 times and winning. Afaik all of the TH members are willing to listen to others and wouldn't be dead set on winning the prize, so Ralsei shouldn't have a crazy hard time convincing them.
Edit: missed some things
Fair enough, though I don't think concealing themselves is an option when they're using their cursed techniques.
In the scan, they mask their presence while using their cursed technique to make flowers to distract Gojo and Yuji, so Hanami can use their CT while masking their presence
And how long does the bubble last exactly?
a few seconds, but Night Cap can make another after one ends.