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Skill Merchants w/annoying niche abilities; V1 vs Hank J Wimbleton

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REALLY wanted to do this matchup for awhile but V1 scales too high, so I gotta resort to this, sigh.

Plus I wanna try and animate a fight like this, but I have ZERO idea on who’d actually win.

Anyways, stats are equal, distance is 30 meters, and the fight takes place at Nevada.

The One-Machine Army:
CHPrP3u.jpg

  • Post Apotheosis Hank is used.
 
Hmmm... yeah, I don't know. V1 seems to have better "skillslop" and I'm prettty sure V1 P-ranking every level is accepted here (though, not entirely sure). But I don't really know how Hank's weird afterlife stuff works
 
Hmmm... yeah, I don't know. V1 seems to have better "skillslop" and I'm prettty sure V1 P-ranking every level is accepted here (though, not entirely sure). But I don't really know how Hank's weird afterlife stuff works
Someone like Comiphorous would be the person to ask, he’ll probably explain it better than you 100x better than I can
 
Hank’s Regen/Resurrection only works a limited amount of time, iirc he’s got like three tries before he perma dies.
Well it's currently limited. technically speaking if his immortality was up to date completely it wouldn't have a limit because it's tied to like 4 different characters all willing to resurrect him.
 
Well it's currently limited. technically speaking if his immortality was up to date completely it wouldn't have a limit because it's tied to like 4 different characters all willing to resurrect him.
If anyone was curious;

The Machine

The Maker

2BDamned

The Higher Powers/The Employers (sometimes)

He physically can't piss off all four of them at the same time, so one way or another he technically will just come back eventually due to one of the parties bringing him back. But his immortality currently doesn't take into account all parties so. By current standards Hank would probably put up a good ass fight, but the fact the ****** will just heal V1 means Hank probably can't get much done without accidentally healing V1 in the process.

Now if his immortality was in good shape then V1 physically wouldn't be able to put Hank down and they'd eventually run out of juice in them over the course of who knows how long.
 
By current standards Hank would probably put up a good ass fight, but the fact the ****** will just heal V1 means Hank probably can't get much done without accidentally healing V1 in the process.
Darn, so Hank would eventually lose either way even with Tac-Bar with how his current profile is?
 
Darn, so Hank would eventually lose either way even with Tac-Bar with how his current profile is?
Without any optional equipment on both sides? V1 probably wins (with stats equal ofc) about 8/10 times. V1's haxes just kinda counter Hank in a special way and with his immortality being limited he'd die eventually
 
Without any optional equipment on both sides? V1 probably wins (with stats equal ofc) about 8/10 times. V1's haxes just kinda counter Hank in a special way and with his immortality being limited he'd die eventually
(Dammit I thought I gave Hank his optional equipment here, the mobile version of this site keeps ******* me over so badly)
 
Not a vote so much as a note for future profile revisions, but optional equipment (a currently malnourished section on Hank's profile) would entail those Dissonance weapons from PN2, probably including the blades that weren't in that video. I think they're fairly consistent in durability negation even before accounting for Game Mechanics, what with their instakilling/deconstructing almost every enemy type like Christoff's Dissonance projectiles do.

That, resisting the Auditor's Dissonance-tether enthrall attempt at the start of MC10, putting the cyborg arm as an either/or to the scorpion arm in the Bodily Weaponry section, and general elaboration for immortality and skill stand out to me as things on Hank's profile to be polished.
 
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