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Madness Combat Discussion Thread: Redeemer

The Arena Protagonist specifically also will receive additional layers from each piece of magical modificators on his wand since each of them enhances and alters his magic
 
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How is this layered hax? this is not how hax layers work
I also want to say that Magic might innately have 3 layers of Information/Plot/Concept Manipulation because

1. It is stated to sterm from the raw connection with The Machine (1 layer)
2. Described to bend structural logic (2 layer)
3. Stated to tear the universal fabric upon which creatures are written (3 layer)

While the last description is only present in Thaumaturge's description, it is heavily implied that all types of magic are actually extensions of Thaumaturg
 
How is this layered hax? this is not how hax layers work
It directly comes from something that can be considered as logic (aka information which makes up everything) and is stated to be able bend said logic, that at bare minimum 2 layers, potentially 3 with that Thaumaturge statement
 
Damn, I asked Bambu to evaluate the thread, but he still didn't respond. It seems like Bambu decided that our verse is cursed and now avoids every discussion regarding it
 
Krinkels says here that scrapeface messes up the code that underlines reality and is a bug which is why he has glitch-like effects and can warp reality.
Also, I think you should add restoration, disease manipulation, purification, and possibly existence erasure from MC 11
At the start of the episode we're told that reality is infected, and Hank kills Tricky the reality is restored. Auditor stops time and his information manip shows a code for [PURGE] and Hank "purges" tricky from the dimension. And the description of Expurgation means to purge or restore something of wrong or erroneous things
(It's pretty hard to tell what the code is saying, but if you pause the video and put on captions, it'll say it clearly)
 
It is probably just referring to removing Tricky in the sense of killing and/or expelling from The Auditor
 
We potentially have arguments for everyone having soul resistances due to fact that Nevadeans can resturn as ghosts even after we absorb their souls when playing for Offering
 
Makes you wonder why Nexus Core had to specifically resort to creating S-3LF Eater for soul destruction instead of simply destroying souls by themselves
 
Makes you wonder why Nexus Core had to specifically resort to creating S-3LF Eater for soul destruction instead of simply destroying souls by themselves
S-3LF Eater can erase your S-3LF entirely, gone, you are gone forever, no way to come back, there is no part of "you get solved" it is "you are gone"
 
Employe, if you edit the thread title to have "(1 Staff Agreed So Far)" at the START of the title then that'll increase the likelihood of other staff noticing that it's legit & helping wrap things up.

By the way, here's something to add to any profile revisions for Hank, probably after Dissonance is more fully defined: the Auditor seems to try to hax him with a Dissonance tether to the face here, it's the same thing he does to mindhax those wild-eyed Agents in MC9-10 & tries to do to Sanford in MC12. A good extra citation in addition to the ones we already have for Hank resisting those effects.
 
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Employe, if you edit the thread title to have "(1 Staff Agreed So Far)" at the START of the title then that'll increase the likelihood of other staff noticing that it's legit & helping wrap things up.

By the way, here's something to add to any profile revisions for Hank, probably after Dissonance is more fully defined: the Auditor seems to try to hax him with a Dissonance tether to the face here, it's the same thing he does to mindhax those wild-eyed Agents in MC9-10 & tries to do to Sanford in MC12. A good extra citation in addition to the ones we already have for Hank resisting those effects.
Hey yeah, that's true
 
This is why Madness Combat is one of the verses I quite enjoy powerscaling: without that lens I might not appreciate nearly as much how great Krinkels is at loading his animations with so much detail, almost entirely visually & through gestures and events instead of exposition. I missed the implications of that bit for a while but it's better like this as a reward for looking closely instead of if it had, like, the Auditor going "Wha, how did he combat my madness?" and Hank replying "It madness time." Well, actually, that could be epic, but you get what I mean.
 
Employe, if you edit the thread title to have "(1 Staff Agreed So Far)" at the START of the title then that'll increase the likelihood of other staff noticing that it's legit & helping wrap things up.

By the way, here's something to add to any profile revisions for Hank, probably after Dissonance is more fully defined: the Auditor seems to try to hax him with a Dissonance tether to the face here, it's the same thing he does to mindhax those wild-eyed Agents in MC9-10 & tries to do to Sanford in MC12. A good extra citation in addition to the ones we already have for Hank resisting those effects.
Dissonant also might lowkey have some sort of Power Null + Resistance to it with Magic being logic-themed and the Nowhere (which is a domain build on Logic) having power nullification properties, since Dissonant can "strip away logic"
 
I'll have to revisit the game myself to be sure. There's also the possibility that Dissonance doesn't do each and every single thing that the Machine can, even ability-wise aside from being scaled down. But what you said is something to be considered.

Funny thing, its lolhax properties and a handful of non-fodder characters resisting it is basically Madness going "No shortcuts out of this one, we WILL have our gunkata fight to settle this" like that one Warhammer character who calls on a god to nullify everyone's haxes in battle.
 
I'll have to revisit the game myself to be sure. There's also the possibility that Dissonance doesn't do each and every single thing that the Machine can, even ability-wise aside from being scaled down. But what you said is something to be considered.
I actually pretty sure that if we for example address to WoG statements, Krinkels outright refers to it as "an anti-reality" and something that can "damage The Machine", iirc he also said that Tricky doesn't follow The Machine's plot thanks to dissonant reality

I think at least basic Concept, Infor/Mathematics and Narrative haxes + erasure and dura neg due to "stripping away" logic and being portrayed as something what erases everything and was used go bypass some character's defenses are fairly blatant, though
 
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My Auditor and Logic CRT finally got accepted, so I will try to handle dissonant reality next as it directly relates to Logic stuff and since Comiphorous' Dissonant CRT went into dead end
 
Congrats, Employe! I'll bump Comi's similar abilities thread after giving it a few days for staff to attend to their other tasks and not get burned out by this topic. And after that's dealt with & the Dissonance page is updated accordingly, we'll give the 1-A thread another shot.

In the meantime, perhaps Comiphorus or someone else up to the task should make sandbox profiles for The Maker & The Machine. Give people something tangible to assess, since leaving things to inference creates friction. Should have time to cook those up while the other abilities thread is waiting for votes, and it'll greatly help the 1-A thread.

Also in the meantime, determine if Dissonance is a smurf thing like Warhammer Warp stuff or just a hax with more local scale. If the former, don't bother arguing for it in a CRT until the other two threads are resolved, since they're more fundamental to the topic.
 
In the meantime, perhaps Comiphorus or someone else up to the task should make sandbox profiles for The Maker & The Machine. Give people something tangible to assess, since leaving things to inference creates friction. Should have time to cook those up while the other abilities thread is waiting for votes, and it'll greatly help the 1-A thread.


I've made blogposts of both of them, so that's taken care of.
 
Not touching 1-A with a long pole, I will rather have profiles of Sanford, Deimos and some others getting polished. This fella also sounds like an interesting matter to research and make profile, he might pave for us the road to very high scale skillslop (alongside some other characters)
 
A profile for 1v02P_6 would be cool, especially since iirc a fully-levelled Arena Mode player in Classic has an absurd Tac-Bar, not not much else hax-wise. And a detailed explanation of his age and skill would help greatly with scaling for Sleepwalker Patients and beyond.
 
I like how Jorge has a very causal statement of being able to plink off the can on the top of someone's dome across 100 yards with both his eyes closed. And Sanford is nonchalantly stated to have a combat intuition which borders on mind reading
 
I'm not touching 1-A with a long pole, I will rather have profiles of Sanford, Deimos and some others getting polished. This fella
Yeah those guys need their profiles updated (or made). some characters like the retainers, church/jorge, nexus core fodder, and more just don't have profiles yet.

nexus core as a civilization page can't be remade until the 1-A stuff goes through though since they heavily rely on that scaling.
 
Subject has some really interesting theme ongoing, dude canonically accomplished 100 waves (implicitly had far more experience than this as well) and wiki claims that he died 2691 times, he also supposedly have mastered all forms of combat (Hand to hand, Melee, Guns) and acrobatic skills during this period (tac bar too)

I don't think it is even humanly possible for anyone to finish 100 wave in this game, lmao. Even at 30 waves you are actively getting flooded from every corner by dozens of ATP Soldats who possess decent tac bars on their own, use heavy assault rifles/shotguns and etc
 
A minimum of 100 waves without dying! Not sure how immediate they were, but if it's like the gameplay itself then they ramp up considerably each time without much downtime. For that matter, since he's likely a Gen 1, the profile will need to detail his age and such in the experience/skill section.


I'm guessing that Subject is the, ah, subject of one of my favorite Madness fan animations, too. Far from the most ambitious collab & could have had a stronger ending, but so many great bits in this. Also captures the feeling of quitting a job you hate; I consulted an expert and have confirmed this qualifies as "punk" (praise).

 
A minimum of 100 waves without dying! Not sure how immediate they were, but if it's like the gameplay itself then they ramp up considerably each time without much downtime. For that matter, since he's likely a Gen 1, the profile will need to detail his age and such in the experience/skill section.
The fact he can upgrade himself automatically makes him a Gen 01. If i recall, that's a thing only Gen 01s can do.
 
Someone should probably remember to upgrade the whole cast to Class 100 based off the higher end truck lifting calc, cuz both ends were accepted. Just something i remembered a bit ago.
 
Someone should probably remember to upgrade the whole cast to Class 100 based off the higher end truck lifting calc, cuz both ends were accepted. Just something i remembered a bit ago.
(Speaking of which, i'm going to be working on a shit ton of G03LM pages, starting with a baseline g03lm page.)
 
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