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GRACE [0-7-0] Zombies, Red Jackets, and Guns - Zoey VS Claire Redfield (L4D VS Resident Evil)

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claire_redfield_vs_zoey_by_frikimarveldc_dk2kju2-pre.png

Source We aren't using Remake Claire, but this Image is cool​
Stats:

Zoey (Left 4 Dead):
  • AP/Dura: 0.034 Tons of TNT, higher with melee weaponry and explosives
  • LS: 0.08 Tons Of Tnt
Claire Redfield (Resident Evil - 1998 Key):
  • AP: 0.00303 Tons of TNT, higher with weapons
  • Dura: 0.0237 Tons of TNT
  • LS: 0.227 Tons Of Tnt
Breakdown:
  • Zoey holds a 11.22 Times AP Advantage and 1.43 Times Dura Advantage
    • Claire's Dura and AP are not equal. She is far more durable than her AP
  • Claire has 2.8375 Times LS Advantage

Location + Rules:
  • The Battle takes place in RPD Station
    • It is populated with zombies
  • They start 10 meters apart
  • Both are in character
  • Both have access to their full arsenal except the optional stuff
    • Zoey doesn't have the Minigun or Heavy Machine Gun
    • Claire doesn't have the Gatling Gun
  • SPEED IS EQUALIZED
Votes:
 
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Due to other physical advantages, if they ever get close, Claire should GG, but afaik Zoey went through a bunch more so she should be more skilled

What would the initial loadouts be?
 
Due to other physical advantages, if they ever get close, Claire should GG, but afaik Zoey went through a bunch more so she should be more skilled

What would the initial loadouts be?
They have access to their full arsenal, but Claire has advantage by having things like Spark Shots, Flamethrower, and Linear Launcher
Edit: I am a dumb dumb and can't read the Flame Thrower is exclusive to Leon, Claire has the M79 Grenade Launcher
 
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Ok so Zoey should beat Claire in a hand to hand fight just based on AP, but I think that's about all the things going for Zoey. Claire is still so much faster and more skilled and creative with guns, that in a close quarters setting, Claire should take it, as well as in a gun fight, Claire is just too fast funnily enough; able to dodge point-blank sniper rounds and outrunning a helicopter shooting at her. Although Zoey has a lot more weapons her disposal, Claire's Spark Shot and Grenade rounds should even it up; quantity vs quality type deal.
 
Why is no one commenting on the huge speed difference between Claire and Zoey? Zoey can't even dodge bullets, so it's just a matter of Claire aiming at her and Zoey loses. Even assuming there will be close-quarters combat, Claire is far too fast to simply dodge and counterattack.

I think it would be better to equalize their speed.
 
Why is no one commenting on the huge speed difference between Claire and Zoey? Zoey can't even dodge bullets, so it's just a matter of Claire aiming at her and Zoey loses. Even assuming there will be close-quarters combat, Claire is far too fast to simply dodge and counterattack.

I think it would be better to equalize their speed.
Am I a joke to you?
 
I feel like Zoey's outskill is enough for this not to become a stomp, but i'm convinced, Claire FRA
 
Why is no one commenting on the huge speed difference between Claire and Zoey? Zoey can't even dodge bullets, so it's just a matter of Claire aiming at her and Zoey loses. Even assuming there will be close-quarters combat, Claire is far too fast to simply dodge and counterattack.

I think it would be better to equalize their speed.
AP Advantage + More Experience + Larger & More Destructive Arsenal.
 
How much of that will a Speedblitz prevent?
All of it.
Speedblitz is useless if you don't have the AP to put the person down. Granted, Claire still has stuff like Acid, Electricity, Fire, and Poison Manipulation that Zoey doesn't resist and can put her down, but if she is just going to spam here Pistol it isn't going to be enough.
Furthermore, Zoey is used to fighting foes that are faster her speed wise. Yes, the enemies aren't as fast as Claire (especially Combat/Reaction Speed Wise), but to say Zoey will have no idea how to respond to a faster foe is ludicrous.
Finally, her arsenal. Her bigger guns - especially her explosives - upscale from her current value by a lot so it can one shot Claire. It doesn't matter if she dodges the grenade initially she doesn't have the travel speed to outrun the result blast.
 
All of it.
Speedblitz is useless if you don't have the AP to put the person down. Granted, Claire still has stuff like Acid, Electricity, Fire, and Poison Manipulation that Zoey doesn't resist and can put her down, but if she is just going to spam here Pistol it isn't going to be enough.
Furthermore, Zoey is used to fighting foes that are faster her speed wise. Yes, the enemies aren't as fast as Claire (especially Combat/Reaction Speed Wise), but to say Zoey will have no idea how to respond to a faster foe is ludicrous.
Finally, her arsenal. Her bigger guns - especially her explosives - upscale from her current value by a lot so it can one shot Claire. It doesn't matter if she dodges the grenade initially she doesn't have the travel speed to outrun the result blast.
You're missing a lot of things.
Claire CAN damage Zoey with her weapons. Zoey isn't invincible; she can still take bullet damage and she still gets tired, though she wouldn't even need to be exhausted. With a speedblitz, nothing can stop her from aiming for the head and killing her in one shot.
Do you see the point?
Having multiple weapons, experience, and higher AP is useless if you're incapable of reacting. We're not even talking about a small speed advantage. It's a difference from low subsonic to supersonic.
 
You're missing a lot of things.
Claire CAN damage Zoey with her weapons. Zoey isn't invincible; she can still take bullet damage and she still gets tired, though she wouldn't even need to be exhausted. With a speedblitz, nothing can stop her from aiming for the head and killing her in one shot.
Wall Level AP Vs Small Building Dura says otherwise, unless you have proof of Clare's standard weapon one shotting the heads of anything outside of zombies

Having multiple weapons, experience, and higher AP is useless if you're incapable of reacting. We're not even talking about a small speed advantage. It's a difference from low subsonic to supersonic.
Having the possibility to one/two shot your opponent is useless while your opponent struggles to harm you is certainly a take. Also, Zoe's Attack Speed with her weapons are faster than Clare's C/R Speed: 960 m/s vs 627.456 m/s
 
Wall Level AP Vs Small Building Dura says otherwise, unless you have proof of Clare's standard weapon one shotting the heads of anything outside of zombies
And do we assume that penetrating injury doesn't exist?
Having the possibility to one/two shot your opponent is useless while your opponent struggles to harm you is certainly a take. Also, Zoe's Attack Speed with her weapons are faster than Clare's C/R Speed: 960 m/s vs 627.456 m/s
Penetrating damage.
Reaction/combat speed at least 8 times faster.
Who do you think will react first?
Who do you think is MUCH more likely to dodge a bullet?
The only way Zoey will land an attack is if it's an explosion causing area damage, or at best, if she's literally less than 2 meters away from Claire. And even then, the probability of attacking first will favor Claire, not Zoey.
 
And do we assume that penetrating injury doesn't exist?
You can assume whatever you wish, can you prove that Claire's penetrating injury can overcome Small Building Level Durability? If you can prove that, can you prove that this would be an instant kill and nothing something Zoey can survive and power through with since she Superhuman stamina and pain tolerance.

Penetrating damage.
Reaction/combat speed at least 8 times faster.
Who do you think will react first?
Who do you think is MUCH more likely to dodge a bullet?
You seem to be very insistent on bullet dodging, but you fail to recognize that a lot of Zoey's kit it AOE and throwable - Pipe Bomb, Molotov Cocktail (whose flame spread rapidly, so even if Claire dodges it she can't outrun the flame), Bile Bomb (which Claire has no response to), Grenade Launcher, Explosive Barrels, Explosive Ammunition. Claire can dodge all she wants that doesn't mean she will be able to escape the AOE effect which can one/two shot her.

The only way Zoey will land an attack is if it's an explosion causing area damage, or at best, if she's literally less than 2 meters away from Claire.
No, this is just objectively false:
Tens of Meters with Grenade Launcher; Tens of Meters to Hundreds of Meters with Firearms
Zoey does not have to be within two meters for any of her kit to work.

And even then, the probability of attacking first will favor Claire, not Zoey.
Someone attacking first does not guarantee victory, especially since Claire is at an AP Disadvantage.
 
You can assume whatever you wish, can you prove that Claire's penetrating injury can overcome Small Building Level Durability? If you can prove that, can you prove that this would be an instant kill and nothing something Zoey can survive and power through with since she Superhuman stamina and pain tolerance.
Perhaps it's because bullets don't work based on energy but on penetrating damage in both real life and fiction? Bullets don't work based on destructive capacity. It doesn't even make sense to be arguing about this when the characters in L4D aren't bulletproof and don't have incredible superhuman stamina.
You seem to be very insistent on bullet dodging, but you fail to recognize that a lot of Zoey's kit it AOE and throwable - Pipe Bomb, Molotov Cocktail (whose flame spread rapidly, so even if Claire dodges it she can't outrun the flame), Bile Bomb (which Claire has no response to), Grenade Launcher, Explosive Barrels, Explosive Ammunition. Claire can dodge all she wants that doesn't mean she will be able to escape the AOE effect which can one/two shot her.
Bruh
I just suggested that same argument to you, so why are you bringing it up as if I didn't know about it? I'm aware of it, and yet I know it's not enough because Zoey isn't going to resort to an explosive against a human as her first action, and Claire can simply shoot her or move to take cover. You don't need two fingers to know what a bomb does.
No, this is just objectively false:
Tens of Meters with Grenade Launcher; Tens of Meters to Hundreds of Meters with Firearms
Zoey does not have to be within two meters for any of her kit to work.
Please read what I wrote again.
I never mentioned range, bro. Obviously, Zoey can shoot from farther away (which just gives Claire more time to react, lmao). What I'm referring to is that with the speed difference, Zoey would have to be shooting practically point-blank to avoid missing.
Someone attacking first does not guarantee victory, especially since Claire is at an AP Disadvantage.
If it guarantees that your enemy has the opportunity to shoot you many times before you can react, brother, the speed difference is speedblitz. Claire is winning by stomp.
 
Still lower the Zoey Base Durability. They scale to 0.023 Tons of Tnt, Zoey is 0.034 Tons of tnt, giving Zoe more than enough time to shoot back with her far more destructive weaponry.
https://vsbattles.fandom.com/wiki/William_Birkin
Also saying that Zoey is more skilled than Claire seems like bs to me, given that the latter should be on par with Leon RE2 who surely surpasses all of L4D.
Back up this statement, with evidence. We are using the first key where Claire was basically a random biker girl and Leon was a rookie cop, prior to him going full super soldier in RE4

Perhaps it's because bullets don't work based on energy but on penetrating damage in both real life and fiction? Bullets don't work based on destructive capacity. It doesn't even make sense to be arguing about this when the characters in L4D aren't bulletproof and don't have incredible superhuman stamina.
Not arguing they are bulletproof. I have stated that Claire's AP is lower than Zoey Dura while the opposite true is for Zoey. Also, just because two medias have similar weapons does not mean they act the same or have the same capabilities.

Bruh
I just suggested that same argument to you, so why are you bringing it up as if I didn't know about it? I'm aware of it, and yet I know it's not enough because Zoey isn't going to resort to an explosive against a human as her first action,
Prove that Zoey isn't going to use an explosive against a human being.

and Claire can simply shoot her or move to take cover.
Still doesn't help her overcome the massive AP/Dura Gap

You don't need two fingers to know what a bomb does.
What?

Please read what I wrote again.
I never mentioned range, bro. Obviously, Zoey can shoot from farther away (which just gives Claire more time to react, lmao). What I'm referring to is that with the speed difference, Zoey would have to be shooting practically point-blank to avoid missing.
Okay how does this help her dodge the explosion afterwards, especially since Zoey have several she can spam? How is it going to help her handle more unconventional weaponry like the Bile Bomb?

If it guarantees that your enemy has the opportunity to shoot you many times before you can react, brother, the speed difference is speedblitz. Claire is winning by stomp.
With weapons that have lower AP then your opponents Dura. I am getting tired of repeating this if you genuinely believe this is a stomp + blitz get a mod in here.

Claire should skill stomp her, especially with the speed and LS advantage.
I have gone on and on a bout speed, so I am not going to repeat myself. As for LS, it is only useful if she closes the gap.
As for skill, this might be controversial to say, but Claire really doesn't have a lot of skill here. The only thing we know is that she sometime dropped by to STARS and got some gun and martial art lessons from them. We aren't told how often she did this or how well she did, and I am not aware of any statements like - "She is on the level her brother" or anything like that. Gameplay wise her performance is pretty basic and shit most people can do after training.
 
Yeah... I'm not going to answer this since it's getting repetitive and I already know where we're going with this. Dude, it's better to just equalize the speed since this is clearly a stomp, and if you don't want to, I'll call a mod to get their opinion on it.
 
Still lower the Zoey Base Durability. They scale to 0.023 Tons of Tnt, Zoey is 0.034 Tons of tnt, giving Zoe more than enough time to shoot back with her far more destructive weaponry.
Are we deadass
Notice the "at least". Not even, it can pierce the ones who can one-shot Claire values.

Back up this statement, with evidence.
I wonder why you didn’t ask for this on the other side.

On the other hand, Claire was trained by her brother, survived and defeated William Birkin in a confined space, the same guy who completely wiped out the U.S.S., and then did the same against someone even more powerful, the Tyrant at the end of the game.
Ignoring the fact that she goes through the same events as Leon, who despite often being called a “rookie” in some versus for his RE2 key, he's portrayed as someone with skills far beyond those of an average police officer.

I think there’s nothing Zoey can really match skillwise.

Btw OP argues that Zoey can use AoE:
  1. Assuming Zoey wouldn’t use a firearm as first move in a duel is weird.
  2. Why would Zoey use the Pipe Bomb/Bile Bomb in a place full of Zombies? Even worse when the former doesn’t even explode instantly.
  3. The Grenade Launcher only has one bullet per use, which Claire scales above in speed anyway, and it still wouldn’t oneshot her.
  4. Why are explosive barrels even being brought up wtf. Actually, why she has it as Equipment???
 
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The difference between Supersonic and Athletic Human, which is Zoey's actual combat speed by the way, is more than Zoey can ever deal with. Claire could magdump her and reload to do it again in the time it takes Zoey to fire once.
 
The difference between Supersonic and Athletic Human, which is Zoey's actual combat speed by the way, is more than Zoey can ever deal with. Claire could magdump her and reload to do it again in the time it takes Zoey to fire once.
Alright Speed is equalized
 
Claire FRA
Does Zoey have a actual win con? From what I’ve read Claire just headshots Zoey before she can do anything.
 
Claire FRA
Does Zoey have a actual win con? From what I’ve read Claire just headshots Zoey before she can do anything.
Speed has now been equalized, so that is unlikely. Zoey also has an AP + More Experienced + Larger/More Destructive Arsenal
 
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