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T.A.B.S 8-B upgrade + better scaling

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I had made another CRT post about It before but It was a really bad one and now this one will be more organized and with better additions
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First of all, here is the link for the verse page: T.A.B.S
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Okay let's start with the most straight foward change

This calc was accepted, this is a revision of the original 8-B calc for the verse using the new another material for the castle as suggested by the Calculation Group menber Mr. Bambu

This would upgrade every 8-B character from 57964590000 Joules to 72454590000 Joules this is a pretty straight foward change

Thouse being every one who scales to Thor

Agree:

Disagree:
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Now let's go to the more... let's say controversial change

First of all, we need a bit of context, every character from the verse, called troops or units, have a price to be used in game, currently we decide who will be 8-B and who will not based on the price of the units in comparason to the unit Thor who costs 2200, everyone who costs the same or more scales to 8-B, this is not ideal for a lot of reasons, with characters with high stats when compared to Thor being considered 9-B(like the king), and others with low damage and health being considered 8-B(like sensei), not to mention ignoring things like glass cannnons and wall characters

The solution is simple, with the help of Mr. Bambu we decided who would be 8-B in AP and who would be 8-B in durability based on the values they have in game(thanks to the low amount of non gameplay based lore the game has), all the values are taken from the official T.A.B.S wiki here(ps: while the HP of each troop is in the link It self, for the damage you need to go inside each troop weapon to see the damage)

Let's talk about Durability first, Thor has a health pool of 1690 hp, any unity with the same amount or more will scale to thor durability of 8-B, but there are troops with health values extremely close to thor's and Mr.Bambu helped decide with ones are close enough to downscale from thor

So downscaling to Thor we have:
  • Minotaur
  • Reaper
  • Chronomancer (both forms)
  • Void Monarch(first form)
Weird cases:
  • Zeus (Bad stats overall but there is achievement about killing Thor using zeus or vice versa, should be "At least 9-B, possibly 8-B")
  • Dragon (Doesn't really contain its pilot like the Tank does, so it can be rendered null by the 9-B pilots being killed)
  • Wheelbarrow (See above)
  • Longship (See above)
  • Wheelbarrow Dragon (See above)
  • Jarl (Worse stats than Zeus or Thor, by a good amount; I'm thinking "At least 9-B, possibly 8-B")
  • Captain (Same as Jarl)
  • Death Bringer (Same as Jarl)
  • Vlad (Same as Jarl)
  • Lady Red Jade(Better stats then Jarl, "At least 9-B, possibly 8-B")
Basically this troops have HP close enough to Thor to scale to them in durability, with some odd cases

For troops with high health but with exposed pilots like Dragon or wheelbarrow the "vehicle" It self would have 8-B dura while their riders would be 9-B only

Now let's talk about AP, we will be looking at thor 500 damage to decide who will be 8-B in AP or not

Every troop with a damage of 500 or more will automatically scale to 8-B in AP, but we also have some weird cases that are close enough to scale to that but not exactly as high

Here we can see the damage every weapon in the game does

So downscaling from thor we have:
Weird cases:
  • Chieftain (does 250 damage per attack, should be a "At least 9-B, possibly 8-B" case)
  • Ice Mage (does 265, Same as Chieftain)
  • Cavalry (does 280, Same as Chieftain)
  • Minotaur (does 260, same as Chieftain)
  • Zeus (Bad stats overall but there is achievement about killing Thor using zeus or vice versa, should be "At least 9-B, possibly 8-B")
  • Artemis (Does 420 damage but only combining the damage of evey arrow she shoots at the same time, should be a"At least 9-B, possibly 8-B")
  • Jarl (Does 300 damage, "At least 9-B, possibly 8-B" case)
  • Hwacha(does only 60 damage but shoots 200 projectiles, enough to kill ice giants, same as Artemis)
  • Capitain(flitlock only, does 600 damage if ever bullet hits)
  • Wizard (Does only 260 with It's ranged attack, but does 440 and 300 with meele attacks)
  • Void Monarch and Chronomancer (Void monarch does 270 damage on his first form, so the same case as Chieftain, but Chronomancer does only 150, but Chronomancer and Void Monarch are counterparts so one would scale to the other, Their transformations would be 8-B by then selfs)
  • Infernal Whipe (Does 270 damage, same as Chieftain)
  • Taekwondo(Does 480 damage with his kick)
Agree:

Disagree:
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Thread 'TABS 8-B updates (old, there will be a new one with better suggestions and arguments)' https://vsbattles.com/threads/tabs-...with-better-suggestions-and-arguments.189628/

I would refrain from making new thread on the same topic when you already have one open, especially when there were unfinished arguments and you didn't express that you were even going to make a new one. Very ratty behavior to sneakily do that


Regardless the same thing we said before still applies to this thread.

We don't use gameplay damage values to scale character's stats, that's always a no go. Its pretty evident that there's a large gap between stronger units and weakers ones with stronger ones being able to 1 shot basic units or those around there. Being able to chip damage due to gameplay isn't good enough for scaling
 
Thread 'TABS 8-B updates (old, there will be a new one with better suggestions and arguments)' https://vsbattles.com/threads/tabs-...with-better-suggestions-and-arguments.189628/
This one was really bad and was going to abandon, anyway
Regardless the same thing we said before still applies to this thread.

We don't use gameplay damage values to scale character's stats, that's always a no go. Its pretty evident that there's a large gap between stronger units and weakers ones with stronger ones being able to 1 shot basic units or those around there. Being able to chip damage due to gameplay isn't good enough for scaling
T.A.B.S is 99% gameplay, this is a verse that entire existence relies on the verse, not to mention this suggestion for scaling works much better then scaling to the troops price as It ignores a lot of factors of how the troop exist

also this was decided with the help of other Thread Moderator Mr.Bambu
 
T.A.B.S gameplay is also It's lore, this is the best way to scale the verse sinse cost don't mirros their power exactly but their ultility

anyway, at least the new calculed feat can is accepted?
 
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