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This Content Revision aims to add the following page, which will then be added as a power for every single profile. The Creature Physiology will be added only to creatures, and Will and Fortitude apply to every single characters in different levels, which would be their Will/Fortitude value.
To explain in simple terms, Ordem Paranormal is an RPG, and the combat is usually resolved with saving throws. Some enemies or players have abilities that require saving throws. There are three main saving throw skills, Reflexes (essentially if you succeed a Reflexes throw you just dodge the attack), Fortitude and Will. Fortitude and Will are the interesting ones. The higher the value, the stronger will be the effects you can resist. A regular person has 0 in both stats, usually. Which means that, if you remove randomness from the equation with additional rules from the rulebook, they can only resist effects up to a DT of 10 (A DT is the value you must reach to resist the effect, by throwing dice and then adding the saving throw skill. If you roll for example a 10, and have +5 will, you will pass an effect with a DT of 15, but fail in a DT 16). This essentially means that every single point above 1 in Fortitude or Will allows you to resist a power a singular level higher. The strongest effect in the Rulebook has a DT of 45, which would require a +35 in will or fortitude to resist, meaning 35 layers. Altough players can have a DT that far surpasses this for their own rituals with some insane combos. If this gets accepted, every single character will gain resistance to effects with layers equals to their value in fortitude or will + any modifiers from powers and abilities that can give boosts in saving throws, and all characters that have abilities that can be resisted will have those resistances become layered equal to the DT minus 10.
I believe the creature phisiology page is self explanatory.
In Ordem Paranormal, Fear of a certain concept creates a mold, and entities from the Other Side can use this mold to cross into reality, breaking reality's rules.
This gives them some abilities such as an Abstract Existence and, most important, Disturbing Presence. Ordem Paranormal is a horror universe so looking at a creature can break your mind in many different ways, and the disturbing presence part of the page has every single crazy effect that can happen when a character's sanity reaches zero. These effects range from feeling a bit sick to straight up just dying on the spot.
Lastly, the "Marked" category is a sort of meta tool that applies to players. See, in the world of Ordem Paranormal, everything is controlled by the chains of reality, that means every NPC and every creature, every event that happens, they're kind of like the gamemaster! And the Marked, the players, are beyond that control. In universe, the Marks are entities that create their own figures in reality, and give them freedom from fate, which is why all Marked are free from fate and cannot be controlled by it.
The Page in Question
To explain in simple terms, Ordem Paranormal is an RPG, and the combat is usually resolved with saving throws. Some enemies or players have abilities that require saving throws. There are three main saving throw skills, Reflexes (essentially if you succeed a Reflexes throw you just dodge the attack), Fortitude and Will. Fortitude and Will are the interesting ones. The higher the value, the stronger will be the effects you can resist. A regular person has 0 in both stats, usually. Which means that, if you remove randomness from the equation with additional rules from the rulebook, they can only resist effects up to a DT of 10 (A DT is the value you must reach to resist the effect, by throwing dice and then adding the saving throw skill. If you roll for example a 10, and have +5 will, you will pass an effect with a DT of 15, but fail in a DT 16). This essentially means that every single point above 1 in Fortitude or Will allows you to resist a power a singular level higher. The strongest effect in the Rulebook has a DT of 45, which would require a +35 in will or fortitude to resist, meaning 35 layers. Altough players can have a DT that far surpasses this for their own rituals with some insane combos. If this gets accepted, every single character will gain resistance to effects with layers equals to their value in fortitude or will + any modifiers from powers and abilities that can give boosts in saving throws, and all characters that have abilities that can be resisted will have those resistances become layered equal to the DT minus 10.
I believe the creature phisiology page is self explanatory.
In Ordem Paranormal, Fear of a certain concept creates a mold, and entities from the Other Side can use this mold to cross into reality, breaking reality's rules.
This gives them some abilities such as an Abstract Existence and, most important, Disturbing Presence. Ordem Paranormal is a horror universe so looking at a creature can break your mind in many different ways, and the disturbing presence part of the page has every single crazy effect that can happen when a character's sanity reaches zero. These effects range from feeling a bit sick to straight up just dying on the spot.
Lastly, the "Marked" category is a sort of meta tool that applies to players. See, in the world of Ordem Paranormal, everything is controlled by the chains of reality, that means every NPC and every creature, every event that happens, they're kind of like the gamemaster! And the Marked, the players, are beyond that control. In universe, the Marks are entities that create their own figures in reality, and give them freedom from fate, which is why all Marked are free from fate and cannot be controlled by it.
The Page in Question