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Expanding the References for Common Feats page

Credits to Oiguana2701, this is all by them:

Shaking the sun
I'll be using the same method used in the original shaking the Earth calculation.
Assuming the standard magnitude of 4: (4) + 6.399 + 1.66*log10((2185003/110)((2Ď€)/360)) = 14.615295
Energy: 10^(1.5*(14.615295)+4.8) = 5.28375291e26 Joules, or 126.2847253625067 Petatons. High 6-A

Is this fine? Or are there other better ways to calculate sun shaking feats?
 
Aren't they just the low and high ends of a snail?
From what I see in the calculations page: https://vsbattles.fandom.com/wiki/Calculations#Slow_Motion_Calculations

Top speed of snails is 0.00275 m/s, going at slow as 0.001625 but it also says "some studies find then around 0.0024 m/s"

Even thought I have seen most people use 0.00275 m/s ends for slow mo calcs, the calculations page gives those 3 possible ends

So maybe those 2 feat references could use the 3 different ends of snail speeds for the calc, or both could use the mid end of snails going at 0.0024 m/s for the results
 
Thank you. That can probably be added then.

Is somebody willing to add all of the following feats to our References for Common Feats page in a properly structured manner please? Or are any of them inappropriate? 🙏

https://vsbattles.com/threads/expanding-the-references-for-common-feats-page.128358/post-7447503

https://vsbattles.com/threads/expanding-the-references-for-common-feats-page.128358/post-7466319
So, I take it that it's completely fine for me to go ahead and add those to the page?
 
Yes. It would be really great and appreciated if you do so in a properly structured manner. 🙏❤️
 
Has this been handled already? 🙏
I have it prepared here:

Are these changes okay?

For this one, I have renamed Miscellaneous Feats to just Miscellaneous.
I have also renamed Creating or destroying a pocket realm to just Pocket Realm Feats.

If the changes are good, I can apply the changes to the actual page.

Here are the changes:
Surprised no one did this one before, but I wish to submit this one:
There's this one too:
Destroying a submarine -> Object Destruction Feats
Destroying the Eiffel Tower -> Object Destruction Feats

Would like to add these please:


Covering the World in Clouds -> Weather Feats
Covering the World in Smoke -> Miscellaneous

Totally forgot I had this so I thought it should be submitted.


While it was made for feats of shaking entire pocket dimensions of limited size, I believe it could also be used for shaking feats in a normal universe that extend to a given distance (ie the moon, the sun, etc).
I renamed "Creating or destroying a pocket realm" header to just "Pocket Realm Feats" in the sandbox.

Then I did this:
Shaking pocket dimensions containing various celestial bodies -> Pocket Realm Feats

In here it states that we can get AP from tearing off heads, but is there a calc for that?
That's LS, my friend. It's missing the AP value for doing so.
For the Ripping off heads, it has two sections now: Attack Potency and Lifting Strength.

I added this on Miscellaneous, but I am not sure if it's the most appropriate section for it.
 
I'm surprised this hasn't been added to the page. Don't know if anyone's already put it forwards, but would putting this calculation on be alright? It's for pulverising a human being.


It's been accepted for a while and seems simple enough
I think you might have missed this one; this was already agreed to be added
 
Nicely done, Butler.

While we're at it, may I suggest we remove any strike-through text as well as the Digging up from the Underground section since it was rejected sometime back?
I can remove the Digging up header, but there are likely still pages linking to that specific section, so please edit those out if you come across them.

As for the strikethrough text, I was already planning to remove first-person pronouns across the page, as well as references like this blog, to reduce the informal tone of the majority of the text.

However, this will not be finished today, or anytime soon, as the page is very large in size.
 
What should we do for pages that depend on that? Should we just leave the text without the calculation?
I think if we come across any, we can remove the link while keeping the text since they would essentially be defunct, then contact the supporters and knowledgeable members to see if there are any alternative approaches that can be taken.

Or maybe also contact some Calculation Group Members that are possibly willing to help with it?

I am not quite sure.
 
There is too little for it to be accurate. You're using tensile strength which is good. But a torso is not a hollow cylinder, but I am not good at biology so I cannot suggest a replacement. You only used muscle tensile strength but forgot skin, bones (the spine), and more.

Force = Area x Tensile strength is wrong. Tensile strength makes sense, it is good to use here, but you are misapplying the idea of tensile strength. Tensile strength experiments are for uniformly, same density, objects, not for such a complex object such as this.

This is a very low number and we need to fix it.
 
This calculation needs approval, but if it works it can be added to the References For Common Feats Page
It is too simplified.
There is too little for it to be accurate. You're using tensile strength which is good. But a torso is not a hollow cylinder, but I am not good at biology so I cannot suggest a replacement. You only used muscle tensile strength but forgot skin, bones (the spine), and more.

Force = Area x Tensile strength is wrong. Tensile strength makes sense, it is good to use here, but you are misapplying the idea of tensile strength. Tensile strength experiments are for uniformly, same density, objects, not for such a complex object such as this.

This is a very low number and we need to fix it.
I suppose we should ping some calculation group members for this.
Thanks a massive lot for all of your help here, Butler. 🙏❤️
Ant, would you do the honors, please?
 
There is too little for it to be accurate. You're using tensile strength which is good. But a torso is not a hollow cylinder, but I am not good at biology so I cannot suggest a replacement. You only used muscle tensile strength but forgot skin, bones (the spine), and more.

Force = Area x Tensile strength is wrong. Tensile strength makes sense, it is good to use here, but you are misapplying the idea of tensile strength. Tensile strength experiments are for uniformly, same density, objects, not for such a complex object such as this.

This is a very low number and we need to fix it.
Would one of those be better in your opinion?


 
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