• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

GRACE [7-2-0] High 8-C Tiersetter Mortal Kombat Tournament Round 1, Match 1 (Kokichi Oma vs. Shujinko)

Status
Not open for further replies.
Messages
2,978
Reaction score
1,134
First match of this tournament.

Da Rules:
  • Speed is always equalized
  • Combatants start ~5 meters apart from one another (or however far the MK games place fighters)
  • In the event of an inconclusive match, I'll flip a coin to choose who advances
  • For pacing purposes, tournament advancement will be chosen, at absolute latest, a week after match-up is created
  • Shujinko's adult key is used
Location:
latest

Music

Kokichi Oma (6.25 Tons Tons of TNT): Bruhtelho, DaReaperMan, ARandomDude127, IbukiDoujisGiantTail, CatLover313, Pedonar, Sooshirohl

Shujinko (3.92 Tons of TNT): Nonynho, Rex_Eckles

Flip a Coin:
 
Last edited:
Kokichi's High 8-C comes from the Exisals so I'll assume it's him directly inside piloting one.

Either way Shujinko should just outhax at a glance, Kokichi maybe could get an advantage at range given he has way more ranged options and he doesn't really have powers for Shujinko to absorb, but since they're starting pretty close with no prior knowledge, Kokichi's robot is just getting punched with whatever MK hax flavor Shujinko wants. He's also about 2x stronger and way more skilled at actually fighting compared to Kokichi whose more of a scheming genius but not really a fighter.

Shujinko Mid-Diff, Kokichi might try to get at range to gun him down but Shujinko just uses any of his elemental abilities to tear through the Exisal, especially that Absolute Zero
 
Last edited:
Kokichi Oma (2.14 Tons of TNT):
He's also about 2x stronger and way more skilled at actually fighting compared to Kokichi whose more of a scheming genius but not really a fighter.
Kokichi is actually 6.25 Tons, the 2.14 is something that only scales to Danganronpa 1 and 2 cast since v3 isn't canon to those games.

that means Kokichi is 1.5x stronger and another thing
Kokichi's High 8-C comes from the Exisals so I'll assume it's him directly inside piloting one.
Kokichi with the Exisals means he's controlling all 5 of them at once, so Shunjinko has to either find the ones hes inside or tear through each of them which could be troublesome given they well all be range spamming with their assault rifles and rockets.

i'll give my full response in a second.
 
anyway onto the actual matchup itself.

Kokichi's biggest concern here is Shujinko's superior hax mainly TK and Absolute Zero alongside the skill advantage since those can easily tear through one of the Exisal by either freezing or crushing it with TK but heres the thing;

Kokichi is smart enough to realize that esp given he'd just use the other Exisals as cover, he was smart enough to adapt to Maki's surprise attack almost on the fly and use it in his favor furthermore he correctly predicted how or when some of the other students die, as well as foreshadows many other events just through his intelligence. Maki herself was trained as a child to fight and although Kokichi couldn't match her skill, his intelligence was able to cover the difference and it should here as well.

Kokichi would see one of the Exisals be frozen or crushed after sending it into battle to gain knowledge on Shujinko and immediately start to play far more safe from afar with machine guns and rockets all well being 1.5x stronger than Shujinko and even if he avoids he has to dodge numerous gun fire from 4 giant robots.

and the Exisals are use to fighting against ranged opponents, they could keep up with and match Post-Upgrades K1-B0 despite him being able to fly and equally spam his weapons without much issue.
 
anyway onto the actual matchup itself.

Kokichi's biggest concern here is Shujinko's superior hax mainly TK and Absolute Zero alongside the skill advantage since those can easily tear through one of the Exisal by either freezing or crushing it with TK but heres the thing.

Kokichi is smart enough to realize that esp given he'd just use the other Exisals as cover, he was smart enough to adapt to Maki's surprise attack almost on the fly and use it in his favor furthermore he correctly predicted how or when some of the other students die, as well as foreshadows many other events just through his intelligence. Maki herself was trained as a child to fight and althought Kokichi couldn't match her skill, his intelligence was able to cover the difference.

Kokichi would see one of the Exisals be frozen or crushed after sending it into battle to gain knowledge on Shujinko and immediately start to play far more safe from afar with machine guns and rockets all well being 1.5x stronger than Shujinko and even if he avoids he has to dodge numerous gun fire from 4 giant robots.

and the Exisals are use to fighting against ranged opponents, they could keep up with and match Post-Upgrades K1-B0 despite him being able to fly and equally spam his weapons without much issue.
I'll mostly leave repping Shujinko to Nonynho, but I would like to point out that summoning lightning (via Nightwolf) and shooting hot magma (via Hotaru) are things Kokichi isn't listed as resisting.

Oh, and also, ice clones are good at blocking damage and stunning the opponent.


I'm not used to not being Shujinko's representative, this'll take getting used to.
 
tbf Kokichi is just... a normal person, the only thing hes really special at without equipment is literally lying.
Fine, one more time

I was referring to absorbing powers from an inorganic thing, it's not entirely clear if Smoke is completely inorganic as he's literally just metal and smoke, but whatever.
 
I'll mostly leave repping Shujinko to Nonynho, but I would like to point out that summoning lightning (via Nightwolf) and shooting hot magma (via Hotaru) are things Kokichi isn't listed as resisting.
didn't realize those were in this key so thats on me but kind of falls under the same issue, Kokichi has 5 giant body guards with machine guns and rockets on them (1 of which he can pilot) that can tank them due to being 1.5x more durable so Kokichi gains the knowledge on that ability, something we've seen in the past he can adapt on the fly too even against far more skilled opponents or continue to range spam after seeing anything that he could destroy an Exisals with "magical abilities", said Exisals are something viewed as being able to tear through students and above most of the v3 cast.

So hes far more likely to just play it safe rather than risk his life after adapting and range spamming against him and Shujinko doesn't really have anything to get close enough once that happens.
Oh, and also, ice clones are good at blocking damage and stunning the opponent.
i mean blocking dmg sure besides explosions from rockets which have AOE on em but stunning not so much since its bullets being shot at him, they'd have to physical interact for a stun and ion know how that'd play out with a giant machine that dwarfs the average human.
 
Kokichi is actually 6.25 Tons, the 2.14 is something that only scales to Danganronpa 1 and 2 cast since v3 isn't canon to those games. that means Kokichi is 1.5x stronger and another thing

Kokichi with the Exisals means he's controlling all 5 of them at once, so Shunjinko has to either find the ones hes inside or tear through each of them which could be troublesome given they well all be range spamming with their assault rifles and rockets.
Is Kokichi being given all 5 Exisals? I assumed it was just him solo piloting one

Do any of Shujinko's hax have good AOE? I do think he can still take them out via hax but since speed is equalized and Kokichi does have the AP advantage, he's way likelier to play it safe and sacrifice 2-3 just to get the kill
 
Last edited:
Is Kokichi being given all 5 Exisals? I assumed it was just him solo piloting one

Do any of Shujiko's hax have good AOE? I do think he can still take them out via hax but since speed is equalized and Kokichi does have the AP advantage, he's way likelier to play it safe and sacrifice 2-3 just to get the kill
Well, we do know Sub-Zero can freeze several people at once, surrounding him on all sides. Although that was in Armageddon and Sub-Zero is noted as being especially skilled in cryomancy.
 
Do any of Shujiko's hax have good AOE?
the fire/magma ones

Something i think will bring a veeeeeeeeery hard time to Kokichi is the ice klones. Of course i don't bet they'll freeze the whole mechas, but freezing any part is bringing an advantage very hard to deal with

He can also keep his distance and summon infinite tomahaws that can f* those robots up, specially with parts of them frozen. And i really think with they having no way to deal with magma is also very bad for their likelyhood of killing them

And the fact that all of his moves are IC is what f*s those robots even more, because while he's spamming the tomahawks, ice klones and the magma moves, he's also applying his top-notch cqc skills and other defensive mechanisms, so the electric bomb is not even likely to get him if thrown to try getting him some electric damage, and overconfidence is definetely not colaborating with Kokichi's side today
 
Is Kokichi being given all 5 Exisals? I assumed it was just him solo piloting one
unless specified otherwise then yes its assumed he has all 5.
the fire/magma ones
Shujinko doesn't have fire in this key, only Magma and how much AOE do they have? the Exisals won't exactly be super close to one another well opening fire on him.
the fire/magma ones

Something i think will bring a veeeeeeeeery hard time to Kokichi is the ice klones. Of course i don't bet they'll freeze the whole mechas, but freezing any part is bringing an advantage very hard to deal with.
the ice klones only freeze smth when direct contact is made with em so unless the Exisals are fighting CQC which I doubt given they are far more suited for long range combat, the ice klones will only really defend against a couple bullets before getting broken or out right shattered by rockets being spammed.
He can also keep his distance and summon infinite tomahaws that can f* those robots up, specially with parts of them frozen. And i really think with they having no way to deal with magma is also very bad for their likelyhood of killing them
same thing applies to Kokichi and alongside the numbers advantage he'll be able to maintain a better distance well range spamming Shujinko down. again, how does the magma work? it doesn't seem surefire to work, maybe against one of em but Kokichi is incredibly adaptive with his intelligence even against skilled opponents, he adapted on the fly against Maki well also poisoned just to turn things in his favor. he'd see any move from Shujinko and despite the skill difference, his intelligence well allow him to adapt and come up with plans on the fly.
And the fact that all of his moves are IC is what f*s those robots even more, because while he's spamming the tomahawks, ice klones and the magma moves, he's also applying his top-notch cqc skills and other defensive mechanisms, so the electric bomb is not even likely to get him if thrown to try getting him some electric damage, and overconfidence is definetely not colaborating with Kokichi's side today
those would all have to hit to begin with and Kokichi is also incredibly likely to play the range game, hes seen the Exisals fight and knows what they're capable of so he'd obviously use them what they're good at and thats firing squad to hell and back, smth they're incredibly good at since they could combat against K1-B0 post upgrades who can both fly and spam from further away, they didn't really struggle against him at all.

electric bomb is kind of a non-factor here, not only would Kokichi just not use them since they'd disable the Exisals due to the radius but also Shujinko doesn't have anything on him that would make him think "hey I can disable that" since he doesn't have anything electrical on him.

the overconfidence would only really apply maybe in the beginning, once he sees this guy start spamming magic and things he's never seen before, hes gonna lock in and do anything in his power to win. Kokichi already assumes under SBA that this is someone who wants to hurt him or possibly kill him and Kokichi played in this before, he was in Danganronpa an entire killing game smth he constantly put in his favor through lies and intelligence even against those skilled since childhood.

imo Shujinko has means to wins but the fact Kokichi has 5 giant metal body guards that can all range spam with rockets and assault rifle fire means that Shujinko ever getting close is gonna be rather difficult alongside the fact Kokichi has dealt with incredibly skilled opponents in the past and all 5 being 1.5x stronger and more durable with inorganic physiology means they won't even feel any pain throughout the fight and practically walk anything off that isn't surefire to destroy it.
 
Shujinko doesn't have fire in this key, only Magma and how much AOE do they have? the Exisals won't exactly be super close to one another well opening fire on him.
Medium range, definetely the starting distance and a bit more; Cryomancy and Ermac's TK surely can stop any type of bullets those robots may throw at him

the ice klones only freeze smth when direct contact is made with em
Mnd can be thrown just like the ice balls SZ shoots or, more simply, clog the battlefield if Kokichi's intuition (because trial and error may get him screwed and unable to act with countermeasurements) tells that the Ice Klones'll f* him up

same thing applies to Kokichi and alongside the numbers advantage he'll be able to maintain a better distance well range spamming Shujinko down. again, how does the magma work? it doesn't seem surefire to work, maybe against one of em but Kokichi is incredibly adaptive with his intelligence even against skilled opponents, he adapted on the fly against Maki well also poisoned just to turn things in his favor. he'd see any move from Shujinko and despite the skill difference, his intelligence well allow him to adapt and come up with plans on the fly.
The magma manip is shooting a "lava-fireball" on the opponent's feet, making a Geyser from the ground up, lifting the opponent, which screws them up heavily with the huge LS diff (Class K vs Class 1)

those would all have to hit to begin with and Kokichi is also incredibly likely to play the range game, hes seen the Exisals fight and knows what they're capable of so he'd obviously use them what they're good at and thats firing squad to hell and back, smth they're incredibly good at since they could combat against K1-B0 post upgrades who can both fly and spam from further away, they didn't really struggle against him at all.
It is very likely that Shujinko has of training what Kokichi has of age at that point, and with all of the kit he gathered at that point, it is not just likely that he has more things they can't answer properly than the other way around
If one of the Klones hit, gg (put all other kryomancy stuff here, as he has all of Sub Zero's kit too)
If the "lava-fireball" hit, gg
If they get TK'd, highly used because it is basically all what Ermac does (an example i found a gif of that is not a fatality; (Gore WARNING) though not much is impeding fatalities)... gg
Electricity's here too, Noob's TP and kloning, enhanced weapon creation (as he can and will kombo Mileena's with Nightwolf's), a bunch of energy-imbuing for moves and weapons, getting intangible...
And absorbing the robots' stuff
 
Medium range, definetely the starting distance and a bit more; Cryomancy and Ermac's TK surely can stop any type of bullets those robots may throw at him
the magma manip isn't super aoe and wouldn't really deal with the Exisal and even other people can walk it off no problem in MK no problem, smth 1.5x more durable and inorganic means it should have no problem.

Shujinko has to worry about about getting shot at from multiple different angles so its unlikely he'd be able to defend against it perfectly esp when he's firing rockets that'll explode in his direction
Mnd can be thrown just like the ice balls SZ shoots or, more simply, clog the battlefield if Kokichi's intuition (because trial and error may get him screwed and unable to act with countermeasurements) tells that the Ice Klones'll f* him up
Ice can be troublesome but Kokichi isn't really acting on trial and error, hes able to adapt on the fly to any situation even bad ones and esp after seeing ice that potent.
The magma manip is shooting a "lava-fireball" on the opponent's feet, making a Geyser from the ground up, lifting the opponent, which screws them up heavily with the huge LS diff (Class K vs Class 1)
as I said above, its not that potent and is definitely dodgable or can outright be tanked by an Exisal no problem since launching it up isn't really doin much.
It is very likely that Shujinko has of training what Kokichi has of age at that point, and with all of the kit he gathered at that point, it is not just likely that he has more things they can't answer properly than the other way around
If one of the Klones hit, gg (put all other kryomancy stuff here, as he has all of Sub Zero's kit too)
If the "lava-fireball" hit, gg
If they get TK'd, highly used because it is basically all what Ermac does (an example i found a gif of that is not a fatality; (Gore WARNING) though not much is impeding fatalities)... gg
Electricity's here too, Noob's TP and kloning, enhanced weapon creation (as he can and will kombo Mileena's with Nightwolf's), a bunch of energy-imbuing for moves and weapons, getting intangible...
And absorbing the robots' stuff
Shujinko is definitely far more skilled than Kokichi in everyway BUT what Kokich lacks in skill, he can make up for in intelligence since as i've stated, he could outwit and turn things in his favor against Maki, who was raised to fight since childhood enduring all manners of torture.

the klones only freeze upon contact again, the ranged ice attacks are what he has to worry about and again he has the numbers advantage in order to realize that and act accordingly
the lava fireball isn't that potent ngl esp against a 5v1 situation
the TK is incredibly potent and smth that would literally crush the Exisal BUT he's only ever done fatalities when the opponent is close to defeat so hes far more likely to just throw it away.
Electricity's not great and already limited as is, he doesn't have teleportation in this key, weapon creation requires getting in CQC which will be incredibly difficult and putting down one of the Exisal's is gonna be hard due to inorganic physiology allowing it to walk off literally anything, energy blast are kind of eh at best, doesn't have intangibility anywhere on the profile.
what would he gain from absorbing from the robot? voice mimicry? that doesn't seem particularly useful to do

again I don't see Shujinko getting past the 5v1 here esp given they can play the range game better than Shujinko can, someone who has and does prefer to fight in CQC usually only ever using his range options as a means to actually get in there to fight and thats smth Shujinko lacks a means to do here well getting blasted to hell in back by someone who can adapt on the fly to situations even against those outrageously more skilled than him.
 
before i answer this properly, imma go with one of the points just because the answer is funny IMO

what would he gain from absorbing from the robot? voice mimicry? that doesn't seem particularly useful to do
Baraka is a Tarkatan, whose racial traits besides uglyness is blades that come out of their arms
And Shujinko got those blades
And Shujinko has got stuff from robots before besides Midway MK being corny af sometimes
So you shouldn't doubt that he'll end up getting rockets-and-assault-rifles hands like they have lmfao

i'll drink coffee in a bit and give a more in-depth answer to the complete post
 
Baraka is a Tarkatan, whose racial traits besides uglyness is blades that come out of their arms
And Shujinko got those blades
And Shujinko has got stuff from robots before besides Midway MK being corny af sometimes
So you shouldn't doubt that he'll end up getting rockets-and-assault-rifles hands like they have lmfao
i mean i suppose so but its still at a numbers disadvantage despite that. so its 5 big guns and rockets with inorganic physiology and being 1.5x stronger versus 1 gun and rockets.
 
The question would be if the heat would get to 'em.
given the fact they can't really feel pain, its unlikely to really "get to 'em" it might eventually but it'll take time to do so esp against smth that dwarfs the average person.
 
given the fact they can't really feel pain, its unlikely to really "get to 'em" it might eventually but it'll take time to do so esp against smth that dwarfs the average person.
I guess that makes sense, oh and by "get to 'em" I meant do heat damage since, y'know, no heat resistance.
 
How does Shujinko usually fight? Would he try to go for CQC first against a bigger opponent or just try to use any of his projectiles first when outnumbered

Neither have prior knowledge here but Kokichi would immediately tell somethings not normal about this guy/tell he's an experienced fighter and would want to get at range and test it out with one Exisal physically at least
 
the magma manip isn't super aoe and wouldn't really deal with the Exisal and even other people can walk it off no problem in MK no problem, smth 1.5x more durable and inorganic means it should have no problem.
of course characters won't be instakilled in the game, that'd make the game unfair (like, everyone will resist electricity because of raiden? or fire because of Scorpion? or absolute zero because in a few seconds they can thawn out of SZ's freezing? If they can no-sell Ermac's TK throwing them around, why all the sudden it is brutalizing them, an example being the fatality i sent above)
100% game mechanics protecting them.

Shujinko has to worry about about getting shot at from multiple different angles so its unlikely he'd be able to defend against it perfectly esp when he's firing rockets that'll explode in his direction
not at the start, as the arena is pretty linear and afaik you can't even get out of it, please @Rex_Eckles tell me if that's the case, so he can just defend up in front of him on the ways i pointed out

Ice can be troublesome but Kokichi isn't really acting on trial and error, hes able to adapt on the fly to any situation even bad ones and esp after seeing ice that potent.
yeah but Shujinko's kit is reeeeeeeally well-integrated, so if one gimmick at a time is able to deal with one robot before being out-strategized, Kokichi definetely runs out of countermeasurements before Shujinko runs out of new things to try or combination of the ones he used before

as I said above, its not that potent and is definitely dodgable or can outright be tanked by an Exisal no problem since launching it up isn't really doin much.
it is launching it up with magma, something nobody can deal with without resisting heatness, which the robots don't.

doesn't have intangibility anywhere on the profile.
he absorbed Jade's kit, his profile just don't link to Jade's (yet, because Jade only has a profile for the second timeline in our wiki atm), but when she gets herself covered by the green energy, she gets intangible against projectiles

the TK is incredibly potent and smth that would literally crush the Exisal BUT he's only ever done fatalities when the opponent is close to defeat so hes far more likely to just throw it away.
Shujinko, much like Ermac, quasi-spams throwing them in the floor so hard that they get up in the same height as the lava geyser is getting them up, this starts a f* ton of air kombos, 100% IC.
Fatality's are common usage, but this one i brought are the most common usage of TK

the klones only freeze upon contact again, the ranged ice attacks are what he has to worry about and again he has the numbers advantage in order to realize that and act accordingly
the lava fireball isn't that potent ngl esp against a 5v1 situation [...]
Electricity's not great and already limited as is
None of those are specially worrisome, but the fact that Shujinko combines them and due to that he goes on beating basically the whole verse one after the other is really telling how impressive they can become

he doesn't have teleportation in this key
He defeated Noob Saibot in his first key (we're in the second), whose main gimmick is TP-ing and cloning

weapon creation requires getting in CQC
Everybody say no! Also, only Game Mechanics separating Shujinko and Nightwolf from creating a tomahawk and throwing them, because why tf would they be able to create bow and arrow, create a tomahawk and alluva sudden it's impossible to throw the tomahawk you created? It's not like binding vows are a thing here prohibiting such

energy blast are kind of eh at best
not energy blast, imbuing energy onto the body and/or weapon
Darrius, Ermac, Mileena, Nightwolf and Jade were all bested by him at this point and all of them could do it and there's nothing stopping his creative ass from just putting all of those together and just punching harder or shooting harder after copying them rifles and rockets lol

Shujinko lacks a means to do here well getting blasted to hell in back by someone who can adapt on the fly to situations even against those outrageously more skilled than him.
The point where Shujinko gets more special to me is because he learns how to perform someone's abilities mid battle but most of them he only uses after the battle (unless he's getting trained or if s* is too serious), showing how he always keeps adapting to the strangest of scenarios with what he has before getting a new busted card up his sleeve, so you're definetely looking at someone who can adapt on the fly very very well

How does Shujinko usually fight? Would he try to go for CQC first against a bigger opponent or just try to use any of his projectiles first when outnumbered
because there are many and they're big and clearly have ranged weapons (he already should know what a rifle is because he faced many Cyber-Initiative-Lin Kuei ninjas), he'll start by getting defensive measures and then popping up with ranged abilities to get an opportunity for CQC, be it slamming on the floor so hard that they'll be up in the air, freezing them, lava-ing their asses, levitating them, all of them at once
 
he absorbed Jade's kit, his profile just don't link to Jade's (yet, because Jade only has a profile for the second timeline in our wiki atm), but when she gets herself covered by the green energy, she gets intangible against projectiles

He defeated Noob Saibot in his first key (we're in the second), whose main gimmick is TP-ing and cloning
neither of these are on the profile, his teleportation is only the third key. and Jade isn't mentioned anywhere on there so we can't use either.
of course characters won't be instakilled in the game, that'd make the game unfair (like, everyone will resist electricity because of raiden? or fire because of Scorpion? or absolute zero because in a few seconds they can thawn out of SZ's freezing? If they can no-sell Ermac's TK throwing them around, why all the sudden it is brutalizing them, an example being the fatality i sent above)
100% game mechanics protecting them.
i'm pretty sure in the thread trying to give them resistances it was rejected cause they are still affected by them so game mechanics didn't apply, the same thing would apply to the Exsial. Fatalities are again still canon and only ever done when the opponent is close to defeat.
not at the start, as the arena is pretty linear and afaik you can't even get out of it, please @Rex_Eckles tell me if that's the case, so he can just defend up in front of him on the ways i pointed out
i mean it being linear makes it harder for Shujinko to properly approach tbh, the robots are gonna be shooting rockets which have AOE on them well also being 1.5x stronger so dodging a barrage is gonna be incredibly hard due to that, even with said protection getting teared through.
yeah but Shujinko's kit is reeeeeeeally well-integrated, so if one gimmick at a time is able to deal with one robot before being out-strategized, Kokichi definetely runs out of countermeasurements before Shujinko runs out of new things to try or combination of the ones he used before
the only truly potent stuff is freezing and TK imo so he'd still be left with 3 robots, thats giving him the benefit of the doubt given the robots inorganic physiology will allow them to walk off almost any dmg and keep firing or shooting rockets which is incredibly likely after seeing literally any of the insane abilities he has.
it is launching it up with magma, something nobody can deal with without resisting heatness, which the robots don't.
its not a oneshot level shown clearly nor has it shown to completely melt things instantly and inorganic physiology covers not being resist to heat since they'll literally walk it off like nothing
Shujinko, much like Ermac, quasi-spams throwing them in the floor so hard that they get up in the same height as the lava geyser is getting them up, this starts a f* ton of air kombos, 100% IC.
Fatality's are common usage, but this one i brought are the most common usage of TK
these apply to 1 on 1 fights with the robots which isn't happening here, hes getting surrounded by 5 of them each capable of tearing through him with bullets and rockets and his fighting styles are more adapt at 1 on 1 combat rather than group esp the comboing stuff, thats gonna be incredibly hard to pull off esp given the range difference (several tens of meters VS just tens of meters).

Fatality's are common... upon the opponent being close to defeat and its accepted as such so him opening with cruch is unlikely.
None of those are specially worrisome, but the fact that Shujinko combines them and due to that he goes on beating basically the whole verse one after the other is really telling how impressive they can become
I never doubted they're impressive but Shujinko is far more accustomed to 1 on 1 combat rather than group esp given he's never fought anything like the giant robots before.
Everybody say no! Also, only Game Mechanics separating Shujinko and Nightwolf from creating a tomahawk and throwing them, because why tf would they be able to create bow and arrow, create a tomahawk and alluva sudden it's impossible to throw the tomahawk you created? It's not like binding vows are a thing here prohibiting such
I never doubted him throwing the Tomahawk but lowkey giant metal robot with 1.5x higher durability and inorganic physiology means they're quite literally walking or tanking it like nothing or yknow tearing the tomahawk to pieces before it even comes close to them since they're gonna be opening fire in his direction.
not energy blast, imbuing energy onto the body and/or weapon
Darrius, Ermac, Mileena, Nightwolf and Jade were all bested by him at this point and all of them could do it and there's nothing stopping his creative ass from just putting all of those together and just punching harder or shooting harder after copying them rifles and rockets lol
punching harder with inferior range isn't really gonna work out well and I never doubted it but most Mortal Kombat fighters don't opt to spam projectiles so its unlikely the same applies to yknow guns? given those are weapons being created and thrown, Shujinko would realistically be able to avoid esp in a 1 on 1 fight which is not.

and those aren't a stat amp, its just imbuing it with energy it still keeps the same value.
The point where Shujinko gets more special to me is because he learns how to perform someone's abilities mid battle but most of them he only uses after the battle (unless he's getting trained or if s* is too serious), showing how he always keeps adapting to the strangest of scenarios with what he has before getting a new busted card up his sleeve, so you're definetely looking at someone who can adapt on the fly very very well
Shujinko is literally trained before hand how to use their abilities so its being super generous on that front, I never doubted Shujinko being able to adapt but the fact he gets trained usually before hand or even outright gets knowledge needed before fights means those situations are far less substantial than Kokichi being poisoned and still outwitting Maki or consistently being one step ahead of literally everyone in the game including Monokuma, the headmaster who oversees literally everything.
because there are many and they're big and clearly have ranged weapons (he already should know what a rifle is because he faced many Cyber-Initiative-Lin Kuei ninjas), he'll start by getting defensive measures and then popping up with ranged abilities to get an opportunity for CQC, be it slamming on the floor so hard that they'll be up in the air, freezing them, lava-ing their asses, levitating them, all of them at once
defensive measures aren't a surefire protection esp against rockets and rifle fire that is 1.5x stronger than anything he could do esp given they have the greater range potential than Shujinko does. the TK and freeze are super potent but has he ever froze something almost 2.5x the height of a normal human? he'd likely need multiple hits to completely freeze them which will be hard to maintain against a barrage of fire from different angles alongside explosions hitting him from the side or behind or in his face.

Shujinko is far more accustomed to fighting 1 on 1 scenarios or things that closely look like humans, given its 5 giant robots he's gonna struggle against it esp with their range and inorganic physiology.
 
for me, definetely proven that is not a stomp nor easy for any side and counting votes is already doable
1-1-0, counting me and @Bruhtelho for each side
oh yah definietly, Kokichi has his money cut out for him here but imo I think his options are far more likely to work out for him.

my vote is 100% Kokichi winning through the numbers advantage, far superior intelligence with showings of besting more skilled opponents in the past with it, being 1.5x stronger and more durable than Shujinko, and inorganic physiology on the Exisals allowing them to practically fight through any wounds inflicted with them keeping the numbers advantage even if one or two are destroyed.
 
neither of these are on the profile
verse's going through updates, it is accepted in Jade's second timeline profiles and is a characteristic of hers ever since mk3 where she was introduced, same for Noob and TP

his teleportation is only the third key
Attack Potency: Large Building level (Trained by Ermac and Ashrah, defeated Noon Saibot[...]
noob's name is mispelled lol
the TP in the third key is Raiden's, which is more instantaneous imo should be Enhanced TP when the profile's finished

and Jade isn't mentioned anywhere on there so we can't use either.
Large Building level (Trained under Mileena, Nightwolf, and Hotaru. Defeated Darrius, Baraka, and Jade)

i'm pretty sure in the thread trying to give them resistances it was rejected cause they are still affected by them so game mechanics didn't apply, the same thing would apply to the Exsial. Fatalities are again still canon and only ever done when the opponent is close to defeat.
if they are affected then game mechanics are applying
if that was not the case, then why aren't they getting ik'd here but are ik'd by the stage trap? in more than | 2 games?


the rest i already went through so...
 
Also, one of the defenses is the TK, stopping bullets like Neo
And other is energy projection over the body making him invulnerable against projectiles (stacked, taking them from both Jade and Nightwolf)
 
verse's going through updates, it is accepted in Jade's second timeline profiles and is a characteristic of hers ever since mk3 where she was introduced, same for Noob and TP
noob's name is mispelled lol
the TP in the third key is Raiden's, which is more instantaneous imo should be Enhanced TP when the profile's finished
then we can't use stuff currently unaccepted esp if the profile is still under revision ngl i feel like that should have been a reason he wasn't added so that we can wait till the verse revisions are finished

even then that only really adds intangibility which doesn't sound surefire given its only projectiles and TP which could be troublesome but again its a 5v1 when Shujinko is far more used to using them in 1 on 1 scenarios.
Also, one of the defenses is the TK, stopping bullets like Neo
And other is energy projection over the body making him invulnerable against projectiles (stacked, taking them from both Jade and Nightwolf)
this could be really annoying given how it sounds but again i think the numbers advantage really comes in clutch here and Kokichi's ability to adapt.

plus it'd have to be Shujinko would do before getting shredded to pieces and he can just send 2 Exisals at once to attack Shujinko in CQC well the rest just open fire from afar preventing any shield shenanigans. The profile really does not cover this stuff well and only list the things hes shown
 
Last edited:
Who's Shujiko? Shujinko's evil twin?
yOu SaW nOtHiNg

Also going Kokichi FRA, it's gonna be a high diff fight but I do think the numbers advantage just massively helps Kokichi here since he can remotely coordinate them all at once and while SHUJINKOS hax can tear apart the exisals he doesn't have like 360 degrees AOE nuke he can use. Plus I feel like for SHUJINKO to win he needs to be perfect optimal 100% go for x then y then z while Kokichi's really just needs to keep himself and 1-2 other exisals at range to pin him, as a fighter SHUJINKO is better but Kokichi despite not having direct martial arts/combat skill is a very excellent strategist
 
please @Rex_Eckles tell me if that's the case,
Eh.

But no, you can't step out of bounds.


neither of these are on the profile, his teleportation is only the third key. and Jade isn't mentioned anywhere on there so we can't use either.
I smell a new idea for a CRT!

Fatality's are common... upon the opponent being close to defeat and its accepted as such so him opening with cruch is unlikely.
Not this again

Mortal Kombat fighters don't opt to spam projectiles so its unlikely the same applies to yknow guns?
That's not true, in-character strategies in the Midway era is mostly up to player choice.

he'd likely need multiple hits to completely freeze them
Eh, you don't need to freeze the full body to do stuff.

that closely look like humans
When you've trained under Havik in the ways of chaos, not sure how much that matters.

verse's going through updates, it is accepted in Jade's second timeline profiles and is a characteristic of hers ever since mk3 where she was introduced, same for Noob and TP
Yep, I totally didn't just forget about that while making the profile sandbox

i'm pretty sure in the thread trying to give them resistances it was rejected cause they are still affected by them so game mechanics didn't apply
Oh that was because the only evidence was them recovering from those attacks in gameplay.
 
Voting for Kokichi. As soon as I read that he was controlling 5 mech's instead of just 1, I was already hard leaning towards him. Plus from the description of his intelligence + long range options, it's making me believe that he holds the advantage for most situations.
 
Alright, time to state my case.

If Shujinko uses melee to uppercut Kokichi himself into a stun-lock, what's Kokichi gonna do? If Shujinko freezes him directly, what's he gonna do? If Shujinko hits him directly with a projectile or twenty then pummel him, what's Kokichi gonna do? If Shujinko just uses telekinesis to paralyze him with his disgustingly large LS advantage, then tear him in half, what's Kokichi gonna do?

All of this ignores Shujinko absorbing the strength of the robots, which he can do for multiple people in one moment, granting him the strength advantage (and then some), which he could then use to easily crush Kokichi with telekinesis or his thousand other moves.

Also, we know that each hand can activate telekinesis and move objects. This means Shujinko can restrain two robots at once, and potentially use them as human shields

I'm voting for Shujinko.
 
Status
Not open for further replies.
Back
Top