the magma manip isn't super aoe and wouldn't really deal with the Exisal and even other people can walk it off no problem in MK no problem, smth 1.5x more durable and inorganic means it should have no problem.
of course characters won't be instakilled in the game, that'd make the game unfair (like, everyone will resist electricity because of raiden? or fire because of Scorpion? or absolute zero because in a few seconds they can thawn out of SZ's freezing? If they can no-sell Ermac's TK throwing them around, why all the sudden it is brutalizing them, an example being the fatality i sent above)
100% game mechanics protecting them.
Shujinko has to worry about about getting shot at from multiple different angles so its unlikely he'd be able to defend against it perfectly esp when he's firing rockets that'll explode in his direction
not at the start, as the arena is pretty linear
and afaik you can't even get out of it, please @Rex_Eckles tell me if that's the case, so he can just defend up in front of him on the ways i pointed out
Ice can be troublesome but Kokichi isn't really acting on trial and error, hes able to adapt on the fly to any situation even bad ones and esp after seeing ice that potent.
yeah but Shujinko's kit is reeeeeeeally well-integrated, so if one gimmick at a time is able to deal with one robot before being out-strategized, Kokichi definetely runs out of countermeasurements before Shujinko runs out of new things to try or combination of the ones he used before
as I said above, its not that potent and is definitely dodgable or can outright be tanked by an Exisal no problem since launching it up isn't really doin much.
it is launching it up with magma, something nobody can deal with without resisting heatness, which the robots don't.
doesn't have intangibility anywhere on the profile.
he absorbed Jade's kit, his profile just don't link to Jade's (yet, because Jade only has a profile for the second timeline in our wiki atm), but when she gets herself covered by the green energy, she gets intangible against projectiles
the TK is incredibly potent and smth that would literally crush the Exisal BUT he's only ever done fatalities when the opponent is close to defeat so hes far more likely to just throw it away.
Shujinko, much like Ermac, quasi-spams throwing them in the floor so hard that they get up in the same height as the lava geyser is getting them up, this starts a f* ton of air kombos, 100% IC.
Fatality's are common usage, but this one i brought are
the most common usage of TK
the klones only freeze upon contact again, the ranged ice attacks are what he has to worry about and again he has the numbers advantage in order to realize that and act accordingly
the lava fireball isn't that potent ngl esp against a 5v1 situation [...]
Electricity's not great and already limited as is
None of those are specially worrisome, but the fact that Shujinko combines them and due to that he goes on beating basically the whole verse one after the other is really telling how impressive they can become
he doesn't have teleportation in this key
He defeated Noob Saibot in his first key (we're in the second), whose main gimmick is TP-ing and cloning
weapon creation requires getting in CQC
Everybody say no! Also, only Game Mechanics separating Shujinko and Nightwolf from creating a tomahawk and throwing them, because why tf would they be able to create bow and arrow, create a tomahawk and alluva sudden it's impossible to throw the tomahawk you created? It's not like binding vows are a thing here prohibiting such
energy blast are kind of eh at best
not energy blast, imbuing energy onto the body and/or weapon
Darrius, Ermac, Mileena, Nightwolf and Jade were all bested by him at this point and all of them could do it and there's nothing stopping his creative ass from just putting all of those together and just punching harder
or shooting harder after copying them rifles and rockets lol
Shujinko lacks a means to do here well getting blasted to hell in back by someone who can adapt on the fly to situations even against those outrageously more skilled than him.
The point where Shujinko gets more special to me is because he learns how to perform someone's abilities mid battle but most of them he only uses after the battle (unless he's getting trained or if s* is too serious), showing how he always keeps adapting to the strangest of scenarios with what he has before getting a new busted card up his sleeve, so you're definetely looking at someone who
can adapt on the fly very very well
How does Shujinko usually fight? Would he try to go for CQC first against a bigger opponent or just try to use any of his projectiles first when outnumbered
because there are many and they're big and clearly have ranged weapons (he already should know what a rifle is because he faced many Cyber-Initiative-Lin Kuei ninjas), he'll start by getting defensive measures and then popping up with ranged abilities to get an opportunity for CQC, be it slamming on the floor so hard that they'll be up in the air, freezing them, lava-ing their asses, levitating them, all of them at once