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Big fat Mikey crt

LostLightt, please stop being rude here.

Alright, I'm okay with the skill feats being listed. Could you show me again the justifications for precision and for Instinctive Reaction? I know many are in the OP, but others seem to have been discussed.

For the other stuff, you don't need to resist enhanced senses or even analytical prediction to beat someone who has them, although analytical prediction is used as a notable skill feat in discussions, meaning that beating it is an impressive skill feat for Mikey, worth indexing in itself. If you could find examples of Mikey also having the ability that wouldn't surprise me.

For the paralysis, that isn't how we give resistance to paralysis. Especially if it's done via damage, especially blows to the head. Otherwise we'd be giving every character who's ever been hit in the head resistance to paralysis. Unless the other guys were paralyzed using a technique that explicitly causes paralysis in a way that bypasses durability like a nervous system attack or a spell. Think paralysis spells in RPG's and characters who are resistant to that effect.

In short, I agree with listing the skill feats, am waiting to look again at the instinctive reaction and superhuman precision, and disagree with the rest.
 
LostLightt, please stop being rude here.
Mb, tbh my main issue is people bein annoying and accusing me of lying and facepalming my crt, so I can be a bit aggro sometimes, I ain't mean nothing by it
Alright, I'm okay with the skill feats being listed. Could you show me again the justifications for precision and for Instinctive Reaction? I know many are in the OP, but others seem to have been discussed.
IA: When in DI, doesn't know left from right or up from down. But is still able to fight at the level of god tiers.


Mikey's kick at 4 years old where he unseals a bottle cap is an extraordinary feat. Due to age, the type of bottle cap, and skill. The best 4 year old martial arts feats include hitting small targets with kicks like a paddle, or a balloon. At 4 years old, regular people start to learn how to balance on one foot for a few seconds, Mikey however is able to balance on one leg, kick with one leg, perform acrobatic movements, and kick sealed cider bottle caps clean off, which is a feat beyond what skilled martial artists do, which is kicking a plastic lid off. Even then it's rarley kicked clean off. Therefore, Mikey's precision should be genius level, as well as his martial arts, remember he did ts at 4 and with one leg. As well as the following ability:

Superhuman precision: Angle snap kicked off a cider bottle cap whilst standing on one leg at 4 years old.



The 4 years old and one leg part makes this superhuman.

Superhuman precision: Can seperate bones with kicks/punches.



Ts is superhuman because it's impossible to seperate a bone from a joint with a punch unless ur dumb lucky.

Also his kicks slit South's veins (no one bleeds that much from the neck if their veins aint cut)
For the other stuff, you don't need to resist enhanced senses or even analytical prediction to beat someone who has them, although analytical prediction is used as a notable skill feat in discussions, meaning that beating it is an impressive skill feat for Mikey, worth indexing in itself. If you could find examples of Mikey also having the ability that wouldn't surprise me.
what would u consider to be resistance to anpr? I'll try to think of sumthing

He could have anpr, I mean he's the most skilled inverse, and is more skilled than Izana and Ryusei, two anpr users. What you think?
For the paralysis, that isn't how we give resistance to paralysis. Especially if it's done via damage, especially blows to the head. Otherwise we'd be giving every character who's ever been hit in the head resistance to paralysis. Unless the other guys were paralyzed using a technique that explicitly causes paralysis in a way that bypasses durability like a nervous system attack or a spell. Think paralysis spells in RPG's and characters who are resistant to that effect.
Actually technically it is a technique.
kakucho-and-mucho-official-information-v0-931laon7e1691.webp

His special skill is is a swing hook from an invisible position, which kinda just implies a punch u don't see coming. It's an invisible attack used against angry that paralysed him
016.jpg

You don't see Kakucho's punches coming and they paralyse you. It's his special skill.

It comes from a blind spot and can't be predicted. It's not a spell but it's a technique that's designed to be not predicted therefore causing paralysis, also ur not gonna get paralysed from a punch, u get knocked out, never paralysed. Kakucho paralysed them.

Also why wouldn't you classify da gun feat as resistance?

And what do u think about the precognition resistance?

Mikey ain't superior to Takemichi vastly.
 
Ay whats this mean can u verify the crt or nah, why you face palming my crt
I mean, I pretty much agree with everyone.
  • Resistance to ANPR – Mikey is not unreadable to Izana; he is just stat-stomping him.
  • Resistance to Precognition – Mikey is still showing up in Takemichi’s visions; therefore, he isn’t resisting anything—he’s just stat-stomping him.
  • Resistance to Paralysis Inducement – I don’t even know how you came to this conclusion. Being a “ghost” is not paralysis inducement; this is just straight-up durability.
  • Resistance to Kinetic Vision – This isn’t something you can resist; you can only be faster than the opponent.
  • Instinctive Action – This is nothing. He’s just saying he can’t differentiate directions, metaphorically or something—not literally.
  • Superhuman Precision – Doesn’t “You better hit this one” imply that Mikey couldn’t do it on the first try? And the whole “separating the joint” thing isn’t anywhere near superhuman—you just need to know where the joints connect and strike that spot
 
I mean, I pretty much agree with everyone.
  • Resistance to ANPR – Mikey is not unreadable to Izana; he is just stat-stomping him.
No he aint they comp and in they second fight they comp too.
  • Resistance to Precognition – Mikey is still showing up in Takemichi’s visions; therefore, he isn’t resisting anything—he’s just stat-stomping him.
He's withstanding precognition by accelerating his development. They're still comp, Takemichi can land hits on him.
  • Resistance to Paralysis Inducement – I don’t even know how you came to this conclusion. Being a “ghost” is not paralysis inducement; this is just straight-up durability.
I neva said that
  • Instinctive Action – This is nothing. He’s just saying he can’t differentiate directions, metaphorically or something—not literally.
Not knowing left from right up from down aint something out of the realm for DI mikey
  • Superhuman Precision – Doesn’t “You better hit this one” imply that Mikey couldn’t do it on the first try? And the whole “separating the joint” thing isn’t anywhere near superhuman—you just need to know where the joints connect and strike that spot
Mikey literally states Shinichiro shouldnt start moving and get scared. No idea why u'd assume that.

Yes it is superhuman, no human who knows where joints connects can strike that point and dislocate the joint because that requires inhuman precision.
 
IA: When in DI, doesn't know left from right or up from down. But is still able to fight at the level of god tiers.

Can you show me an example of him actually using it? I have his account of the way his mind works while it's active, but how does it function in practice?
Mikey's kick at 4 years old where he unseals a bottle cap is an extraordinary feat. Due to age, the type of bottle cap, and skill. The best 4 year old martial arts feats include hitting small targets with kicks like a paddle, or a balloon. At 4 years old, regular people start to learn how to balance on one foot for a few seconds, Mikey however is able to balance on one leg, kick with one leg, perform acrobatic movements, and kick sealed cider bottle caps clean off, which is a feat beyond what skilled martial artists do, which is kicking a plastic lid off. Even then it's rarley kicked clean off. Therefore, Mikey's precision should be genius level, as well as his martial arts, remember he did ts at 4 and with one leg. As well as the following ability:

Superhuman precision: Angle snap kicked off a cider bottle cap whilst standing on one leg at 4 years old.



The 4 years old and one leg part makes this superhuman.

Superhuman precision: Can seperate bones with kicks/punches.



Ts is superhuman because it's impossible to seperate a bone from a joint with a punch unless ur dumb lucky.

Also his kicks slit South's veins (no one bleeds that much from the neck if their veins aint cut)

I'm sorry, I think I must disagree with superhuman precision. The joint breaking is just force, the bottle thing is nice but still possible especially with that same force, and Zetsu says he even missed at least some of the time?
what would u consider to be resistance to anpr? I'll try to think of sumthing
Literally not being possible to predict in any capacity by the user, or the prediction of the action being wrong. Say the character has the ability and can predict every move, but another character gives all the signs of throwing a left hook only to suddenly throw an axe kick. It's better if this sort of thing is repeated to showcase that it's how the character works.
He could have anpr, I mean he's the most skilled inverse, and is more skilled than Izana and Ryusei, two anpr users. What you think?
We'd need feats of him having it.
Actually technically it is a technique.
kakucho-and-mucho-official-information-v0-931laon7e1691.webp

His special skill is is a swing hook from an invisible position, which kinda just implies a punch u don't see coming. It's an invisible attack used against angry that paralysed him
016.jpg

You don't see Kakucho's punches coming and they paralyse you. It's his special skill.

It comes from a blind spot and can't be predicted. It's not a spell but it's a technique that's designed to be not predicted therefore causing paralysis, also ur not gonna get paralysed from a punch, u get knocked out, never paralysed. Kakucho paralysed them.
That is just a stealth strike. Nothing there talks about paralysis effects at all, let alone mechanics of paralysis.
Also why wouldn't you classify da gun feat as resistance?
Same reason as the pipe. Just because an attack or incident can potentially paralyze someone doesn't mean they get resistance to paralysis automatically. Otherwise every character who has ever been shot, stabbed, struck in the head or spine area, hit by a vehicle, electrocuted, suffered a slipped disc, or fallen from great heights, would automatically get resistance to paralysis.
And what do u think about the precognition resistance?
I disagree, since he still appears in the visions but is just faster and/or more skilled.
 
For the record it's kind of gone both ways a little, for example the meme sent of someone facepalming with no other information.

So on that note I'd like to remind everyone to please stay on topic and be as respectful as possible, thank you.
Ah, I didn't see that. I was called back in by LostLightt via my message wall so I missed a lot in the middle.
 
No he aint they comp and in they second fight they comp too.
The point of resistance is being unaffected by something.

If you’re poisoned and can still fight, do you have resistance to poison? No—you’re still affected by it.

If you’re poisoned but the effects don’t work on you, then yes, you have resistance to it.

Resistance to ANPR means being unreadable to your opponent, not out-statting them. You’re resisting their predictions. Does Mikey do that? No 💀
He's withstanding precognition by accelerating his development. They're still comp, Takemichi can land hits on him.
Precognition is the ability to see the future. Resisting it would mean you don’t appear in those visions because you’re unaffected by it.

Mikey still shows up in Takemichi’s visions; therefore, he isn’t resisting anything—he’s just moving too fast for Takemichi to react in time.
I neva said that
"Kakucho's punches left Chifuyu and Angry unable to move temporarily, yet had no effect on Mikey. Kakucho stated it was as if he was "punching a ghost" when hitting Mikey"

How is this paralysis inducement when he is just using AP and leaving the dude unable to do anything?
Not knowing left from right up from down aint something out of the realm for DI mikey
Doesn't mean you can take this literally..
Mikey literally states Shinichiro shouldnt start moving and get scared. No idea why u'd assume that.
On the same moment, not prior to them filming

Mikey doesn't say "don't start moving and get scared like last time" or something, he doesn't imply anything that Shinichiro did
Yes it is superhuman, no human who knows where joints connects can strike that point and dislocate the joint because that requires inhuman precision.
He pushes your arm down and then kicks upward into your elbow; your joint is bound to get dislocated. What?

He blitzes everyone and has LS advantage over the verse in DI
 
For the record it's kind of gone both ways a little, for example the meme sent of someone facepalming with no other information.

So on that note I'd like to remind everyone to please stay on topic and be as respectful as possible, thank you.
Assuming it is about me, i didn't facepalm

That was just me being baffled
 
Can you show me an example of him actually using it? I have his account of the way his mind works while it's active, but how does it function in practice?
ts a part of they fight:
i'm sorry, I think I must disagree with superhuman precision. The joint breaking is just force, the bottle thing is nice but still possible especially with that same force, and Zetsu says he even missed at least some of the time?
You can't break someones joint whos comparable to you with force alone, that assumes a human could break another humans join with a punch, but that would be dumb luck

also the bottle feat zetsus interp is wrong, Mikey says dont move around implying he didn't actually kick the bottle once or that shinichiro moved otherwise why would he say not to move around?
Literally not being possible to predict in any capacity by the user, or the prediction of the action being wrong. Say the character has the ability and can predict every move, but another character gives all the signs of throwing a left hook only to suddenly throw an axe kick. It's better if this sort of thing is repeated to showcase that it's how the character works.
I guess if thats ur interp I cant say anything else.
That is just a stealth strike.
nah it's a punch you dont see coming that paralyses you because you can't predict it.

Also punches cant cause paralysis instantly, they knock you out Kakucho punching and causing para implies para inducement
Same reason as the pipe. Just because an attack or incident can potentially paralyze someone doesn't mean they get resistance to paralysis automatically. Otherwise every character who has ever been shot, stabbed, struck in the head or spine area, hit by a vehicle, electrocuted, suffered a slipped disc, or fallen from great heights, would automatically get resistance to paralysis.
Yeah but a gun shot to the head is 100 percent causing para, unless ur dumb lucky.
I disagree, since he still appears in the visions but is just faster and/or more skilled.
I guess If that's ur interp of resistance I can't say anything
 
On the same moment, not prior to them filming

Mikey doesn't say "don't start moving and get scared like last time" or something, he doesn't imply anything that Shinichiro did
Mikey saying dont move around implies this is the first kick he's done mate
 
Okay, this seems to have been gone over repeatedly. Let's just wind things up, okay?

LostLightt, I think beating the precognitive and especially analytical prediction guys should be included as skill feats for Mikey instead of talking about resistance. I'd also suggest looking for feats for future threads of Mikey having analytical prediction himself, as it doesn't sound out of left field for him. Also, that state where his mind goes blank, can you show me that state in action?
 
Okay, this seems to have been gone over repeatedly. Let's just wind things up, okay?

LostLightt, I think beating the precognitive and especially analytical prediction guys should be included as skill feats for Mikey instead of talking about resistance. I'd also suggest looking for feats for future threads of Mikey having analytical prediction himself, as it doesn't sound out of left field for him. Also, that state where his mind goes blank, can you show me that state in action?
I wouldn't count those as skill feats when he is just out-stating everyone..
 
Okay, this seems to have been gone over repeatedly. Let's just wind things up, okay?

LostLightt, I think beating the precognitive and especially analytical prediction guys should be included as skill feats for Mikey instead of talking about resistance. I'd also suggest looking for feats for future threads of Mikey having analytical prediction himself, as it doesn't sound out of left field for him. Also, that state where his mind goes blank, can you show me that state in action?
So what am I adding as ur vote, skill feats, superhuman precision, and thats it? Aight Ig
 
So what am I adding as ur vote, skill feats, superhuman precision, and thats it? Aight Ig
No, I think I must disagree with superhuman precision.

I think adding his wins against those analytical prediction and precognitive guys as skill feats is valid. Other skill feats are fine.

Looking at that berserk mode feat, instinctive reaction might be okay, since he can fight while barely aware. Exclusive to that berserker state though, which clearly comes with its own weaknesses.
 
No, I think I must disagree with superhuman precision.
Cause he don't do it on the first try?

That was debunked, and that also don't mean he don't have superhuman precision, a 4 year old with 100 tries couldn't do what mikey did

Same with disarticulation. No human is gunna hit someone in a joint despite martial artists knowing where joints are and breaking it. Cause that requires inhuman precision
 
I mean, he kicking the bottle at first try at best implies Accelerated Development, he reached something that can be accomplished IRL... just very quickly. Superhuman precision would be accomplishing something impossible IRL, regardless of time.
 
I mean, he kicking the bottle at first try at best implies Accelerated Development, he reached something that can be accomplished IRL... just very quickly. Superhuman precision would be accomplishing something impossible IRL, regardless of time.
his motor functions aint ad, he doesn't ad his body imo, that'd just be like, inhuman intellect, he also doesn't train at all so it dont fit
 
I don't really follow what you mean. Anyway, superhuman precision would be doing something impossible IRL, the feat itself is possible IRL, just doing it with no or few tries isn't, but that's AD argument whether you like it or not.
 
I mean, doing something with fewer tries than what others require is Accelerated Development, yeah. The impossible part of the feat isn't the precision part, but how quickly Mikey does it. So AD.
 
yall might be the most tiring people I debated since mK.
Dw the feeling seems to be mutual.

But really, you should read more through the wiki to get a grasp of what things like "resistances" are before making CRTs to change profiles.
Because this way you just spend hours arguing about justifications that no staff member would ever approve as they don't actually fit our standards and definitions. Just chill and take it slow.
 
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