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LostLightt, please stop being rude here.
Alright, I'm okay with the skill feats being listed. Could you show me again the justifications for precision and for Instinctive Reaction? I know many are in the OP, but others seem to have been discussed.
For the other stuff, you don't need to resist enhanced senses or even analytical prediction to beat someone who has them, although analytical prediction is used as a notable skill feat in discussions, meaning that beating it is an impressive skill feat for Mikey, worth indexing in itself. If you could find examples of Mikey also having the ability that wouldn't surprise me.
For the paralysis, that isn't how we give resistance to paralysis. Especially if it's done via damage, especially blows to the head. Otherwise we'd be giving every character who's ever been hit in the head resistance to paralysis. Unless the other guys were paralyzed using a technique that explicitly causes paralysis in a way that bypasses durability like a nervous system attack or a spell. Think paralysis spells in RPG's and characters who are resistant to that effect.
In short, I agree with listing the skill feats, am waiting to look again at the instinctive reaction and superhuman precision, and disagree with the rest.
Alright, I'm okay with the skill feats being listed. Could you show me again the justifications for precision and for Instinctive Reaction? I know many are in the OP, but others seem to have been discussed.
For the other stuff, you don't need to resist enhanced senses or even analytical prediction to beat someone who has them, although analytical prediction is used as a notable skill feat in discussions, meaning that beating it is an impressive skill feat for Mikey, worth indexing in itself. If you could find examples of Mikey also having the ability that wouldn't surprise me.
For the paralysis, that isn't how we give resistance to paralysis. Especially if it's done via damage, especially blows to the head. Otherwise we'd be giving every character who's ever been hit in the head resistance to paralysis. Unless the other guys were paralyzed using a technique that explicitly causes paralysis in a way that bypasses durability like a nervous system attack or a spell. Think paralysis spells in RPG's and characters who are resistant to that effect.
In short, I agree with listing the skill feats, am waiting to look again at the instinctive reaction and superhuman precision, and disagree with the rest.