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Dragon Ball Heroes minor addition (?)

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Welcome all, in today’s CRT I have two fairly sound additions I would like to share with you all.

Proposal;

Majin Ozottto has a concise statement of having overwhelming pressure that induces intimidation or fear in a set of characters which as a result stuns them temporarily as byproduct of fear. To add some additional input onto this, I don’t see this as being social influencing in the slightest. There’s no mention of Ki but, “overwhelming pressure” which surpasses the ordinary base point. I don’t think this is your typical, Ki manipulator A perceives B’s Ki and is frightened by the glaring difference in Ki. We can even see in the same image there seems to be a VFX (visual effect) of targeted foe being induced with the feeling of intimidation and potentially paralysis. We see this with how the graphical effects are depicted as decreasing, in a downward manner.

For further clarification, paralysis inducement in Dragon Ball Heroes is quite common as a debuff, even being a feature within dimensional domain or statistics reduction once stamina has reached 0.

An example for those who may not be aware of my point on VFX, here. I used Pokemon as an example since it’s iconic and was the closest I could find aesthetically.

If this CRT is accepted, Majin Ozotto would receive something similarly fitting as follows;

  • Aura (Passive & Active Overwhelming Pressure; Fear-Inducing, Paralysis Inducement Status Effect Inducement; Majin Ozotto is capable of exuding overwhelming pressure, which in turn can intimidate and stun foes.

To all those who took part, thanks in advance.

Agree; Lort15, Godernet, UnoRebaixadO, Vietthai96, ProfectusInfinity, Killerdrone123, Shar122, DarkDragonMedeus

Disagree;

Neutral;
 
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I agree with this being Overwhelming Pressure, but it doesn't stun foes.

The ability on its own doesn't actually have a tangible effect - the tell for that is that the text is in yellow, which the game purely uses for flavour. What it does do is target the characters for Majin Ozotto's ability Majin's Coercion, which caps their Power stat to 1,000.
 
I agree with this being Overwhelming Pressure, but it doesn't stun foes.

The ability on its own doesn't actually have a tangible effect - the tell for that is that the text is in yellow, which the game purely uses for flavour. What it does do is target the characters for Majin Ozotto's ability Majin's Coercion, which caps their Power stat to 1,000.
If that’s the case I can remove paralysis inducement. I was a bit shaky on it to begin with but your input does help. I’m guessing the power capping would be listed as statistics reduction, status effect inducement or power nullification? I’m leaning more towards SEI but I’m not sure. I think it would be since said character would be limited to a power stat of 1000, not allowing for raise in statistics.
 
Since this thread has been accepted and the needed time has gone by, this can be added. However I wasn’t too sure what to do about paralysis inducement since as Dom pointed out, it doesn’t actually cause paralysis. I was thinking maybe I should call the same staff who gave their input earlier to reevaluate but I thought that would be a bit of a waste of time. Since Vietthai usually takes care of Games’ profile I’ll ask him to add this whenever he’s free.
 
I have checked, anyway while the kanji (japanese texts) can means stun, which can be interpreted as paralysis inducement normally, it seems like the feat is more about stun people via causing fear, as the kanji can also be translated as intimidated. So yeah i think we can remove Paralysis Inducement
 
I have checked, anyway while the kanji (japanese texts) can means stun, which can be interpreted as paralysis inducement normally, it seems like the feat is more about stun people via causing fear, as the kanji can also be translated as intimidated. So yeah i think we can remove Paralysis Inducement
Sorry for the late reply but yeah we can remove paralysis inducement. As Dom stated, it caps their power and disallows amplifications I think. Status effect inducing instead of paralysis inducing. Could this be added?
 
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