AthelChan
They/Them- 3,184
- 1,601
Deepwoken upgrades in this economy
(pls layer 3 save us)
-Resistance Additions:
- Damage Reduction to Sharp Force Trauma (Via their armor and equipment, which provides damage resistance against slash attacks and weapons such as swords, daggers, guns or axes, typically ranging from 30~60% with the variable changing depending on what type of armor or equipment they have)
- Damage Reduction to Blunt Force Trauma (Via their armor and equipment, which provides damage resistance against blunt attacks and weapons such as maces, fists or hammers, typically ranging from 30~60% with the variable changing depending on what type of armor or equipment they have)
- Damage Reduction to Fire Manipulation (Via their armor and equipment, which provides damage resistance against fire attacks, typically ranging from 30~60% with the variable changing depending on what type of armor or equipment they have)
- Damage Reduction to Ice Manipulation (Via their armor and equipment, which provides damage resistance against ice attacks, typically ranging from 30~60% with the variable changing depending on what type of armor or equipment they have)
- Damage Reduction to Electricity Manipulation (Via their armor and equipment, which provides damage resistance against lightning attacks, typically ranging from 30~60% with the variable changing depending on what type of armor or equipment they have. Even without their armor, they are only slightly affected from the shock from thundercall moves, which are shown to be real electricity)
- Damage Reduction to Air Manipulation (Via their armor and equipment, which provides damage resistance against wind attacks, typically ranging from 30~60% with the variable changing depending on what type of armor or equipment they have)
- Damage Reduction to Darkness Manipulation (Via their armor and equipment, which provides damage resistance against shadow attacks, typically ranging from 30~60% with the variable changing depending on what type of armor or equipment they have)
- Damage Reduction to Metal Manipulation (Via their armor and equipment, which provides damage resistance against metal attacks, typically ranging from 30~60% with the variable changing depending on what type of armor or equipment they have)
- Damage Reduction toBlood Manipulation (Via their armor and equipment, which provides damage resistance against blood attacks, typically ranging from 30~60% with the variable changing depending on what type of armor or equipment they have. They can also tank Bloodcurdle, which is a move that makes the target's blood pop from their body. Can survive freezing their own blood to train their Frostdraw)
- Acid Manipulation (The Pathfinder can swim in highly acidic pools that are strong that it can slowly dissolve steel-based armors. They can also drink the same acid without dying, just vomiting it.)
-Minor Ability additions: - Plasma Manipulation (The user fires a beam of plasma, even without the suit) for Arcwarder
Additional Healing and Regeneration Negation with "Hemorrhaging Blow", if the Pathfinder breaks the guard of a target with a blood mantra, their healing will be turned into damage
Additional Paralysis Inducement with Night Terror, each hit with the Pathfinder's weapon will activate the talent Fear the Dark (Although this might looked like Fear Manipulation, this says otherwise. It removes the requirement of the running away from fear the dark and activates it on every weapon attack)
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