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So there are a few problems with some of the calculations that are currently being used for Final Fantasy II.
Agree: Dalesean027 (Removal of the first calculation)
Disagree: Dalesean027 (Removal of the second calculation)
Neutral:
Link to the calculation here.
The main issue with this calculation is that it assumes that locations on the overworld map are to scale which isn't the case. We can see Castle Fynn being larger than mountains and the houses being comparable to them in size, the player character's size being comparable to the buildings and the size discrepancy between the airship and the Dreadnought from how its portrayed in the map to how it's portrayed in the cutscene etc... All of this shows that the sizes of the locations/objects on the map aren't to scale.
This is especially a problem considering the diameter of the planet is what's being used to find the size of the cyclone when using that method for any of the other locations on the map leads to massively inflated sizes. For example Castle Fynn, which is right next to the cyclone on the map being decently larger than it in size, would be hundreds of kilometers wide using the planet diameter method which obviously isn't the case (For context this is the castle's size). Mountains would also be tens to hundreds of kilometers wide and so would buildings and the airships using this method of scaling.
What supports this further is that in the different shots we have inside of the cyclone we can see that the curvature of the cyclone is very noticeable which obviously wouldn't be possible for a 117.977km wide cyclone. Not to mention that the cyclone would stretch high enough to surpass the Kármán line which is considered a definition for the border of outer space in the currently accepted calculation. (For references it's mentioned that sprouting wings is what would be needed to enter the cyclone implying that its height isn't remotely as high as currently accepted and that it's closer to the size of real tornadoes than a country sized one). Add to this the fact that the only destructive effects we see of the cyclone are it destroying few small towns (without even fully ripping the buildings and houses off but only damaging them) and with everything else on the map remaining intact and no other significant effects on the landscape which means that the currently accepted size and energy values wouldn't line up with what we see in the game.
The solution would probably either be done by finding the size of the castle (which should be possible due to the Wyvern) and then angsizing via assuming that the camera is positioned roughly around the opposite end of the cyclone (which lines up with the angle we see here, the camera's perspective when the Wyvern enters the cyclone and how much of the cyclones curvature is visible to us imply that the camera is located near the edge of the cyclone) and then assuming that the fortress is located at the center of the cyclone. Either that or we can use the visible destructive effects of the cyclone to approximate the intensity of the cyclone and find the energy from that. Or we can even use Castle Fynn or the buildings in the city to calculate the cyclones' size which wouldn't be ideal and should be a last resort due to the size inconsistencies between the locations and features in the map but it should still give as a more accurate size than scaling the locations on the map to the planet's diameter which gives very inflated sizes.
The main issue with this calculation is that it assumes that locations on the overworld map are to scale which isn't the case. We can see Castle Fynn being larger than mountains and the houses being comparable to them in size, the player character's size being comparable to the buildings and the size discrepancy between the airship and the Dreadnought from how its portrayed in the map to how it's portrayed in the cutscene etc... All of this shows that the sizes of the locations/objects on the map aren't to scale.
This is especially a problem considering the diameter of the planet is what's being used to find the size of the cyclone when using that method for any of the other locations on the map leads to massively inflated sizes. For example Castle Fynn, which is right next to the cyclone on the map being decently larger than it in size, would be hundreds of kilometers wide using the planet diameter method which obviously isn't the case (For context this is the castle's size). Mountains would also be tens to hundreds of kilometers wide and so would buildings and the airships using this method of scaling.
What supports this further is that in the different shots we have inside of the cyclone we can see that the curvature of the cyclone is very noticeable which obviously wouldn't be possible for a 117.977km wide cyclone. Not to mention that the cyclone would stretch high enough to surpass the Kármán line which is considered a definition for the border of outer space in the currently accepted calculation. (For references it's mentioned that sprouting wings is what would be needed to enter the cyclone implying that its height isn't remotely as high as currently accepted and that it's closer to the size of real tornadoes than a country sized one). Add to this the fact that the only destructive effects we see of the cyclone are it destroying few small towns (without even fully ripping the buildings and houses off but only damaging them) and with everything else on the map remaining intact and no other significant effects on the landscape which means that the currently accepted size and energy values wouldn't line up with what we see in the game.
The solution would probably either be done by finding the size of the castle (which should be possible due to the Wyvern) and then angsizing via assuming that the camera is positioned roughly around the opposite end of the cyclone (which lines up with the angle we see here, the camera's perspective when the Wyvern enters the cyclone and how much of the cyclones curvature is visible to us imply that the camera is located near the edge of the cyclone) and then assuming that the fortress is located at the center of the cyclone. Either that or we can use the visible destructive effects of the cyclone to approximate the intensity of the cyclone and find the energy from that. Or we can even use Castle Fynn or the buildings in the city to calculate the cyclones' size which wouldn't be ideal and should be a last resort due to the size inconsistencies between the locations and features in the map but it should still give as a more accurate size than scaling the locations on the map to the planet's diameter which gives very inflated sizes.
Link here.
The main problem with this is that it shouldn't be considered a lifting strength feat since he only stopped the boulder for a few seconds before it crushed and killed him. (which is also mentioned later as his cause of death before he fights Mateus in heaven). I guess him withstanding the initial kinetic energy from the boulder can be used for durability. (Although a new calculation would need to be made with the time frame from the game since the current calculation uses an arbitrary speed that's guesswork)
The main problem with this is that it shouldn't be considered a lifting strength feat since he only stopped the boulder for a few seconds before it crushed and killed him. (which is also mentioned later as his cause of death before he fights Mateus in heaven). I guess him withstanding the initial kinetic energy from the boulder can be used for durability. (Although a new calculation would need to be made with the time frame from the game since the current calculation uses an arbitrary speed that's guesswork)
Agree: Dalesean027 (Removal of the first calculation)
Disagree: Dalesean027 (Removal of the second calculation)
Neutral:
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