block/parry/dodge
They should be able to dodge her clones and use their damage transferal (prediction and corrupted payback) to their advantage. Pathfinder should know in advance that they can't parry or block her attacks with their precog
The acid shouldn't be much of a problem, they can tank acid from the
Arachnid's Weave corrosive touch, which can
dissolve armor decorated in gold (i was waiting for a CRT to write that btw, so it's not there yet)
For the ferris wheels and the missiles, pathfinder should be agile enough to reliably dodge the missiles and slide under the wheels
Dang, the soul manip would be quite a problem too, the Pathfinder can tank hits from the
Umbrite Witherblade, which drains souls on hit but ofc silly me didn't expect the matchups and so i didn't put that they should be able to resist that, so we'll atleast assume they know they're taking dmg in wither
For the Pathfinder's wincons, they should be able to beat Queen with enough hits but they should also be able to completely melt parts of her with their fire manip that goes up to 30000°C because thundercall is op for some reason, use electricity manip to fry her mech, or use their tacet to do some undercover attacks, like climbing her and breaking in the visor