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Town-level Tiersetter Tournament, Round 11: Sisyphus Prime vs Banjo & Kazooie

Naito-desu

He/Him
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STAGE SELECT: PENTAGRAM CITY
1200



MATCH RULES
  • Speed is equalized by default
  • Both start 50 meters apart in the center, SBA otherwise
  • Rules are subject to changes on a per-match basis to make them fairer or more interesting
  • If a match is deemed inconclusive, the advancement will be decided on a coin toss.
  • If a match is stalled due to a lack of votes, the host may declare an outcome at their discretio

Sisyphus Prime {13.85 kilotons}: 0Banjo and Kazooie (Base) {7.92 kilotons}: 0Incon: 0
 
Sisyphus will rush through that 50 m distance near instantly and keep up constant pressure. From what I know, the two can only take the 7.92 KT feat twice. Given that Sisyphus casually turned a huge flesh-cube thing, one that upscales from 13.85 KT, into red mist in just a few hits, they won’t last very long.

I have my doubts about them being able to dodge consistently enough, and likely not the first hits either. Sisyphus would have the advantage in melee due to his size, and the shockwaves are quite wide, so at close range they’d be hard to avoid. Toon force and elasticity might help them survive longer, but I still question how effective that would be if Sisyphus just continue harassing them and since we’ve already seen how these abilities work against Stomponadon.

They’d need to realize the disadvantages very quickly and find a way to pull out Wonderwing while being ragdolled around, and before getting pretzeled by Sisyphus. If I’m not wrong, they can’t egg-firing while using invincibility, and who’s to say there’s a higher chance that the first thing they shoot after Wonderwing is ice egg rather than anything else that Sisyphus can just face-tank?
 
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