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I know quite a few of those who can return without needing to be in their own verse.You do know thats true for every immo8 thats based on a place right?
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I know quite a few of those who can return without needing to be in their own verse.You do know thats true for every immo8 thats based on a place right?
The pathfinder doesn't need to be on his verse to be able to ressurect,if you have any knowledge on vs matchups you should know thatI know quite a few of those who can return without needing to be in their own verse.
That's a lie and you know it.The pathfinder doesn't need to be on his verse to be able to ressurect
Do you genuinely think thats what happens with every immo8 character on this wikiThat's a lie and you know it.
The depths don't exist outside of deepwoken.
That's where his immo 4 and 8 comes from. He's jackshit otherwise.
It literally says on his profile that he needs to be. I directly linked and quoted it. If you don't agree with it, make a CRT to remove it.The pathfinder doesn't need to be on his verse to be able to ressurect,if you have any knowledge on vs matchups you should know that
Then he'll get BFR because once he resurrects, he'll return in Lumen and not wherever the hell the fight he was having took place in.Do you genuinely think thats what happens with every immo8 character on this wikion deepwoken or not he will just ressurect on the deephts because thats how the wiki treats immo8 on places
Then why is that specific paragraph on the Player's profile if that's not the case?Does Trick lose his immo8 when his outside Madness combat? No
Does Akuto Sai lose his immo8 when his outside DKD? No
Thats just simple not how things work
psure we dies off Makima's TK as her wincon judging on the profiles (which has been argued there).And do they have any stupid bullshit on the same level as John Slap?
Hi! Knowledgeable member here, that only works on verse itself (wouldn't work if the arena was changed to like Crossroads or something) as well as our madness manip is more potent than the area itself but it can stack. Although we can held off our own without relying to it too much with the upgrades we did for the past few months and there is more to come for the verse itselfMid godly ressurection and alot of abilities
It will be changedNot unless OP changes the setting into a world with the rules of a No Oneshot Server which bars many gloves that are insta wins but things will get a lot more interesting as there are still some gloves that are one shots.
He can make the match take place in a world with the rules of a no one shot server like he did in a previous thread.Pretty sure you can't just restrict abilities that don't let Player jump tiers or have likely/possibly in front of them. Match can't be added to profile if you do.
Fixed, Maya’s still leaning slap. They’ve got things like heat seeking bricks that can go up to 200kmph that will stun miyabi for quite a bit if she’s not careful (brick glove). Mail glove, which will kill miyabi if she decides to click yes to the email while also blocking vision, null imps that will send out a hand strong enough to crush her and do massive damage if she lets 3 of them attach to her (null glove), mortis goove which could create portals to bfr her to barzil. HITMANS golden revolver from hitman glove to instantly turn her to gold if the bullet even grazes her skin, slowing her down if she gets too close by doubling gravity with gravity glove. Healing all their ho while reflecting attacks with el gato, putting her to sleep with shotgun sleep rounds, or stunning her with shard glove from a distance if she gets too movey . Sparky makes the player insanely fast, megarock turns them into a rock that will turn miyabi to stone if any of her body touches it (they’ve waited 10 hours in a rock for a badge so we can sssume that’s the max amount theyll wait), . Straight up hit her arms hard enough to remove them with beatdown. Remove her head with knock off. And if they get too injured or lsoe limbs in the fight with miyabi cause of the ls diff, type two imo. They have gloves to revive themselves such as clock revival mode. Could keep distance with Relude or get close to her fasr with materialize. Sorry for yap sessionHe can make the match take place in a world with the rules of a no one shot server like he did in a previous thread.
I told him to do specifically that but he followed the directions wrong.
PotatoEverytime Scyphozia is brought up there's beef we gotta do smth about that![]()
john slap still just kinda wins, even without the one shot options they still have multiple ways of incapping with a single touch (he could just chain a timestop/sleep touch for example), he could still do something like simply BFR her, or if those don't work for whatever reason he could just stun or freeze her and just set themselves up that way. i still don't really see much miyabi can do here tbhHe can make the match take place in a world with the rules of a no one shot server like he did in a previous thread.
I told him to do specifically that but he followed the directions wrong.
Not allowed anymore due to the location.(he could just chain a timestop
hmmmmNot allowed anymore due to the location.
Since the location is changed, here's what's barred now.
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speed's equalized and miyabi has fought against opponents with homing attacks before, so i don't think it'd be that hard for her to avoid getting hit by these. she can also just counter them with her own ranged attacksThey’ve got things like heat seeking bricks that can go up to 200kmph that will stun miyabi for quite a bit if she’s not careful (brick glove)
i don't really know how this'd work against a non-digital opponent but i don't see any reason why miyabi would click yes especially in the middle of a fight. the vision obstruction could be an issue thoughMail glove, which will kill miyabi if she decides to click yes to the email while also blocking vision
the imps could be trouble if she lets them catch her but considering how mobile she is i don't think she'd get caught that easily. also from the looks of it the imps seem relatively easy to destroy, so she shouldn't have that much trouble dispatching of themnull imps that will send out a hand strong enough to crush her and do massive damage if she lets 3 of them attach to her (null glove)
she couldn't really do much about this yeah, although if she's doing her best to avoid getting slapped by any gloves at all it shouldn't be too hard for her to avoidmortis goove which could create portals to bfr her to barzil.
she wouldn't really be able to do anything about this either, though she shouldn't have too much trouble dodging the bullet. she might be able to just straight up cut it in half too, although idk if that'd just turn tailless goldenHITMANS golden revolver from hitman glove to instantly turn her to gold if the bullet even grazes her skin
i think gravity abilities and the like are affected by LS on here afaik, so considering the massive gap there i don't think miyabi would even get affected by thisslowing her down if she gets too close by doubling gravity with gravity glove.
this would be helpfulHealing all their ho while reflecting attacks with el gato
she also doesn't have an answer to this but again, shouldn't be too hard to dodge/counter the bulletsputting her to sleep with shotgun sleep rounds
these look like they move pretty fast from the looks of it so they could be dangerous, but i think miyabi would still be able to just counter them with her own ranged attacks if necessaryor stunning her with shard glove from a distance if she gets too movey
this seems like it takes time to buildup so miyabi might be able to just interrupt it before he gets overwhelmingly fast. but from the looks of it i also don't think they can switch gloves while the ability is being utilized so it does limit a lot of their options while using itSparky makes the player insanely fast
she can't really do anything against this yeahmegarock turns them into a rock that will turn miyabi to stone if any of her body touches it
these are temporary ailments tbf (at least that's how the wiki describes them, idk if they're treated differently here), but yeah both would probably be pretty bad if they landedStraight up hit her arms hard enough to remove them with beatdown. Remove her head with knock off
these are helpfulAnd if they get too injured or lsoe limbs in the fight with miyabi cause of the ls diff, type two imo. They have gloves to revive themselves such as clock revival mode. Could keep distance with Relude or get close to her fasr with materialize
Just imagine a big ass pop up right in front of you.i don't really know how this'd work against a non-digital opponent
Having your vision obstructed would be a problem. She would click yes and just... diebut i don't see any reason why miyabi would click yes especially in the middle of a fight
They die to a slap so non-factor I suppose.the imps could be trouble if she lets them catch her but considering how mobile she is i don't think she'd get caught that easily. also from the looks of it the imps seem relatively easy to destroy, so she shouldn't have that much trouble dispatching of them
That shit he said was a lie. The Actual Mortis has been shown to do that but not John Slap mortis.she couldn't really do much about this yeah, although if she's doing her best to avoid getting slapped by any gloves at all it shouldn't be too hard for her to avoid
Requires prep to be able to do so. The bullet is essentially hitscan and undodgable if it does happen.she wouldn't really be able to do anything about this either, though she shouldn't have too much trouble dodging the bullet.
Sleep only lasts for about a few seconds but it's worth noting and the shot range is pretty small.she also doesn't have an answer to this but again, shouldn't be too hard to dodge/counter the bullets
Theres also the mastered version of said ability.these look like they move pretty fast from the looks of it so they could be dangerous
Yeah but it does't take too long to get to top speed. Like 3-5 seconds at most.this seems like it takes time to buildup so miyabi might be able to just interrupt it before he gets overwhelmingly fast.
This? Eh. Small range and that might just be a result of Player's regen.these are temporary ailments tbf (at least that's how the wiki describes them, idk if they're treated differently here), but yeah both would probably be pretty bad if they landed
Just imagine a big ass pop up right in front of you.
Having your vision obstructed would be a problem. She would click yes and just... die
They die to a slap so non-factor I suppose.
That shit he said was a lie. The Actual Mortis has been shown to do that but not John Slap mortis.
Requires prep to be able to do so. The bullet is essentially hitscan and undodgable if it does happen.
Sleep only lasts for about a few seconds but it's worth noting and the shot range is pretty small.
Theres also the mastered version of said ability.
Yeah but it does't take too long to get to top speed. Like 3-5 seconds at most.
This? Eh. Small range and that might just be a result of Player's regen.
A LOT of abilities require for slap to get close however he has things for that too such as counter in case Miyabi wants to hit him, Jester which has a chance for a joker card to make Miyabi just uncontrollably dance and die, Pan which has a chance to just one shot.
Now of course, there is MEGAROCK. Chances are, Miyabi would get too curious and just... die I suppose.
John Slap has the bigger bag here, even with the location. Voting Slap.
Lol. I guess you can't ******* read, huh?What is even the point of this thread if your argument is "haha oneshot glove EZ"?
1 glove at a time + most gloves have short range."We restricted the oneshot gloves but Player still has these gloves that can achieve the same effect in different ways, so they win!"
How many times did you say "just die" in your arguments? As long as there is even one glove that can cause that "just die", Miyabi doesn't stand a chance according to you.1 glove at a time + most gloves have short range.
Miyabi can always just out range.How many times did you say "just die" in your arguments? As long as there is even one glove that can cause that "just die", Miyabi doesn't stand a chance according to you.
"Tens of Meters to Hundreds of meters with abilities."Miyabi can always just out range.
And the abilities listed go no further than a few meters."Tens of Meters to Hundreds of meters with abilities."
And they start 10 meters away.
What exactly stops Player from using the ones with higher range?And the abilities listed go no further than a few meters.
The ones that are higher range either require prep, slow as hell, or are alredy barred via location.What exactly stops Player from using the ones with higher range?
i mean, what exactly does the ad itself say? is there anything incentivizing her to click yes in the first place?Just imagine a big ass pop up right in front of you.
Having your vision obstructed would be a problem. She would click yes and just... die
okay, so it is a potential wincon but the only way john slap is getting it from the looks of it is continuously racking up slaps, which miyabi is going to be doing her best to avoid. duly notedRequires prep to be able to do so. The bullet is essentially hitscan and undodgable if it does happen.
fair enoughSleep only lasts for about a few seconds but it's worth noting and the shot range is pretty small.
hmm, it is stronger and faster but the tradeoffs are worth noting. it loses a lot of range and it also loses the slowdown effect, so it acts as a stronger attack but loses some of it's niftier side effectsTheres also the mastered version of said ability.
that's worth noting thenYeah but it does't take too long to get to top speed. Like 3-5 seconds at most.
john slap does have a way bigger bag but i feel that's held back by the fact that a lot of their abilities are really gimmicky and most of them require physical contact to land, which considering miyabi's mobility + the LS disparity it's going to make actually hitting her really hard. there's also the 2 second cooldown between swapping gloves which gives miyabi time to react accordingly should john slap decide to switch tacticsJohn Slap has the bigger bag here, even with the location. Voting Slap.
i mean, what exactly does the ad itself say? is there anything incentivizing her to click yes in the first place?
Mind you, player no sells and tanks his value + Immo 2 + 3. Sooo...snip
okay so there isn't even a no option or anything like that and unless miyabi wants to fight with her vision obstructed the entire time she just dies if she tries clicking out of it. duly noted
tbf tanking singular slaps versus a barrage of sword attacks is a bit different, especially if the sword attacks in question are stronger than his value. not to mention the fact that again, miyabi is just going to be getting stronger as the fight progresses while also making him take more damage via freezing. the immo will help john slap hang in there but miyabi's going to be harassing him with a flurry of attacks and it's gonna be hard for him to get counterattacks in if she's consistently keeping the pressure onMind you, player no sells and tanks his value + Immo 2 + 3. Sooo...
I say john slap mortis could do it cause of assumptions. We assume asriel deemur has all the abilites of the people he absorbs like toon force from sans so I wouldn't really see why we can't assume transforming into mortis would not give them the actual abilites of mortisJust imagine a big ass pop up right in front of you.
Having your vision obstructed would be a problem. She would click yes and just... die
They die to a slap so non-factor I suppose.
That shit he said was a lie. The Actual Mortis has been shown to do that but not John Slap mortis.
Requires prep to be able to do so. The bullet is essentially hitscan and undodgable if it does happen.
Sleep only lasts for about a few seconds but it's worth noting and the shot range is pretty small.
Theres also the mastered version of said ability.
Yeah but it does't take too long to get to top speed. Like 3-5 seconds at most.
This? Eh. Small range and that might just be a result of Player's regen.
A LOT of abilities require for slap to get close however he has things for that too such as counter in case Miyabi wants to hit him, Jester which has a chance for a joker card to make Miyabi just uncontrollably dance and die, Pan which has a chance to just one shot.
Now of course, there is MEGAROCK. Chances are, Miyabi would get too curious and just... die I suppose.
John Slap has the bigger bag here, even with the location. Voting Slap.
TBf the frozen debufs could be countered by el gato healing all the aliments. And the reason beatdown glove limb stuff is temp cause of type two immoi mean, what exactly does the ad itself say? is there anything incentivizing her to click yes in the first place?
okay, so it is a potential wincon but the only way john slap is getting it from the looks of it is continuously racking up slaps, which miyabi is going to be doing her best to avoid. duly noted
fair enough
hmm, it is stronger and faster but the tradeoffs are worth noting. it loses a lot of range and it also loses the slowdown effect, so it acts as a stronger attack but loses some of it's niftier side effects
that's worth noting then
john slap does have a way bigger bag but i feel that's held back by the fact that a lot of their abilities are really gimmicky and most of them require physical contact to land, which considering miyabi's mobility + the LS disparity it's going to make actually hitting her really hard. there's also the 2 second cooldown between swapping gloves which gives miyabi time to react accordingly should john slap decide to switch tactics
if miyabi goes down but isn't KO'd/killed, she can keep fighting with IA and SW. with AD + her multiple ways of buffing herself + debuffing john slap, she shouldn't have that much trouble closing the AP gap and just wailing on him with attacks. he's gonna be consistently getting frozen over and over again which is gonna slow him down a lot, and if miyabi's keeping the pressure on then i don't know if he'll have time to reliably switch gloves. if miyabi thinks the gloves are too big of a threat it's possible she could also just straight up cut/tear john slap's arm off (ik they can still fight even despite having missing limbs but it'd at least make it a lot harder for them to do so)
i think miyabi landing her space cutting attack is also very possible here, it only takes about 5 or so seconds to charge up and if john slap gets caught off guard by it i think he'd just get sliced in half. the big threats on john slap's end from what i'm seeing are megarock and i guess the pop-up ad one but that's assuming they start the fight off with those and not the dozens of other different gloves they have. if miyabi gets hit by a non-lethal glove and immediately deduces that the glove making contact with her is how the abilities activate then she's just gonna be sure to avoid getting hit by all costs, which again wouldn't be that hard for her given her agility + LS gap + the fact that she can just spam ranged attacks
Incorrect.tbf tanking singular slaps
How fast is the AD? Miyabi's profile doesn't say a lot.not to mention the fact that again, miyabi is just going to be getting stronger as the fight progresses
Being berrated by constant attacks is not something John hasn't dealt with before.the immo will help john slap hang in there but miyabi's going to be harassing him with a flurry of attacks and it's gonna be hard for him to get counterattacks in if she's consistently keeping the pressure on
He dealt with that before and he can fight just fine.i think miyabi landing her space cutting attack is also very possible here, it only takes about 5 or so seconds to charge up and if john slap gets caught off guard by it i think he'd just get cut in half
he'd have to switch to el gato while getting continuously harassed by miyabi's attacks though, which i imagine would be hard for him to do. fair point on the beatdown thingTBf the frozen debufs could be countered by el gato healing all the aliments. And the reason beatdown glove limb stuff is temp cause of type two immo
this doesn't really disprove my point, i'm saying that miyabi's swinging dozens of times a second, with each of her attacks having stronger output than john slap's dura. even if he's resilient it's going to be hard to facetank all of that especially when again miyabi's just going to be continuously getting stronger
it's mainly for training, so admittedly i don't think it'd be super combat applicable, so i retract that point. she still does have ways of getting stronger as the fight drags on though through her various methods of damage boostingHow fast is the AD? Miyabi's profile doesn't say a lot.
these are pretty good danmaku showings but it's not really the same as what miyabi would be doing. she would be up in his face attacking him dozens of times per second with her sword, which is something that from the looks of it he'd struggle a lot more with dealing with
getting cut in half would still hinder his movements, and it'd make fighting him a lot easier for miyabi
she can take hits from yixuan who's in the same AP range as her, so i don't think a lot of john slap's basic attacks would hurt her too much. but considering he has one shot potential anyways with stuff like megarock and the ad glove, i don't think this point really matters anyways. the issue is that i think he'd struggle to even land those one shot options to begin with because it'd require actually hitting miyabi, which again is still going to be really hard if she's consistently fast enough to dodge his attacks + she can just wrangle the glove away from her with her far superior LSI've also noticed that Miyabi has no survivability whatsoever. So anything remotely piercing would just... kill her.
No regen.. survivability.. etc.she can take hits from yixuan who's in the same AP range as her
I mean nothing is stopping John from turning it into a 2v1 for a bit and then a 3v1 and then a 4v1... all three of them are unkillable.she still does have ways of getting stronger as the fight drags on though through her various methods of damage boosting
i mean a majority of his gloves aren't going to oneshot her, so i don't think she has to worry about most of them, the only ones that pose real threats are the ones with one shotting capabilities. she can afford to take hits from the non-lethal gloves, and she's also going to be ensuring that she doesn't get hit so it's not like she's gonna just stand there and let the gloves hit herNo regen.. survivability.. etc.
they all go away after a while so miyabi can just stall them out. also ima be real, baller and clone i think are just way too slow/predictable to really faze miyabi at all. baller literally just throws a ball forward in a straight line and the clone just mindlessly charges forward also in a straight line, i don't think either would be that hard for miyabi to deal with. the golem seems like it'd be a bit trickier to handle especially because it lasts longer but it's attacks are also for the most part fairly predictable so i don't think miyabi would have that much issue just distancing herself away from the golem's attacks if neededI mean nothing is stopping John from turning it into a 2v1 for a bit and then a 3v1 and then a 4v1... all three of them are unkillable.
2 second stun window lol. this is literally the time it takes them to switch gloves in this scenario so by the time they do that miyabi would already be unfrozen. they can't really capitalize on thisHe also has gloves like STOP to stop Miyabi in his tracks
assuming the boulder actually hits miyabi and she doesn't just avoid/destroy itRocky for a quick stone petrification for a bit
this could be useful, john slap can't attack while it's being used but if miyabi attacks while it's duration is active she'll take recoil damage so that could actually hurt herJebaited to.. well... bait
this one literally tells you not to look so miyabi would just...not do thator a don't look at me button anyways
these are both pretty useful. the stun could catch her off guard and it'd be just enough time for john slap to swap gloves to counterattack and smiler would basically incap her if it even landed once