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Midway Mortal Kombat Upgrades

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Aren't there tier 5 fatalities? Picking and choosing which ones are acceptable seems like it's just an attempt at hiding the outlier.
I mean, we could just treat the Tier 5 fatalities as outliers instead of discounting every fatality when a vast majority of them aren't insane like Smoke's.
 
Aren't there tier 5 fatalities? Picking and choosing which ones are acceptable seems like it's just an attempt at hiding the outlier.
Yes, in MK3 there is a fatality where Cyrax literally blows up the planet with tons and tons of bombs MK1 proceeded to reuse this as a Kameo fatality, so that's awesome.

The only thing I can really add at this point is. . It doesn't seem too farfetched since exploding and self-destructing seems to be a consistent theme for the robot cast in MK, even during the NRS timeline.
 
Yes, in MK3 there is a fatality where Cyrax literally blows up the planet with tons and tons of bombs MK1 proceeded to reuse this as a Kameo fatality, so that's awesome.
Yeah that’s the only one from the Midway games and it’s a lot more clearly a gag then say, Cetrion’s “step on me mommy” or Lou Kang making a black hole
 
So we have a usable "At least, possibly/At Most" rating?
We do have Jade's 8-C+ fatality, which is what I propose we scale everyone to, which is consistent with Sonya and Sindel's 8-C fatalities and Kano's 9-A+ fatality.

The main contention is whether or not to use fatalities for ratings. I say we should as long as they're grounded in abilities we know the characters have (i.e. no growing giant for Jax). This wiki allows supermoves and gameplay minigames for other fighting games, so there's precedent.
 
Hi, I was asked to respond, and I agree with Rex here. I don’t know the purpose of using a "possibly" rating for no reason. If fatalities aren’t "accepted to be valid" or we consider them all "non canon", why would that warrant a "possibly". And if we accept fatalities within reason as valid for scaling, based on the type and abilities used, why would a "possibly" make sense there either?

I'd prefer using fatalities as a representation of the level of the canonical abilities used by the character who did them provided. This would be contingent on their already existing abilities and if they aren't heavily contradicted. Using Cyrax's self destruction as an argument against fatalities is weird when one its a gag, and two, we also are given a statement about it having a range of a few miles. I am not saying to always use the highest fatality calculation to scale the weakest characters, especially if they have no rationale to scale to the person who did the fatality. In other words, it’s still based on scaling from the character who performed the feat.
So we have a usable "At least, possibly/At Most" rating?
We do have Jade's 8-C+ fatality, which is what I propose we scale everyone to, which is consistent with Sonya and Sindel's 8-C fatalities and Kano's 9-A+ fatality.

The main contention is whether or not to use fatalities for ratings. I say we should as long as they're grounded in abilities we know the characters have (i.e. no growing giant for Jax). This wiki allows supermoves and gameplay minigames for other fighting games, so there's precedent.
Also, looking into it more, I think using fatalities to scale is still astronomically more reasonable than using Test Your Might. Out of the 8 Midway Main Titles, only two of the games have this minigame in a form similar to what the calc uses [MK1, Deadly Alliance]. MK vs DC has Test Your Might as well but it's a very modified form. So are we fine with scaling all of the Midway characters from a minigame only in 1/4th of the games, that can be failed? Also, I should note that currently those who scale to the minigame, all scale from the maximum, because only the diamond breaking is 9-A. For context, by the time Shao Kahn, Shinnok, & Quan Chi had appeared, it was not present in the games, yet this is where everyone is scaling from. That makes less sense than accepting fatalities in some form.

TLDR: If we collectively decide fatalities are not reliable, Test Your Might is still the worse alternative, and [in my opinion] less valid.
 
Hi, I was asked to respond, and I agree with Rex here. I don’t know the purpose of using a "possibly" rating for no reason. If fatalities aren’t "accepted to be valid" or we consider them all "non canon", why would that warrant a "possibly". And if we accept fatalities within reason as valid for scaling, based on the type and abilities used, why would a "possibly" make sense there either?

I'd prefer using fatalities as a representation of the level of the canonical abilities used by the character who did them provided. This would be contingent on their already existing abilities and if they aren't heavily contradicted. Using Cyrax's self destruction as an argument against fatalities is weird when one its a gag, and two, we also are given a statement about it having a range of a few miles. I am not saying to always use the highest fatality calculation to scale the weakest characters, especially if they have no rationale to scale to the person who did the fatality. In other words, it’s still based on scaling from the character who performed the feat.


Also, looking into it more, I think using fatalities to scale is still astronomically more reasonable than using Test Your Might. Out of the 8 Midway Main Titles, only two of the games have this minigame in a form similar to what the calc uses [MK1, Deadly Alliance]. MK vs DC has Test Your Might as well but it's a very modified form. So are we fine with scaling all of the Midway characters from a minigame only in 1/4th of the games, that can be failed? Also, I should note that currently those who scale to the minigame, all scale from the maximum, because only the diamond breaking is 9-A. For context, by the time Shao Kahn, Shinnok, & Quan Chi had appeared, it was not present in the games, yet this is where everyone is scaling from. That makes less sense than accepting fatalities in some form.

TLDR: If we collectively decide fatalities are not reliable, Test Your Might is still the worse alternative, and [in my opinion] less valid.
Also, the Test Your Might calculation is very flawed in a couple of ways.
 
In light of all that's been said, does anyone here still have contentions with using the fatalities for scaling?
 
I axed the Low 7-B Liu Kang, but once this passed, can I still add Cyrax's self-destruction to the verse page for use in a future Cyrax profile?
 
Is there anything in regards to Jade's Fatality that's canon for us to use? That is something to take into consideration with fighting game finishers scaling.
 
Is there anything in regards to Jade's Fatality that's canon for us to use? That is something to take into consideration with fighting game finishers scaling.
It’s been discussed above that fatalities should be considered canon as long as they’re grounded in abilities we know the characters have.

Hi, I was asked to respond, and I agree with Rex here. I don’t know the purpose of using a "possibly" rating for no reason. If fatalities aren’t "accepted to be valid" or we consider them all "non canon", why would that warrant a "possibly". And if we accept fatalities within reason as valid for scaling, based on the type and abilities used, why would a "possibly" make sense there either?

I'd prefer using fatalities as a representation of the level of the canonical abilities used by the character who did them provided. This would be contingent on their already existing abilities and if they aren't heavily contradicted. Using Cyrax's self destruction as an argument against fatalities is weird when one its a gag, and two, we also are given a statement about it having a range of a few miles. I am not saying to always use the highest fatality calculation to scale the weakest characters, especially if they have no rationale to scale to the person who did the fatality. In other words, it’s still based on scaling from the character who performed the feat.


Also, looking into it more, I think using fatalities to scale is still astronomically more reasonable than using Test Your Might. Out of the 8 Midway Main Titles, only two of the games have this minigame in a form similar to what the calc uses [MK1, Deadly Alliance]. MK vs DC has Test Your Might as well but it's a very modified form. So are we fine with scaling all of the Midway characters from a minigame only in 1/4th of the games, that can be failed? Also, I should note that currently those who scale to the minigame, all scale from the maximum, because only the diamond breaking is 9-A. For context, by the time Shao Kahn, Shinnok, & Quan Chi had appeared, it was not present in the games, yet this is where everyone is scaling from. That makes less sense than accepting fatalities in some form.

TLDR: If we collectively decide fatalities are not reliable, Test Your Might is still the worse alternative, and [in my opinion] less valid.
 
The Cyrax (or Smoke in this era) fatality was mostly considered invalidated given how Raiden’s suicide attack against Onaga in the start of Deception was far weaker in potency and the same blast canonically killed Shang Tsung given that’s how Zombie Liu Kang is a thing.

Though with the case of Jade, I can’t really think of any canonical case of blatant anti feats against the feat unless we use the stage fatalities which uhh… yeah don’t remember those being canon so we don’t have to worry about that. I guess I can see this working for scaling.
 
The Cyrax (or Smoke in this era) fatality was mostly considered invalidated given how Raiden’s suicide attack against Onaga in the start of Deception was far weaker in potency and the same blast canonically killed Shang Tsung given that’s how Zombie Liu Kang is a thing.

Though with the case of Jade, I can’t really think of any canonical case of blatant anti feats against the feat unless we use the stage fatalities which uhh… yeah don’t remember those being canon so we don’t have to worry about that. I guess I can see this working for scaling.
Can I count you as agree?
 
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