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Lifting Strength from Destruction

I would consider LS from punching, kicking and tackling unusable and LS from throwing, jumping and swinging usable.
I'm in this camp, but I'd also put jumping into non-useability. "Rapid" transfers of energy like a punch, kick, jump, or tackle to me is firmly in the striking strength category. It's "sustained" actions, pushing, pulling, throwing, or swinging, that's valid for LS imo.
 
I'm in this camp, but I'd also put jumping into non-useability. "Rapid" transfers of energy like a punch, kick, jump, or tackle to me is firmly in the striking strength category. It's "sustained" actions, pushing, pulling, throwing, or swinging, that's valid for LS imo.
We already limited jumping to a specific motion and type of jump so not all jumping qualifies already, the kind you're talking about does not
 
can crushing still be counted as LS like crushing a skull or a rock
Not sure if that was ever concluded; seemed divided. And both Agnaa, DMUA, and DontTalkDT still seemed against it. Especially like crushing a big shotgun like a soda can, that could easily be seen as ss rather than ls; like pounding it on one side or hard clapping from both sides.
 
Wait, why do we consider no-hitting TRK as definitive canon just because it gives unique text. We can do same for UT that acknowledges no-healing and no-saving Neutral Route and Sans beating Frisk 12+ times or smth.
Also no-hit text for TRK will still appear even if you don't no-hit the final attack and UT technically recognizes no-hitting the Credits fight which is arguably harder to no-hit than TRK
Wrong thread homie
 
can crushing still be counted as LS like crushing a skull or a rock
Not sure if that was ever concluded; seemed divided. And both Agnaa, DMUA, and DontTalkDT still seemed against it. Especially like crushing a big shotgun like a soda can, that could easily be seen as ss rather than ls; like pounding it on one side or hard clapping from both sides.
My concern is using a joules-based method (that being, destruction values), and then dividing by the distance it was applied over, in hopes of getting force.

If the force is directly found (such as in this common feat) I'm fine with it.
 
My concern is using a joules-based method (that being, destruction values), and then dividing by the distance it was applied over, in hopes of getting force.

If the force is directly found (such as in this common feat) I'm fine with it.
Fair, but I mean, I feel like examples like this seem whack. Seems to rely on vaguely weird assumptions on the properties.
 
Fair, but I mean, I feel like examples like this seem whack. Seems to rely on vaguely weird assumptions on the properties.
I just think that's a bit of a different topic. Other ways of interacting with such fictional weaponry (bending it or pulverising it) would run into similar concerns around the assumptions.
 
The destruction values themselves already arbitrarily translate newtons to joules though? Not a very useful heuristic for this
Yeah, and I think using their arbitrary choice of transfer, and then working back from that to newtons sucks.
 
Bit of a late reply but I was under the impression that this thread was about the kind of feats used for LS and not just the methods used to calc them (based on the discussion others were having about things like jumping being LS or not)
 
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