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[SEMIFINAL] 2nd Generals of Grove Tournament - Soul vs. Loot (0-5-0)

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Welcome to the Semifinal of the 2nd Generals of Grove Tournament! (Bracket) (Event Leaderboard)

On the blue corner, we have Soul, submitted by @FlipLaScript!
On the red corner, we have Loot, submitted by @MintyBoi1!
Duel, let's go!

Soul is 557.9 Tons of TNT. Loot is 750 Tons of TNT. Loot has a 1.34x AP Advantage.

Supreme Tournament Loot is used.
Adult Soul Overclocked is used
Soul's Deconstruction is restricted. This can't be added to profiles.
Anything above 8-A is restricted
Speed equalized
15 Meters starting distance

Soul:
Loot:5
Incon (coin flip)
 
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The winning challenger of this match faces Charlotte at the finals!

Since both candidates have faced and lost to Charlotte before, and nothing has changed since then, that thread will not be created. Meaning this is the last thread of the tournament! This also means winner captures silver medal, while loser captures one of the two bronze medals!
 
Loot has the better AP and plenty of defenses against projectiles, which are Soul’s main offensive tool. And he has no sound resistance or regeneration without optional equipment, so exposure to Red Blast could severely damage his ears. Loot has pretty good odds of avoiding any insta kills long enough to knock Soul out. Especially if he runs out of Overclock.
 
Loot has the better AP and plenty of defenses against projectiles, which are Soul’s main offensive tool. And he has no sound resistance or regeneration without optional equipment, so exposure to Red Blast could severely damage his ears. Loot has pretty good odds of avoiding any insta kills long enough to knock Soul out. Especially if he runs out of Overclock.
Isn't Loot struggling with her confidence in this key? Soul's absolutely massive and somewhat showy attacks aren't going to be notably comforting. In the match against Asuna, you also openly said that Loot may not be able to use purple stop on something like Prominence Burst given its properties. She also lacks any way to deal with Soul's invulnerability, which applies both while running (also being invisible while running) and for an additional 30 seconds when chosen, only with a 5 second cooldown. She's going to be able to block the instant death corruption goop with green float and purple stop, but it also has a large blast range of at least 50 feet given that it can cover the entire stage when fired. Since she lacks range over several meters outside of Purple Stop, using Green Float on the attack would essentially surround her with nothing but the goop, lacking a flying ability would essentially get her stuck where she was depending on where she is (and also presuming that she can't jump over the gap lmao, i'm realizing this isn't a good starting argument since it's very niche).

Her largest issues here are her lack of self-confidence and lack of range. Soul also has plenty of options outside of his projectiles, as well as some projectiles I'm not sure Loot would be able to stop with her current abilities. (He also has a heavy IQ & LS advantage)

How similar is Loot's guitar to the one shown in the Supreme Dualist Stickman game?
 
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Isn't Loot struggling with her confidence in this key? Soul's absolutely massive and somewhat showy attacks aren't going to be notably comforting. In the match against Asuna, you also openly said that Loot may not be able to use purple stop on something like Prominence Burst given its properties. She also lacks any way to deal with Soul's invulnerability, which applies both while running (also being invisible while running) and for an additional 30 seconds when chosen, only with a 5 second cooldown. She's going to be able to block the instant death corruption goop with green float and purple stop, but it also has a large blast range of at least 50 feet given that it can cover the entire stage when fired. Since she lacks range over several meters outside of Purple Stop, using Green Float on the attack would essentially surround her with nothing but the goop, lacking a flying ability would essentially get her stuck where she was depending on where she is (and also presuming that she can't jump over the gap lmao, i'm realizing this isn't a good starting argument since it's very niche).

Her largest issues here are her lack of self-confidence and lack of range. Soul also has plenty of options outside of his projectiles, as well as some projectiles I'm not sure Loot would be able to stop with her current abilities. (He also has a heavy IQ & LS advantage)

How similar is Loot's guitar to the one shown in the Supreme Dualist Stickman game?
Yes, but she would still be able to handle them like she did Vann’s direct attacks. It’s like Crona, scared but strong. I didn’t say that it wouldn’t be able to be used, it works on energy, just that it may not entirely stop it like it would a smaller attack. Though the meteor feat is making me doubt that given the similar size and greater mass. About that invincibility, would it stop repelling force? Red Blast pushes with the sound it emits, so Soul could just be stalled until he stops running or time runs out. Green Float can lift her several meters high, so the goo would have to be able to cover that distance as well or already be close enough to where it floats with her.

Would Soul be able to use IQ or LS advantage? He doesn’t seem like much of a grappler, and GF/PS are built to help stop Loot getting caught like that up close. The spikes seem like one of Soul’s best options, though they’d need Loot in one spot for a good amount of time.

Pretty similar. I use the game as a basis for how a lot of abilities function.
 
About that invincibility, would it stop repelling force? Red Blast pushes with the sound it emits, so Soul could just be stalled until he stops running or time runs out. Green Float can lift her several meters high, so the goo would have to be able to cover that distance as well or already be close enough to where it floats with her.
The goop generally blasts in a triangle shape (think the "flat" setting when you're using a hose). She'd still have issues if she was in the middle of the covering, but otherwise she should be fine (although it's not like Soul is going to sit around and wait for her to move away from the middle of a goop triangle)

It directly states in her weaknesses that she has a hard time moving the guitar once the ability activates. Although, I do doubt that Soul would get close for any reason other than bare-knuckle brawling, which he is proficient at but basically hasn't done since he was a child (although maybe in his fight against Alagay given how it went?). Anyways, no, it wouldn't stop a repelling force, but it is 30 seconds with a 5 second cooldown + invisibility and invulnerability while running, so it wouldn't be easily bypassable regardless :0

Would Soul be able to use IQ or LS advantage? He doesn’t seem like much of a grappler, and GF/PS are built to help stop Loot getting caught like that up close. The spikes seem like one of Soul’s best options, though they’d need Loot in one spot for a good amount of time.
IQ definitely. He kept his distance from Connor & the birbs for a reason, given that they lack range. Now that you mention it, I don't know what he'd do with his LS though :0

The spikes would definitely be effective, he'd probably start pulling out attacks like that after he realizes that his typical projectiles dont harm her as much :3
 
The goop generally blasts in a triangle shape (think the "flat" setting when you're using a hose). She'd still have issues if she was in the middle of the covering, but otherwise she should be fine (although it's not like Soul is going to sit around and wait for her to move away from the middle of a goop triangle)

It directly states in her weaknesses that she has a hard time moving the guitar once the ability activates. Although, I do doubt that Soul would get close for any reason other than bare-knuckle brawling, which he is proficient at but basically hasn't done since he was a child (although maybe in his fight against Alagay given how it went?). Anyways, no, it wouldn't stop a repelling force, but it is 30 seconds with a 5 second cooldown + invisibility and invulnerability while running, so it wouldn't be easily bypassable regardless :0


IQ definitely. He kept his distance from Connor & the birbs for a reason, given that they lack range. Now that you mention it, I don't know what he'd do with his LS though :0

The spikes would definitely be effective, he'd probably start pulling out attacks like that after he realizes that his typical projectiles dont harm her as much :3
30 seconds isn’t a very long time, so those seconds being pushed back several meters could be rough on him. If he disappears from sight, Loot could just retreat to a rooftop until he stops running.

Keeping his distance won’t exactly help him here. And he doesn’t know how Loot’s powers work, so who knows if he’d target it? Her kit is built for stalling, at least until she can land a big Red Blast. If the spikes are his best bet, something people like High-Flyer with Supernatural Willpower have survived being impaled through the chest by, it doesn’t seem like Soul can go the extra mile to catch Loot before he’s back to 8-B and loses his invisibility.
 
30 seconds isn’t a very long time, so those seconds being pushed back several meters could be rough on him. If he disappears from sight, Loot could just retreat to a rooftop until he stops running.

Keeping his distance won’t exactly help him here. And he doesn’t know how Loot’s powers work, so who knows if he’d target it? Her kit is built for stalling, at least until she can land a big Red Blast. If the spikes are his best bet, something people like High-Flyer with Supernatural Willpower have survived being impaled through the chest by, it doesn’t seem like Soul can go the extra mile to catch Loot before he’s back to 8-B and loses his invisibility.
It's highly likely that he's going to restrict the space that Loot has to use at some point in the fight, usually via his plant manipulation to create a 50-foot fighting area. He heavily dislikes opponents running away at all, especially when Overclocked has him on a timer :0

it isn't, but it only has a 5 second cooldown and is surprisingly in character for him to spam it. That plus the added running invulnerability is rough to deal with :3

He does NOT know how Loot's powers work, absolutely agreed lmao. However, he'll be able to start learning her kit as the fight progresses, learning his will be harder given its versatility >:3
 
It's highly likely that he's going to restrict the space that Loot has to use at some point in the fight, usually via his plant manipulation to create a 50-foot fighting area. He heavily dislikes opponents running away at all, especially when Overclocked has him on a timer :0

it isn't, but it only has a 5 second cooldown and is surprisingly in character for him to spam it. That plus the added running invulnerability is rough to deal with :3

He does NOT know how Loot's powers work, absolutely agreed lmao. However, he'll be able to start learning her kit as the fight progresses, learning his will be harder given its versatility >:3
If he does that, he’s just leaving himself open for an easier Red Blast. 50 feet isn’t even double its range, so the sound could go all around to disable him.

Can he do anything while invincible? Even if he can, it’ll be limited thanks to projectiles basically being a non factor.

Maybe, but not that much given most of it is just projectiles or not that useful in a fight.
 
If he does that, he’s just leaving himself open for an easier Red Blast. 50 feet isn’t even double its range, so the sound could go all around to disable him.
Isn't Loot's range with her guitar only several meters excluding Purple Stop? Also, red blast is far from avoidable, she can't move the guitar while using it easily and it looks to be only about a meter thick with really small notes, at least according to the game. If anything, it'd make fighting Soul incredibly difficult, as his lasers cover like quintuple the entire area and his corruption goop would cover the entire thing :0

Can he do anything while invincible? Even if he can, it’ll be limited thanks to projectiles basically being a non factor.
Oh absolutely lmao, even when he's not moving he has 30 seconds of invulnerability regardless of movement factor. He can still use all of his other abilities while invulnerable, but I agree with projectiles being hard to land with it

Maybe, but not that much given most of it is just projectiles or not that useful in a fight.
Yeah fair enough :000
 
Isn't Loot's range with her guitar only several meters excluding Purple Stop? Also, red blast is far from avoidable, she can't move the guitar while using it easily and it looks to be only about a meter thick with really small notes, at least according to the game. If anything, it'd make fighting Soul incredibly difficult, as his lasers cover like quintuple the entire area and his corruption goop would cover the entire thing :0
50 feet only equals a bit over 15 meters. While the notes themselves are small, the sound is widespread, just like normal sound, as pointed out in the Asuna fight. If it comes down to a quick draw, I don’t see how Loot doesn’t get the KO first since she can avoid until she’s in range to use Red.

If his best ways of actually killing Loot are the spikes and goo, I don’t think Soul has the best odds of winning before having his ears shattered and being rendered unable to fight or running out of his amps. I’m just gonna vote Loot.
 
50 feet only equals a bit over 15 meters. While the notes themselves are small, the sound is widespread, just like normal sound, as pointed out in the Asuna fight. If it comes down to a quick draw, I don’t see how Loot doesn’t get the KO first since she can avoid until she’s in range to use Red.
How is loot going to kill or harm him when he has invulnerability that makes it so he can't be hurt 95% of the time? On top of the spikes, he also has BFR via the minus world, duplication to clone himself and teleportation to avoid the attacks. Something I noted when looking at the SDS Guitar Profile is the fact that Purple Stop there also stops the user. This would be a problem if it also applied to Loot as well, as projectiles can (and have to a degree) been spammed by him before :0

Avoiding would also be pretty hard given the fact that nearly all of his attacks minus his taser can reach across the arena.

Also realized I was wrong with the stage diameter, it turns out to be around 70 feet, or around 21 meters...mb!

If his best ways of actually killing Loot are the spikes and goo, I don’t think Soul has the best odds of winning before having his ears shattered and being rendered unable to fight or running out of his amps. I’m just gonna vote Loot.
He has spikes to attack, but he also has the tazer if loot happens to get close. There's the minus world that he can throw Loot into in addition, that of which is spammable and in-character to do so. He can also set up attacks with clones, avoid attacks with teleportation (especially red blast given that it's hard for her to move her guitar while using it) and straight up tank most of her attacks with his invulnerability that's active 95% of the time. That on top of the IQ advantage (Which is also higher when overclocked!) and I don't see why Soul doesn't win this. Soul FRA :0
 
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How is loot going to kill or harm him when he has invulnerability that makes it so he can't be hurt 95% of the time? On top of the spikes, he also has BFR via the minus world, duplication to clone himself and teleportation to avoid the attacks. Something I noted when looking at the SDS Guitar Profile is the fact that Purple Stop there also stops the user. This would be a problem if it also applied to Loot as well :0

Avoiding would also be pretty hard given the fact that nearly all of his attacks minus his tazer can reach across the arena.

Also realized I was wrong with the stage diameter, it turns out to be around 70 feet, or around 21 meters...mb!


He has spikes to attack, but he also has the tazer if loot happens to get close. There's the minus world that he can throw Loot into in addition, that of which is spammable and in-character to do so. He can also set up attacks with clones, avoid attacks with teleportation (especially red blast given that it's hard for her to move her guitar while using it) and straight up tank most of her attacks with his invulnerability that's active 95% of the time. That on top of the IQ advantage (Which is also higher when overclocked!) and I don't see why Soul doesn't win this. Soul FRA :0
She just has to wait out the 40 minutes that he’s Overclocked, making him lose that ability and be vulnerable to attacks. The BFR functions the same as Alagay’s, which Loot already has been said to overcome, and wastes more of his Overclocked time. Same for teleportation, more stalling. Duplication could be a problem, but all his clones usually attack at the same time, meaning they could all be slowed at once. The best strategy to getting past Purple Stop is launching an attack shortly after it’s already been activated. As for slowing Loot down, I interpret that as only coming into effect if she wants it to.

Avoiding what exactly? We’ve already established projectiles could be slowed to add to Loot’s reactions. The laser tornado seems like the only thing that is likely to hit instead of being dodged. But better AP can let Loot survive it. And even if the barrier is over 20 meters, Loot wouldn’t need to get that much closer to pull off a Red. Either Soul hangs back and runs out of amps, or he tries to approach and the sound hits his ears.

Like you said, Soul’s attacks aren’t going to make Loot want to get close on her own. And spamming minus world just bites him in the end. There’s just not much besides the goo that has the potential to catch Loot in less than an hour. Unless Soul is constantly running up on her, which you’ve said is unlikely, and can let out a series of attacks, it’s just gonna be too hard. That’s why Loot’s main opponents she struggles with in canon are melee specialists.
 
She just has to wait out the 40 minutes that he’s Overclocked, making him lose that ability and be vulnerable to attacks.
Not just vulnerable lmao, he's going to be K.O'd and easily harmable :3

She just has to wait out the 40 minutes that he’s Overclocked, making him lose that ability and be vulnerable to attacks. The BFR functions the same as Alagay’s, which Loot already has been said to overcome, and wastes more of his Overclocked time.
If he BFRs he's probably going to take the time to recooperate. Unlike his fight against the MCs, there's not 5-6 others for him to worry about. On that note, he knows the effects of overclocked unfortunately well, he's going to be trying to end the fight as quickly as possible. And he does have ways of doing so :0

Same for teleportation, more stalling. Duplication could be a problem, but all his clones usually attack at the same time, meaning they could all be slowed at once. The best strategy to getting past Purple Stop is launching an attack shortly after it’s already been activated. As for slowing Loot down, I interpret that as only coming into effect if she wants it to.
Teleportation is going to be used near-exclusively for avoiding attacks like the ones you've mentioned before. He's not going to straight up stop using projectiles when they turn out to be less effective, he's going to try to find a way for them to work before dropping them entirely. That weakness for purple stop is going to be figured out at some point before he drops given his IQ :3

Avoiding what exactly? We’ve already established projectiles could be slowed to add to Loot’s reactions. The laser tornado seems like the only thing that is likely to hit instead of being dodged. But better AP can let Loot survive it. And even if the barrier is over 20 meters, Loot wouldn’t need to get that much closer to pull off a Red. Either Soul hangs back and runs out of amps, or he tries to approach and the sound hits his ears.
Wait, projectiles are slowed rather than stopped? Given that Loot's also slowed given the guitars SDS description, wouldn't this just give more time for Soul to fire off more attacks? Dodging will be fairly hard given that the attack also covers the entire arena, purple stop has the range but right now it just looks to stall more than actually stop the lasers (this still isn't covering the goop that also covers the entire arena) :0

is her reaction to all projectiles using either purple stop or green float? If so, she's likely to be doing that nearly the entire match. He doesn't need to get close because of all of his attacks minus one covering the entire arena's range, if he tries to get close it'd be with his clones :0

Like you said, Soul’s attacks aren’t going to make Loot want to get close on her own. And spamming minus world just bites him in the end. There’s just not much besides the goo that has the potential to catch Loot in less than an hour.
Using the minus world will probably just give him a second to catch his breath. He can shut off overclocked when wanted, he did it before he collapsed in his second fight against the MCs and does it plenty in The Hero Logs (although that story isn't quite done yet lmao).

Back to the goop, yeah, it's probably the most likely thing to catch her off-guard. One fired attack covers the entire arena, making it so that touching it becomes damn near-impossible without flight capabilities (which loot does have, but will restrict her from using any other abilities hence she stops floating). Given, purple stop and green float is going to make it so that it'll take multiple shots, but it's more likely that the arena gets covered (or any other win con gets her) within the 40 minutes before Soul conks out and becomes the equivalent of a bean bag chair lmao. He does have the IQ to help with this as well :0
 
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Not just vulnerable lmao, he's going to be K.O'd and easily harmable :3


If he BFRs he's probably going to take the time to recooperate. Unlike his fight against the MCs, there's not 5-6 others for him to worry about. On that note, he knows the effects of overclocked unfortunately well, he's going to be trying to end the fight as quickly as possible. And he does have ways of doing so :0


Teleportation is going to be used near-exclusively for avoiding attacks like the ones you've mentioned before. He's not going to straight up stop using projectiles when they turn out to be less effective, he's going to try to find a way for them to work before dropping them entirely. That weakness for purple stop is going to be figured out at some point before he drops given his IQ :3


Wait, projectiles are slowed rather than stopped? Given that Loot's also slowed given the guitars SDS description, wouldn't this just give more time for Soul to fire off more attacks? Dodging will be fairly hard given that the attack also covers the entire arena, purple stop has the range but right now it just looks to stall more than actually stop the lasers (this still isn't covering the goop that also covers the entire arena) :0

is her reaction to all projectiles using either purple stop or green float? If so, she's likely to be doing that nearly the entire match. He doesn't need to get close because of all of his attacks minus one covering the entire arena's range, if he tries to get close it'd be with his clones :0


Using the minus world will probably just give him a second to catch his breath. He can shut off overclocked when wanted, he did it before he collapsed in his second fight against the MCs and does it plenty in The Hero Logs (although that story isn't quite done yet lmao).

Back to the goop, yeah, it's probably the most likely thing to catch her off-guard. One fired attack covers the entire arena, making it so that touching it becomes damn near-impossible without flight capabilities (which loot does have, but will restrict her from using any other abilities hence she stops floating). Given, purple stop and green float is going to make it so that it'll take multiple shots, but it's more likely that the arena gets covered (or any other win con gets her) within the 40 minutes before Soul conks out and becomes the equivalent of a bean bag chair lmao. He does have the IQ to help with this as well :0
Even with time to rest, he has less stamina, so Loot will still likely outlast. And Loot respawning 100 meters away whenever she wins in the minus world will make finding her harder. He could easily lose a lot of his time if he’s not careful with that ability. Just 10 minutes is 1/4 of what he can handle.

Like said, dodging attacks with teleportation is another usage of time. And how does he figure out the weakness? You already said Soul isn’t likely to get close for any reason besides brawling he hasn’t done since he was a child. It’ll at least take a good portion of his time. And even then, Loot’s abilities are good enough to help make up for the skill gap. She just has to guard his attacks and push him back while he’s invincible until he can’t use Overclocked anymore.

It depends on the size and object, but energy attacks are usually stopped entirely, like said in the move’s description.
  • Purple Stop: Just like with Green Float, a field of quavers surround Loot. These purple quavers instantly halt the momentum of things coming her way, making them just about stop dead in their tracks. Used on smaller things like energy blasts, it can completely hold them still. It can also halt Loot, giving her ample opportunity to deal coordinated blows or stop a potentially rough fall.
I already said Loot only slows if she wants to. And as long as the effect is active, granted that’s a few seconds, any extra energy attacks will be slowed as well. And I don’t think 70 feet is enough to stop Loot from jumping to the skyscrapers in Central Park to avoid the goo.

Either that or blocking if she can. Her attacks have a similar few second cooldown, so it’s manageable. With her options I don’t see how Soul hits. Even the goo needs her to be in the middle of it to work. Or are you saying it just spreads to her even without being close? Even then, using the buildings will help.

If he can just shut off Overclock whenever, that should REALLY be on the profile, because it seems like you’re trying to remove his one weakness if the transformation with a time limit can just be turned off.

The goo having that kind of range should also be mentioned on profiles. And Loot could always cling to buildings if she has to. Also what stops her from just blasting open the plants keeping her inside with AP advantage? And if Soul tries to get closer to hit with goo, he’s risking being hit with Red Blast which should incapacitate him due to shattering his ears.
 
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Why does Soul's IQ matter here exactly? His EG rating is just from inventing something which has nothing to do with fighting. And on that note, as far as i know most of his feats in combat are just fighting really experienced opponents or something, which aren't completely useless but there's not a ton of feats i can see where he purely outsmarts or adapts which is what he really needs to get around Loot's abilities. Skill by itself only gets you so far.
 
Even with time to rest, he has less stamina, so Loot will still likely outlast. And Loot respawning 100 meters away whenever she wins in the minus world will make finding her harder. He could easily lose a lot of his time if he’s not careful with that ability. Just 10 minutes is 1/4 of what he can handle.
Loot's not going to be chilling in the minus world, she'll have to fight some bosses, a lot of which are mainly melee. And again, he used this a LOT when fighting the MCs, so if he's having really serious trouble he'll use it earlier.

Like said, dodging attacks with teleportation is another usage of time. And how does he figure out the weakness? You already said Soul isn’t likely to get close for any reason besides brawling he hasn’t done since he was a child. It’ll at least take a good portion of his time. And even then, Loot’s abilities are good enough to help make up for the skill gap. She just has to guard his attacks and push him back while he’s invincible until he can’t use Overclocked anymore.

It depends on the size and object, but energy attacks are usually stopped entirely, like said in the move’s description.
  • Purple Stop: Just like with Green Float, a field of quavers surround Loot. These purple quavers instantly halt the momentum of things coming her way, making them just about stop dead in their tracks. Used on smaller things like energy blasts, it can completely hold them still. It can also halt Loot, giving her ample opportunity to deal coordinated blows or stop a potentially rough fall.
I already said Loot only slows if she wants to. And as long as the effect is active, granted that’s a few seconds, any extra energy attacks will be slowed as well. And I don’t think 70 feet is enough to stop Loot from jumping to the skyscrapers in Central Park to avoid the goo.

Either that or blocking if she can. Her attacks have a similar few second cooldown, so it’s manageable. With her options I don’t see how Soul hits. Even the goo needs her to be in the middle of it to work. Or are you saying it just spreads to her even without being close? Even then, using the buildings will help.
Soul's lasers aren't just fired shots, they function more similarly to the laser shown in Lucario's final smash. And these aren't small lasers, they're incredibly large, 453.39 Meters long in case of being overclocked. It seems to be more about size rather than what the attack is made of.

What I'm talking about in regard to purple stop being less functional is the fact that purple stop doesn't dissipate the lasers, rather, it slows them down (or stops them, but that wouldn't help either because it doesn't dissipate). The un-avoidable attack will still be un-avoidable, just because they're paused or slowed by purple stop doesn't mean that they aren't there anymore. it's the equivalent of pausing a game while dealing with an un-avoidable attack, when you unpause it you're still going to get hit. I can see how this'll help with stuff like the shuriken, but with the laser slowing it down doesn't allow her to dodge it.

What I'm saying about the goop is that, while an initial dodge and further dodges aren't impossible to manage, the goop stains the ground around it. It did so in the fight against Alagay and Soul's final fight against the 4 MCs. Presuming that she manages to dodge the firing, the goop will still be there on the ground and touching it will basically insta-kill her.

Yeah, she can get through the minus world, but it still takes time and effort, more and more so when you're sent there like 7 times lmao

Figuring out Purple Stop's weakness doesn't need to require getting close. In fact, it's specifically stated that it needs projectiles to find the weakness in. Soul's lasers are a held fire rather than a blast, so I don't see it taking long to find out. :0

Why does Soul's IQ matter here exactly? His EG rating is just from inventing something which has nothing to do with fighting. And on that note, as far as i know most of his feats in combat are just fighting really experienced opponents or something, which aren't completely useless but there's not a ton of feats i can see where he purely outsmarts or adapts which is what he really needs to get around Loot's abilities. Skill by itself only gets you so far.
Before the update to the page where I added his new IQ (since I somehow missed him making lasers with his robot arm the first time around), his IQ was gifted, and for fair reasons lmao

There doesn't look to be too many adaptations, but the opponents had variety on top of being smarter. The Pheonix Queen/Penguin King fought different than the Dog King did, who fights different than the 4 MCs did, who fight different than Alagay did, etc. There's variety in there that he had to deal with 👀

Skill by itself isnt enough. However, Soul has all of the advantages here minus pure AP and stamina, and IQ can play a solid role :3

The goo having that kind of range should also be mentioned on profiles. And Loot could always cling to buildings if she has to. Also what stops her from just blasting open the plants keeping her inside with AP advantage? And if Soul tries to get closer to hit with goo, he’s risking being hit with Red Blast which should incapacitate him due to shattering his ears.
Generally, most of the attacks have the same tens of meters range as the shurikin and summoning range. He'll likely try to stay back with the goop, the only reason he would get close I can see is for the taser, and there's little reason why he'd do it :0

For the plants, she's going to have trouble, none of the 4 MCs cant make so much as a scratch in the thing even when attacking with all 4 of them at max power. It's built to be a barrier and would be a quite crappy one if it could just be blasted open lmao.
 
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Right now it’s 3-2 in Loot’s favor. Unless votes change, I feel like this should just be finished soon for the sake of the tournament. I don’t want to prolong this more.
 
Okay so,

Loot controls space better at 15 m via Range distance. If deconstruction were allowed, Soul would flip the matchup hard, but Loot has fewer Stamina Issues than Soul. Soul’s invulnerability windows are short and cooldown-based and Loot only needs one or two clean Red Blast connections to overwhelm him… overlock has a very hard time limit.

Loot being sent to the Minus World does not mean Soul is actively damaging her during that time.

Even with time to rest, he has less stamina, so Loot will still likely outlast. And Loot respawning 100 meters away whenever she wins in the minus world will make finding her harder.
With equalized speed and having a few large-area pressure attacks that both guys have, this is not a guaranteed escape every time..

And she won’t be fine, she has to fight bosses while fighting Soul. And Purple Stop pausing the laser, when it ends, and Loot still gets hit is only partially true. Purple Stop is meant to halt your momentum or create an opening..


Anyways, Loot FRA. barley, (HIGH DIFF)
 
Then Loot got second place, woo! Didn’t expect her to get past Asuna or Soul, but she managed to beat both of them. Her kit is a bit broken against projectile based fighters, so I guess it isn’t the craziest thing.
 
The bad news is that I'm quite disappointed in how my guys did this tournament lmao, I didn't expect either of the 2 fakeuni guys to do well but I was hoping for at least a silver with one of the other 2. The good news is that I'm pretty sure the next tourney is the country tiers, and as long as it starts past January 5th (as vacation to grandparents house so I don't miss the register date) I should have a pretty good shot with both Soul and Prime Tomato :3
 
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