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Adding omnidirectional cases to KE feats page

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Floxy178

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This thread was accepted. It was suggested to open a new thread for implementation. So I'm proposing to add explanation and formulas for finding KE when it's an omnidirectional feat to our KE feats page.



In omnidirectional feats, the effect is expelled equally in every direction rather than focused as a single vector. The kinetic energy depends on whether the object is expanding/compressing (reverse of expansion) or dispersing/being pulled from edge (reverse of dispersing), and whether the effect is confined to a 2-D plane or the 3-D space. For example, formulas on cloud calculations page account for 2-D one.

Formulas:
Given a total mass-equivalent m and a top speed v used for the feat, use the following effective kinetic energy formulas in place of the usual (1/2) * m * v^2, depending on geometry:

2-D omnidirectional:

Expansion / compression:
KE = (1/4) * m * v^2

Dispersing / reverse of dispersing:
KE= (1/12) * m * v^2

3-D omnidirectional:

Expansion / compression:
KE = (3/10) * m * v^2

Dispersing / reverse of dispersing:
KE = (1/20) * m * v^2

Formulas above work under assumptions of uniform density and linear velocity change.

In case of top speed being relativistic, this calculator can be used for calculation of all 4 versions where case 1 is relativistic version of 1/4 mv^2, case 2 is relativistic version of 1/12 mv^2, case 3 is relativistic version of 3/10 mv^2 and case 4 is relativistic version of 1/20 mv^2.



Now I'm not sure if wording/format is good enough so I'll appreciate if someone has better idea for that aspect. Thanks for reading!

Agree: Drite77, Naito-desu, KLOL506, DontTalkDT
Disagree:
Neutral:
 
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I think the assumptions are fine but I would also like examples of when to use each one of them (How to differentiate between when to use Expansion or Dispersing)

The calculator also lacks distinction of which is which, so I think saying which one it applies to would be for the best, as I think Planet Destruction feats would be the ones who are the most affected by this change
 
I think the assumptions are fine but I would also like examples of when to use each one of them (How to differentiate between when to use Expansion or Dispersing)
I thought adding visuals for all 8 cases will be enough (other 4 are already on cloud calculations page btw).
The calculator also lacks distinction of which is which, so I think saying which one it applies to would be for the best
I made the site using AI unfortunately but basically case 1 is relativistic version of 1/4 mv^2, case 2 is relativistic version of 1/12 mv^2, case 3 is relativistic version of 3/10 mv^2, case 4 is relativistic version of 1/20 mv^2.
as I think Planet Destruction feats would be the ones who are the most affected by this change
Probably feats like planet shrinking would be imo. I can see using formula from OP being lowball for fair majority of planet busting calcs since traveled distance is mostly more than just radius.
 
(other 4 are already on cloud calculations page btw).
I see, still worth bringing out in this new KE page
I made the site using AI unfortunately but basically case 1 is relativistic version of 1/4 mv^2, case 2 is relativistic version of 1/12 mv^2, case 3 is relativistic version of 3/10 mv^2, case 4 is relativistic version of 1/20 mv^2.
I see² still worth mentioning them somewhere in the revamped page
 
Just one question. In your relativity calculator, is the radius the radius of the object or is it the explosive radius?
 
Just one question. In your relativity calculator, is the radius the radius of the object or is it the explosive radius?
When it's expansion it's radius of object when it's max size, when it's dispersing it's radius of shockwave or whatever it is, AKA the displacement from center.
 
BTW would it be possible to add in a ton of TNT value? Just for reference?
 
As in, have a ton of TNT value and joule value side by side. And if possible, a FOE value, so that time isn't wasted in converting joule values to FOE or tons of TNT and so on.
 
Oh, you meant for calculator? Aside from math part I didn't make it on my own so idk if I'll be able to improve it further.
 
Out of curiosity, how many votes are needed for this? I was sent some calcs where this would apply, I'm already telling them how it would be done with this new method, but just curious
 
Out of curiosity, how many votes are needed for this? I was sent some calcs where this would apply, I'm already telling them how it would be done with this new method, but just curious
I'm fairly sure current amount is enough, but I guess we'll also need final approval of @DontTalkDT or @Mr. Bambu.
 
Am I being pinged on the basis of being a bureaucrat who is also a CGM? If so, I reckon it is suitable to say that my voice carries no particular weight or authority on these matters (and I would gladly defer to DT). My activity has been low lately due to an extended illness (I'm told pneumonia), so don't hold your breath for my presence in any hefty discussions.
 
Am I being pinged on the basis of being a bureaucrat who is also a CGM? If so, I reckon it is suitable to say that my voice carries no particular weight or authority on these matters (and I would gladly defer to DT). My activity has been low lately due to an extended illness (I'm told pneumonia), so don't hold your breath for my presence in any hefty discussions.
It's very unfortunate, thank you for attention tho. (just in case I forgot to mention, it's just deciding how to implement what's already been accepted. Like format, wording, etc.)

I've already posted it in DT's message wall and bumped it recently but he seems busy. Is there any other way we can proceed? Maybe people who are both CGM and Content Mod/Admin for example.
 
Why does this need my approval in particular? :unsure:

Anyway, can you show which text you want to add to the page?
 
Why does this need my approval in particular? :unsure:
Idk, I was told so.
Anyway, can you show which text you want to add to the page?
All text here:
In omnidirectional feats, the effect is expelled equally in every direction rather than focused as a single vector. The kinetic energy depends on whether the object is expanding/compressing (reverse of expansion) or dispersing/being pulled from edge (reverse of dispersing), and whether the effect is confined to a 2-D plane or the 3-D space. For example, formulas on cloud calculations page account for 2-D one.

Formulas:
Given a total mass-equivalent m and a top speed v used for the feat, use the following effective kinetic energy formulas in place of the usual (1/2) * m * v^2, depending on geometry:

2-D omnidirectional:

Expansion / compression:
KE = (1/4) * m * v^2

Dispersing / reverse of dispersing:
KE= (1/12) * m * v^2

3-D omnidirectional:

Expansion / compression:
KE = (3/10) * m * v^2

Dispersing / reverse of dispersing:
KE = (1/20) * m * v^2

In case of top speed being relativistic, this calculator can be used for calculation of all 4 versions where case 1 is relativistic version of 1/4 mv^2, case 2 is relativistic version of 1/12 mv^2, case 3 is relativistic version of 3/10 mv^2 and case 4 is relativistic version of 1/20 mv^2.
Though, after looking at it again, it'd be better to link visuals seperately, also we'll link visuals to cases of 2-D one, they're already on cloud calcs page (I should've did it in the OP).
 
That should go into a new section on the page.
I would suggest to host the videos on the wiki rather than on imgur.
It needs a note that this is for uniform density.
Might be good to specify that we are dealing with non-constant speed as an assumption.

Aside from that, this seems fine.
 
That should go into a new section on the page.
I would suggest to host the videos on the wiki rather than on imgur.
It needs a note that this is for uniform density.
Might be good to specify that we are dealing with non-constant speed as an assumption.

Aside from that, this seems fine.
Done. I couldn't link last 2 visuals though. Neither as GIF nor as MP4.

Edit: Fixed now.
 
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