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Enough time has passed: Lets buff john parry!! (Need One more Staff)

The Earthquake calc is wrong. It uses a size of 200+ meters for the map when it was calculated at 177 meters. Unless I missed something, that needs to be fixed.
 
Actually, I think you would need to use the radius of the map since he drops down in the middle and the shockwave propagates out from there. He doesn't drop in from the edge of the map. So you'd actually wanna use half of 177 meters (However, I think 177 meters is a low-ball due to how you measured the tile diameter).
 
The Earthquake calc is wrong. It uses a size of 200+ meters for the map when it was calculated at 177 meters. Unless I missed something, that needs to be fixed.
No, I just forgot that the size of the calc relies on the size of violet and scaling it to the other maps to get a general idea of the size of the map (basically I forgot to change it from the initial value of 200 meters to 177 like I did the calculation for violet)
Actually, I think you would need to use the radius of the map since he drops down in the middle and the shockwave propagates out from there. He doesn't drop in from the edge of the map. So you'd actually wanna use half of 177 meters
Wouldn't using the radius assume the earthquake only effected half the map?
(However, I think 177 meters is a low-ball due to how you measured the tile diameter).
Is there a better way? (I could put that in as a recalc after this CRT)
 
I put in the inputs and found that the earthquake comes out to exactly the same result

Screenshot_2025-12-01_151025.png
 
No, I just forgot that the size of the calc relies on the size of violet and scaling it to the other maps to get a general idea of the size of the map (basically I forgot to change it from the initial value of 200 meters to 177 like I did the calculation for violet)
Ah, so you did the math as if it were 177 meters?
Wouldn't using the radius assume the earthquake only effected half the map?
No. Because energy spreads out omnidirectionally. It's why you use the radius of an explosion for calculations, not the diameter. He dropped in roughly the middle of the map, and his energy spread outwards, and since he's in the center of the map, it only needs to cover half the distance to reach the edge of both sides of the map. The earthquake formula measures the distance from the EPICENTER of an earthquake, not from one edge to the other.
Is there a better way? (I could put that in as a recalc after this CRT)
Ye, there is. I can tell u on disc.
 
Ah, so you did the math as if it were 177 meters?
for the nuke I did the math as though it was 177 meters yes however that was AFTER you told me to use the tile the player was standing on so as not to inflate the pixel scaling

Before that I used the title the player was in front of and doing that got the size of the map to around 200+ meters

for the earthquake I should have put it at 177 meters but accidentally put it at 200+ meters instead
No. Because energy spreads out omnidirectionally. It's why you use the radius of an explosion for calculations, not the diameter. He dropped in roughly the middle of the map, and his energy spread outwards, and since he's in the center of the map, it only needs to cover half the distance to reach the edge of both sides of the map. The earthquake formula measures the distance from the EPICENTER of an earthquake, not from one edge to the other.
Oh yeah, I'll use the radius then
Ye, there is. I can tell u on disc.
Just message me and I'll look at it tmrw
 
No. Because energy spreads out omnidirectionally. It's why you use the radius of an explosion for calculations, not the diameter. He dropped in roughly the middle of the map, and his energy spread outwards, and since he's in the center of the map, it only needs to cover half the distance to reach the edge of both sides of the map. The earthquake formula measures the distance from the EPICENTER of an earthquake, not from one edge to the other.
Alright, just added the radius and found that the earthquake is still the same value but just clocks out with higher intensity (put it in a link this time so you can see it clearly)

Anyways, I guess the problem here for this feat is that it doesn't damage buildings as it should, but considering the fact that giant nukes can explode in game and not damage the ground in any way I think it's safe to say that this is just the result of gameplay limitations via lack of good destruction physics

Edit: I just remembered because of what you sent me on discord the map needs slight retweaks so doing some quick math...

a single tile is now 58 px

(1.75/82)* 58 = 1.23780487805 meters for a single tile

1.23780487805 x 128 = 158.43902439 meters (Diameter of the map)

158.43902439/2 = 79.219512195 meters (radius of the map)

Plugging this result into the two calculations

Earthquake calc​


Still the same thing but with higher intensity which as already explained is probably not shown in game due to the lack of good destruction physics (making it more in line with a likely/possibly rating)

Cyborgus nuke​

79.219512195^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 39.956000215 Tons of TNT (City Block Level)

The supporting feat is still 8B

this does nerf the range of counter bullets from 177 to 158 meters though (gonna fix that in op)
 
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@Arkansalter2 @Comiphorous @TheComet9 @NikHelton @Thunderman101 @OrangeFR

You guys may need to vote again for two reasons

Doing the math the cyborgus nuke feat actually comes out to around 39.95 tons of TNT not 50+ tons of TNT (Still 8B but a bit lower)

Counter bullets also now scale to 150+ meters not 177 meters

actually might be better to disagree with using the supporting feat and the range so that way I can actually make the new cal, get that approved and then make another CRT
 
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@Arkansalter2 @Comiphorous @TheComet9 @NikHelton @Thunderman101 @OrangeFR

You guys may need to vote again for two reasons

Doing the math the cyborgus nuke feat actually comes out to around 39.95 tons of TNT not 50+ tons of TNT (Still 8B but a bit lower)

Counter bullets also now scale to 150+ meters not 177 meters

actually might be better to disagree with using the supporting feat and the range so that way I can actually make the new cal, get that approved and then make another CRT
Just make the new calc and CRT then
 
@Arkansalter2 @Comiphorous @TheComet9 @NikHelton @Thunderman101 @OrangeFR

You guys may need to vote again for two reasons

Doing the math the cyborgus nuke feat actually comes out to around 39.95 tons of TNT not 50+ tons of TNT (Still 8B but a bit lower)

Counter bullets also now scale to 150+ meters not 177 meters

actually might be better to disagree with using the supporting feat and the range so that way I can actually make the new cal, get that approved and then make another CRT
Still fine
 
Forgot to mention something about the dashing. If you dash while not moving in mid-air (no directional inputs, you start moving downwards immediately. This resets the dash cooldown, which lets you do some insane stuff:



He can wavedash. He has LONG DISTANCE WAVEDASHING.
61858d99609d606c6ce447080749029484114a1e_hq.gif
 
Forgot to mention something about the dashing. If you dash while not moving in mid-air (no directional inputs, you start moving downwards immediately. This resets the dash cooldown, which lets you do some insane stuff:



He can wavedash. He has LONG DISTANCE WAVEDASHING.

I genuinely didn't think you could do this without boost boots

Now I'm wondering what wave dashing is like with boost boots...(That's gonna be a nightmare in cross verse)
 
The player gains supernatural willpower for being able to fight while on low HP
Doesn't sounds as good argument for supernatural willpower(without elaboration). Plenty of irl people without supernatural willpower can fight while severely mauled. And most videogame characters don't lose combat effectiveness when they are low on health.
Agree with everything else
They become 8B with a likely 8A rating now
So Deltarune vs John Parry matchups remain possible.
 
Doesn't sounds as good argument for supernatural willpower(without elaboration). Plenty of irl people without supernatural willpower can fight while severely mauled. And most videogame characters don't lose combat effectiveness when they are low on health.
Isn't that usually treated as fairly high willpower? Most people when faced with an animal that can maul them usually try to run away no?
Agree with everything else
Counted
So Deltarune vs John Parry matchups remain possible.
As long as two mods decide to show up then yeah
 
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