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Enough time has passed: Lets buff john parry!! (Need One more Staff)

Delusionaltx2

He/Him
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Summary​

These are gonna be a long list of big, strong buffs for JP (And the verse as well ig)

Also gotta thank @LaserPrecision for pointing my attention towards the H4AD-0N calc on disc (without him I wouldn't have found that)

PnA stuffs​

The long and lengthy...(oh boy)
  1. The player gains intangibility for dashes, as outside of I-Frames they also allow them to phase through incoming attacks
  2. The players' ANPR should allow them to predict invisible attacks, as they can predict and parry B.A.S energy blasts, which appear invisible.
  3. Their resurrection goes from 3 to 2 as they start with 2 lives upon spawning in (it says three however when the counter reaches 0 you just die permanently, so it's actually just 2). They can, however, gain more lives by gaining 20000 score.
  4. The player gains instinctive reactions due to the fact that within the quick time events when they don't put in the commands to do anything they will still automatically react anyway which is shown with both destructor and h4ad-0n. (This basically means they can auto-react to attacks now...)
  5. The Players parry now also gains a form of shockwave generation and explosion manipulation, as when parrying a surface (the floor or a wall), they seemingly ragdoll the enemy away, and getting hit with this also makes them explode as well
  6. The Player's parry gains limited paralysis inducement since parrying the enemy is shown to stun them for a short duration
  7. Player gains NPI for being able to harm jumpos who can phase through walls
  8. The players Parry has layered NPI for intangibles, as with Parry, they can interact with 1x1x1x1, who can't be interacted with normally.
  9. Parry shouldn't have NPI for incorporeal. The main reason I originally put that there was because I thought passive intangibility was a form of incorporeality, but after learning that this isn't the case, I think we should replace it with just layered NPI for intangibility
  10. Parry should also get a limited form of speed boosting and homing attack as when the player parries energy attacks it not only makes them go far faster than they normally do but also makes them auto aim as well

Agree: Arkansalter2, Comiphorous, TheComet9, NikHelton , Thunderman101, OrangeFR, Adasdadadsada, AyOgUyS , TheObscureGameGuy , Qurbonboev

Staff Agree: Finepoint (Agrees with 2,3, explosion manip for 5,6,7,8,9,10 & a possibly rating for 1 and 4)

Disagree: Finepoint (Shockwave manip for 5)

Staff Disagree:

Neutral:

Staff Netural:


New Resistances​

Thankfully not as lengthy as the PnA...

1. The player gains a resistance to electricity manipulation as they are completely unaffected by the electricity from their own mech suit
2. The player gains a "likely" resistance to radiation as they can stand in close proximity to Cyborgus's nuke without any negative effects, which is not only referred to as a nuke in-game but the wiki also refers to him as "going nuclear"

Agree: Arkansalter2, Comiphorous, TheComet9, NikHelton, Thunderman101, OrangeFR , Adasdadadsada, Qurbonboev, AyOgUyS, TheObscureGameGuy

Staff Agree: Finepoint

Disagree:

Staff Disagree:

Neutral:

Staff Netural:


Massive stat buff (they also become the first class G Roblox character on the wiki)​


Introducing....


They become 8B now (and supersonic+)

Agree: Arkansalter2, Comiphorous, TheComet9, NikHelton, Thunderman101, OrangeFR, Adasdadadsada, Qurbonboev, AyOgUyS, TheObscureGameGuy

Staff Agree: Finepoint

Disagree:

Staff Disagree:

Neutral:

Staff Netural:

The new profile (Assuming all of these changes are accepted)



This also lists the new intelligence section (which is what this section is meant to vote on)

Agree: Arkansalter2, Comiphorous, TheComet9, NikHelton, Thunderman101,OrangeFR, Adasdadadsada, Qurbonboev, AyOgUyS, TheObscureGameGuy

Staff Agree: Finepoint (Possibly rating for intangible dashes and instinctive action. Agrees with everything else)

Disagree: Finepoint (Shockwave manip)

Staff Disagree:

Neutral:

Staff Netural:



Plan on getting more speed calcs next

Edit:

Pulser upgrade​


Forgot abt this but pulsar should gain explosion manip and internal durability negation as they are shown to summon explosions that just erupt from inside the enemy

Agree: Arkansalter2, Thunderman101,
OrangeFR, Adasdadadsada , Qurbonboev, AyOgUyS, TheObscureGameGuy

Staff Agree: Finepoint

Disagree:

Staff Disagree:

Neutral:

Staff Netural:
 
Last edited:

Massive stat buff (they also become the first class G Roblox character on the wiki)​

PRESSURE stole that from you.

anyways, a lot of this seems self-evident. for the resurrection though, i think it'd be better to just word it like this;

Resurrection (Can resurrect two times minimum before permanently dying, and can gain another life by gaining 20000 points)

Specifying the amount of theoretical resurrections makes no sense besides the base 2 they always have. Any resurrections after that should just be noted as them getting points.
 
Last edited:
Resurrection (Can resurrect two times minimum before permanently dying, and can gain another life by gaining 20000 points)

Specifying the amount of theoretical resurrections makes no sense besides the base 2 they always have. Any resurrections after that should just be noted as them getting points.
Oh yeah another thing, Is this a vote?
 
So should I just list it as another form of shockwave manip?
That, or air pressure. It's hard to figure out what's going on. Telekinesis is more about being able to move things, but here it just breaks them from a distance. I wouldn't even rule out that it's all about the drone's hitbox.
 
It's hard to figure out what's going on. Telekinesis is more about being able to move things, but here it just breaks them from a distance.
I thought TK was about applying force without contact but based on the new description, I think I agree that it doesn't fit TK
I wouldn't even rule out that it's all about the drone's hitbox.
Forgot to actually consider that possibility (in which case it's just game mechanics and I should probably remove that)

I'll replay the game a bit to see if I can confirm that idea (shouldn't take too long)
 
Alright, just came back

Outside of drones, they can also hit jumpo midair however, the range at which they can do this seems to be lower than the drones making it more likely for this to just be the hitboxes of the enemies they're targeting

I'll nuke TK then (it's just games mechanics...)
 
I didn't make the profile. Can't tell you why it has Class G. If there isn't anything putting it on that level i'll downgrade it when I make my CRT on a bunch of profiles that need revamping.
Alright then (I was just asking because the calc for its GBE assumes its size to be 226000 tons)
 
Don't you still need to make a separate calc for that, though to put on the profile? or is it just stated that there's a specific unit to go along with his weight?
With a calc it'd be like a low tier 7 feat at that depth iirc. The Let Vand Zone however specifically depressurizes once you enter it's depth and is similar to a pool. Nothing inside the Let Vand Zone is resisting much pressure at all.

But that's for another thread, this isn't about pressure.
 
With a calc it'd be like a low tier 7 at that depth iirc. The Let Vand Zone however specifically depressurizes once you enter it's depth and is similar to a pool. Nothing inside the Let Vand Zone is resisting much pressure at all.

But that's for another thread, this isn't about pressure.
eh, alr then
 
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