Delusionaltx2
He/Him- 6,210
- 1,295
Summary
These are gonna be a long list of big, strong buffs for JP (And the verse as well ig)Also gotta thank @LaserPrecision for pointing my attention towards the H4AD-0N calc on disc (without him I wouldn't have found that)
PnA stuffs
The long and lengthy...(oh boy)- The player gains intangibility for dashes, as outside of I-Frames they also allow them to phase through incoming attacks
- The players' ANPR should allow them to predict invisible attacks, as they can predict and parry B.A.S energy blasts, which appear invisible.
- Their resurrection goes from 3 to 2 as they start with 2 lives upon spawning in (it says three however when the counter reaches 0 you just die permanently, so it's actually just 2). They can, however, gain more lives by gaining 20000 score.
- The player gains instinctive reactions due to the fact that within the quick time events when they don't put in the commands to do anything they will still automatically react anyway which is shown with both destructor and h4ad-0n. (This basically means they can auto-react to attacks now...)
- The Players parry now also gains a form of shockwave generation and explosion manipulation, as when parrying a surface (the floor or a wall), they seemingly ragdoll the enemy away, and getting hit with this also makes them explode as well
- The Player's parry gains limited paralysis inducement since parrying the enemy is shown to stun them for a short duration
- Player gains NPI for being able to harm jumpos who can phase through walls
- The players Parry has layered NPI for intangibles, as with Parry, they can interact with 1x1x1x1, who can't be interacted with normally.
- Parry shouldn't have NPI for incorporeal. The main reason I originally put that there was because I thought passive intangibility was a form of incorporeality, but after learning that this isn't the case, I think we should replace it with just layered NPI for intangibility
- Parry should also get a limited form of speed boosting and homing attack as when the player parries energy attacks it not only makes them go far faster than they normally do but also makes them auto aim as well
Agree: Arkansalter2, Comiphorous, TheComet9, NikHelton , Thunderman101, OrangeFR, Adasdadadsada, AyOgUyS , TheObscureGameGuy , Qurbonboev
Staff Agree: Finepoint (Agrees with 2,3, explosion manip for 5,6,7,8,9,10 & a possibly rating for 1 and 4)
Disagree: Finepoint (Shockwave manip for 5)
Staff Disagree:
Neutral:
Staff Netural:
New Resistances
Thankfully not as lengthy as the PnA...1. The player gains a resistance to electricity manipulation as they are completely unaffected by the electricity from their own mech suit
2. The player gains a "likely" resistance to radiation as they can stand in close proximity to Cyborgus's nuke without any negative effects, which is not only referred to as a nuke in-game but the wiki also refers to him as "going nuclear"
Agree: Arkansalter2, Comiphorous, TheComet9, NikHelton, Thunderman101, OrangeFR , Adasdadadsada, Qurbonboev, AyOgUyS, TheObscureGameGuy
Staff Agree: Finepoint
Disagree:
Staff Disagree:
Neutral:
Staff Netural:
Massive stat buff (they also become the first class G Roblox character on the wiki)
Introducing....
Some more parry calculations
They become 8B now (and supersonic+)
Agree: Arkansalter2, Comiphorous, TheComet9, NikHelton, Thunderman101, OrangeFR, Adasdadadsada, Qurbonboev, AyOgUyS, TheObscureGameGuy
Staff Agree: Finepoint
Disagree:
Staff Disagree:
Neutral:
Staff Netural:
The new profile (Assuming all of these changes are accepted)
Delusionaltx2/Sandbox4
This also lists the new intelligence section (which is what this section is meant to vote on)
Agree: Arkansalter2, Comiphorous, TheComet9, NikHelton, Thunderman101,OrangeFR, Adasdadadsada, Qurbonboev, AyOgUyS, TheObscureGameGuy
Staff Agree: Finepoint (Possibly rating for intangible dashes and instinctive action. Agrees with everything else)
Disagree: Finepoint (Shockwave manip)
Staff Disagree:
Neutral:
Staff Netural:
Plan on getting more speed calcs next
Edit:
Pulser upgrade
Forgot abt this but pulsar should gain explosion manip and internal durability negation as they are shown to summon explosions that just erupt from inside the enemy
Agree: Arkansalter2, Thunderman101,
OrangeFR, Adasdadadsada , Qurbonboev, AyOgUyS, TheObscureGameGuy
Staff Agree: Finepoint
Disagree:
Staff Disagree:
Neutral:
Staff Netural:
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