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Robot vs Monster (Chelshia [Khimera:DAMG] vs Player [Combat Warriors])

I’m gonna be real I still think she can hit him if he unleashes that point blank lol.
image.png

My man has 2 bow users above him and a bow user next to him and he is still actively fighting people and dodging said bows as they're shooting him. That shit is not hitting.
The hell? Player is jumping that shit. Yall are overestimating it like hell. Its only like 1 or 2 meters max and it's literally ground based.
No scans for the energy blasts either sooo... I don't see how you guys are voting Chel when most of her attacks are dodgable as hell. But hey counted.
 
If it wasn’t obvious I’m also voting for Chel. I just haven’t seen enough to convince me that he wins. The skill advantage is high but it can only take someone so far when that is seemingly his one big advantage outside of type 2
Tbf JC has a couple of advantages beyond skill and t2

  • Motilov basically one shots
  • Parry when parried with the skill advantage would stun lock her for a bit which makes things harder for her as far as melee goes
  • His weapons and arsenal can somewhat make up for the AP diff overtime but he lacks the stuff to no hit the energy attacks and shockwaves which is the real issue
 
The hell? Player is jumping that shit. Yall are overestimating it like hell. Its only like 1 or 2 meters max and it's literally ground based.
Tbf she can jump to shoot it into the air…

I don’t think she’s gotta curve a beam in order for it to hit the guy. It’s the size of basically their entire body and she can shoot it point blank whenever she wants; there’s an element of surprise.
 
His weapons and arsenal can somewhat make up for the AP diff overtime but he lacks the stuff to no hit the energy attacks and shockwaves which is the real issue
You do realize that Chel said "shockwave" is legit groundbased and jumpable? Her only real thing she got going for her is her saucy shot.
Now since this is a 2d game I'm working with, I can't really be assuming that it's like a wall or a ball but it looks easily sidesteppable. Hell, the bosses she's been fighting with the whole game don't really be making an effort to dodge said attack.
Along with that, Player is incredibley agile.
I don't see how Chelshia is going to kill him in due time. The attacks she does looks slow and so freakishly predictable. Player has been known to adapt to certain situations and learn how the opponent plays.
All of her attacks look dodgable or sidesteppable and I don't think Player is going to be hit by Saucy shot after the first time. Def not happening.
 
Now since this is a 2d game I'm working with, I can't really be assuming that it's like a wall or a ball but it looks easily sidesteppable. Hell, the bosses she's been fighting with the whole game don't really be making an effort to dodge said attack.
I figure we can’t just say “side step an attack” because of 2D limitations. Thats like, not fair at all lol.

Frankly stuff like this is why I don’t like debating player characters lol. You can say basically anything and claim the character could/might do it because a player could/might do that in any given fight.
 
You do realize that Chel said "shockwave" is legit groundbased and jumpable? Her only real thing she got going for her is her saucy shot.
He'd have to first know about it and how to dodge it both of whicj they don't
Now since this is a 2d game I'm working with, I can't really be assuming that it's like a wall or a ball but it looks easily sidestep
We don't factor in game mechanics cross verse...we use mostly IRL logic with slight changes... Shockwaves IRL are usually always circular because the energy used is spread out equally in all directions therefore it's depth and length MUST be even in a general setting

The spread out energy even with inverse square law still has enough energy to harm characters comparable to her which is a massive problem
Hell, the bosses she's been fighting with the whole game don't really be making an effort to dodge said attack.
This is just game mechanics man...like obv indie game isn't going to make hyper realistic A.I capable of reacting on the fly
Along with that, Player is incredibley agile.
I don't see how Chelshia is going to kill him in due time.
These attacks are both shown to cover a large amount of area in the time it takes for her to move normally, yes he'd more than likely dodge with some distance but if she uses this point blank he's basically screwed
The attacks she does looks slow and so freakishly predictable.
...no it doesn't?

Like brother how is JC suppose to predict a massive beam will come out from what looks like a basic punch
Player has been known to adapt to certain situations and learn how the opponent plays.
And he normally gets hit while doing so
All of her attacks look dodgable or sidesteppable and I don't think Player is going to be hit by Saucy shot after the first time. Def not happening.
Again if he had ANPR this would be an easy win but without it he isn't dodging this at point blank range
 
Frankly stuff like this is why I don’t like debating player characters lol. You can say basically anything and claim the character could/might do it because a player could/might do that in any given fight.
Tbf the thing with player characters is that they can do anything as long as it's possible in game

Like obv there are limits to this...you can't just say JC can beat idk...batman in a test of skill because the game doesn't give them skill feats on that level
 
I figure we can’t just say “side step an attack” because of 2D limitations. Thats like, not fair at all lol.
I can't assume its just a 180 degree wall either so now what. It looks like a ball so I'll just assume it's a ball.
Shockwaves are usually always circular because the energy used is spread out equally in all directions therefore it's depth and length MUST be even in a general setting
Still jumpable so thats out the window.
These attacks are both shown to cover a large amount of area in the time it takes for her to move normally, yes he'd more than likely dodge with some distance but if she uses this point blank he's basically screwed
Theres also the fact that Player would likely just straight up out range with bows.

Now trust, Player will get hit but player is smart enough to learn what hit him and how to kill the opponent. Also he dodges projectiles FAR BIGGER than whatever chelshia has and a myriad of them as well as well as smart enough to be able to clear a distance from a giant meteor nuke.

Trust, Player will know what's going on after a little bit. Player also has heal splashes and etc which would render all damage del by Chel pretty much out the window.
Tbf the thing with player characters is that they can do anything as long as it's possible in game
The thing with game characters in general is that we assume the strongest pvp goated version of said player unless cutscenes prove otherwise so we just assume they're a pvp goat.
 
I can't assume its just a 180 degree wall either so now what. It looks like a ball so I'll just assume it's a ball.
And if it's a ball like you know...a normal shockwave the length must be generally assumed to be equal to its depth

The only case were it does is if lore as anti feats but if it doesn't then we just assume it's 3D
Still jumpable so thats out the window.
Tell me how he's magically going to predict a shockwave without ANPR as she just lands on the ground
Theres also the fact that Player would likely just straight up out range with bows.
Assuming they try doing this mid fight it would go poorly for them because they would first have to figure out the AP advantage first which they can't do without getting hit

The second they get hit they more than likely lose a limb because of sheer AP and that limits the efficiency

Assuming they lead with this they lack the mobility needed to consistently maintain distance especially when their opponent seems to have a dashing attack that's even faster than their base speed
Now trust, Player will get hit but player is smart enough to learn what hit him and how to kill the opponent.
Getting hit once puts them at a disadvantage as it makes dodging/reacting significantly harder without a limb

While they can regrow them back overtime, if she hits them again while they're essentially handicapped they're in trouble
With distance yes...now try doing this point blank
Plenty of distance here again try doing this point blank
Trust, Player will know what's going on after a little bit.
So they'll lose a limb...that's the issue
Player also has heal splashes and etc which would render all damage del by Chel pretty much out the window.
Forgot but do the heal splashes insta heal lost limbs?
The thing with game characters in general is that we assume the strongest pvp goated version of said player unless cutscenes prove otherwise so we just assume they're a pvp goat.
Within their game yes

If the game has skill slop then they scale to it, if the game doesn't have skill slop then they don't scale to skill slop

That's basically how it works here
 
Gonna be real these are really damn slow.

And Chelshia can beat the whole game without getting hit once. Does this animal have any skill feats or is it just a big animal? Chelshia fights most things with more or less her bare hands, most of her attacks are physical.
 
Getting hit once puts them at a disadvantage as it makes dodging/reacting significantly harder without a limb
Legitimately, they lose no effectiveness if they're on one arm with one hand still swinging so I don't know what you're talking about. They perform just as good with 1 limb as they do with 4. I mean look at what he's doing with 1 arm and one leg.
Chat the issue is weather or not they can dodge AOE at point blank range
If they're skilled enough to dodge bullets, they're def skilled enough to dodge that so called "aoe". I mean it's a ground based shockwave anyways so it's still jumpable.
 
Legitimately, they lose no effectiveness if they're on one arm with one hand still swinging so I don't know what you're talking about. They perform just as good with 1 limb as they do with 4. I mean look at what he's doing with 1 arm and one leg.
Yes they can still fight effectively with the disadvantage but it doesn't change the fact that the disadvantage is still there

Without an extra arm they're still forced to swing once rather than being able to attack twice with both arms while her opponent can attack twice in situations where he can only attack once

This is a bit of an issue as it makes it harder to react to the spamable AOE energy blast that's the size of their entire body at again...POINT BLANK RANGE
If they're skilled enough to dodge bullets, they're def skilled enough to dodge that so called "aoe". I mean it's a ground based shockwave anyways so it's still jumpable.
They know what their dodging when they are dodging bullets which contributes to why they can no hit them...they have no idea about the shockwaves nor how big they are, if they get hit and lose their legs...that's a concern

Again they can survive and fight yes but they still lose mobility...making it harder to dodge the next one
 
Is part of this not also just the player shooting the gun is like… ass at aiming? Lol
Not really, the bullets are shot relative to the players position so it isn't an aim issue
This may as well be jumping around like an idiot
Flicking the camera like that while flip dodging takes advantage of the small hitbox that bullets normally have

It's a tad bit disingenuous to describe this as them jumping like an idiot...not like this changes anything though since the "can he dodge AOE at point blank range with the AP gap?" Issue is still a problem
 
Flicking the camera like that while flip dodging takes advantage of the small hitbox that bullets normally have
I guess. It still looks silly from the outside looking in.

Small hitboxes might be able to be dealt with like that but there’s no hitboxes here and the attacks aren’t small. I think this feat doesn’t change much.
 
Is part of this not also just the player shooting the gun is like… ass at aiming? Lol
Said justification is in his speed feat.


Oh wait there goes me not specifying a range again so SBA puts them at 100 meters. My bad guys.
can he dodge AOE at point blank range with the AP gap?
I'll do you one better. He can just straight up parry shockwaves (no the Matatabi didn't land on him, that was a shockwave he just parried).
 
Yeah this distance would be closed in like a second at the speeds they’re going lol
Speed is equalized so she'd be slowed down to roughly the speed of Player's.
Player has higher speed with skills anyways so that shouldn't be a problem.
I didn't mention the skills are spammable with a 5 second cooldown that is not global so he can continue spamming skills and essentially stunlock her.
 
Said justification is in his speed feat.


Oh wait there goes me not specifying a range again so SBA puts them at 100 meters. My bad guys.
Slight mistake but dw ur gud.

Anyways I forgot about this but do they have guns for standard equipment?

I will say not that the distance is established to be 100m this gives them plenty of time to pelt her especially when thanks to speed equal rules the bullets would actually be moving a lot higher than their physical speed
I'll do you one better. He can just straight up parry shockwaves (no the Matatabi didn't land on him, that was a shockwave he just parried).
Forgot they actually have experience dealing with similar attacks so they probably would expect something like that

What about the point blank AOE blast?
 
Honestly put me on neutral...I think I might need more time to think about this since you did bring up a couple of things
 
I guess. It still looks silly from the outside looking in.

Small hitboxes might be able to be dealt with like that but there’s no hitboxes here and the attacks aren’t small. I think this feat doesn’t change much.
"hitboxes" represent the range of incoming attacks so crossverse this would be well...attack range

In her case, the shockwaves would have a massive hitbox and same with the beam but yeah dodging small hit boxes from quite a distance doesn't change much

That said arkan DID prove that the player is used to dealing with similar attacks and in that case they would actually walk into this expecting something like this

Assuming that's the case then parrying or jumping out of the way DO become more viable options and I that case it comes down to wether or not they can dodge the suprise point blank AOE beam and cheese with skill
 
If I may I don’t think dodging the shockwaves from one practicable and repeatable boss means much for this fight as the player would go in already expecting that attack from the boss they’ve beaten however many times now.

Chelshia is a new and unexpected enemy.
Ignores everything else.
I didn’t ignore it it just doesn’t convince me. Chel’s fought skilled combatants before so it’s not even like that’s crazy out of her league.
 
What about the point blank AOE blast?
Sidestepped or skillgapped.
Also the little balls before it's shot signify that it's charged so player will do evasive maneuvers before it's fired to at least try to dodge or throw off her aim. Player will realize this after the first shot.
 
Sidestepped or skillgapped.
Also the little balls before it's shot signify that it's charged so player will do evasive maneuvers before it's fired to at least try to dodge or throw off her aim. Player will realize this after the first shot.
First shot would absolutely ******* destroy him I have to say. In game it is just blatantly stronger than her basic punches because it one shots enemies that take 3 of her own punches.
 
Anyways I forgot about this but do they have guns for standard equipment?
No, not yet at least.
Some buffs coming to JC in the future whenever the devs add it may include
Parrying ranged attacks
A gun as standard equipment
Some more WOG stuff.
image.png

In game it is just blatantly stronger than her basic punches because it one shots enemies that take 3 of her own punches.
It might send him reeling but since parrying ranged attacks will be in the game soon...
 
Also what is she doing about Ghost Potion into mollywhop again?
probably break just hit him while he tries to drink it or something.

Also John Combat can also one shot another player who picked up a crate mythical with a singular unarmed skill who makes said player about 3x tankier.
Cool. She can one shot common enemies (one of which made the 1.69 tons feat) whenever she wants to. .3 tons times 3 is still less than her actual durability.
 
probably break just hit him while he tries to drink it or something.


Cool. She can one shot common enemies (one of which made the 1.69 tons feat) whenever she wants to. .3 tons times 3 is still less than her actual durability.
Oh so her durability is actually 0.9.
So now the oneshot skills that I said earlier would still at least somewhat hurt Chel.
Also since I gave player access to his anchor, he can basically do this.

Also whats stopping Player from stunlocking Chel and outskilling?
 
Oh so her durability is actually 0.9.
…no? Where’d you get that idea her durability is the same as her AP.

Also since I gave player access to his anchor, he can basically do this.
Flashy attack it’s a shame it’s almost 6 times weaker than her.

Also whats stopping Player from stunlocking Chel and outskilling?
What stops Chell from dodging? What stops her from blasting him with an attack that would shatter his bones the moment he goes in for a swing (which she can very easily do)? What stops her going into chest mode where attacks don’t effect her whether melee or projectile?
 
No, not yet at least.
Some buffs coming to JC in the future whenever the devs add it may include
Parrying ranged attacks
A gun as standard equipment
Some more WOG stuff.
image.png


It might send him reeling but since parrying ranged attacks will be in the game soon...
Also gonna be honest the fact that the page will probably be updated in the near future and therefor this battle will probably be invalidated or have to be redone really does not incentivize me to want to continue lol
 
If I may I don’t think dodging the shockwaves from one practicable and repeatable boss means much for this fight as the player would go in already expecting that attack from the boss they’ve beaten however many times now.

Chelshia is a new and unexpected enemy.
The thing is that because they have no idea what kinda enemy she is they would sorta have to base things off what they know, and if the attacks they know normal enemies can do include things like that then they have no reason not to at least be cautious of those types of attacks

Even if we were to assume they don't walk into the fight expecting something like that through prior experience, similar to them she also seems to need contact with the ground in order to actually cause them the same way bossessand other players also do and if they see her suddenly apply force to the ground they're much more likely to expect a shockwave
I didn’t ignore it it just doesn’t convince me. Chel’s fought skilled combatants before so it’s not even like that’s crazy out of her league.
I'd like to point out that there are levels to skill, fighting skilled combatans alone without evidence as to how skilled they are doesn't necessarily mean she can just beef with anyone in terms of skill

In JCs case he's diffing like 12 martial artists comparable to them in stats which requires a good bit of skill to actually pull off. There's a very big gap between this and above average skill
 
Tbf I could then say “how skilled are the martial artists actually” because being a martial artist doesn’t inherently mean you’re super skilled. Look at Steven Seagal lol.

Skill arguments can be kinda weird they’re another thing I generally don’t like, but Chel has fought like, 5 people at once before, and 5 people on her level literally back to back.
 
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