• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Fire Emblem 7: Lyn's profile revamp + Elibe's god tier revision

Status
Not open for further replies.
Messages
964
Reaction score
316
After working on a profile for Emblem Lyn I felt like revamping her standard self.
Old profile - New profile

Changes made

Abilities added:​

Other change​

  • I fused her two keys into one since the second one is just Lyn holding the Sol Katti, I rewrote her standard equipement section and added one for optional equipements.
  • Rewrote her intelligence section, added references and filled the gallery a bit more.
  • Added justifications for already present abilities
  • Changed her Afterimage Creation to Afterimage Creation and possibly Duplication because the way the image she generate works is kind of incoherent with the idea that those are afterimage, the main example being her animation with the Sol Katti.

We can see that she split into 4 and strike simultaniously from 4 different direction with the last barrage of attacks (it is more visible by watching it on youtube directly and slowing the video), something that cannot be done with afterimage. While it can be possibly explained by an outlier or an animation error it is consistent with her future apparitions in the franchise that regularly explicitly use duplicates like FE Engage or FE Warriors.

Top Tier revision​

In Blazing Blade's final chapter, we have several examples of dragons provoquing earthquakes.
So given that in this chapter the shaking happen several times it should be consistent that the dragons are able to cause earthquakes.
As for the Magnitude it should be one of 4 or 4,5 (the difference isn't clear so vote for the one you think is the more fitting) since it fulfill the conditions for it that are:
Noticeable shaking of indoor objects and rattling noises. Felt by most people in the affected area. Slightly felt outside. Generally causes zero to minimal damage. Moderate to significant damage is very unlikely. Some objects may fall off shelves or be knocked over.
Source

Using this chart, the energy to cause those earthquakes would be 15,08 tons (magnitude 4) or 84,8 tons (magnitude 4,5).

So the fire dragons and characters of their level would be upgraded to either 15,08 tons (8-B) or 84,8 tons (8-B+).
 
Last edited:
Most of these look fine, but I thought it has been agreed multiple times that we shouldn't use game mechanics as a method of energy output multipliers. While given extra damage via critical hits is good, treating it as triple the energy output sounds like Calc Stacking/Damage Stacking. Likewise, it's not really treated as "Durability negation" if there is a 2nd statistic that feels like a pseudo durability stat for magic oriented attacks. The only magic that would arguably qualify as durability negation is Luna, but even that has some contentions. According to DontTalkDT, and attack that treats a defense/resistance stat as 0 is not enough to qualify as durability negation and may be prone to game mechanics. But I think for the Three Houses profiles, we treated Luna as "Negating resistance to magic."

But aside from those two things, the rest look pretty good.
 
Still have my reservations about Elibe not scaling to 7-C via scaling to Randal, but the changes, aside from the crit multiplier, seem good.

Also, might want to add bullet-points to the Optional Equipment tab, and a scrollbox for both tabbers, like in Ephraim's profile.
 
Most of these look fine, but I thought it has been agreed multiple times that we shouldn't use game mechanics as a method of energy output multipliers. While given extra damage via critical hits is good, treating it as triple the energy output sounds like Calc Stacking/Damage Stacking. Likewise, it's not really treated as "Durability negation" if there is a 2nd statistic that feels like a pseudo durability stat for magic oriented attacks. The only magic that would arguably qualify as durability negation is Luna, but even that has some contentions. According to DontTalkDT, and attack that treats a defense/resistance stat as 0 is not enough to qualify as durability negation and may be prone to game mechanics. But I think for the Three Houses profiles, we treated Luna as "Negating resistance to magic."

But aside from those two things, the rest look pretty good.
For the magic part, it has enough justification to be dura-neg, given that it's straight up stated to completely ignore armor, and other physical defenses like thick hides (ie, skin)
 
Most of these look fine, but I thought it has been agreed multiple times that we shouldn't use game mechanics as a method of energy output multipliers. While given extra damage via critical hits is good, treating it as triple the energy output sounds like Calc Stacking/Damage Stacking. Likewise, it's not really treated as "Durability negation" if there is a 2nd statistic that feels like a pseudo durability stat for magic oriented attacks. The only magic that would arguably qualify as durability negation is Luna, but even that has some contentions. According to DontTalkDT, and attack that treats a defense/resistance stat as 0 is not enough to qualify as durability negation and may be prone to game mechanics. But I think for the Three Houses profiles, we treated Luna as "Negating resistance to magic."

But aside from those two things, the rest look pretty good.
I removed the Crit multiplier and as Gatememer said magic isn't from gameplay mecanics but from being stated several times to ignore external durability.
Still have my reservations about Elibe not scaling to 7-C via scaling to Randal, but the changes, aside from the crit multiplier, seem good.

Also, might want to add bullet-points to the Optional Equipment tab, and a scrollbox for both tabbers, like in Ephraim's profile.
Done
 
I removed the Crit multiplier and as Gatememer said magic isn't from gameplay mecanics but from being stated several times to ignore external durability.
Well, I do not think we still officially accepted it, or that it's armor negation as opposed to durability negation.
 
Not sure but I believe they should have an "At least" attached to it because the shaking is caused by actions such as walking through a portal or roaring and not actual effort
 
Last edited:
Dumb question. Saw that Lyn has a bit of scaling with Chrom due to a support in FE: W. Does that mean Lyn could possibly scale to Chrom's rating or nope cuz the crossover nature of FE: W prevent cross scaling between the two different games?
 
Dumb question. Saw that Lyn has a bit of scaling with Chrom due to a support in FE: W. Does that mean Lyn could possibly scale to Chrom's rating or nope cuz the crossover nature of FE: W prevent cross scaling between the two different games?
Kind of want to save most cross universe scaling for later, but there are plans for other reasons. I do not think we should use Warriors/Heroes as the best examples given the whole (Giant buff in power, but then lose power ups + memories returning to their worlds in Heroes). For Warriors, that's mainly for side content, but it's arguably a similar situation to Heroes where merging of worlds could be causing power up scaling.

But Randal was brought up as possible hinting of Elibe cast getting upgraded and scaled from Marth's timeline. I also kind of do think Ike should upscale from Priam, at least whenever he uses the Ragnell. Since even Priam with a weakened version of Ragnell was implied to be comparable if not superior to Exalted Falchion Chrom.
 
Not to distract from the thread but Ragnell isn't described as particularly strong, just the people behind it
 
It is a sword blessed by Ashera as is Alondite and the reason it bypasses Black Knight's armor in PoR. But after using it on Ashera, it weakened and was no longer unbreakable due to losing both Yune's enhancement and the blessings bestowed upon by Ashera. Ike himself is especially strong for sure, but he also had a stronger Ragnell due to those reasons.

But we should stay on topic. I think the proposals of the OP besides critical hit multipliers have been accepted.
 
Dumb question. Saw that Lyn has a bit of scaling with Chrom due to a support in FE: W. Does that mean Lyn could possibly scale to Chrom's rating or nope cuz the crossover nature of FE: W prevent cross scaling between the two different games?
Statements should be fine to use given that for example W!Lyn come from FE7 and is portrayed as the same person but as Medeus it's best to not use them for AP/Speed/etc given that they may be powered up in the crossover compared to their original games (Heroes are at least). I'll add the CRT so this can be closed
 
Status
Not open for further replies.
Back
Top