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Quick PvZ stuff (Gnomus, Power Chomper & Skyshooter)

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StarShooter80

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At least 5-A King Gnomus​

In the Infinity Time Mode, the Junkasaurous can defeat regular and giant-sized versions of Cozmic Brainz, who is accepted to create charged attacks that reach 5-A. These are just side enemies during waves and/or boss fights in the Infinity Time mode, and should scale to the regular bosses who are meant to pose much more of a prominent threat to the Junkasaurous/Mecha Cat, including King Gnomus.

Immune to Electricity Removal (Power Chomper)​

There's not really a proper justification as to why Power Chomper has this as an immunity, just because he has electric innards does not mean all electric attacks are nullified all together, it's just regular resistance, and it doesn't cover his full biology only a part of it.

Gifted Skyshooter Downgrade​

Having a license to be a pilot should only qualify for above average

Edit: the Pea-shooting plants that shoot a larger large pea with plant food should be "Enhanced Organic Manipulation", this is really minor but the profiles just cover this badly
 
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It’s cause some pretty bad circular scaling for them,
Their is multiple feats like that they scale to added in with the fact they can physically fight cosmic brains so I don't think it can count as a outliner or inconsistent as all other feats below it are causal showings by the latter.
I can only really see it being applied to the player of the shooter games
Like the playable characters or the player themselves?
 
Their is multiple feats like that they scale to added in with the fact they can physically fight cosmic brains so I don't think it can count as a outliner or inconsistent as all other feats below it are causal showings by the latter.
This is an amplified Cozmic Brainz alongside many other zombie heroes, having the Gnome Bosses upscale from that, and then each hero as well just causes some pretty bad circular scaling
Like the playable characters or the player themselves?
Player themselves
 
This is an amplified Cozmic Brainz alongside many other zombie heroes, having the Gnome Bosses upscale from that, and then each hero as well just causes some pretty bad circular scaling
I think downscale makes more sense as the gnomes are shown to be stronger then the plants and zombies(with it implied they trapped the party characters in the chests) yet the case can still harm and defeat them without amps or anything on their own or as a team(think of it like a bowser situation where he's stronger then Mario yet the latter can still harm and defeat him in fair 1v1s)
Player themselves
Alright
 
I think downscale makes more sense as the gnomes are shown to be stronger then the plants and zombies(with it implied they trapped the party characters in the chests) yet the case can still harm and defeat them without amps or anything on their own or as a team(think of it like a bowser situation where he's stronger then Mario yet the latter can still harm and defeat him in fair 1v1s)
That doesn't really solve the broken circular scaling at all

Imagine Bowser upscaling from several Marios and Luigis as if they were cannon fodder, and then still being beat by them in a one v one, that sort of scaling just doesn't work at all. It only works if we treat the Trials of Gnomus as something special for the player's scaling which it might as well be
 
That doesn't really solve the broken circular scaling at all

Imagine Bowser upscaling from several Marios and Luigis as if they were cannon fodder, and then still being beat by them in a one v one, that sort of scaling just doesn't work at all. It only works if we treat the Trials of Gnomus as something special for the player's scaling which it might as well be
To be fair they can still injure and survive attacks from the infinity mechs on top of Gnomus meaning they are on their level but just weaker then the infinity mechs and gnomes
 
To be fair they can still injure and survive attacks from the infinity mechs on top of Gnomus meaning they are on their level but just weaker then the infinity mechs and gnomes
They’re treated as straighter cannon fodder to infinity mechs and can be killed very shortly, and the damage they each deal individually is very minimal

Again it logically doesn’t make any sense to have all the playable character individually scale at all to beings that can make short work of them in groups and as amplified versions of themselves
 
They’re treated as straighter cannon fodder to infinity mechs and can be killed very shortly, and the damage they each deal individually is very minimal
Fair
Again it logically doesn’t make any sense to have all the playable character individually scale at all to beings that can make short work of them in groups and as amplified versions of themselves
The plants and zombies when fighting the gnomes or infinity mechs never get amped through the only arguments I can see making logical sense is that both sides just got stronger during the trials of gnomus(the dlc takes place after the story mode to the point where the zombies have done many explorations of the gnomeverse finding many different treasures in it) to the point they can complete against the latter.(due to both of their infinite potential and abilities to get stronger)
 
The plants and zombies when fighting the gnomes or infinity mechs never get amped through the only arguments I can see making logical sense is that both sides just got stronger during the trials of gnomus(the dlc takes place after the story mode to the point where the zombies have done many explorations of the gnomeverse finding many different treasures in it) to the point they can complete against the latter.(due to both of their infinite potential and abilities to get stronger)
Giant versions of the characters appear that pose more of a threat than the regular ones that’s what I’m referring to
 
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