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Mario Bros: Boo Incorporeality Addition

Dust_Collector

They/Them
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Yeah don't have much to say, just making a CRT to add Incorporeality to the Boo's since they don't have it and to help justify why being able to smack them grants non-physical interaction.

Incorporeality (Ghosts are incorporeal beings, which allows them to naturally phase through solid matter)

Basically just proposing to add that to the Boo page and to King Boo (Or maybe he can just have a link to the normal Boo page that says "all the basic abilities of a Boo" instead I dunno). First link is from the Minion Quest side mode in the Superstar Saga remake (Specifically the mission "Professor E. Gadd's Research"), and the three links showing examples of them phasing through walls and such (Without needing to actively turn themselves intangible) are from Luigi's Mansion, Mario 64, and 3D World.
 
Hold on can someone confirm which on it is, dunno if I can add this now of if we're waiting another 15ish hours

"For content revision suggestions, generally, a standard grace period of 48 hours should be allowed for the reviewing staff members to evaluate and approve them. However, in the case of extremely blatant, self-evident revisions, a grace period of 24 hours is acceptable. Until this grace period has elapsed, since the time of the thread's creation, the revision should not be applied to the profiles."
 
Was tied up with work stuff but finally got around to adding this to all the Boo pages (There's only 3), so this can be closed
 
Not saying I disagree, but aren't they sometimes tangible in 2D games where they have to become translucent to phase through attacks?
 
Not saying I disagree, but aren't they sometimes tangible in 2D games where they have to become translucent to phase through attacks?
Them being translucent in the 2D games is more them becoming invisible when looked at and they're able to go through walls that the main characters get blocked by even when not in a translucent state anyway, plus in games like SM64 their normal states can naturally go through solid objects but still be hit by Mario, but when they become invisible while he's looking at them he can't physically touch them until they're visible again so that could be chalked up to layered intangibility.
 
Them being translucent in the 2D games is more them becoming invisible when looked at and they're able to go through walls that the main characters get blocked by even when not in a translucent state anyway, plus in games like SM64 their normal states can naturally go through solid objects but still be hit by Mario, but when they become invisible while he's looking at them he can't physically touch them until they're visible again so that could be chalked up to layered intangibility.
If that's the case then maybe you could add layered intangibility to the profile too
 
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