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Sonic General Discussion Zone Act 1: New Frontiers

About Silver: Silver is one of my favorite characters although as much as it's good to see him around I have a question for you all. Do you guy's ever want to see Silver save his future for good leading to his arc concluding or would you prefer that doesn't happen why or why not?
 
About Silver: Silver is one of my favorite characters although as much as it's good to see him around I have a question for you all. Do you guy's ever want to see Silver save his future for good leading to his arc concluding or would you prefer that doesn't happen why or why not?
Silver's future is always in flux
 
Also now CrossWorlds is out, can we finally apply those endless worlds statements
hmm idk about that, it feels like hyperbole for fancy advertising rather than a genuine cosmology thing. Especially considering the context of the game being that the stages are simply simulations
 
I've been looking through the character stats in the game, and there are some types I would change per character. This doesn't really relate to vehicles, but just the racers themselves.

For Knuckles I'd change his Power type to Handling, which brings him in line with Drift 2 and R, and holds him less to the Sonic Heroes archetype.
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For Amy I'd change her Handling to Power to focus on her strength and competitiveness. Almost if not every racing game has characterized her playstyle as slow and careful, and I want to break her away from that.
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For Big I'd change his Power to Handling as well, since that feels more in line with his hobby and passion. Him being Power feels like it's really only because that's what he was in Heroes, which is fine but isn't interesting.
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For Shadow I'd change his Speed to Boost, since he always uses external equipment to move fast, and he has the biological enhancements of Chaos energy and Black Arms DNA.
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The Zeti can kind of go wherever I guess.
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Metal Sonic would be changed from Speed to Boost. V Maximum Overdrive is one of the first boost like abilities in the franchise, and Metal Sonic always wants to surpass Sonic, with boosts in this game being able to briefly exceed top speed.
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For Sage I'd change her Acceleration to Power, since she's able to control Cyber Space, influence and pilot the Titans, and could defend Eggman against The End's attacks for a time.
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Super Sonic is seemingly counted as Speed but should be All since all of his stats are the same.
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For SpongeBob I'd change his Handling to Acceleration.
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NiGHTS' type is unknown and they can also work anywhere, but I'd probably go Speed to parallel them to Sonic.
 
I'm curious, and I'm iffy on this myself just to make myself clear, but has King Shahryar ever been considered to scale Erazor Djinn, the Genies he creates/went mad and became his servants, and Sonic due to being the creator of the Arabian Nights, and being afraid of beings weaker than Erazor Djinn?

"王はアラビアンナイトの創造主この世界の中心人物です!!"
Windii translation: "The king is the creator of the Arabian Nights and the central figure of this world!"
English dub: "The king is the creator of the Arabian Nights and the main character of the story!"
 
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Alright, this time I've actually somehow found proof that Sonic Blast takes place after Sonic 3D Blast without japanese material, and it comes from a game of 2005 of all things, but I'd still require translations to prove it actually takes place after Sonic Triple Trouble.

 
If anyone is interested I found a way to play Crossworlds that's kind of fun if you enjoy making completely unnecessary challenges. Not really related to anything here I just found it enjoyable and wanted to share.

What I'm refering to is a "game mode" with Super Sonic. It isn't truly a game mode but it's more designing a playstyle to make Super Sonic balanced by using gadgets to nerf him in races instead of buff him as a trade off to having invulnerability and high stats.

In said game mode I run gadgets that are actively detrimental or redundant to make Super Sonic "balanced" with said items being Quick Recovery - Three slots which is useless as Super Sonic because you don't get hit with items, Defense Items Up - Two slots which makes you more likely to draw defense items but when you're invincible defense items are mostly pointless so this gadget makes you less likely to get helpful items in the offense and speed categories and finally Dark Chao Starter - One slot which clogs up an item slot from the start of the race and all it does is give everyone else items or at best reshuffle them while you get nothing from it.

Anyways has anyone else been up to anything with Crossworlds.
 
If anyone is interested I found a way to play Crossworlds that's kind of fun if you enjoy making completely unnecessary challenges. Not really related to anything here I just found it enjoyable and wanted to share.

What I'm refering to is a "game mode" with Super Sonic. It isn't truly a game mode but it's more designing a playstyle to make Super Sonic balanced by using gadgets to nerf him in races instead of buff him as a trade off to having invulnerability and high stats.

In said game mode I run gadgets that are actively detrimental or redundant to make Super Sonic "balanced" with said items being Quick Recovery - Three slots which is useless as Super Sonic because you don't get hit with items, Defense Items Up - Two slots which makes you more likely to draw defense items but when you're invincible defense items are mostly pointless so this gadget makes you less likely to get helpful items in the offense and speed categories and finally Dark Chao Starter - One slot which clogs up an item slot from the start of the race and all it does is give everyone else items or at best reshuffle them while you get nothing from it.
Hmmm sounds sort of balanced, but even then I think Super Sonic is still pretty overpowered bc you have 24/7 invincibility + the best stats in the game lol
Anyways has anyone else been up to anything with Crossworlds.
I've mostly been in Race Park doing quick matches with Sonic and sometimes Miku lmao. Pretty much got all machine parts, time trials, and rivals beat so now I need all the tickets. Also been trying some vehicle customization, I made one with the Triple Fan Extreme Gear that I'm pretty happy with
 
For SRCW character types, Id mostly just change Egg Pawn to Handling, so that Eggman Empire would have different types and Pawn fits generalist vibes. Most types fit their characters, besides maybe Amy could be Speed.

And maybe make Super Sonic unique too, "Super".
 
If we're talking about our Sonic scaling takes I might as well join in.

Personally I think that modern Sonic in base is  Low 2-C for the scaling provided by the story book games as well as by him fighting thing's powered by Paradox Prisim shards in Sonic prime. That said I disagree with 2-C because I think the reasoning that led us to conclude that Sonic's universe is a Dragon Ball esc macrocosm is circular because we assume that all of the universes in the shatterverse are regular sized universes and therefore the original universe is six times larger however the opposite case is also logically consistent if the shatterverses are 1/6th the size of the original universe while the main universe is just normal. Also I think our reasoning that the shatterverses have to be the size of a "normal" universe just because they are called universes is really dumb, after all the main universe is also called a universe even though it's apparently supposed to be six times bigger than other structures that are called universes so by our own logic being differently sized compared to a "normal" universe doesn't mean that the smaller or bigger universe...isn't a universe. Additionally the main universe should be Low 2-C anyways because it is a single space-time even if it were larger than a normal universe for the same reason that the Dragon Ball macrocosm was that tier before it was proven that hell, heaven and the world of the living were seperate space-times.

Anyways that's my maybe hot take.
Oh, by the way, if you were to argue by this logic, you'd actually be arguing for them to become 2-C (2 Universes), not Low 2-C.

You're forgetting Sonic Rush's dimension merger.
 
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Oh, by the way, if you were to argue by this logic, you'd actually be arguing for them to become 2-C (2 Universes), not Low 2-C.

You're forgetting Sonic Rush's dimension merger.
True by our current standards. I'd be fine with baseline 2-C off of what we consider the normal level of the Chaos Emeralds because it was decided the Sonic Rush feat is half 2-C (at least before we treated Sonic and Blazes universe as being 6 universe macrocosms which I've already voiced my opinion about) rather than two Low 2-C feats.

Personally I do disagree with the universe merge being treated that way as we only consider the gap between Low 2-C and baseline 2-C as being far more than two times and an unknown because of the distance between universes so I think universe merges should be treated on a case by case basis because the universes aren't destroyed by an omnidirectional attack that envelopes said universes and the space between them. In Sonic's case I think Sonic Rush portrays it more as two Low 2-C feats. That said that sounds like a topic that would get into semantics fast so I'm not passionate enough about that opinion to not just roll with it, same deal with the storybook game feats as well in particular Merlina and Arthur merging Camelot with the underworld I consider just Low 2-C but I wouldn't argue with them being baseline 2-C.

Side Note: Egg Salamander still has an at most rating despite no longer downscaling from baseline 2-C. Not relevant to the rest of this because I disagree with Sonic and Blaze having their universes treated as a 6 universe macrocosm anyways but it's just funny that wasn't noticed when the upgrades were applied.
 
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Well, it seems that manuals are not so irrelevant now after all. I think this is a good example to use against the idea that the old manuals are completely non-canon or completely unusable.
 
I mean... it restore time and erased people so yeah
Honestly it still amazes me how Generations made a perfect incalculable speed feat. Cause how tf do you even scale sheer speed restoring small bits of erased space-time? Like I used to think it was completely incalculable and I still do think it's a bit unquantifiable but it also really feels like it should scale somewhere and that's crazy
 
Honestly it still amazes me how Generations made a perfect incalculable speed feat. Cause how tf do you even scale sheer speed restoring small bits of erased space-time? Like I used to think it was completely incalculable and I still do think it's a bit unquantifiable but it also really feels like it should scale somewhere and that's crazy
Sonic can outrun 2020
 
+ outright statement of Sol Dimension being a parallel world
speaking of the Sol Dimension and parallels I think it'd be cool to bring up that the JP version Sonic Rush Adventure also has this

"我々の世界とは対として成り立つ、 いわば「パラレルワールド」のようなものなのです。"

Of course idk if it either says parallel universe or world but I'm pretty sure they ultimately mean the same thing, but correct me if I'm wrong
 
Yeah, it is. Although to be fair that mech was only that strong because of the Master Emerald in it.
Eh? I don't really think the Final Weapon harnessed the Master Emerald's power, it only held it in it's hands, im pretty sure it would have to enter a Super Form to go 12 Universes.

If that's how it worked, then the Great Eggman Robo gaining the power of the Master Emerald would have it scale to that too (which i believe would scale it to 4-A instead based on it's Advance 3 feat) + Chaos Rings holding crystallized power of the Master Emerald, which the massive Dark Ring used to birth MSK would scale above 5 of them, resulting in it scaling to 60 universes.
 
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The worst of all is the misinterpreted context of the game's ending, what Eggman Nega was trying to do was to distance himself a little from Earth to take a good photo of the planet, and to do that, he certainly wouldn't need to travel millions of light years, but rather simply move away a little from the planet orbit, the necessary distance is not absurd and much less justifies speeds millions of times greater than light speed.
Late reply to this don't mind me

To play devil's advocate, Eggman Nega was seemingly also trying to escape. It'd make sense to go as fast as you can to shake off that smelly blue rat who's trying to stop you and will stop you if you just ignore him. Plus there was a giant ass camera on it along with the fact Eggman Nega can just go back
 
Sometimes I think about how funny Sonic's (and anyone who scales to him like Shadow or similar characters) AD is cuz the sheer multiplier is at LEAST in the billions to even crossing an entire infinity. I have to kinda echo and repeat this to people who just don't know and break it down to them step by step cuz of how absurd and hilarious this is.
 
Sometimes I think about how funny Sonic's (and anyone who scales to him like Shadow or similar characters) AD is cuz the sheer multiplier is at LEAST in the billions to even crossing an entire infinity. I have to kinda echo and repeat this to people who just don't know and break it down to them step by step cuz of how absurd and hilarious this is.
Remind me what the step by step is besides Sonic Battle and Forces
 
Remind me what the step by step is besides Sonic Battle and Forces
It's really just Battle for all the proof needed, but there's also Sonic Gens with how Classic Sonic is able to be comparable to Modern, technically. Then you have Black Knight where he just becomes one of the best/the best knight and/or swordsman in all of Camelot in hardly any time at all. Mayhaps more instances like Forces I guess, but Battle is the hugest one aside from Classic Sonic.
 
Late reply to this don't mind me

To play devil's advocate, Eggman Nega was seemingly also trying to escape. It'd make sense to go as fast as you can to shake off that smelly blue rat who's trying to stop you and will stop you if you just ignore him. Plus there was a giant ass camera on it along with the fact Eggman Nega can just go back
Sorry for the extra reply, just wanted to say a few other things that bugged me about the video

It also used Sonic Rush's visual effects to debunk the same Sonic Rivals feat, but like, that's an entirely different game with its own visual style. Plus as pointed out in the page discussing the feat, it is extremely reasonable to interpret the blurred lines as stars as they follow the sky shown in the earlier level. + in that same level, if you zoom in on the sky, you can see white stars further supporting the blurred lines being stars. Regardless, there's good evidence to say those lines are stars. Plus, about the debris it brought up, wouldn't dodging them still mean characters scale? After all, the escape rocket is travelling that fast so even if the debris were still, you'd still need the speed to dodge on a rocket moving that fast, right? Or am I stupid? idk lemme know

The thing that bugged me the most was also the "fans misinterpret" Sonic Advance 3's background as a star cluster when literally earlier in the video the same creator interpreted the Null Space feat happening due to the Phantom Ruby prototype the Rookie had. At the very least they did say that it was their own interpretation but like still

And speaking of the Null Space, and this'll also be an interpretation point. I did find the portal similarity an interesting point from the video poster, but one key difference I noticed was that neither Sonic nor the Rookie had those glitchy effects on them when they exited, and the portal doesn't seem to have them either, while Classic Sonic and the portal did. Plus the Encyclospeedia, while being a somewhat iffy source, states that this happened due to Sonic and the Rookie's teamwork with teamwork being a huge message of the game, adding further support. ALSO ALSO, there's no indication that the phantom ruby activated unlike with the Rookie VS Infinite fight. Of course, I could just be blind so lemme know what you think on that
 
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