- 4,239
- 4,089
Dino called for backup
(that's a joke, dino don't cry)
Sinu’s calculation is wrong and substantially overestimates the distance moved. It assumes incorrect joint angles, specifically, a 150° lift of the thigh and a 120° flex at the knee, while the scan clearly shows the knee rising by roughly 90° and indicates that most of the motion is at the knee rather than the entire leg. That implies either 1 the actual reach to strike Old Face and the other target is much less than what is shown in the feat (as reaching them is impossible with a 90 degree thigh rise) meaning the distance old head moved is actually much more, or 2 Sinu’s kick did not involve direct head contact. There is also an error in the motion assumption. If the thigh was raised 150°, the knee would only need an additional 30° rise to hit them. When you think about it, 150° moved up by the thigh means he only has to move his knee about 30°. You assumed he moved his full leg back to its starting position which makes literally no sense, what makes sense is him moving his knee to the starting position of his thigh being raise 150°. I declare this calculation debunked.
This feat displays inconsistency, the dude is crying in one panel and in the next panel his face is contorted to the side, meaning scaling to his nose bridge is flawed as the distance moved by him creates larger distance between him and the bullet, meaning the bullet moved more distance. Onto my second reasoning as to why the calc is flawed, we use the diameter of the bullet here which is closer to the Point of View of the camera then the slash, using something closer to the camera to scale something further than the camera actually makes the thing further than the camera look much larger. Onto the third reason, once the bullet is touched, the velocity slows down significantly, so using the end of the bullet as scaling is flawed because the bullet has already slow'n down due to being cut from the front. I also declare this calculation, debunked.
Sinu
Sinu’s calculation is wrong and substantially overestimates the distance moved. It assumes incorrect joint angles, specifically, a 150° lift of the thigh and a 120° flex at the knee, while the scan clearly shows the knee rising by roughly 90° and indicates that most of the motion is at the knee rather than the entire leg. That implies either 1 the actual reach to strike Old Face and the other target is much less than what is shown in the feat (as reaching them is impossible with a 90 degree thigh rise) meaning the distance old head moved is actually much more, or 2 Sinu’s kick did not involve direct head contact. There is also an error in the motion assumption. If the thigh was raised 150°, the knee would only need an additional 30° rise to hit them. When you think about it, 150° moved up by the thigh means he only has to move his knee about 30°. You assumed he moved his full leg back to its starting position which makes literally no sense, what makes sense is him moving his knee to the starting position of his thigh being raise 150°. I declare this calculation debunked.
Manager Kim
This feat displays inconsistency, the dude is crying in one panel and in the next panel his face is contorted to the side, meaning scaling to his nose bridge is flawed as the distance moved by him creates larger distance between him and the bullet, meaning the bullet moved more distance. Onto my second reasoning as to why the calc is flawed, we use the diameter of the bullet here which is closer to the Point of View of the camera then the slash, using something closer to the camera to scale something further than the camera actually makes the thing further than the camera look much larger. Onto the third reason, once the bullet is touched, the velocity slows down significantly, so using the end of the bullet as scaling is flawed because the bullet has already slow'n down due to being cut from the front. I also declare this calculation, debunked.