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Lookism : Speed Upgrade

Since this is just a panel, it’s really hard to see if they’re actually moving in slow motion in the air. Instead, if you measure the characters’ height above the ground in two panels and subtract them, it would be better. That way, you can find out how much distance they covered in the air.
 
According to the calculation page, it is stated that:
"In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel (which requires the feat to happen in a visual medium like a comic, movie, or animation)"and in this case, I believe that condition is met. Since the old men were still floating in mid-air and after being attacked, they didn't fly away.

I’ve only just started using ang-sizing, so there might be some mistakes.
Px Scaling
Sinu’s arm length: 70.5 cm | 239 px
Old man’s length of forearm and hand: The average height of a korean person 175 cm , so the length of forearm and hand is 40.1 cm | 838 px
Panel height: 1860 px
Distance between Sinu and the panel : (0.705*1860)/[239*2*tan(70deg/2)]) = 3.91784619506 m
Distance between old man and the panel : (0.401*1860)/[838*2*tan(70deg/2)]) = 0.635559948 m
Distance between Sinu and old man : 3.91784619506 - 0.635559948 = 3.28228625 m
Sinu attacked 5 times : 3.28228625 × 5 = 16.4114312 m
Since each kick requires both the strike and the retraction, multiply by 2 : 16.4114312 × 2 = 32.8228624 m
Final speed calculation : ( 5.125 / 0.00275 ) *32.8228624 = 61,169.880 m/s ( Massively Hypersonic )
 
Last edited:
According to the calculation page, it is stated that:
"In this case, if a reference object with known speed can be visually confirmed to not have moved even 1 pixel (which requires the feat to happen in a visual medium like a comic, movie, or animation)"and in this case, I believe that condition is met. Since the old men were still floating in mid-air and after being attacked, they didn't fly away.

I’ve only just started using ang-sizing, so there might be some mistakes.
Px Scaling
Sinu’s arm length: 70.5 cm | 239 px
Old man’s length of forearm and hand: The average height of a korean person 175 cm , so the length of forearm and hand is 40.1 cm | 838 px
Panel height: 1860 px
Distance between Sinu and the panel : (0.705*1860)/[239*2*tan(70deg/2)]) = 3.91784619506 m
Distance between old man and the panel : (0.401*1860)/[838*2*tan(70deg/2)]) = 0.635559948 m
Distance between Sinu and old man : 3.91784619506 - 0.635559948 = 3.28228625 m
Sinu attacked 5 times : 3.28228625 × 5 = 16.4114312 m
Since each kick requires both the strike and the retraction, multiply by 2 : 16.4114312 × 2 = 32.8228624 m
Final speed calculation : ( 5.125 / 0.00275 ) *32.8228624 = 61,169.880 m/s ( Massively Hypersonic )
Holy highball. I'll get into this later.
 
They don’t need to be flying away. Just by looking at the panel, it’s not possible to tell they’re moving in slow motion. The method I mentioned above makes more sense.

You can find out how much distance they covered in the air by using angsizing.

I’ve only just started using ang-sizing, so there might be some mistakes.
Px Scaling
Sinu’s arm length: 70.5 cm | 239 px
Old man’s length of forearm and hand: The average height of a korean person 175 cm , so the length of forearm and hand is 40.1 cm | 838 px
Panel height: 1860 px
Distance between Sinu and the panel : (0.705*1860)/[239*2*tan(70deg/2)]) = 3.91784619506 m
Distance between old man and the panel : (0.401*1860)/[838*2*tan(70deg/2)]) = 0.635559948 m
Distance between Sinu and old man : 3.91784619506 - 0.635559948 = 3.28228625 m
Do the same for the second panel, then subtract the two values. Even if Sinu turns a few degrees in the second panel, the result won’t change much.
 
They don’t need to be flying away. Just by looking at the panel, it’s not possible to tell they’re moving in slow motion. The method I mentioned above makes more sense.

You can find out how much distance they covered in the air by using angsizing.


Do the same for the second panel, then subtract the two values. Even if Sinu turns a few degrees in the second panel, the result won’t change much.
What formula should I use to calculate?
 
Angsizing
Px Scaling
Sinu’s arm length: 70.5 cm | 193 px
Old man’s length of forearm and hand : 40.1 cm | 735 px
Panel height: 1859 px
Distance between Sinu and the panel : (0.705*1859)/[193*2*tan(70deg/2)]) = 4.84902497 m
Distance between old man and the panel : (0.401*1859)/[735*2*tan(70deg/2)]) = 0.724235228 m
Distance between Sinu and old man : 4.84902497 - 0.724235228 = 4.12478974 m
Real distance : 4.12478974 - 3.28228625 = 0.84250349 m
Time frame : 0.84250349/5.125 = 0.164390925
Final speed calculation : 19.1417240383/0.164390925 = 116.440272 m/s
Did I do it right?
 
Second calc is very outfits and i disagree with slowmotion formula
Px Scaling
Sinu’s arm length: 70.5 cm | 193 px
Old man’s length of forearm and hand : 40.1 cm | 735 px
Panel height: 1859 px
Distance between Sinu and the panel : (0.705*1859)/[193*2*tan(70deg/2)]) = 4.84902497 m
Distance between old man and the panel : (0.401*1859)/[735*2*tan(70deg/2)]) = 0.724235228 m
Distance between Sinu and old man : 4.84902497 - 0.724235228 = 4.12478974 m
Real distance : 4.12478974 - 3.28228625 = 0.84250349 m
Time frame : 0.84250349/5.125 = 0.164390925
Final speed calculation : 19.1417240383/0.164390925 = 116.440272 m/s
Did I do it right?
90° is enough but ok
 
Px Scaling
Sinu’s arm length: 70.5 cm | 193 px
Old man’s length of forearm and hand : 40.1 cm | 735 px
Panel height: 1859 px
Distance between Sinu and the panel : (0.705*1859)/[193*2*tan(70deg/2)]) = 4.84902497 m
Distance between old man and the panel : (0.401*1859)/[735*2*tan(70deg/2)]) = 0.724235228 m
Distance between Sinu and old man : 4.84902497 - 0.724235228 = 4.12478974 m
Real distance : 4.12478974 - 3.28228625 = 0.84250349 m
Time frame : 0.84250349/5.125 = 0.164390925
Final speed calculation : 19.1417240383/0.164390925 = 116.440272 m/s
Did I do it right?
No. In the second panel, the distance must not be more than 3.91784619506 meters.
 
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