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V1 (Ultrakill) vs Gun Devil (CSM) (Grace ended)

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Takes place in Hell (CSM)
Starting distance is 1km
Each side knows nothing about the other except location

Gun Devil will use it's 20% end, V1 will use 7-C end.
420

450


Gun Devil:
V1:
Minos Prime: @Arkansalter2 , @Ms.Luzifer , @Stillwinston, @Jerry59, @AThe1412, @Epiccheev, @theremineater
 
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To quote Versus Thread Rules: "It is not encouraged to create versus threads featuring more than one round, as they are too complicated for summarizing the results to the respective character profiles in a simple manner."
You'll have to stick with only one of the rounds, though you can make another thread for the other one.
 
To quote Versus Thread Rules: "It is not encouraged to create versus threads featuring more than one round, as they are too complicated for summarizing the results to the respective character profiles in a simple manner."
You'll have to stick with only one of the rounds, though you can make another thread for the other one.
aight then, I'll keep the 1st round
 
Can’t the Gun Devil just regen all the damage V1 deals
 
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No I'm talking about Knuckleblaster's shockwaves that deflect projectiles
Sharpshooter and Core Eject + Malicious Railcannon also works.
Eh, from what I saw, ain't that a ground-slam attack? Wouldn't it be useless against Gun Devil's attacks then?

Eh, can he spam that fast enough?
It's the red arm. He can deflect the projectiles into each other and cause them to all go back.
 
No I'm talking about Knuckleblaster's shockwaves that deflect projectiles
Upscaling exists, and Knuckleblaster has a good one behind it, as well as being able to deflect Minos Prime's snake projectile, don’t think a 1.85 gap would really prevent the arm from doing that here

Or yk just use the magnets to attract the bullets and make dodging easier
 
Nah I'm saying that Knuckleblaster'll be kinda ****** over because of the apparent Danmaku GD has
Magnets are valid tho
 
Sharpshooter going crazy through the danmaku tbh, and Knucklebuster or magnets make things crazier. Going with V1, mid-diff cuz if it gets hit by the damnmaku, its gonna HURT
 
NGL I'm deadass voting V1 on the sheer premise that Magnets can just make GD boom itself.

Two magnets on GD... one on the pavement to account for the civilian-gun-weapon-people

Seems about right.
 
Lead isn't magnetic
Better: Devil's flesh aren't magnetic. Yes Gun Devil's flesh are attracted to each other, but at the end of the day nothing proves that they're magnetic, and because they're attracted to each other no matter what part it is, it's clear that they don't behave like how magnets do
 
I'm not sure about magnets FRA, but what about the ricoshot? How effective are those? Genuinely curious, before I count your vote.
I said magnets FRA due to the joke but in regards to Ricoshot, from what I understand can reflect attacks that also might be stronger than V1's given how well he can deflect attacks easily in his AP range
 
I said magnets FRA due to the joke but in regards to Ricoshot, from what I understand can reflect attacks that also might be stronger than V1's given how well he can deflect attacks easily in his AP range
I have no problem with it deflecting GD's shots, but what I'm wondering is that if V1 could constantly pull it off fast enough. Ya know GD's danmaku doesn't just come from scaling, it literally demonstrated how fast it can shoot per second after all, so the matter here is if V1 could pull that off constantly enough.

Man, yall gotta be glad V1 is a robot, he'd be dead if he's not.
 
Ricoshotted bullets go straight to the opponent's head sooo...
Eh, I'd argue that the danmaku could take care of the ricoshotted bullets. And before that, what does V1 have to deal with the 13x speed difference between the bullet and himself? He wouldn't worry about Gun Devil actively tracking him thanks to the speed difference, but the danmaku is still there. Worse, does he have a heart? If yes I think Gun Devil's homing attack would actively track him well enough, and because of that ricoshot wouldn't be as effective, the bullets are going back the same way, reducing the chance of bullets hitting Gun Devil in the head, because the danmaku would be right in the way.
 
They will get deflected like a mfer. Any bullets Gun Devil shoots gets deflected straight back at him with relative ease.
It won't be with relative ease. As I said, 13x speed difference between the bullets and V1, Danmaku, homing attack that targets V1's heart (as it targets living beings), and the ability to constantly firing them non-stop. It depends hugely on how fast the ricoshot actually are, can it catch up with GD's bullets (hundreds of them at once) flying towards V1 or not? Can V1 spam them fast enough or not? It's not like V1's coins and stuff has infinite speed or anything, I need factual scalings about those.

And let's not ignore the fact that Gun Devil has really high range and movement speed + mobility, V1 need to deal with those too.

Any Gun Devil defender? I'm doing all these alone man...
 
Better: Devil's flesh aren't magnetic. Yes Gun Devil's flesh are attracted to each other, but at the end of the day nothing proves that they're magnetic, and because they're attracted to each other no matter what part it is, it's clear that they don't behave like how magnets do
V1 can still shoot a few nails alongside the magnets to attract the bullets, and since these have pretty insane magnetic pulls, they can create a path just safe enough for it.
As others say, Sharpshooter can hit GD's bullets to make them explode and deflect more, parry (with proper timing and create even more blasts), punch its own shotgun pellets (create even even more blasts),... There are quite a few tricks it can use to deal with danmaku.
Or uh dodge. It can avoid machine gun fire (including hitscans) from foes with equally good, if not better aim. From a km away, I feel V1 can simply evade.
I'm not sure about magnets FRA, but what about the ricoshot? How effective are those? Genuinely curious, before I count your vote.
I have no problem with it deflecting GD's shots, but what I'm wondering is that if V1 could constantly pull it off fast enough. Ya know GD's danmaku doesn't just come from scaling, it literally demonstrated how fast it can shoot per second after all, so the matter here is if V1 could pull that off constantly enough.
‘Ricoshots’ are when V1 chooses to ricochet its bullets off coins, simple as that. What people mean when mentioning coin-reflect attacks is called chargeback, and those do work against constant shooting, but only one pellet at a time. Though V1 could use GD’s gunshots to pull off some fancy ricochets once it learns how they work, so there’s that.
Ricoshotted bullets go straight to the opponent's head sooo...
How is piercing through the head any different from piercing anywhere else against a CSM devil bro
Eh, I'd argue that the danmaku could take care of the ricoshotted bullets. And before that, what does V1 have to deal with the 13x speed difference between the bullet and himself? He wouldn't worry about Gun Devil actively tracking him thanks to the speed difference, but the danmaku is still there. Worse, does he have a heart? If yes I think Gun Devil's homing attack would actively track him well enough, and because of that ricoshot wouldn't be as effective, the bullets are going back the same way, reducing the chance of bullets hitting Gun Devil in the head, because the danmaku would be right in the way.
Strongly disagree with the idea that danmaku just nullifies V1’s shots somehow, simply because V1 is far more precise with its leads (which are also microscopic in size). The speed difference still doesn’t make them instant over a huge distance. It’s heavily implied that the machines have organs and such, so there’s a high chance V1 has a heart yuh. But it can still avoid a dense homing bullet hell patterns, albeit without the same speed, even without its other tech.
And let's not ignore the fact that Gun Devil has really high range and movement speed + mobility, V1 need to deal with those too.
V1 can just- grab onto GD with Whiplash if it tries to move away.
 
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Let's not forget that V1 can just distance himself further from the danmaku via just rocket-ride spamming. More height from civilians = more distance for the bullets to travel, makes shit easier for the robot.

It can also do alotta stuff that should punch above it's AP. It can parry cannonballs at GD, launch a shotgun alt-fire at GD via Knuckleblaster and then do a nuke.
Not to mention it can deadass just fly above GD and oil him up with the Red rocket variant, then set it ablaze.
 
The speed difference still doesn’t make them instant over a huge distance.
Not to mention, Chargeback's whole purpose of existence is to counter hitscan attacks that appear instant from V1's perspective and it can pull this off at point blank range.
 
Let's not forget that V1 can just distance himself further from the danmaku via just rocket-ride spamming. More height from civilians = more distance for the bullets to travel, makes shit easier for the robot.

It can also do alotta stuff that should punch above it's AP. It can parry cannonballs at GD, launch a shotgun alt-fire at GD via Knuckleblaster and then do a nuke.
Not to mention it can deadass just fly above GD and oil him up with the Red rocket variant, then set it ablaze.
Flying above GD is not an option as far as I can see, V1 has far higher dodging and combat speed, but Gun Devil has demonstrated higher mobility overall, honestly I think closing the distance isn't even really an option for V1, and his ability to send bullets back to GD would pose far more of a threat than risking getting close to GD (closer = more dense danmaku + Gun Devil would be moving around instead of standing still like in his fight against Makima due to closer range). Also let's not forget that GD can percisely shoot Makima 500km away and killed her dozen of times in under 2 seconds, it's not just shooting bullets around blindlessly, and of course the auto aim is still there and that can be dangerous.
Not to mention, Chargeback's whole purpose of existence is to counter hitscan attacks that appear instant from V1's perspective and it can pull this off at point blank range.
And from a gameplay perspective I bet that you can't really spam it right? Then V1 would have trouble with the constant barrage then?
V1 can just- grab onto GD with Whiplash if it tries to move away.
Sucks that the LS difference is too big (about 10 times), V1 would just get shredded
 
Let's not forget that V1 can just distance himself further from the danmaku via just rocket-ride spamming.
Widening the distance too much from the initial 3200 ft isn’t a good idea, since that’s technically V1’s max range, but moving horizontally definitely works.
Also let's not forget that GD can percisely shoot Makima 500km away and killed her dozen of times in under 2 seconds, it's not just shooting bullets around blindlessly, and of course the auto aim is still there and that can be dangerous.
That proves GD has a really huge line of sight, but it doesn’t necessarily translate into pure aiming feats. And V1 can also constantly evade and counter most other bullets simultaneously when GD is using its aimbot thing.
And from a gameplay perspective I bet that you can't really spam it right? Then V1 would have trouble with the constant barrage then?
Yeah V1 can’t throw a million coins and Chargeback millions of bullets like that, and uhh I don’t think that changes much? In fact GD’s danmaku actually gives V1 a fuckton of chances to ricochet its own bullets off each other and bash them back into its own face so
Sucks that the LS difference is too big (about 10 times), V1 would just get shredded
Sucks that it just means GD will drag V1 along huh. Also give me an instance where GD used its LS to shred/tear off a foe with its weird ass body.
 
Widening the distance too much from the initial 3,200 ft isn’t a good idea, since that’s technically V1’s max range, but moving horizontally definitely works.
I meant moving vertically, mostly. Gaining altitude while moving horizontally aswell.

Mostly it allows for a good setup to just spam nukes, cannonballs, magnet + railcannon etc. Also, the oiling and burning is still the best one imo, because the firestarter's oil deadass covers a good amount of area iirc
 
Also, the oiling and burning is still the best one imo, because the firestarter's oil deadass covers a good amount of area iirc
Oh aye right the fire definitely works. My dumbass forgot that it’s Denji who resists gasoline fire, not the other goons

Also as ridiculously high as the endurance of CSM’s folks is, V1 is the one with the stamina advantage (both physically through whatever means of healing and mentally). Since this is going to be a prolonged battle that’s a really good advantage to have.
 
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