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I was watching many cartoons recently where a character refers to himself in the 3rd person.Why are you referring to yourself in the 3rd person?![]()
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I was watching many cartoons recently where a character refers to himself in the 3rd person.Why are you referring to yourself in the 3rd person?![]()
Do you guys remember that time Silver got knocked out from blocking a room sized explosion and yet during the Mimic arc later he lifted a huge rock formation to casually show off to "Duo"? In IDW the feats aren't even consistent with themselves yet alone with the games lol.Yeah, there is a blaring disconnect between the feats in the games comics for example.
Okay, but that seems more like AP =/= DC. Because Tails nearly died from a "wall level" attack from a Badnik in Lost World. And there's Shadow nearly dying from falling from space which would be like wall level if you did the math for it. You can prolly find a lot more "anti-feats" in the game too. I just think it's the AoE not being up to par with the AP tbh.Do you guys remember that time Silver got knocked out from blocking a room sized explosion and yet during the Mimic arc later he lifted a huge rock formation to casually show off to "Duo"? In IDW the feats aren't even consistent with themselves yet alone with the games lol.
Vanilla and multiple Flickies tanking an explosion that one-shots Super Sonic is a highlight example in my eyes.Okay, but that seems more like AP =/= DC. Because Tails nearly died from a "wall level" attack from a Badnik in Lost World. And there's Shadow nearly dying from falling from space which would be like wall level if you did the math for it. You can prolly find a lot more "anti-feats" in the game too. I just think it's the AoE not being up to par with the AP tbh.
Canon is canon, your personal feelings on the matter don't matter.
stuff like this is why I hate when Sonic fans downplay Mario with his own anti-feats while Sonic has just as ridiculous anti-feats and vice versaVanilla and multiple Flickies tanking an explosion that one-shots Super Sonic is a highlight example in my eyes.
And there's Shadow nearly dying from falling from space which would be like wall level if you did the math for it.
I would say, all canon is headcanon, the only difference is whose head is that canon fromCanon is canon, your personal feelings on the matter don't matter.
It's really cool seeing your art!Sonic sketch I made a bit ago
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tysm!It's really cool seeing your art!
No problem at all dude! AFAIK you seem to be a newer member on the wiki (correct me if I'm wrong), and it would be hypocritical of me to call you out for that when we all have our bad days.Thanks for the response, my original message was probably a bit rude in hindsight so I apologize for that
Yeah, unfortunately it's site rules to abide by canon. Which means no skipping out on Prime, and incorporating Speed Sim.- I'm aware SEGA considers Prime canon and Speed Simulator canon, although the confirmation for Speed Simulator's canonicity isn't too solid proof from what I've seen, but couldn't you ignore those entirely either way? Or would that be against the site's rules to ignore it?
Oh I getcha, and I agree with you. It's like a constant tonal battle.- tbh I'm less concerned about the feats between the two and moreso just how "disconnected" it feels in terms of story and characters yk? Like I know IDW was said to be canon multiple time but because it's a comic series and not a game, it just feels a bit disconnected if that makes sense. That said Frontiers mentioned Tangle (yay Tangle!!!) So maybe it's not as disconnected, but yk what I mean?
Not if I have anything to say about itDon't worry about speed simulator, the starsprite will handle it in the future.
Tbh that's understandable, at least the editing is coolI don't like Game Theory
Actually quick question, I recall some talks about Toyoda saying something about both English and Japanese games being valid but the tweet is unavailable, does anyone have it by any chance if it's actually real?Since the Japanese and English versions are more complimentary to each other, especially due to Sonic being a JP IP targeted towards the West with both Japanese and American devs working on the game
We already apply that rule to Sonic, we can use both languagesActually quick question, I recall some talks about Toyoda saying something about both English and Japanese games being valid but the tweet is unavailable, does anyone have it by any chance if it's actually real?
I know we use both like a lot of other verses on the wiki, I just want to know if said tweet was real and if anyone has a screenshot of it or smth for myselfWe already apply that rule to Sonic, we can use both languages
I genuinely hope someone just name drops Shade out of nowhere and makes Chronicles canon
I genuinely hope someone just name drops Shade out of nowhere and makes Chronicles canon
Copyright stays even after the owner's death; it's an inheritable asset. What SEGA could do is talk with the heirs to decide if they want to sell the rights, which isn't certain (Technically, even Penders himself said he was open to give SEGA permission to use his characters if they paid him. SEGA just has no interest in this because they have better things to do).Sega the very moment Ken Penders passes on (they've been waiting for this moment for YEARS):
For Archie Sonic, yes. More specifically, when dealing with the Post-SGW chronology, Ian had to explain which games already happened, which were all of them except for Lost World, Unleashed (Which they were making an unique adaptation, in which case the generations version of Post-SGW had Sonic dealing with Unleashed events before they happened) and Chronicle, because as far he knew, that event took place far into the timelineAlso, I could be wrong, but wasn't Chronicles the one that had irreparable changes in Sonic's world and had to be positioned as the first part of the chronological end or something like that? (It's not like Sega wouldn't be able to ignore that and put it at some random point without dealing with the game's cliffhanger like it happened with Sonic 4)
Yeah between the game starting with "Eggman finally been beaten for good" with Sonic going solo during a time skip (implied to be years iirc) only for the game to end with an "Eggman wins" cliffhanger after another timeskip (due to time working differently in the Twilight Cage), it's pretty obvious this was ment to be an endgame of sorts.Also, I could be wrong, but wasn't Chronicles the one that had irreparable changes in Sonic's world and had to be positioned as the first part of the chronological end or something like that? (It's not like Sega wouldn't be able to ignore that and put it at some random point without dealing with the game's cliffhanger like it happened with Sonic 4)
we need more statementsJust out of curiosity because I know people that have tried arguing for it, but why haven't you guys shot for BDE Type 3 White Space? It's currently BDE Type 1, so are there reasons why it has not been argued or is it planned to arrive later?
We would have to meet the following qualifications:Just out of curiosity because I know people that have tried arguing for it, but why haven't you guys shot for BDE Type 3 White Space? It's currently BDE Type 1, so are there reasons why it has not been argued or is it planned to arrive later?
We seem to come somewhat close in certain regards, but ultimately fail when it comes to needing to provide evidence for qualitative superiority.
- Keep in mind that Type 3 Beyond-Dimensional Existence is not simply a combination of a non-dimensional state of existence and greater raw power than all dimensional structures in a cosmology – though that is a necessary condition to qualify for it, it is not a sufficient one. Instead, the non-dimensional state of existence must be the direct cause of the character/realm's superiority over dimensions. A simple example being a realm that is stated to lack space, time and physicality entirely, but is nonetheless shown as being "vaster" than physical reality in some way. Common imagery of this includes the universe as a small object encompassed in a wider backdrop.
- A void of nothingness is not necessarily 1-A; it is only 1-A if it encompasses or is vaster than reality in a qualitative manner. For example, imagine a void so distinct from reality that it lacks space-time, not because it’s simply empty, but because it is beyond dimensionality and space-time itself. In comparison, the reality we know would be even lesser than a drop of water in an ocean. In a context like this, the void possesses qualitative superiority, which is why it's referred to as a void of nothingness. no composition from our reality holds significance or meaning within it.
Makes sense, but it looks to me like you're not that far off from a decent argumentWe seem to come somewhat close in certain regards, but ultimately fail when it comes to needing to provide evidence for qualitative superiority.
So basically what Alexander said., We would need more statements afaik.
What about BDE2?We would have to meet the following qualifications:
We seem to come somewhat close in certain regards, but ultimately fail when it comes to needing to provide evidence for qualitative superiority.
So basically what Alexander said., We would need more statements afaik.
It faces the issue of not having necessary evidence that it "exceed conventional dimensionality by possessing an excess of size".What about BDE2?
Wasn't the argument for it the tweet from Toyoda that said it can't be reached by any scientifically means?Time to pull out YouTube Null Space outer scaling