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Who've Gone Through Hell And Back: The Player Vs. The Player (Poppy Playtime Vs. DOORS)

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Ok, after looking at it all this should work I swear if it doesn't I'm gonna crash out this is like my 4th vs thread and this one looks like it'll work😭

Rules:
Both combatants will be given standard equipment ONLY
The match will take place in the Gas Production Zone
Starting distance is 5 meters, Speed is equalized, SBA Applies

Notes:
DOORS' The Player has the AP advantage physically
DOORS' The Player has the LS advantage physically
DOORS' The Player has the Stamina Advantage


Both combatants have the same Range physically

Poppy Playtime's The Player has the AP advantage with the grabpack
Poppy Playtime's The Player has the LS advantage with the grabpack
Poppy Playtime's The Player has the Range advantage with the grabpack
Poppy Playtime's The Player has the IQ advantage
 
I feel like Immortality should be restricted here.. BUT—

The Player (PP) should win, their grab pack can instantly rip heads off.

The Visitor apparently can heal themselves and resurrect (but only after 30 seconds passed) and Holy Manip and BFR won’t help since The Player (PP) is human and not an entity.

Uh.. Poppy Playtime FRA (The Visitor has no way of harming The Player)
 
I feel like Immortality should be restricted here.. BUT—

The Player (PP) should win, their grab pack can instantly rip heads off.

The Visitor apparently can heal themselves and resurrect (but only after 30 seconds passed) and Holy Manip and BFR won’t help since The Player (PP) is human and not an entity.

Uh.. Poppy Playtime FRA (The Visitor has no way of harming The Player)
The Visitor's Immortality isn't combat applicable...as for the head-ripping?

To rip off the head of an opponent, your LS needs to bypass their durability. Class 5 LS here is 12,000 Joules, while The visitor's 9-C durability is-

Oh wait you're right-

There's a reason I made the starting distance only 10 meters...plus, it's going to be much harder to grab a moving target rather than a thing that's standing still, and it's more likely that the visitor be yanked along with the grabpack instead of having their whole head ripped off instantly :3
 
The Visitor's Immortality isn't combat applicable...as for the head-ripping?

To rip off the head of an opponent, your LS needs to bypass their durability. Class 5 LS here is 12,000 Joules, while The visitor's 9-C durability is-

Oh wait you're right-

There's a reason I made the starting distance only 10 meters...plus, it's going to be much harder to grab a moving target rather than a thing that's standing still, and it's more likely that the visitor be yanked along with the grabpack instead of having their whole head ripped off instantly :3
Cool

Their GrabPack’s utility, range, and mobility give them the edge in most environmental scenarios here. They should’ve have Class 100 LS

Poppy Playtime wins via superior physicality and the offensive win condition. I wonder if that flare gun is useful.


Visitor’s tools = stall-only, so they’re not effective for a direct 1v1.

Now that I’m thinking about it—basically half of the abilities The Visitor has won’t really hurt Poppy Playtime much. Unless they increase their speed to blitz the Player—but their durability is superior as they’ve survived long falls (huge example in Chapter 4)
 
Voting for Player (Poppy playtime) They can just rip off the other player's head quickly.
 
John Doors doesn't really have a surefire way to fight back agaist Grab Pack. With that, going with Player Playtime.
 
Actually no. I may go back to neutral here. Heres how the fight would play out.
John Doors has 9-C durability and you would need AP as well as LS to be able to completely rip ones head off. That possibly won't work since they pretty much have equal AP for PP's side and Durability for John Door's side.
Now of course, John Doors could die however John Doors has something that Poppy Player doesn't. The Guiding Light / Curious Light (also known as the good architects) and a revive.
The good architects allow for player to recieve tips and hints on how to defeat Poppy Player. This may provide intel on how Poppy Player has standard human weaknesses and is very vulerable to attacks. Afterward, he'll revive and try again with the newly found information. So he could quite honestly use vitamins to speed himself up and possibly psuedo-speed-blitz Popy Player while simutaneously avoiding attacks due to player being able to react to eyes teleporting in front of him and A-90.
Neutral for now.
 
The Visitor apparently can heal themselves and resurrect (but only after 30 seconds passed) and Holy Manip and BFR won’t help since The Player (PP) is human and not an entity.
The crucifix works against anything that poses a threat to them not just entities. There's a match on their profile where they beat a normal human with a gun using the crucifix.
 
Just a reminder that DOORS' The Player has:
Flashlight, Lighter, Vitamins x3 and Lockpick x3

:3
 
The crucifix works against anything that poses a threat to them not just entities. There's a match on their profile where they beat a normal human with a gun using the crucifix.
He doesn't have a crucifix in this match.
 
He doesn't have a crucifix in this match.
And I didn't say he had one. I was responding to the other guy who assumed he did.

Anyway, DOORS Player profile is super outdated right now. Making matches for him is ill advised.
 
player being able to react to eyes teleporting in front of him and A-90.
A-90 makes absurdly loud sounds that alerts everyone and their grandmothers that it's coming. A-90 otherwise blitzes the player. They shouldn't reasonably scale to reacting to it.
He should be getting tons of upgrades from the mines.

Anyways I do think this should be closed because I don't have any 10-A johns off the top of my head.
Pressure player exists, who is 10-A
 
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