Soupywolf5
Any/All- 6,212
- 920
Hello hello.
Welp, the great FC/OC purge just snapped the neck of my revision series for that wiki (Seriously I had revisions almost ready for 3 separate verses and all of them got moved to Alt Battles) so instead I'll get started on some revisions for the game two of those slaughtered revisions were for fan-games of. Expired by DayspringNo I did not spend several minutes looking up different ways of saying daylight, **** you for asking
Currently all DBD killers (Except for these three lmao) are given Superhuman speed for the following reasoning:
Speed: Superhuman (Killers possess the speed to outpace trained athletes in a fearful run by simply walking after them)
Or some minor variation. Likewise, all survivors are given speed ratings of either Athletic Human, or "Athletic Human to Peak Human" either via "scales to other survivors," which creates a massive circular scaling chain with no start, or scaling to Meg "doesn't have a profile" Thomas, whose backstory depicts her as an athlete
That bit about Meg being athletic is the only reason given for any speed value for any survivor that isn't just "scales to other survivors." As such Peak Human speed has no reason to exist, it comes from nowhere, athletic human speed survivors would be fine, given Meg's backstory and all survivors running at the same speed as her in-game, if it weren't for one thing:
The game literally gives every killer, including things like projectiles, different forms and speed while using abilities that modify it, an exact speed value, in meters per second and then gives that base movement speed a percentage value compared to survivors. (Where the running speed of a survivor is 100%)
And what speed values are given? Well:
Now, this entire argument has been brought up before, (At least I'm pretty sure it has, I can't find the thread for the life of me, but I swear I'm not making this up) and then it was argued that the values given in-game were simply unreasonably slow and should be dismissed (Again, I think. Doctor, I swear these arguments are in the room with us right now) however, not only is this just a blatant argument from incredulity, kinda just saying "well, there's no way they can be that slow," but the in-game values aren't even slow in the first place. The main problem here is that our "average human" speed tier is a little misleading. We have Average Human speed rated as 5-7.7 meters/second, which is 18-27.2 kilometers/hour, or 11.2-17.2 miles per hour. According to we the wiki, this is how fast an average human "moves."
But of course, humans don't just have one static movement speed, so where does that 5-7.7 meters/second come from? Well, it's obviously not walking speed, that's only about 1.4 to, at most 2.5 meters/second, it can't be jogging speed either, average jogging speed is consistently defined as 4, 5 or 6 miles per hour, or 1.78-2.68 meters/second, which overlaps with high-end walking speed, running speed would seem like it'd be what our average speed tier is based on, but that's also a no-go, since average running speed generally hovers just barely above jogging speed at around/above 6 miles per hour, that leaves just one more option, that being sprinting, which as it turns out fits the bill perfectly, while the exact numbers aren't consistent, listed average sprinting speeds are all generally within that 5-7.7 meter/second range. (Some do get a little higher or lower, but not usually by very much) So now that we know that "Average Human" speed is specifically based on sprinting, and isn't how fast a human moves all the time, are the survivors sprinting?
Well, no. All of the killer profiles say they're chasing down survivors in a "fearful run," but the actual survivor running animations only really look like they're jogging, and they're definitely not sprinting, which makes sense, your average non-powerscaling joe can only keep a full-speed sprint up for around 8 or 9 seconds, and an athlete can only do so for a bit longer, meanwhile the survivors need to be able to keep up their 4 meter/second run for minutes at a time, even if they are afraid, in all honesty that's actually pretty fast. You might be tempted to just dismiss the animations as not being indicative of their actual speed and say they should be sprinting since they're running for their lives, but at that point not only are you kind of just ignoring the entire game, but Dead by Daylight has multiple instances of the survivors actually sprinting for real, which are both short, non-sustainable bursts of speed like real sprinting, and are within the "average human" range we'd expect, such as the burst of speed a survivor gets upon being hit, where they briefly reach 6.6 meters/second, or the perk literally called "sprint burst," a running perk which, surprise surprise, comes from Meg "carries survivor speed" Thomas, which lets survivors briefly sprint at 150% speed, which based on the 4 meter/second value for their 100% usual running speed, is 6 meters/second
Ok, that ended up being a lot,and was a whole lot of fluff just to say "hey the game literally says you're wrong" to summarize the changes I'm proposing:
Alright, that's the end, thank you all for coming, it's currently like 7AM and I didn't sleep at all last night, goddamn I spent more time on that list than the entire yappuccino above it. I need to go and do something else
Disagree:
Neutral:
Welp, the great FC/OC purge just snapped the neck of my revision series for that wiki (Seriously I had revisions almost ready for 3 separate verses and all of them got moved to Alt Battles) so instead I'll get started on some revisions for the game two of those slaughtered revisions were for fan-games of. Expired by Dayspring
Currently all DBD killers (Except for these three lmao) are given Superhuman speed for the following reasoning:
Speed: Superhuman (Killers possess the speed to outpace trained athletes in a fearful run by simply walking after them)
Or some minor variation. Likewise, all survivors are given speed ratings of either Athletic Human, or "Athletic Human to Peak Human" either via "scales to other survivors," which creates a massive circular scaling chain with no start, or scaling to Meg "doesn't have a profile" Thomas, whose backstory depicts her as an athlete
That bit about Meg being athletic is the only reason given for any speed value for any survivor that isn't just "scales to other survivors." As such Peak Human speed has no reason to exist, it comes from nowhere, athletic human speed survivors would be fine, given Meg's backstory and all survivors running at the same speed as her in-game, if it weren't for one thing:
The game literally gives every killer, including things like projectiles, different forms and speed while using abilities that modify it, an exact speed value, in meters per second and then gives that base movement speed a percentage value compared to survivors. (Where the running speed of a survivor is 100%)
And what speed values are given? Well:
- Killers like Springtrap and Meyers at tier 1 have a movement speed of 4.4 meters/second, which is 110% of a survivor's running speed
- While other killers like Trapper and Pig have a movement speed of 4.6 meters/second, or 115%
Now, this entire argument has been brought up before, (At least I'm pretty sure it has, I can't find the thread for the life of me, but I swear I'm not making this up) and then it was argued that the values given in-game were simply unreasonably slow and should be dismissed (Again, I think. Doctor, I swear these arguments are in the room with us right now) however, not only is this just a blatant argument from incredulity, kinda just saying "well, there's no way they can be that slow," but the in-game values aren't even slow in the first place. The main problem here is that our "average human" speed tier is a little misleading. We have Average Human speed rated as 5-7.7 meters/second, which is 18-27.2 kilometers/hour, or 11.2-17.2 miles per hour. According to we the wiki, this is how fast an average human "moves."
But of course, humans don't just have one static movement speed, so where does that 5-7.7 meters/second come from? Well, it's obviously not walking speed, that's only about 1.4 to, at most 2.5 meters/second, it can't be jogging speed either, average jogging speed is consistently defined as 4, 5 or 6 miles per hour, or 1.78-2.68 meters/second, which overlaps with high-end walking speed, running speed would seem like it'd be what our average speed tier is based on, but that's also a no-go, since average running speed generally hovers just barely above jogging speed at around/above 6 miles per hour, that leaves just one more option, that being sprinting, which as it turns out fits the bill perfectly, while the exact numbers aren't consistent, listed average sprinting speeds are all generally within that 5-7.7 meter/second range. (Some do get a little higher or lower, but not usually by very much) So now that we know that "Average Human" speed is specifically based on sprinting, and isn't how fast a human moves all the time, are the survivors sprinting?
Well, no. All of the killer profiles say they're chasing down survivors in a "fearful run," but the actual survivor running animations only really look like they're jogging, and they're definitely not sprinting, which makes sense, your average non-powerscaling joe can only keep a full-speed sprint up for around 8 or 9 seconds, and an athlete can only do so for a bit longer, meanwhile the survivors need to be able to keep up their 4 meter/second run for minutes at a time, even if they are afraid, in all honesty that's actually pretty fast. You might be tempted to just dismiss the animations as not being indicative of their actual speed and say they should be sprinting since they're running for their lives, but at that point not only are you kind of just ignoring the entire game, but Dead by Daylight has multiple instances of the survivors actually sprinting for real, which are both short, non-sustainable bursts of speed like real sprinting, and are within the "average human" range we'd expect, such as the burst of speed a survivor gets upon being hit, where they briefly reach 6.6 meters/second, or the perk literally called "sprint burst," a running perk which, surprise surprise, comes from Meg "carries survivor speed" Thomas, which lets survivors briefly sprint at 150% speed, which based on the 4 meter/second value for their 100% usual running speed, is 6 meters/second
Ok, that ended up being a lot,
- Change all survivors' speed to Below Average Human, due to their in-game running speed being explicitly listed as 4 meters/second, while reaching Average Human with perks like sprint burst (I suppose they could just be listed as average human since they should be just as capable of sprinting as any other human character who's given average human speed, but 99% of the time the survivors all move at that below average human 4 meter/second speed so idk)
- All killers' movement speed should also be downgraded to Below Average Human, doubly so since their listed 4.4/4.6 meter/second speed is the only speed they ever move at in-game, with exception for killers with attacks/techniques/whatever that are faster and have higher listed speeds, which are:
- Wraith while cloaked and in a short burst after uncloaking is 6 and 6.9 meters/second respectively, with both of these values being Average Human
- Hillbilly with his chainsaw revved runs at 10.12 meters/second, which is Peak Human
- Nurse with her blinks can go as fast as 13.33 meters/second, which is Superhuman
- Huntress' hatchets have a minimum and maximum speed of 25 and 40 meters/second respectively, which is Superhuman to Subsonic (Waiter! There's an upgrade in my downgrade thread!)
- Bubba has a maximum speed while using his chainsaw of 5.35 meters/second, which is Average Human
NerfPig during her ambush dash has a movement speed of 6.9 meters/second, which is Average Human- Clown can amp his movement speed through the use of his antidotes to 5.06 meters/second, which is just barely Average Human
- Spirit can phase walk at 7.04 meters/second, which is Average Human
- Legion with Feral Frenzy starts at 5.2 meters/second and can increase their speed up to 6.16 meters/second, both of these values, as well as all of FF's intermediate values, are Average Human
- Plague's vomit (God that's disgusting, I almost forgot she even exists since nobody plays as her) flies at 10.55 meters/second, which is Peak Human
- Demodog can hit 18.4 meters/second with their shred attack and moves through the Upside Down at 32 meters/second, both of which are Superhuman
- Oni with his demon dash can run at 7.82 meters/second, meaning he gets to be alone in Athletic Human
- Blight during his rush moves at 9.2 meters/second, meaning Oni actually gets company in Athletic Human
- The ankle nibbler Victor moves at 6 meters/second, which is Average Human
- Trickster can throw his knives at 55 meters/second, which is Subsonic
- Cenobite's chains start at 10 meters/second and over time ramp up to 40 meters/second, starting at Athletic Human and going up to Subsonic
- Artist's crows start at 20 meters/second and ramp up to 35 meters/second, starting at Superhuman and going up to Subsonic
- Onryō can move at 6.9 meters/second for a few seconds after projecting to a TV, which is Average Human
- Dredge can teleport at 19 meters/second during the day and 38 meters/second during nightfall, which are Superhuman and Subsonic
- Mastermind moves at 14 meters/second during a virulent bound, which is Superhuman
- Knight creates patrol paths at 13.8 meters/second, which is Superhuman
- Singularity shoots biopods at 50 meters/second, which is Subsonic
- Xenomorph
I started this list without using "the" and now I'm just being stubborn and refusing to use it at allmoves through their tunnels at 18 meters/second, which is Superhuman - Chucky moves at 8 meters/second during his slice and dice attack, which is Athletic Human
- Lich while flying moves at 8 meters/second, which is Athletic Human, his dispelling sphere has an initial speed of 9.75 meters/second, which is Athletic Human, though over a few seconds it slows to 6.5 meters/second, or only Average Human, and entities spawned by Flight of the Damned have a max flying speed of 9 meters/second, which is also Athletic Human
- Dracula's pounce attack in wolf form is 13.34 meters/second, which is Superhuman, and as a bat he can fly at 6.5 meters/second, which is Average Human, and teleport at 12 meters/second, which is Superhuman
- Houndmaster can move at 6 meters/second while traveling along or close to her search path, which is Average Human, and her dog can move at up to 35 meters/second when dashing, which is Subsonic
- Kaneki can leap at 10-14 meters/second, which is Athletic Human to Superhuman, and can slide at 23 meters/second after a leap, which is also Superhuman
- And finally, Springtrap throws his axe at 30 meters/second, which is Superhuman
Alright, that's the end, thank you all for coming, it's currently like 7AM and I didn't sleep at all last night, goddamn I spent more time on that list than the entire yappuccino above it. I need to go and do something else
Votes
Agree: 2: SamanPatou, Qawsedf234 (Agrees with changing Survivor speed to Average Human)Disagree:
Neutral:
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