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The No More Hero fights The Hero Hunter

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Well this just popped into my mind idk if it was already done or not but I'll put it up anyhow here goes
  • Speed is equalised
  • Travis is 7-C (NMH2 late game key)
  • Hero Hunter Garou is being used at 7-C (Can change if needed)
  • Fight takes place in the tiger garden stage from tekken 5
  • SBA otherwise
Its Game Time: 7

Monster In Training: 1

They sit down and play video games: 0
 
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They're dead even in attack potency with Garou having the slight edge.

How does Travis deal with having all of his attacks reflected and hit back with twice the force? Or with Garou's genius intellect?
 
I guess Travis can get around that by managing to pull off a dark step and cut Garou's head off while time manip is active?
 
I guess Travis can get around that by managing to pull off a dark step and cut Garou's head off while time manip is active?
Dark Step requires him to pull off a perfect dodge. That likely won't work against someone as skilled as Garou. Even if it did, his Awakening Breath boosts his perception and reactions and allows him to keep track of even the fastest opponents. Garou's senes are also too good to lose track of Travis in the case of a less-than-perfect dodge.
 
Travis is honestly probably more skilled than Garou- this can be a full debate if you want it to be but I definitely will not accept the claim that he's the less capable of the two without one. In addition to that his instinctive reactions mean getting a dodge off is extremely likely, and frankly I'm not sure why Awakening Breath is listed as stat amp when it's stated to be precog at all.
How does Travis deal with having all of his attacks reflected and hit back with twice the force?
By being a good enough fighter to not let that happen. It's a martial arts technique (One he'd be relatively familiar with given he's really good at reflecting attacks himself), not something that cannot be countered.
 
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Actually since this is almost definitely going to turn into a skill debate, I'll just get everything else out of the way.
  • Travis' ESP will immediately give him a pretty good idea of Garou's character and fighting ability, avoiding any big nasty surprises.
  • Garou does not have resistance to heat manipulation, so Travis' beam katana (Basically a lightsaber) will chop him up pretty effectively on contact (worth noting they can easily cut up people comparable to Travis' AP, including himself even though he does resist heat). This also means he can't really reflect it with his bare hands, given that'd just chop up his fingers the second they make contact.
  • Time manipulation is a massive edge. The amount by which it amplifies speed is such that even comparable foes are completely blitzed and I don't think the breathing would be enough to counter that (All it's doing is overwhelming people already individually inferior to Garou, and that's with the help of its Analytical Prediction on top, so frankly it seems rather minor - and even if it was a big boost the slow-motion barely lets you move in comparison to him so Travis would be a hell of a lot faster still).
    • Travis also has his own form of speed (and AP, and skill!) amp in the Tension Gauge, which means that as long as he does well fighting he'll get even faster and stronger. This is particularly relevant if Garou's reactive evo is an argument, because for it to kick in Garou would need to be losing, and if he is Travis will get his own amp and stay ahead. He can expend this for a super-powerful blitz-worthy amp (apologies for the weird music it's the only footage I have on hand LOL).
  • Travis' Instinctive Reaction is so good that Garou will effectively never surprise him, and coupled with his precog he's really difficult to land a hit on (and really good at getting that one perfect dodge). These instincts are good enough that completely untrained people can learn how to fight at very high levels, and even react and fight very well while completely unconscious. Worth noting that the instincts of Badman, the POV of these feats, is someone explicitly worse than Bad Girl, his own daughter, who Travis is himself superior to by the end of the first game, and his skill improves afterwards. Badman and Bad Girl's profiles if you want them [Important to note Badman's profile only indexes his stronger state from a decade later, which is why his AP is higher than hers]. Even non-fighters (this guy ends up being trained by Travis and he's way weaker) can enter a state where their body responds automatically to every danger.
  • Travis actually has at fairly comparable versions of most of Garou's own big abilities- he can reflect physical and energy attacks with his sword and his bare hands, he can counter complex barrages of attacks without even looking, he becomes stronger over time and his stamina is very much on par with Garou's.
 
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