Null overdrive Grender always starts with:
- Brilliant Beacon: Not only does Grender exude an electric aura, but also a massive aura of brilliant blue color which Ako describes as a 'beacon'. The aura is strong enough to hold off similarly powered opponents form pushing through and attacking him physically for a limited time and can also be used for forceful 'pushes' of pressure waves to shoot enemies in opposite directions like cannonballs. The aura is tall enough to stretch into space as well. Using the aura allows for passive attacks such as the extreme pushing winds from Necrozus to be unable to reach him at all due to the aura's pure force blocking them out.
Brilliant Beacon might just push this away from grender but if not Escape Teleport would kick in as Grender's core senses the critical damage incoming and passively warps him to the safest spot. Passive Nullifixer Field would also weaken this before it would reach Grender, but only by a slight amount
Also, in Null Overdrive Grender is basically bloodlusted so he will go for any and all means necessary to destroy his opponent.
Well, he resists similar effects from his very own Volt Magnets which is very similar to telekinesis (manipulating Volt charged particles over the opponent) so it may not affect him. Even if it does his rage power would do well to bust him out. In Null Overdrive Grender is always getting a bit stronger because he is absorbing energy particles.
Nullifixers will still work, and those are Grender's second main method of attacking (besides Volt, though he typically combines them both). His attacks can affect Guild of Shadows elders who also meet those criteria except the being without a soul part, but that isn't a requirement for the Nullifixers either