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Practice Makes Perfect: The Player Vs. Zairinia (I Summon!/The Shoobieverse Vs. Venefica Chronicles)

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Rules:
The Player will start as their High 7-C version while Zairinia will start as her 7-A version
Red Element is restricted, Zairinia is in her Pre-Sacrifice key.
Standard Equipment for both
For funsies, fight takes place in the Minecraft overworld without any mobs as per SBA, with the 2 starting 100 meters apart in a Grasslands biome
Speed Equalized, SBA Applies


Notes:
Zairinia has an unquantifiable AP advantage
Zairinia has an unquantifiable IQ & Combat IQ advantage


Both have equal Stamina

The Player has an unquantifiable LS advantage
 
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I'll start out with general notes for the player before Vene comes in, as with the AP advantage you'd be wondering why I'd initiate this matchup in the first place:

Accelerated Development: Due to how The Player's accelerated development works, they instantly jump physical statistics gaps when fighting, also being capable of gaining far higher tiers when performing feats. Players have jumped from 9-A to 8-B values, 8-B to High 6-A values and High 6-A to 5-A values, to name a few. They do this when needed or wanted, which means that performing feats can allow them to jump to one-shot tiers, blitz speed levels and incredibly high lifting strength values, to the point that fighting them for more than 3 minutes nearly guarantees that the statistics will be high enough to the point that an opponent will be incapable of fighting them at all. This also applies to powers & abilities to a lower extent, where players have gained abilities such as immersion, power nullification or transmutation simply because they want to.
Reactive Evolution: Their reactive evolution gives them a 50% chance to be entirely unaffected by a power or ability used against them. This'll come up more than the powers & abilities part of their accelerated development due to resisting some things, but uh yeah
 
Quickly glanced through the players' page and noticed a couple of odd abilities that might come up
  • Invulnerability (With bedrock, as it has been stated multiple times to be indestructible by normal means, and has proven that as it has been capable of surviving bun tsunamis, explosions that destroyed the cheese moon, planetary level feats by stronger players and other miscellaneous showings)

  • Invulnerability Negation (With enough time/battle, or when needed, as per accelerated development, various players have been shown capable of breaking bedrock, either via memes, under required circumstances or in showings of great strength, negating & ignoring their general invulnerability)
I don't think either of these should be here. An unknown figure says that bedrock is impossible to destroy normally but then the page goes on to say that it's only showings of durability are tanking things of finite energy, which is still impressive but doesn't actually back up that statement. The invulnerability negation justification also contradicts this outright because apparently people have broken it through brute strength before, but the previous ability heavily implied that couldn't happen? It would also be helpful to know what exactly these circumstances are
 
I'll start out with general notes for the player before Vene comes in, as with the AP advantage you'd be wondering why I'd initiate this matchup in the first place:

Accelerated Development: Due to how The Player's accelerated development works, they instantly jump physical statistics gaps when fighting, also being capable of gaining far higher tiers when performing feats. Players have jumped from 9-A to 8-B values, 8-B to High 6-A values and High 6-A to 5-A values, to name a few. They do this when needed or wanted, which means that performing feats can allow them to jump to one-shot tiers, blitz speed levels and incredibly high lifting strength values, to the point that fighting them for more than 3 minutes nearly guarantees that the statistics will be high enough to the point that an opponent will be incapable of fighting them at all. This also applies to powers & abilities to a lower extent, where players have gained abilities such as immersion, power nullification or transmutation simply because they want to.
I assume that this means that they're just going to be 7-A so idk if it matters. Zairinia can shoot up in strength and speed too when she gets enraged.

Zairinia is very aggressive, she loves to rush opponents and mainly uses a hack and slash fighting style with her Murasame Blades. But this doesn't mean she is reckless. She is a military leader and very strategic. She's an expert at multitasking fighting hoards of enemies with planning. Doubly so when he focus is whittled down to just one. She has crazy senses and acrobatics, and I saw that the player has neither of enhanced senses or acrobatics period, so she will be very slippery for him to say the least. He'll have a pretty hard time mentally matching her.
 
Quickly glanced through the players' page and noticed a couple of odd abilities that might come up
  • Invulnerability (With bedrock, as it has been stated multiple times to be indestructible by normal means, and has proven that as it has been capable of surviving bun tsunamis, explosions that destroyed the cheese moon, planetary level feats by stronger players and other miscellaneous showings)

  • Invulnerability Negation (With enough time/battle, or when needed, as per accelerated development, various players have been shown capable of breaking bedrock, either via memes, under required circumstances or in showings of great strength, negating & ignoring their general invulnerability)
I don't think either of these should be here. An unknown figure says that bedrock is impossible to destroy normally but then the page goes on to say that it's only showings of durability are tanking things of finite energy, which is still impressive but doesn't actually back up that statement. The invulnerability negation justification also contradicts this outright because apparently people have broken it through brute strength before, but the previous ability heavily implied that couldn't happen? It would also be helpful to know what exactly these circumstances are
It's stated around 3 times to be invulnerable via the doc, I believe. From what I can tell, bedrock has only been broken twice, in one instance where a player did the "helicopter" meme to escape a tank-filled bedrock box and another where a player shattered a few individual bedrock boxes. Both rolls were Nat 20s, and the bedrock tanked much stronger attacks than the player could dish out at both times of destruction (In the first instance they were 9-B as per the dynamite and in the second they were High 6-A based on the launching a bedrock box into the moon feat, although it later managed to tank a 5-A player's attacks without issue)
 
I assume that this means that they're just going to be 7-A so idk if it matters. Zairinia can shoot up in strength and speed too when she gets enraged.
Yeah they'll both start at 7-A values, the 100+ megaton ones. Although matching The Player's AD is hard, is Zairinia capable of boosting her strength and speed by over 2400x? :0

Zairinia is very aggressive, she loves to rush opponents and mainly uses a hack and slash fighting style with her Murasame Blades. But this doesn't mean she is reckless. She is a military leader and very strategic. She's an expert at multitasking fighting hoards of enemies with planning. Doubly so when he focus is whittled down to just one. She has crazy senses and acrobatics, and I saw that the player has neither of enhanced senses or acrobatics period, so she will be very slippery for him to say the least. He'll have a pretty hard time mentally matching her.
Given the properties of the murasame blade, neither the initial summons nor the bedrock boxes will be enough to stop her lol. The Player struggles in close combat early on, making this a fair lot easier for her too. Pretty much the only thing saving them here is the fact that they can - and do often - leave when things look bad for them. Typically it's just a few hundred to a few thousand miles away, but it can also jump to distances as far as Pluto if Zairinia manages to follow him there. Given the incredible showcase of smarts and abilities in the beginning, he'll probably be more skittish with the teleportation (or he could just like run to the moon or something). Performing feats of speed or strength boost it, and often to crazy amounts as well...the argument here is mainly if Zairinia can get to The Player and kill them before they run and come back with stomp amounts of stats :0
 
Yeah they'll both start at 7-A values, the 100+ megaton ones. Although matching The Player's AD is hard, is Zairinia capable of boosting her strength and speed by over 2400x? :0
Not without the Red Element. Her biggest showing of rage amps prior to gaining the element was when she destroyed a giant battleship (one far larger than a mountain) with a scream which would be in tier 6 somewhere. Speed wise im not sure, it's mostly just statements like 'her rage turned her into a blur' from the perspective of opponents who previously could match her.
Given the properties of the murasame blade, neither the initial summons nor the bedrock boxes will be enough to stop her lol. The Player struggles in close combat early on, making this a fair lot easier for her too. Pretty much the only thing saving them here is the fact that they can - and do often - leave when things look bad for them. Typically it's just a few hundred to a few thousand miles away, but it can also jump to distances as far as Pluto if Zairinia manages to follow him there. Given the incredible showcase of smarts and abilities in the beginning, he'll probably be more skittish with the teleportation (or he could just like run to the moon or something). Performing feats of speed or strength boost it, and often to crazy amounts as well...the argument here is mainly if Zairinia can get to The Player and kill them before they run and come back with stomp amounts of stats :0
If he has to experience her before he runs away, he's probably just going to die first tbh. I don't see how he avoids her slashes with his lack of skill. This doesn't account for her other standard equipment Calxin tech like Calxin Grenades being able to induce cellular paralysis across his entire body which can make it even easier.
 
Not without the Red Element. Her biggest showing of rage amps prior to gaining the element was when she destroyed a giant battleship (one far larger than a mountain) with a scream which would be in tier 6 somewhere. Speed wise im not sure, it's mostly just statements like 'her rage turned her into a blur' from the perspective of opponents who previously could match her.
Rage amps seem like they could potentially hit that value given optimal circumstances (hitting like 6-A to High 6-A values from 7-A values is at least that high), but speed doesn't look like it from speed-blitzing another character alone :000

If he has to experience her before he runs away, he's probably just going to die first tbh. I don't see how he avoids her slashes with his lack of skill. This doesn't account for her other standard equipment Calxin tech like Calxin Grenades being able to induce cellular paralysis across his entire body which can make it even easier.
There's always the 50% reactive evolution chance to help with stuff like the grenades (although it is still 50% so eh). They also have a steal ability that instantly takes away Zarinia's weapon(s) and gives it to them (that of which is an 100% guaranteed chance). If an ability is impressive or showy enough that's more than enough for them to teleport away, fighting and being heavily outmatched isn't the only reason lmao. I'm pretty sure that Zarinia's raged aura alone would be enough reason for them to teleport to another planet given the heat and fear alone. In past matchups, The Player would've definitely run away from a guy turning into a much larger 50 foot tall stone version of himself (terralith), if the Calxin weapons are large & scary enough they may just run from those by themselves as well. The Murasame Blade's vibration manip has a 50% chance to have the vibration manip/durability negation be negated, and if an attack lands without negations happening they can still teleport away (type 2 immortality and Low-Mid regen over time) :3
 
There's always the 50% reactive evolution chance to help with stuff like the grenades (although it is still 50% so eh). They also have a steal ability that instantly takes away Zarinia's weapon(s) and gives it to them (that of which is an 100% guaranteed chance). If an ability is impressive or showy enough that's more than enough for them to teleport away, fighting and being heavily outmatched isn't the only reason lmao. I'm pretty sure that Zarinia's raged aura alone would be enough reason for them to teleport to another planet given the heat and fear alone. In past matchups, The Player would've definitely run away from a guy turning into a much larger 50 foot tall stone version of himself (terralith), if the Calxin weapons are large & scary enough they may just run from those by themselves as well. The Murasame Blade's vibration manip has a 50% chance to have the vibration manip/durability negation be negated, and if an attack lands without negations happening they can still teleport away (type 2 immortality and Low-Mid regen over time) :3
I mean if that 50 goes the other way the fight just ends, he gets paralyzed and she slashes him.

Stealing won't work unless he can use it on a hammerspace. Zairinia's weapons are all stored in a personal hammerspace only she has access too. Inside are multiple Murasame blades.

Also stealing them would be a negative for him, Zairinia can use Technowarp to cause all the stolen weapons to attack or bend in on him/explode and whatnot, or fuse the tech with his body and cause him to be instantly mangled.

Zairinia doesn't start the fight angry.

Calxin weapons aren't typically large or scary, at least, the ones she has on hand are not.

Again, still 50% chance, it can't exactly be counted on. It seems like the player's ability to win comes down to chance, which isn't really solid enough to count for a win con in my opinion. Zairinia seems to have a few ways to win, while player only really wins if he gets to run away. I think the best case outcome for him is inconsluvie due to the 50% chance stuff being able to either succeed or not succeed. But I lean Zairinia right now.
 
I mean if that 50 goes the other way the fight just ends, he gets paralyzed and she slashes him.
Fair enough lol. I should probably ask how likely she is to use her standard equipment given the situation (like if she'd wield the Calxin rifles/grenades more or her Murasame blade)

Stealing won't work unless he can use it on a hammerspace. Zairinia's weapons are all stored in a personal hammerspace only she has access too. Inside are multiple Murasame blades. Also stealing them would be a negative for him, Zairinia can use Technowarp to cause all the stolen weapons to attack or bend in on him/explode and whatnot, or fuse the tech with his body and cause him to be instantly mangled.
The stealing doesn't work on hammerspace, but it does work on weapons one is currently wielding/holding.

The scans for fusing are between robots and other weapons, given the last line of the fusionism description fusing stuff to The Player's body would be possible but not in-character. Type 2 immortality and the ability to pull abilities outta their ass would allow them to survive this instance, it would definitely be a scare worth teleportation :3

Zairinia doesn't start the fight angry.

Calxin weapons aren't typically large or scary, at least, the ones she has on hand are not.
What does it take for her to get angry? :0

Again, still 50% chance, it can't exactly be counted on. It seems like the player's ability to win comes down to chance, which isn't really solid enough to count for a win con in my opinion. Zairinia seems to have a few ways to win, while player only really wins if he gets to run away. I think the best case outcome for him is inconclusive due to the 50% chance stuff being able to either succeed or not succeed. But I lean Zairinia right now.
Even if the 50% chance doesn't hit, type 2 immortality should give them a lot more lenience on attacks they can take and survive from (They'll definitely teleport away upon getting seriously hurt). Since teleportation is mind-based, the only non-rage based powers that would guarantee a kill early-on are the paralysis inducement (due to being at a cellular level) and the sealing bubbles, neither of which seem to be her go-tos.

Most of the reason why opponents struggle against The Player is the fact that they're hard to kill early-on before they get spooked and run. By the time they come back they've got a minimum of 500k summons and blitz-level everything :0
 
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Fair enough lol. I should probably ask how likely she is to use her standard equipment given the situation (like if she'd wield the Calxin rifles/grenades more or her Murasame blade)
Always the blade, that’s her favorite weapon and the one she’s best with. The others are mostly used in a situational way.
The scans for fusing are between robots and other weapons, given the last line of the fusionism description fusing stuff to The Player's body would be possible but not in-character. Type 2 immortality and the ability to pull abilities outta their ass would allow them to survive this instance, it would definitely be a scare worth teleportation
She’s a technopath and a semi-insane soldier raised from childhood to be a killing machine, I think it’s perfectly in character actually. In this the player is an obstacle on her path to free Calx, so unless he can convince her otherwise, she’s out for blood.

She is more than capable of overwhelming him with Technowarp. I mean, you said warping is mind based. She can warp a stolen Murasame blade straight through his brain, and all of a sudden he can’t warp anymore.
What does it take for her to get angry? :0
Mostly Seilu stuff, although hearing news of oppression and such works. But so does getting in her way, although she’s not likely to go full on furious unless he is somehow linked to the Seilu Empire.

Even if the 50% chance doesn't hit, type 2 immortality should give them a lot more lenience on attacks they can take and survive from (They'll definitely teleport away upon getting seriously hurt). Since teleportation is mind-based, the only non-rage based powers that would guarantee a kill early-on are the paralysis inducement (due to being at a cellular level) and the sealing bubbles, neither of which seem to be her go-tos.
Maybe, they can lean on immortality all they want to but with mind based teleportation Zairinia can still prevent him from warping if she strikes him in the right spot.
Most of the reason why opponents struggle against The Player is the fact that they're hard to kill early-on before they get spooked and run. By the time they come back they've got a minimum of 500k summons and blitz-level everything :0
…I’m gonna have to lodge a complaint here, 500K minimum solders is already insane enough on its own, it’s true Zairinia is essentially an entire army localized within a single body but even she has her limits when it comes to the size of board battles, but on top of that he can speed blitz and one shot? Isn’t that a little bizarre?

If he can do all of this, and match any AP instantly, I don’t understand why Zairinia doesn’t get the Red Element. This is kind of really absurd.
 
…I’m gonna have to lodge a complaint here, 500K minimum solders is already insane enough on its own, it’s true Zairinia is essentially an entire army localized within a single body but even she has her limits when it comes to the size of board battles, but on top of that he can speed blitz and one shot? Isn’t that a little bizarre?

If he can do all of this, and match any AP instantly, I don’t understand why Zairinia doesn’t get the Red Element. This is kind of really absurd.
Absurd's absolutely in the name, The Player has some busted hax

If she gets the red element, it's an absolute stomp in her favor, she'd gain 6 additional insta-kill attacks, 4 of which seem to be passive, that on top of her current capabilities. The only reason red element isn't here is because of those instant-kills, otherwise it absolutely would've been allowed :000

She’s a technopath and a semi-insane soldier raised from childhood to be a killing machine, I think it’s perfectly in character actually. In this the player is an obstacle on her path to free Calx, so unless he can convince her otherwise, she’s out for blood.

She is more than capable of overwhelming him with Technowarp. I mean, you said warping is mind based. She can warp a stolen Murasame blade straight through his brain, and all of a sudden he can’t warp anymore.
Honestly fair enough lmao. It makes sense that she'd aim for vitals given her training

Always the blade, that’s her favorite weapon and the one she’s best with. The others are mostly used in a situational way.
Noted

Mostly Seilu stuff, although hearing news of oppression and such works. But so does getting in her way, although she’s not likely to go full on furious unless he is somehow linked to the Seilu Empire.
Also noted, rage power is unlikely here :0
 
It's stated around 3 times to be invulnerable via the doc, I believe. From what I can tell, bedrock has only been broken twice, in one instance where a player did the "helicopter" meme to escape a tank-filled bedrock box and another where a player shattered a few individual bedrock boxes. Both rolls were Nat 20s, and the bedrock tanked much stronger attacks than the player could dish out at both times of destruction (In the first instance they were 9-B as per the dynamite and in the second they were High 6-A based on the launching a bedrock box into the moon feat, although it later managed to tank a 5-A player's attacks without issue)
Wouldn't it make those first two instances anti-feats if they previously got destroyed by far less powerful attacks then? Also wdym 'helicopter meme'? How does that work?

Handling a 5-A attack is impressive in it's own right but it's still not really invincibility, since invincibility implies that physical attacks, no matter how strong in finite terms, can't affect it at all.

Statements like that are only solid if they're backed up by tangible evidence which I don't really see on the page. I can say that X character of mine can take a big bang to the face all I want, but it doesn't rlly mean much if they haven't actually done anything remotely close to that
Most of the reason why opponents struggle against The Player is the fact that they're hard to kill early-on before they get spooked and run. By the time they come back they've got a minimum of 500k summons and blitz-level everything :0
What're the actual rules of the game they're in? Don't take this the wrong way but it seems really unbalanced. They can supposedly just will themselves to be however powerful they want to be and give themselves whatever non-win button ability at anytime. It really doesn't seem they're bound by many restrictions at all

Not trying to be mean obviously, but that just comes across as really odd to me
 
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I don’t want you to take offense to this, but…

This character kinda seems built for threads not gonna lie. I agree with Rayfire, it feels way unbalanced and honestly a bit bizarre. Not sure if I want to continue this.
 
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I found this thread randomly... couple things I want to say.

It's stated around 3 times to be invulnerable via the doc, I believe. From what I can tell, bedrock has only been broken twice, in one instance where a player did the "helicopter" meme to escape a tank-filled bedrock box and another where a player shattered a few individual bedrock boxes. Both rolls were Nat 20s, and the bedrock tanked much stronger attacks than the player could dish out at both times of destruction (In the first instance they were 9-B as per the dynamite and in the second they were High 6-A based on the launching a bedrock box into the moon feat, although it later managed to tank a 5-A player's attacks without issue)

Being stated to be invulnerable is not enough to qualify for invulnerability as it could just as easily mean "very durable." There must be some kind of mechanism that goes into the thing being invulnerable, like a power system, a rule of the verse, or something similarly grounding with limitations.

Their reactive evolution gives them a 50% chance to be entirely unaffected by a power or ability used against them. This'll come up more than the powers & abilities part of their accelerated development due to resisting some things, but uh yeah
This can and must only apply to things they have shown to be capable of adapting to/would reasonably be capable of adapting to. Otherwise it enters solidly into no-limits-fallacy territory.
 
I don’t want you to take offense to this, but…

This character kinda seems built for threads not gonna lie. I agree with Rayfire, it feels way unbalanced and honestly a bit bizarre. Not sure if I want to continue this.
oof-

If you'd like to call it off that's alright tho, I get where the frustration's coming from
What're the actual rules of the game they're in? Don't take this the wrong way but it seems really unbalanced. They can supposedly just will themselves to be however powerful they want to be and give themselves whatever non-win button ability at anytime. It really doesn't seem they're bound by many restrictions at all

Not trying to be mean obviously, but that just comes across as really odd to me
The idea is to kill the other player or players by any means necessary. It's intended to be a game of imagination, where you can do practically anything you want that doesnt straight-up kill another player or is incredibly unbalanced (e.g death manip. It should also be noted that I restricted power null to twice per game as to not make that too crazy lol). This is where the accelerated development came in. A player wanted to jump to the moon, now they can! Wanna throw a bedrock box into the moon? sure! Pull mars outta orbit? Be my guest! It's the same stuff seen in stupid D&D except to an increased extent, as theres no story and the games objective is simple :0

Being stated to be invulnerable is not enough to qualify for invulnerability as it could just as easily mean "very durable." There must be some kind of mechanism that goes into the thing being invulnerable, like a power system, a rule of the verse, or something similarly grounding with limitations.

Wouldn't it make those first two instances anti-feats if they previously got destroyed by far less powerful attacks then? Also wdym 'helicopter meme'? How does that work?

Handling a 5-A attack is impressive in it's own right but it's still not really invincibility, since invincibility implies that physical attacks, no matter how strong in finite terms, can't affect it at all.

Statements like that are only solid if they're backed up by tangible evidence which I don't really see on the page. I can say that X character of mine can take a big bang to the face all I want, but it doesn't rlly mean much if they haven't actually done anything remotely close to that
helicopter meme here, she just flew through the roof. Anything lower than a Nat 20 roll doesn't do anything to the bedrock at all :0

There's no power system here lmao, this is a game I set up and have played a total of once in my life (mostly because others dont wanna play it since game time is super long). Some stuff stays true to the canon it came from, bedrock being one of these, which cannot be broken without the use of glitches or bugs.
 
oof-

If you'd like to call it off that's alright tho, I get where the frustration's coming from
Yeah, I would

If I may be frank though I’m not sure why you use this character in threads anyhow, based on what I’ve seen they either get instakilled or their threads become wildly unfair. I don’t know how there would be a in between unless they fought someone with a similar kit. Crazy amps and reactive evolution and such are one thing, which are totally fine if they are interesting, make sense, backed up in lore, etc, which would make this interesting if it was the case but it simply isn’t. Their man strategy is to run away and become unnaturally busted somehow (just because they want to I think?? Ngl, boring) and they can just instantly match and surpass everything to a blitz level and somehow have 500K summons. I doubt it’s interesting to debate with even on your end.

I only really do threads that interest me and are fun nowadays, this kind of thread isn’t really either. I probably should have glanced the players page more so it wouldn’t have resorted to this
 
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