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Kanto Manji Mikey VS Saitama (During training)
Rules:
Saitama's advantages:
Saitama (7) - Phoenks, Spilxson2, RoggerReggor, XxZetsuxX, DeltaStriker22, Kachon123, Serlock_Holmes
Mikey (0) -
Inconclusive (0):
Rules:
- Speed is equalised.
- Starting Distance: 100 meters
- Location: Museum
- Mikey starts in Dark impulse
- Saitama is in his 9-B+ Key
- No prep time, Mikey has prior knowledge about Saitama AP
- Mikey is Bloodlusted
- Mikey is given a katana and a gun too
- Mikey AP: 1 MJ
- Saitama AP: 12 MJ
- Horrendously more skilled
- Massive LS advantage
- Horrendously more experienced
- More haxed via Dark impulse
- Better H2H and CQC
- Higher attack speed via Dark impulse
- Higher range with katana and gun
Saitama's advantages:
- Ungodly Ap advantage
- More durable
- Supernatural willpower
- accelerated development
- Ungodly pain tolerance
- Ungodly stamina
Saitama (7) - Phoenks, Spilxson2, RoggerReggor, XxZetsuxX, DeltaStriker22, Kachon123, Serlock_Holmes
Mikey (0) -
Inconclusive (0):
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