• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Vs battles wiki pet peeves

Watching me break down from what, the popcorn...?
[insert popcorn emoji]
Lol.
Choke on a sandpaper ****, bullet point haters.
Wow.
Is this a newfound fetish or seomthing?
You're gonna match the way he breaks down?
Huh?
"He started it!"

77e8ru.jpg
Hot
@TheMonkeMan may you explain to me why waffling is called waffling?
Ngl I couldn't tell ya
 
The bullet points function have an annoying "feature" where it can't stay uniform between two tabbers.
Both tabbers have bullet points coded the same way but one is clean and the other has an extra space between the bullet and the content for no reason.

Been trying to fix it for a few minutes now, but it inspires me to commit acts of violence.
You have to put a non-bulleted text in the next tab to make all the bulleted texts throughout different tabbers uniform. Like Deku's profile having "All previous abilities, plus:" in the proceeding tabs.

That's one solution. No idea if there are others that can resolve it.
If I understand your issue correctly, before the maintenance, I think the solution for that problem was to insert an additional line space between the tab and the bullet point.

Code:
|-|Tab1=

*bp1
*bp2

|-|Tab2=

*bp1
*bp2
However, it seems that the issue has been resolved after the maintenance. Interestingly, now adding an extra line space between the tabs and the bullet points would actually ruin the appearance of the tabber. So, it's actually better to just leave no line space between the tabber and its content.

Anyway, I don't like how you can't delete or edit posts once a thread is closed.
Or see an original message before it was edited.
I agree, but I think that granting the ability to delete posts after a thread is closed may be too much. There are also concerns regarding the editing of posts, but I think the ability to view the original message before it was altered is beneficial for a lot of people. That being said, I think this would be safer if it's only at the hands of staff members though. But I would be lying if I said I wasn't curious about seeing people's original messages before they were edited.
 
If I understand your issue correctly, before the maintenance, I think the solution for that problem was to insert an additional line space between the tab and the bullet point.

Code:
|-|Tab1=

*bp1
*bp2

|-|Tab2=

*bp1
*bp2
However, it seems that the issue has been resolved after the maintenance. Interestingly, now adding an extra line space between the tabs and the bullet points would actually ruin the appearance of the tabber. So, it's actually better to just leave no line space between the tabber and its content.


I agree, but I think that granting the ability to delete posts after a thread is closed may be too much. There are also concerns regarding the editing of posts, but I think the ability to view the original message before it was altered is beneficial for a lot of people. That being said, I think this would be safer if it's only at the hands of staff members though. But I would be lying if I said I wasn't curious about seeing people's original messages before they were edited.
Maybe there should be a thread for our proposals.
 
A common issue with a lot of old profiles is that they use "comparable to <X>" for a character's stats, especially their attack potency. It's the most laziest way to explain a character's strength, and I've even seen it on some newer profiles that were made this year. It's even more of a nuisance if the profile says the character is comparable to a god tier of the verse that literally every single other character in the setting is terrified of.
 
A common issue with a lot of old profiles is that they use "comparable to <X>" for a character's stats, especially their attack potency. It's the most laziest way to explain a character's strength, and I've even seen it on some newer profiles that were made this year. It's even more of a nuisance if the profile says the character is comparable to a god tier of the verse that literally every single other character in the setting is terrified of.
How is this an issue, I ask.
 
Ngl I've started to come around on the bullet point/scrollbox format, if only it's because it makes it way easier to edit massive P&A sections. Otherwise it's borderline impossible to find what I'm looking for.
 
People who wank the effectiveness of Analytical Prediction in a VS Match without giving any additional context of how the predictions factor into an actual battle.

Kamen Rider Zero-One is a prime example series of this, with countless scans saying "they can predict a morbillion moves ahead" then immediately having the characters do **** all with this prediction on screen.
 
People who wank the effectiveness of Analytical Prediction in a VS Match without giving any additional context of how the predictions factor into an actual battle.

Kamen Rider Zero-One is a prime example series of this, with countless scans saying "they can predict a morbillion moves ahead" then immediately having the characters do **** all with this prediction on screen.
Truth!!!!
 
People who wank the effectiveness of Analytical Prediction in a VS Match without giving any additional context of how the predictions factor into an actual battle.

Kamen Rider Zero-One is a prime example series of this, with countless scans saying "they can predict a morbillion moves ahead" then immediately having the characters do **** all with this prediction on screen.
Why Kamen Rider as a verse is a pain in the ass to debate against.
 
Trust me, there will be a future CRT for cosmology, I will handle a whole war against supporters, god help me
(Oven is based)
 
Randomguy missed his chance to make the quote in his signature the quote for this profile.
 
Back
Top