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West of Loathing feat collection thread

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Best RPG ever made isn't on the wiki yet, so here I am because I haven't beaten the game, it's pretty feckin big and last time I played it was a little over a year ago
What I have so far from memory and from the WoL wiki:
  • MC can one-shot the giant rock monster with a high enough muscle stat (9-A attack potency at a glance), has way too many social influencing feats (mostly just tricking potential enemies into not fighting them with a high enough whatever-it-is stat), and can converse with the narrator (fourth-wall awareness)
  • Beanslinger MC can use bean magic (magic, lava fava = fire manipulation, bean golem = summoning, butter bean = stat reduction, great northern blizzard = ice or cold temperature manipulation, use the ol' bean = stat amplification for magic-related intelligence, beanwall = creation, beanshield = either forcefield or just more creation and telekinesis)
  • Cow Puncher MC can temporarily increase muscle with beef up (stat amplification) and reduce enemies' muscle with menacing moo (social influencing/stat reduction)
  • Snake Oiler MC can deploy snakes to fight for them (idk, not actually summoning iirc)
  • Doc Alice can heal, and later on can one-shot skeletons with a saw (healing, idk)
  • Crazy Pete's weapon is a lantern that deals hot damage which probably counts as fire manipulation by the wiki's standards, can boost allies' stats by giving them pep talks (social influencing?/stat amplification), and deal spooky damage with "dark whisperin" (social influencing/fear manipulation?)
  • Gary the Goblin fights with Gary-Fu (martial arts), can persuade fellow goblins to not fight (social influencing), can duplicate and can shoot fungal spores that reduce stats
  • Susie Cochrane can build a janky wooden wall in the middle of combat to block ranged attacks (construction)
  • the cows are from hell? (dimensional travel) some of them are on fire (fire manipulation)
  • skeletons are reanimated skeletons (immortality 7) and are immune to poison
  • there are ghosts iirc (immortality 7, incorporeality)
@Peppersalt43
 
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All of these are viable though one thing

The MC was able to violently fragment that rock monster when a year supply of dynamite (52 sticks) couldn't {Use that for the low end}. Then get footage of the rock monster and then compare its size to the MC to calculate how much energy it would take to violently fragment that mass of stone {For high end}. Afterwards, everything upscales from that
@Peppersalt43
Also only staff can tag members
 
more things
  • MC and co. have non-physical interaction for harming ghost enemies and being able to ride ghost horse (also superhuman speed for them on horseback, idk of any speed feats for the characters themselves)
  • certain equipment and items deal or give resistance to hot damage (fire/temp manipulation), cold damage (ice/temp manipulation), spooky damage (fear manipulation), stench damage (???) and sleaze damage (???)
  • Snake Oiler MC has snake liver (healing), snake bladder (poison) and snake spleen (fire)
  • Nex-Mex lets MC do magic, fear manipulation, health absorption, necromancy, and teeth rain (???), but learning each skill weakens other stats
  • MC and co. never canonically die from anything, they just get angry from losing a fight and pass out from anger if they lose too many times in a day
 
I feel like it's possible to randomly dodge a bullet
That's basically just reaction speed. Reaction is defined as the ability to dodge an attack that was not predicted beforehand. So Subsonic reaction is possible

Also the horse is able to outrun a speeding train so that's also another speed feat
 
We have a problem

@Jasonsith is asking for video clips for the bullet dodging fear and train feat. Can you work on it?
I'm not even sure if dodging is a mechanic in the game, but I'll see if I can get it to happen (if it is, I think the character's sprite doesn't even move, it just says "dodge" next to them when the enemy attacks)

I'll start playing the game again to see if I can get to the train feat, but it would probably just be described in a textbox instead of being shown so it couldn't be traditionally calced, we'd just find the average speed of a steam train from the time period and scale the horse to that
 
I'm not even sure if dodging is a mechanic in the game, but I'll see if I can get it to happen (if it is, I think the character's sprite doesn't even move, it just says "dodge" next to them when the enemy attacks)
the sprite doesn't move and it says "whiff" next to the character, but it's still probably dodging since I presume it only happens because of a massive stat difference (I tested on random encounter enemies in region A)
 
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