Resistance to /=/ immunity. You can still be burned despite resisting it.
...yes, that's my point. Spike has a resistance, not an immunity or a status effect resistance, thus that's likely not enough. If pokemon who resist the same effects as Spike are still affected, then the status clearly has a unique aspect to it. Thus, it's reasonable to assume while Spike will take less damage from Inferno, the burn can still trigger.
Idk, the anime is kinda inconsistent. Pikachu was apparently capable of harming a geodude with electric type moves
And yet other times the immunity is brought back up and corrected. The anime trips up, a lot, but very clearly makes an attempt to adapt the game rules outside of a game mechanic setting.
Burns function in spesific situations that have some pretty clear rules, it's shown in multiple mediums (Happens in the Manga too, Dreadnaw has a double resistance even). It's just a part of the pokemon world's ruleset. We're going to need to start tossing out a lot of move interactions just because this fictional setting has strange logic that they generally stick to with this kind of mentality.
Burn is caused by fire, heat, magma, ghost energy, tri attack being tri attack, and a weird ice/fire mix, but it's properties as a status effect are, admittedly strangely, unique from all of those.
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Spike does this thing called countering with his own fire. Also, subsonic means he closing the gap much faster. The range for his fire breath also means he doesn't have to run as far.
Charmander will still have a variety of options, some Spike can't counter, and sone Spije won't correctly counter in time.
Yeah the speed update and range means there's less ground, but it still exists. Attacks are going to be thrown.
Unless I'm missing something, this will only reduce his movement speed. His attack and reaction speed are still the same to my knowledge (Might be wrong, but idk, so I won't assume the latter speeds are affected). As long as he still has the ability to react, he can still counter the majority of Charmanders attacks.
Movement speed reduction will massively hurt the range game if Spike can't keep up as well, and for combat it kinda does? Reactions aren't down, but the movements for doing attacks are slowed, so it hurts combat speed.
It's a puff of smoke. I'm positive Spike can either A: Incinerate it, or B: Blow it away with his fire breath because his fire breath has force, allowing the possibility for his fire breath to simply shove it out of the way.
It's occasionally a cloud, occasionally a projectile, and capable of AOE. Even if Spike can remove it, doesn't stop the fact that Spike needs to act to even do that, meaning it's done it's job as a distraction, Spike needed to take time to see again.
Plus it's been portrayed as getting into and irritating the eyes, explaining why it can disperse but the victim can still have accuracy issues.
Can we not be pedantic as all hell? How exactly do you think the burn status effect inflicts damage? How exactly do you think fire and heat inflicts damage? Not commenting on Dragon Breath since Spike can yet again just counter when he sees it coming, and with Spike having the AP advantage, it's going to stop dead in its tracks.
Above I explained burns in the fictional pokemon world, the kind that are sometimes glowing red energy fields (anime not games), the kind that have stat reductions, and the kind that work on creatures who resist fire and heat.
Unique properties of a verse and how their abilities work don't go away because they
sound stupid. I am aware that it's riduculous that, say, rock types can burn yet wander in lava caves. But they can, the 'Burn Status Effect' is differant from fire damage on its own.
Also on Dragon Breath, 1.2x AP advantage is not a lot, I assume you meant LS? Regardless, a lot of this is assuming Spike sees, reacts, dodges, or counters everything, on time, every time.
Said while assuming Charmander is going to spam any status effects just because Spike dodged or countered them literally a couple times. If the anime if being applied, I'll point out as far as I've seen thus far, that pokemon, whether wild or under ownership have often spammed the same attack or merely another damage-dealing attack. They don't always just go right for the status moves just because they happen to have them
They also just...will? They're a population and from user to user their move choice varies wildly, some clearly make use of status effects more often. Especially since they're composite profiles, pokemon tendancies are almost impossible to determine. They'll use whatever they can, and have been shown to adapt to situations where things aren't working.
"If the anime is being applied" we'll get back to this...but of course it will be, it's a canon media. That should just be assumed.
Both the games and anime comment on type effectiveness being 50% or double depending on whether the pokemon resists or is weak to the attacks typing. By that logic, Spike now hits with 460 tons, more than 64% of Charmander's stats. It's going to hurt like shit. Even getting punched by a guy half as powerful as you still hurts a fair bit, and Spike can spam over and over again for several, several seconds.
Pokemon are high stamina fighters, so having an AP disadvantage like that means that it's still going to take a while. It's going to be a drag out.
Iirc, isn't the standard location Central Park if not specified? Plenty of buildings to pin Charmander to in that case.
It is, but they're starting in Central
Park. Less terrain for pinning, Spike will need to get Charmander up against a random building with positioning and aim or out of the park entirely.
TLDR. A lot of your reasonings are Spike will use the same move over and over, it will always work, and he will make the right decisions and always have the advantage in reactions, didging, countering, ect.
Spike has only 1 move here, less range, still an AP disadvantage. Charmander will not just stand there, stare, and let itself be countered at every turn and not make use of any of it's advantages. Using positioning and range while knocking down Spike's movement speed to always stay ahead and afar, spamming things like Smokescreen to really get in disorienting him, not just taking it when Spike reveals the LS advantage but the range disadvantage that can be worked around. Actually dodging attacks itself.
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And back to the anime comment. What you originally wrote was: "Since you like to use the anime". Which much more agressive than you edit.
You're filling your replies with a lot of frustrated and condescending language. Calm down. It's entirely uncalled for.