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Soooo... this is about a Standard in scaling Character stats that LordAizenSama brought up in a discussion recently that I didn't knew was used by people and that I am rather sceptical about.
The Standard in question is that for characters generally it is so that if they have a Striking Strength of Y the durability must be equal to Y or higher.
So for example of some character has Universe level+ Striking strength, but no durability feats, he would still be ranked as having Universe level+ durability because of his Striking Strength.
Now initially I wanted to explain right in the head of the thread why I am rather opposed to that idea, but in order to hold this short and to see how necessary that is first let me instead start by asking two questions.
1. Do you use that standard to this point or in other words is it well established and I just missed it this whole time?
2. Which is the reasoning that shows that scaling like that would be legitimate?
The Standard in question is that for characters generally it is so that if they have a Striking Strength of Y the durability must be equal to Y or higher.
So for example of some character has Universe level+ Striking strength, but no durability feats, he would still be ranked as having Universe level+ durability because of his Striking Strength.
Now initially I wanted to explain right in the head of the thread why I am rather opposed to that idea, but in order to hold this short and to see how necessary that is first let me instead start by asking two questions.
1. Do you use that standard to this point or in other words is it well established and I just missed it this whole time?
2. Which is the reasoning that shows that scaling like that would be legitimate?