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https://vsbattles.fandom.com/wiki/Speed
Currently, the flight speed section features the following text:
"The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.
High flight speed logically requires similar reaction speed in order to manoeuvre.
However, the problem with this supposition is that perceiving time at a proportionate rate to (for example) MFTL+ travel would also make it logically impossible to not go insane from any trip though the universe, as it would constantly feel like it took at least billions of years.
Building on this, it is much harder to write reasonable and entertaining stories and challenges for characters that perceive and can react to their surroundings at speeds that enormously transcend the speed of light. Any challenges and confrontations would logically be over in less than an instant.
Thus most fiction writers and franchises tend to gloss over these facts for the sake of suspension of disbelief, and make a great distinction between regular movement speed and flight speed.
Basically, most fictional characters do not remotely tend to exhibit FTL or higher movement or perception speed in regular encounters simply because they can fly that swiftly.
As such, a character should preferably prove that its regular movement speed is equal to or higher than its flight speed to be listed as such."
I wonder whether or not I made a mistake when writing this long ago, and it should be modified? It seems like most editors in this wiki ignore the guideline anyway, and rather use flight speed as a gauge for combat speed, unless explicitly contradicted.
In addition, here is the text from the "reaction speed" section:
"The speed at which a character can react. This usually only grants a short movement upon reaction, several movements at the same speed switch it to combat speed. Say character A shoots at character B with a gun and character B dodges. That's their reaction speed. Keep in mind, sometimes a person aim dodges and it's not as good of a feat. For example let's say character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B see's this. If Character B dodges it's considered aim dodging since he/she knew the attack was going to happen. Reaction speed is reacting to an attack you don't know is going to happen or at a very close range. The reaction speed of a character also tends to be higher than its movement speed."
I also wonder if somebody has any ideas for rewriting this, as it seems somewhat clumsily worded.
Currently, the flight speed section features the following text:
"The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.
High flight speed logically requires similar reaction speed in order to manoeuvre.
However, the problem with this supposition is that perceiving time at a proportionate rate to (for example) MFTL+ travel would also make it logically impossible to not go insane from any trip though the universe, as it would constantly feel like it took at least billions of years.
Building on this, it is much harder to write reasonable and entertaining stories and challenges for characters that perceive and can react to their surroundings at speeds that enormously transcend the speed of light. Any challenges and confrontations would logically be over in less than an instant.
Thus most fiction writers and franchises tend to gloss over these facts for the sake of suspension of disbelief, and make a great distinction between regular movement speed and flight speed.
Basically, most fictional characters do not remotely tend to exhibit FTL or higher movement or perception speed in regular encounters simply because they can fly that swiftly.
As such, a character should preferably prove that its regular movement speed is equal to or higher than its flight speed to be listed as such."
I wonder whether or not I made a mistake when writing this long ago, and it should be modified? It seems like most editors in this wiki ignore the guideline anyway, and rather use flight speed as a gauge for combat speed, unless explicitly contradicted.
In addition, here is the text from the "reaction speed" section:
"The speed at which a character can react. This usually only grants a short movement upon reaction, several movements at the same speed switch it to combat speed. Say character A shoots at character B with a gun and character B dodges. That's their reaction speed. Keep in mind, sometimes a person aim dodges and it's not as good of a feat. For example let's say character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B see's this. If Character B dodges it's considered aim dodging since he/she knew the attack was going to happen. Reaction speed is reacting to an attack you don't know is going to happen or at a very close range. The reaction speed of a character also tends to be higher than its movement speed."
I also wonder if somebody has any ideas for rewriting this, as it seems somewhat clumsily worded.