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All For One vs Doomguy

I think I'll go with Doomguy, he has to close the distance to harm him but he's more than capable of doing this with amps like haste, invuln. Quad damage will let him quickly dispatch AFO when he gets up close.
 
Are we assuming AFO has his Regenerationn and Shock Absorption here? If so, he kind of stomps.

Shock Absorption was enough to make it hard for All Might to harm the Noumu, with the Regenerationn added onto this Doomguys only form of meaningfully hurting AFO will be made null.

Add insult to injury, Doomguy is Class M vs. AFO's Class T, making any physical grapple between the two heavily in AFO's favor. Even with this, AFO can fly and blast Doomguy away with Air Cannon, forcing a long-ranged fight.
 
I'm under the assumption he wouldn't have them since he didn't have them against All Might. AFO even has a win on All Might with his regen and shock absorbtion so I'll assume its optional if the OP wants to give him it. I don't remember AFO range spamming like that against All Might either.


What's the AP for both?
 
All for One is 3.91 vs. Doomguy's 4, I believe.

All For One didn't range spam All Might because it was a passion fight, he blasted everyone else away without thinking about it.
 
I think Doom still takes it tbh, Plasma rifle can paralyze AFO helping him close the distance and his invulnerability and haste amps let him dodge or null his air cannons and possibly attack reflection. Quad Damage gives him a 4x amp to all of his attacks so he'll have a pretty large ap advantage when he closes the gap between the two. Healing and higher stamina is also a plus
 
Doom Slayer has the siphon grenade which absorbs the life force of his enemies and gives it to him, although I think that AFO has Absorption resistance.
 
AFO is over 100 years old (although likely far older then that) while the Slayer is thousands to possibly even billions of yours old, so at the very least it a pretty big gap and at the very most is an absurd experience Difference.
 
CBslayeR said:
I think Doom still takes it tbh, Plasma rifle can paralyze AFO helping him close the distance and his invulnerability and haste amps let him dodge or null his air cannons and possibly attack reflection.
Plasma Rifle may have a hard time effecting someone thousands of times beyond its AP.

Invulnerability will not allow him to null Air Cannon, the force of it will still push him back even if it doesn't hurt him. Haste is minuscule and only lasts for a short period, which will be waited out by All For One levitating above Doomguy's reach.

Fupdumpthegump said:
AFO is over 100 years old (although likely far older then that) while the Slayer is thousands to possibly even billions of yours old, so at the very least it a pretty big gap and at the very most is an absurd experience Difference.
Age has no actual bearing on fighting experience, you could have spent that many years diddling your thumbs for all we know.

They also have been fighting vastly different opponents and skillsets, its hard to actually compare the two either when both are physically superior to everything else within the setting.
 
Fupdumpthegump said:
He Spent those years fighting in hell, sorry for not specifying.
"They also have been fighting vastly different opponents and skillsets, its hard to actually compare the two either when both are physically superior to everything else within the setting."
 
Fupdumpthegump said:
What exactly is so different between the enemies they face.
All For One has fought tons of heroes with a large array of powers and, unlike demons, have far more coordination with each other.

Doomguy regularly fights demons that are "super strong" with a few traits in between that are different.

My problem is that you are trying to say Doomguy is vastly more skilled when the thousands of demons he's fought are 9-B or 9-A to his Low 7-B just because he's older.
 
So can we remove regen and shock absorb stuff? Also Doomguy's guns don't scale to him? I know nothing about doom sadly save for the guy that worked on the reboot's ost did some for Killer Instinct
 
Stillwinston said:
So can we remove regen and shock absorb stuff? Also Doomguy's guns don't scale to him? I know nothing about doom sadly save for the guy that worked on the reboot's ost did some for Killer Instinct
No, only his physical strength is Low 7-B, his weapons are 9-B to 8-B.

You probably can, as he didn't have them for the All Might fight but he would have them in his possession had he not passed them to the Noumu, if he has them Doomguy has no actual chance of winning.
 
Actually he might still have them since the doctor can actually duplicate quirks and it could be argued that All Might just overpowered it or weakened it or something and All Might didn't have the chance to rip off his arms so he might still have it.
 
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